Ausimus

Developer
  • Content Count

    916
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Ausimus

  1. Added to the list, thanks.
  2. @Niki After multiple tests (20 or so) I was unable to get the chickens to unload after a restart. If it happens again put up another thread, as its possible I may have missed something.
  3. Ill do some more testing, and see what I come up with.
  4. Loaded chickens will leave the coop if either the Dinker or Feeder are empty when they decide to eat / drink. (Just tested this on my local WO server and they do not come unloaded from a restart if they have food / water.) Its not the intention of coops to be used as a method to breed chickens. You can still get fertile eggs from chickens that lay them in the wild thou. Chickens eat and drink every 4 hours at a rate of 1 food per chicken and 250 grams of water per chicken. Food / water lasting 2-3 days seems reasonable.
  5. Eggs from roaming chickens was unchanged, and will remain the same.
  6. Sold

    Goblin Leader blood 2s COD to Ausimus
  7. 5s for the rare large maul, cod to Ausimus (will need to be a freedom alt that's not been to chaos).
  8. https://github.com/ausimus/WU-SimpleConcrete/releases/latest
  9. There is a setting somewhere to disable deeding cost (iirc its off be default).
  10. Yea shouldn't be too much of a hassle.
  11. Bye Tich. You added so much to the game that enhanced and improved the dynamics of game-play. You will be with us every time we login, and live forever in the blocks of code that make up the world of Wurm.
  12. More Craftables updated to latest version (1.8.0.3) . https://github.com/ausimus/wurmunlimited-morecraftables/releases/latest
  13. Moved to Unlimited Modding. It's bdew's compass mod https://github.com/bdew-wurm/compass/releases All of his client side mods are available here If there was a WU update, you will need to get the latest version of the client mod loader and re-run the patcher.
  14. Modifying any part of Wurm Online is a quick and efficient way to get banned. Its not allowed, and do not attempt to do so. For more information on the subject see
  15. Moved to server bugs as it was an oversight, should be fixed next server update.
  16. This would be client side not server.
  17. https://java.com/en/download/manual.jsp Make sure you download the 64 bit offline installer.
  18. Yea you can also do it while the server is online, as its not read all the time only when a player logs in.
  19. They will be kicked, after the gender selection, if its a multi kingdom server they will be kicked after the kingdom selection. Basically when they enter the world they will be kicked if not whitelisted.
  20. It does not matter if the player has ever connected, you can whitelist any name regardless. You can whitelist at anytime. If they connect and are not whitelisted it will show in the system tab, and in the GM tab (Will be saved there if needed for later).
  21. @Eject Could you please add this one to my list.
  22. New Mod: White Lists Restrict who can join your server with White Listing of players by name. To use: Install the mod like any other server mod. (Adding player) Activate a gm wand or ebony wand > right click the wand > click "Add Player to WhiteList". A question will popup asking you to input the players name. (Removing a player) Same as above just instead click "Remove Player from WhiteList". This question popup will also display the current whitelisted players. Players cannot connect to your server until they are whitelisted. If they are removed from the whitelist they will no longer be able to connect. If a player is removed from the whitelist while online they will be kicked from the server. Whitelisted names are stored in a plain text file within the jar directory by default. https://github.com/ausimus/WU-WhiteLists/releases/latest