Ausimus

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Everything posted by Ausimus

  1. Yes if there is no food in the trough.
  2. You receive your reward on the cluster of completion, in this case Jackal. You will not receive said reward on another so make sure to complete the Journal entry on the cluster you wish to receive the reward on (Jackal, Freedom or Epic).
  3. The borders were shut down to limit what items could cross over to elevation. This was done to facilitate a "fresh start". For now just use the portal at any starter deed, just note, you can not take anything. Currently there is no scheduled time when the borders will be re-opened.
  4. The white light and the black light is not something stored in the map file, but rather a setting in the database / server launcher, enable Endgame Items under the server settings in the launcher, and make sure you have the server set as home-server, less you want artifacts.
  5. COD #12 (Rare Sickle) to Ausimus.
  6. Server is experiencing some issues, looking into it.
  7. Its been that way on epic for a very long time.
  8. Would have been hilarious if the Willow doppelganger just wizkilled prawn when he did the action instead of the other way around.
  9. Pretty well sure there are no structure limitations on Colossi, think the only things in the game with those are epic portals (sortof) Guard Towers (they will nuke a building) and settlement tokens.
  10. Not quite as much as they used to, E.g. stealing actual bulk items from bsb's leaving a gnome with a single bulk item in its pocket called "Rock Shards (700x)" weighing in at 14,000kg. Or stealing the condenser or boiler from stills.
  11. LOL, yea ill get around to updating that soonish, been neglecting updating my mods for quite some time.
  12. For some reason the Rule Deer has a template ID of 0, which obviously isn't correct (0 is the templateid of inventory). I would recommend checking any mods that create a custom item named "yule reindeer", as its template id assignment is incorrect, or non existent, or the mod in general is not working properly.
  13. Throwing any server side errors?
  14. Tile types are not stored in the database, they are stored in the actual topLayer.map, the only way to revert the tile types to fall back to a backup of that file from before you did that, or paint the tiles back in by hand.
  15. Just move around periodically, I ran into this same issue with sermon alts some time ago and its a pita. Especially when you have 10-15 going.
  16. Its the rift light from inside a mine, the particle effects render but the red beam does not. Thou I do like Budda's explanation better.
  17. That wouldn't be possible, as the current WO maps are WO only. The old Elevation map was released as it was no longer in use. As far as recreating it, you might be able to get the shape rightish but the topology recreation would be nigh impossible.
  18. https://forum.wurmonline.com/index.php?/topic/167957-nails-change-from-large-or-small-nails-to-just-nails-in-your-inventory/
  19. Same as https://forum.wurmonline.com/index.php?/topic/167936-bug-bulk-sprout-or-sprouts/ Thanks for the report. Added this post to the tracker.
  20. lol yea not really a bug, I added the description "Fertile" so people could distinguish the difference between non fertile without examining. Probably best to rename them to something else when you grab them in the meantime. But ill make a change so that the actual name contains Fertile and not the description.
  21. Their behavior was unchanged, if they were required to be on the ground before, they are still required to be on the ground.