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Everything posted by ausimus

  1. Make sure you download the 64 bit offline installer.
  2. Yea you can also do it while the server is online, as its not read all the time only when a player logs in.
  3. They will be kicked, after the gender selection, if its a multi kingdom server they will be kicked after the kingdom selection. Basically when they enter the world they will be kicked if not whitelisted.
  4. It does not matter if the player has ever connected, you can whitelist any name regardless. You can whitelist at anytime. If they connect and are not whitelisted it will show in the system tab, and in the GM tab (Will be saved there if needed for later).
  5. @Eject Could you please add this one to my list.
  6. New Mod: White Lists Restrict who can join your server with White Listing of players by name. To use: Install the mod like any other server mod. (Adding player) Activate a gm wand or ebony wand > right click the wand > click "Add Player to WhiteList". A question will popup asking you to input the players name. (Removing a player) Same as above just instead click "Remove Player from WhiteList". This question popup will also display the current whitelisted players. Players cannot connect to your server until they are whitelisted. If they are removed from the whitelist they will no longer be able to connect. If a player is removed from the whitelist while online they will be kicked from the server. Whitelisted names are stored in a plain text file within the jar directory by default.
  7. if (msg.startsWith("/resethodor") && communicator.getPlayer().getPower() == 5) { Couldn't resist, Nice release.
  8. No, this was only done because this map is no longer officially used, and the files still existed for it. As a means to preserve I acquired the files and published them publicly.
  9. [15:05:42] Your title is now Whacker Packer.
  10. Ahh never knew, thou I haven't actually ever moved a token, always just done a disband and refounded.
  11. Nope. Just don't destroy it.
  12. Thanks for the report this will be resolved in the next server update. You can remove the care-for and brand in the manage menu.
  13. Having spell effect / rarity not follow is intended.
  14. Just a side-note with the new items that can have items placed on them. Items will retain there parents mechanics. Wood items placed on a forge may be burnt, and items on an alter may be sacrificed so use caution when placing items on them.
  15. This issue has been addressed, and should be fixed in the next server update.
  16. That's not an actual hole if being created by making a mine, its most likely just a jacked up If its a new map, delete the in the server directory, and have the server regenerate it. That should fix the issue. I cant remember right off what controls, probably just botanize and forage flags and something to do with mines.
  17. One quick remedy till I get around to fixing this, is to tame the creatures on chaos, it will force a kingdom change. If more than one creature just tame one and move on to the next. I went ahead and created a confirmed bug as well, as@Xallohad the same issue.
  18. Just a side note on the artifact change: This will not affect artifacts currently in the world, only when they go into the ground the next time around. So if you find an artifact on the HoTA zone that went into ground before this change, you will need to put in a ticket, if you confirm it is indeed there, as you will be unable to dig it up in that zone.
  19. Yes, if they are not cared for already on the destination server.
  20. Make sure you don't have another instance of wurm already running in the background.
  21. The scale is 1:1 in Generic Units. In other words a 4.0x4.0 unit plane is one tile.