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Posts posted by Ausimus
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On 3/3/2021 at 1:09 PM, Batta said:UPDATE: I was able to create an "unfinished item" using #give 179. Now I'm trying to figure out how to configure it into something. Can anyone help with this?
Best and likely only way is to just create the unfinished item normally. As it requires a lot of data, as well as some being bitwise iirc.
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Added to the list, thanks for the report.
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Best suggestion would be to load up a server with the mod active, and with a gm set the enchant on the item to the point to where it can be loaded. That will tell you the minimum power requirement.
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Confirmed and added to the list, thanks for the report.
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Added to the list, thanks for the report.
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25 minutes ago, AlmostSolitude2 said:related, maybe?
Somewhat related yes.
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Added to the list, thanks for the report.
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2 minutes ago, Shydow said:I tested it extensively, was having issues on flat bridges too. Event message is: [13:03:46] You need to be on the same floor level as the large cart.
Thanks
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Is there an event message when you try to embark?
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On 12/12/2020 at 11:20 AM, Xagru said:Strongwall it and mine it out again should reset it. Some of these bugged tiles will still be lurking around and need to be manually fixed.
If you don't have the means to strongwall it, put in a ticket. -
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Adding to the list of old hunted bugs that are still open: https://forum.wurmonline.com/index.php?/topic/153762-bug-mayor-getting-hunted-if-he-rams-house-on-deed/
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On 11/15/2020 at 5:01 AM, Hoonsuit said:I should add that I was the one who killed it. About half a day before. This person was not involved in the kill at all. I was leaving it for a 'decoration', something others could marvel over. If this was a Unique corpse, well that could be a disaster.
Unique corpses cannot be buried.
Added to the list, thanks for the report. -
3 hours ago, Nomadical said:Maybe I'm blind or just can't see but I'm having issues finding mods/instructions for custom crafting recipes.
I am not referring to cooking recipes.
Basically want to fix the wtf fishing 'float' issue by making twigs craftable from branches.Tried modifying the enum for floats to accept pegs but no bueno. Server loaded and no errors but no pegs accepted as floats and the class file became un-editable ? lol ?
Have a look ah how I did it here making concrete simpler to craft. Your free to take it and change it anyway you need.
https://github.com/ausimus/WU-SimpleConcrete -
Take a look at how I did it here, and for the most part you can just copy paste it and just change what you need to, to get it to work.
https://github.com/ausimus/wurmunlimited-morecraftables -
Mines in Wurm are not 3d and you cannot mine over or under them only through them.
https://www.wurmpedia.com/index.php/MiningYou can mouse over the tile border if climbing and see how high or low you are in relation to the adjacent drop shaft tile.
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Well done, your documentation is superb.
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Wild Growth is not intended to work on ground items. This includes Large Planter, Trellises, Planter Racks and such.
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Caused by: java.lang.NoSuchMethodError: com.wurmonline.server.items.ItemTemplateCreator.createItemTemplate(ILjava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;[SSSIJIIII[BLjava/lang/String;FIB)V at org.ausimus.wurmunlimited.mods.mockfacades.Facade_ItemTemplateCreator.<init>(Facade_ItemTemplateCreator.java:16)
The log wall paneling mod is out of date (https://github.com/ausimus/wurmunlimited-WallPaneling/releases/tag/1.0)
Remove it and you should be fine. If you have any of those items created thou may want to purge them from the database.
I will get around to updating my mods soon, when I have time. -
https://calysto.ml/
Will work till I have time to fix DNS on the server. -
22 minutes ago, LionIX said:Bump
Fo priest 31 gardening, 30 forestry:
3 tiles away, i can see grass height (seems like there's an extra range, maybe all players start at seeing grass height on same tile)
2 tiles away, i can see flowers (same tile skill 15, 1 tile away skill 30, then +1 to make 2 tiles away for Fo)
2 tiles away, i can see tree age/sprouts(same tile skill 15, 1 tile away skill 30, then +1 to make 2 tiles away for Fo)
Looks like the bonus doesn't work when you're under 30 skill, but then does after you pass 30 on forestry (maybe same ongardening?)
The bonus for forestry has always been 30+ with each 10 afterwards adding 1 tile to the range.
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Can be fixed easily enough with a mag priest or a shaker orb. As far as I am aware there has been no attempt to stop dropshafts from happening, and are just a part of the game.
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Good write-up I can also add to it, if you want to change any color of a pre-existing armor set you can just change its color with gm setData
Blue = 40 40 215 Black = 10 10 10 Green = 10 210 10 Red = 215 40 40 White = 255 255 255
This should be the same for drake and scale.
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Weight of the food piece plays a role in how quickly it reduces / removes hunger. Try combining a bunch of grass and feeding it that instead of small pieces. Will save you some clicking.
AusMods (Consolidated List) New WhiteListing Mod
in Mods
Posted
Could be something broke with an updated version of WU compared to the version of the game the mod was built on. Will take a look at it.