Ausimus

Developer
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Posts posted by Ausimus


  1. 38 minutes ago, ozmods said:

    i found out what it was, it was "bigger houses mod"  that was causing it, removing that, and everything is working again. i'm still suffering from lag though however.

     

    [06:07:05 PM] SEVERE org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher: java.nio.file.NoSuchFileException: mods\BetterGamemasters


    According to your log its BetterGameMasters, you likely have the properties file present, but not the folder / jar file.


  2. 1 hour ago, SmackedDown said:

    So only one village or server feed now in discord? Where my Discord server has 3 channels I will only be able to get it for what I set at my deed ?

    You can have multiple deeds per discord server. You just need to create a channel webhook for whatever channel you want to use, and set the discord up for that village accordingly. You are also able to have multiple deeds going to the same channel.


  3. On 2/2/2023 at 7:04 PM, Drogos said:

    I was just tipped about this, and it is true, WurmNode does currently depend on these twitter feeds to work. If an API or "announcements.log" file will be made available before the weekend, I will do my best to port the functionality before locked out of twitter.

    We will be having a system that writes to a public file that you will be able to read from.


  4. 4 hours ago, Docterchese said:

    In one week, all of Wurm's Twitter integrations will stop working unless Wurm pays money for them.  This means:

     

    • No more deed founding/disbanding announcements unless you're online to see it
    • No more rift time estimations
    • No more unique death announcements

     

    since these features on fansites like Wurmnode are all powered by a) Wurm's access to the Twitter API (allowing for free posts to Twitter accounts) and b) free fansite access to the Twitter API (allowing for free scraping of tweets, a feature that they seem most bothered about monetising.)

     

    In addition, deed Twitter accounts will stop working.

     

    Free access to the Twitter API will end seven days from now on February 9th (this only got announced this morning, with one week of notice):

     

     

    It will become much harder to track things like rifts, deeds and uniques seven days from now unless another solution is put in place. This is bad.

     

    The new Twitter management has been known to reverse decisions just as quickly as they make them. However, given that they currently aren't even paying their rent properly for office spaces... I think it's safe to say that Twitter is very, very shaky right now, and it's probably not a good thing to have so much Wurm functionality tied in with this third party service.

     

     

    Suggested quick fix

     

    It would be possible to pay for Twitter API access, but that feels like a waste of money (especially given how many servers Wurm has = paying for it at least 17 times over), plus fansites would have to pay for the API too to be able to scrape tweets, which is a shame for people like @Drogoswho already put a lot of free time and effort into running them.

     

    As it stands, all Wurm servers already publish data to the web elsewhere. This data is tied in with the server graphs of things like player count and creature count. This goes to raw data pages that I (assume?) are hosted by the servers themselves given the subdomain, e.g. here's the one for Independence.

     

    Instead of sending tweets, a new "announcements.log" file could be made, where each line is simply a copy of the text that would have been sent in a tweet (with a timestamp too, please! The tweet timestamps are essential for calculating when rifts will happen next.) This announcements file would be easy to download as necessary to scrape the server information we traditionally got from Twitter. The code that sends tweets would just need an addition/replacement to append the string it would have sent to Twitter to the announcements log file instead. Could set a reasonable line limit on the announcements log file of e.g. 100 or 1000 lines so it doesn't get too big.

     

    As for deed Twitters, it's not easy to replace private Twitter accounts for now with a free feature. Long-term, if there's community demand for it, the best solution might be a Discord integration (since a lot of people use Discord now, it has a free API, very good bot support, and is much, much more stable than the current Twitter situation.)

    I have been working on implementing discord webhooks as an alternative for quite some time. Each village will be able to send webhook messages to discord (one way).


  5. On 2/24/2022 at 1:03 PM, user said:

    Any reason why? It’s always been a fun banter thing and really the only pvp on Chaos

    There were occasions where inappropriate things were announced, so therefor we disabled the tweeting functionality.
    The banter can still be seen fine on the current server.
    As Shydow stated, its intended.


  6. On 11/19/2021 at 4:58 PM, Madnath said:

    Tried to use a bone on my master cape, and I didn't have an option to transfer rarity, which seems like a bug (thank you GL)

    Unsure if this is also a bug but it can't be colour runed either.

    You cannot transfer rarity to an indestructible item, which the Master Cape is. Nor can you color / use rune on one for this same reason.


  7. 7 hours ago, Jaz said:

    I think it was necessary to resolve issues horses stuck on the very last tile of a server border.

    The current solution perhaps needs some tweaking, now it seems too early to release the led horses. I keep losing them upon the first warning of leaving server, which is quite far from the server border. The issue is that there are servers, where you actually have to sail that lose to the border as the landmass is quite close to the edge (for example Exodus U17) and this change make it impossible or at least a big pain to bring and use horses on deeds at the server borders (at least three of such exist on the south servers).

    Thanks, will tweak it some more and make it happen closer to the server border.


  8. 5 hours ago, Baeowulf said:

    In the last month we have gotten several questions in CA_Help, and I have received many PMs, regarding how to build staircases on the ground floor without any walls or building plans surrounding them. While I am all for this being possible...it is, unfortunately, not. :(

     

     

    I think the confusion comes from every staircase shown on the wiki being made in deed planner which does not show external building plans when there are no walls, especially the https://www.wurmpedia.com/index.php/Standalone_staircase "standalone" staircase could be the most misleading because the very name itself may infer it can be "standalone with no buildings" which is not what it means :P

     

    I think it would be silly to redo all the photos, perhaps we can add a note in bold that mentions the photos are for illustrative purposes only and all staircases must have walls or, in the absence of walls, will show the building plan ingame? :)

    Looking at that screenshot, its an upper floor not ground, and should be doable exactly as shown in the image.
    -976204020465545654_17082021221322.png


  9. Twigs and stones are mostly used on pvp servers to get somewhere in a hurry as the summon soul spell will not work on those servers, also the stone / twig being instant. The amulet was used a lot on chaos till a time that they were changed to not be able to be used with enemies in local. I rarely see the amulet ever used anymore minus a means to not take fall damage while the charge is in affect.