ausimus

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Posts posted by ausimus


  1. Caused by: java.lang.NoSuchMethodError: com.wurmonline.server.items.ItemTemplateCreator.createItemTemplate(ILjava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;[SSSIJIIII[BLjava/lang/String;FIB)V
        at org.ausimus.wurmunlimited.mods.mockfacades.Facade_ItemTemplateCreator.<init>(Facade_ItemTemplateCreator.java:16)

    The log wall paneling mod is out of date (https://github.com/ausimus/wurmunlimited-WallPaneling/releases/tag/1.0)

    Remove it and you should be fine. If you have any of those items created thou may want to purge them from the database.
    I will get around to updating my mods soon, when I have time.


  2. 22 minutes ago, LionIX said:

    Bump

     

    Fo priest 31 gardening, 30 forestry:

    3 tiles away, i can see grass height (seems like there's an extra range, maybe all players start at seeing grass height on same tile)

    2 tiles away, i can see flowers (same tile skill 15, 1 tile away skill 30, then +1 to make 2 tiles away for Fo)

    2 tiles away, i can see tree age/sprouts(same tile skill 15, 1 tile away skill 30, then +1 to make 2 tiles away for Fo)

     

    Looks like the bonus doesn't work when you're under 30 skill, but then does after you pass 30 on forestry (maybe same ongardening?)

    The bonus for forestry has always been 30+ with each 10 afterwards adding 1 tile to the range.


  3. Can be fixed easily enough with a mag priest or a shaker orb. As far as I am aware there has been no attempt to stop dropshafts from happening, and are just a part of the game.


  4. 13 hours ago, Sandyar said:

    Just started in new servers and used my starter shovel to clean forge to get ash and average ql is about 10 (random fro 2 to 12), shovel ql7. To my surprise when I used a higher ql shovel, ql26, the average dropped to ql5 (less random all around ql5.2). I had expected shovel ql to improve chance to get higher ql ash not worsen it. Ql also more consistent.

    Ql of the tool does not play a part in the ql of the ash. The furnace ql and firemaking skill does thou.


  5. 33 minutes ago, Razorblade said:

    Does this mean we're going to have a White and Black Light on the PvP server? I was a little unenthused when Retro said conversions were going to be handled by GMs.

    The GM converting thing, is for PVE. The White Light and Black Light are for PVP servers to handle the conversions there.


  6. 5 hours ago, SmeJack said:

    70 soul depth title is mystic? Is it supposed to be the same as 70 faith?

    It also doubles in the title list since there is now two of them.

    It was an oversight Sme, there will be a replacement.


  7. 18 hours ago, Tor said:

    Bump.

    Had my button unfaithfull turned on by mistake and didn't noticed. So while in a cave, on a mag priest i used a wrong key button, dig to pile instead of mine so it lost faith imidetly. I know it's my mistake and i should have know better then trippe check if any unfaithfull buttons are turned off by mistake on my priest, but still if it's not intended feature pelase fix.

     

    77f5f33dc9254f571083445dc8cca8c0.png

    Allowing the player to untick faithful is an intended feature, and will yield a faith loss at the beginning of the unfaithful action. Take care to not accidentally activate unfaithful.


  8. 1 hour ago, Schiann said:

    Today I thought I would pop through my Epic portal and have a look around Epic after some years away. When I left Epic last, I was HotS kingdom and Libila religion. So, when the portal asked where I would like to spawn (which I admit seemed odd, since I had been there before), I chose Affliction/Blackbone. 

     

    When I arrived at Blackbone, guards were aggressive toward me. Upon examining myself, it showed I was still Freedom Isles, Libila religion. When I died, the only respawn option I was given was New Hope (the JK starter town on Elevation). As expected, the JK guards and templars were aggressive to me, as well.

     

    I managed to get off the cluster with the help of a friend inviting me to an Epic kingdom, but I can't imagine a newer player would know what to do or manage to stay alive long enough to do it.

     

    Surely this is a bug, and nobody should spawn on Epic as Freedom Isles kingdom?

    Could you look through your logs please and post the time you crossed from freedom > epic?


  9. "bind key gmtool" (without quotes) in console, then use the key to open the gmtool on item,  tile, creature, building and so on. Note this is only a tool for mainly seeing info, if you want to interact with something in a gm way (creating items and such) you will need to use a wand which you should spawn with on your next login, if not type #give 176 in chat.


  10. 6 hours ago, Oblivionnreaver said:

    pretty much all animals i know of, being tamed or being the last rider will override deeds "lead" permission and let you lead them, this does not seem to be the case for tamed unicorns. you still get the option to ride/passenger.

    Does the lead keybind still work?

     

    Edit The keybind still works, so you can use that for now, thanks for the report Oblivionnreaver added to the list.


  11. 22 hours ago, Ekcin said:

     

    Below is my on deed harbour area in G13 NE, Xanadu. When my knarr is moored in the opposite direction, with the stern to the south (where the sailboat is) I get the error message as cited any time I attempt to unload a creature cage. This seems to be the case mainly (only?) when part of the ship is on the partially submerged tile where the crate rack sits. A large cart in the knarr can be unloaded.

     

     

     

    S6BimcI.png

     

    Is that a bug or behaviour as expected? How much space is needed to unload creature cages?

    The server checks the tile the cage would land on for all planted items, as well as occupied cages, if that value is >= 4 it throws that message. Its a system that is in place to limit cage per tile count to no greater than 4.


  12. 4 hours ago, Finnn said:

    RIGHT, somehow I did skip reading that.. attention bug :D 

    24h between tending should prove to be annoying though.. as you get back from work at lets say 5-6... you'll tend today at exactly that hour, tomorrow a bit later etc... times will shift a bit every day.. and also your own better or worse timing around the exact 24h/+time that adds up to that... lowering it to 16-18hours or whatever it was for herbs.. should be better to put things back into player's own fails with time management.. instead of building up frustration for the most persistent farmers with large planters.

     

    About per tile or floor tile.. could these be stacked in a building on each floor or it's limited to 1 per tile, no matter how floors are there... can you or can not have more than 1(1 per floor tile) in a tower setup..

    Yea they can be on each floor, will require some moving thou to get around the ladder as 2 cannot be on the same tile of the same floor.


  13. 2 hours ago, TeeeBOMB said:

     

    Hey... maybe glitch, maybe not. But I just planted my 1st new large planter on the 2nd floor of a building under ground. Should we tell the developers? or keep it on the down low for a while?

     

    1aUVTPi.jpg

     

    That's the 2nd floor. Not on the ground floor.

     

    Maybe when they said, 'can only build a planter on the ground', they meant you can not build it in ur inventory or in a cart or some such as that?

    That is intended, the wording meant they cannot be built in a container, like a cart.