ausimus

Developer
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Everything posted by ausimus

  1. Wild Growth is not intended to work on ground items. This includes Large Planter, Trellises, Planter Racks and such.
  2. Caused by: java.lang.NoSuchMethodError: com.wurmonline.server.items.ItemTemplateCreator.createItemTemplate(ILjava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;[SSSIJIIII[BLjava/lang/String;FIB)V at org.ausimus.wurmunlimited.mods.mockfacades.Facade_ItemTemplateCreator.<init>(Facade_ItemTemplateCreator.java:16) The log wall paneling mod is out of date (https://github.com/ausimus/wurmunlimited-WallPaneling/releases/tag/1.0) Remove it and you should be fine. If you have any of those items created thou may want to purge them from the database. I will get around to updating my mods soon, when I have time.
  3. http://74.139.91.47/ Will work till I have time to fix DNS on the server.
  4. The bonus for forestry has always been 30+ with each 10 afterwards adding 1 tile to the range.
  5. Can be fixed easily enough with a mag priest or a shaker orb. As far as I am aware there has been no attempt to stop dropshafts from happening, and are just a part of the game.
  6. Good write-up I can also add to it, if you want to change any color of a pre-existing armor set you can just change its color with gm setData Blue = 40 40 215 Black = 10 10 10 Green = 10 210 10 Red = 215 40 40 White = 255 255 255 This should be the same for drake and scale.
  7. Weight of the food piece plays a role in how quickly it reduces / removes hunger. Try combining a bunch of grass and feeding it that instead of small pieces. Will save you some clicking.
  8. Ql of the tool does not play a part in the ql of the ash. The furnace ql and firemaking skill does thou.
  9. The GM converting thing, is for PVE. The White Light and Black Light are for PVP servers to handle the conversions there.
  10. Off deed pregnant creatures have a pretty good chance of miscarriage. As well as a 25% chance iirc to die from said miscarriage in any case.
  11. Fixed, I will look at adding in the pet mod.
  12. It was an oversight Sme, there will be a replacement.
  13. Allowing the player to untick faithful is an intended feature, and will yield a faith loss at the beginning of the unfaithful action. Take care to not accidentally activate unfaithful.
  14. Could you look through your logs please and post the time you crossed from freedom > epic?
  15. "bind key gmtool" (without quotes) in console, then use the key to open the gmtool on item, tile, creature, building and so on. Note this is only a tool for mainly seeing info, if you want to interact with something in a gm way (creating items and such) you will need to use a wand which you should spawn with on your next login, if not type #give 176 in chat.
  16. Moved to Server Bugs. Added to the list, thanks for the report.
  17. Does the lead keybind still work? Edit : The keybind still works, so you can use that for now, thanks for the report Oblivionnreaver added to the list.
  18. The server checks the tile the cage would land on for all planted items, as well as occupied cages, if that value is >= 4 it throws that message. Its a system that is in place to limit cage per tile count to no greater than 4.
  19. For a 4k map, that's fine. For a populated 8k map on the other hand you may run into issues due to your cpu (most hardware will), thou for just a personal server your specs will be fine for either.
  20. Yea they can be on each floor, will require some moving thou to get around the ladder as 2 cannot be on the same tile of the same floor.
  21. That is intended, the wording meant they cannot be built in a container, like a cart.
  22. Its a bug, and added to the list, thanks for the report.
  23. That's a bug, will be fixed on the next server restart. For now, yes secure them to get the movement options.