Ausimus

Developer
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Everything posted by Ausimus

  1. We already have a system in place that handles this, was used on the first Elevation reset iirc. Currently being no active polls, but if there was one, you could use the command /poll to cast your vote.
  2. These exist due to a bug that I caused some time back with how the client flag data is being sent to the client. If you do decide to get rid of it, you can strongwall / shaker orb the tile and mine it back out.
  3. Damn, Rest is Peace buddy. He was hilarious to pvp with.
  4. There should be a file called modlauncher.sh if you have the server mod loader installed. Edit that shell script as needed then execute it. It needs to reside in the same directory as the game server files, and may require sudo (cant remember on that)
  5. The server parameters are set in the database such as port, ip, homeserver, and so on. Heap size and auto starting a game type such a Creative is done as an argument to the server jar.
  6. We missed this item when the ribbon shoulder pad material was changed. Sorry you lost the pad, but regardless thanks for the report. I would suggest putting in a ticket on the account that it was lost on, so that the GM team can further investigate, and possibly replace.
  7. Crazy Eights https://release.yaga.host/#165,894
  8. Thanks for the report, I have marked the previous fix as failed.
  9. Cordage Rope

    Cordage rope difficulty is pretty high, the consistency of the QL will fluctuate heavily regardless of skill and tool.
  10. Confirmed and added to the list, thanks for the report. Thats what I get for copying an if statement from one function to another.
  11. Wow, yea that is a little bright. Can you put them in a trash bin? If you have a ton, throw them in satchels, in the trash bin? I will add this to the list to be looked at in the meantime.
  12. I made the system, I am still here. I totally missed this thread so apologies on that. - There appears to be no way of checking whether a village in an alliance has allowed contents to be broadcast to Discord. Or at least none of use have been able to find such a feature. This should be able to be easily added. - We have compared the options of the Alliance capital against the rest, and there are no differences between them. This means that there is no way of stopping individual villages from broadcasting the entire contents of the chats. Is this correct? Is there really no way to stop this from happening? See previous answer, but yes currently there is no way. Can be added thou. - Is the Discord settings menu exclusive to the mayor of a deed? Is there some other deed permission that governs who can access the settings, and if so: Which one? Setting is exclusive to mayor. - It doesn't say whether or not a village, that has opted to forward their feed to Discord, has to have anyone online for it to happen. Does the mayor of the deed have to be online for the feed to be forwarded? For the chats to be forwarded? Is it enough that anyone on the deed is online? Will chats be sent to Discord regardless of anyone's online status? No one needs to be online. - Why is there no way of opting out? This seems to me like one of those features where if even one Village in an Alliance wants out then no one should be able to broadcast the information. It was an oversight and it never even dawned on me that this may be a request, apologies. I can add in a system for the village to opt out.
  13. This is from a time when there were no other variable material typed for tools, and we only had an iron needle and a copper needle. Added to the list, thanks for the report.
  14. Already reported here : Thanks for the report!
  15. This was unintended and based on an older action timer system that I had initially implemented in an older iteration of the system. Timers being so long is not intended, moved to bug reports. Thanks for the report!
  16. After some discussion and thought, this will be reverted. Thanks for everyone's input.
  17. I believe I may have worded that a little poorly, the only increase in requirements for the improvement of the arrow bundle is the increase in log amount to improve for the log imping action, everything else is the same as a normal arrow. There is no actual improvement difficulty added. As for the casting, the difficulty increase is 50% harder.
  18. The improvement requirements scale proportionally with the number of arrows added. For instance, a bundle containing 41 arrows would require 41x the log amount for improvement. Also, performing spell casting on a bundle is substantially more difficult compared to a single arrow. The likelihood of high cast on a bundle is much lower than on an individual arrow. With the increased difficulty also comes the increased chance of failing to channel, and subsequently damaging or shattering the entire bundle. Therefore, if optimal spell casts are your goal, it remains more advantageous to individually cast spells on each arrow.
  19. While it's not possible to achieve that directly, you do have a couple of options. Firstly, within the settings, you can opt to temporarily disable deed founding and upkeep costs. Alternatively, you can create a GM account, granting you the ability to allocate funds for the initial settlement setup. By utilizing the command in chat "#addMoney 0 0 25 someReason" ((Case sensitive without quotes)please note that this command exclusively functions for power level 5 accounts), you can inject 25s into the player's bank, irrespective of whether they've created a village or a bank account.
  20. It is disabled on PvP servers. Meaning that it will not give any CR bonus what so ever on PvP. PvE servers are unchanged.
  21. 2 issues same mod. You are trying to load the server with toolBeltMod which is a client mod. Also the folder for that mod is missing, and the properties are present Delete ToolbeltMod.properties in your servers mods folder to fix your issue.
  22. Would need to take a gander at server.log to see whats happening. Hard to tell whats going on without that.