DropDeadFred

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Everything posted by DropDeadFred

  1. I also had the problem with a door not opening, and when I tried to pick the lock. it said it wasn't allowed as if were on one of the freedom server.
  2. Im having the same problem and I noticed that it happens every time I Left click on the screen. It seems like when i left click so to get the new bar to work it crashes.
  3. this feature is crashing every time I select a item.
  4. Sorry, I dont see anyone spilling it out "Sorry you got me here you can have it back" http://forum.wurmonline.com/index.php?/topic/97780-demonocracy-of-ebonaura-dark-spirits/
  5. Every time I use the load tool belt command, it crashes. I can enter the tools and save it and it will work. I have to create a new save every time I log or it will crash.
  6. Im having this problem with the skill tracker, when I change the tracker and click the ok button it crashes; Unexpected crash while playing The error was: It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Fri Aug 29 09:39:40 EDT 2014 Running client version 3.56 === System information === Executing from C:\Windows\system32\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.7.0_67 (Oracle Corporation) Jvm version: 24.65-b04 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 4 >>> Main thread exiting. Loading character DropDeadFred Loading config test3 Loading props file C:\Users\USERNAME\wurm\configs\test3\gamesettings.txt Executing C:\Users\USERNAME\wurm\configs\test3\keybindings.txt Loading props file C:\Users\USERNAME\wurm\players\DropDeadFred\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\DropDeadFred\password.txt Saving props file C:\Users\USERNAME\wurm\configs\test3\gamesettings.txt Keybindings saved. Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1995) Loaded pack graphics.jar (r2093) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\DropDeadFred\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\DropDeadFred\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.DropDeadFred.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 1 censor_chat = false cloud_shadows = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = false contribution_culling = 125 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:1600:900:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = false engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = true fbo_enabled = 0 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 12 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 45 fps_limit_background = 25 fps_limit_enabled = true game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 0 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = true hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = true lod_1 = 15 lod_2 = 30 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 0 mega_texture_size = 1 model_loader_thread_priority = 1 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 1 reflection_texture_size = 0 reflections = 1 release_context = true release_context_on_jogl_sleep = true remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = true screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = true silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 0 sound_al_gain = 10 sound_buzzlevel = 5 sound_cache_enabled = true sound_doppler_enabled = true sound_engine = 2 sound_footstepslevel = 5 sound_music_level = 2 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 1 submit_client_data = 1 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 1 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 0 Aug 29, 2014 9:39:50 AM class.KnXucq2eX4 run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=57612512-ab29-4941-9e21-8c588b7f6f10, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.56, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=1151221022] Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\test3\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Aug 29, 2014 9:39:50 AM class.KnXucq2eX4 run INFO: Event successfully posted to Google Analytics Word filter loaded: 23 Starting job manager with 3 worker threads >>> Launch queue entry exiting. Using LWJGL display 1600:900:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumd64 (null) OpenGL vendor: Intel OpenGL renderer: IntelĀ® HD Graphics OpenGL version: 2.1.0 - Build 8.15.10.2993 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_framebuffer_object GL_EXT_texture_array GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_draw_elements_base_vertex GL_EXT_gpu_program_parameters GL_ARB_compatibility GL_ARB_vertex_array_object Setting up dotXSI Model Loader Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (12). Texture Size: 256 Initializing font texture for SansSerif (12, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\DropDeadFred\windows_1600x900.txt Loading props file C:\Users\USERNAME\wurm\players\DropDeadFred\windows_1600x900.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\DropDeadFred\logs\_Event.2014-08.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\DropDeadFred\logs\_Friends.2014-08.txt Writing to C:\Users\USERNAME\wurm\players\DropDeadFred\logs\Alliance.2014-08.txt Aug 29, 2014 9:39:58 AM class.KnXucq2eX4 run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=57612512-ab29-4941-9e21-8c588b7f6f10, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.56, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=1151221022] Aug 29, 2014 9:39:58 AM class.KnXucq2eX4 run INFO: Event successfully posted to Google Analytics Writing to C:\Users\USERNAME\wurm\players\DropDeadFred\logs\Village.2014-08.txt Login successful Executing C:\Users\USERNAME\wurm\configs\test3\autorun.txt Starting update of login splash image... Finished loading new login splash image! Saving window positions to C:\Users\USERNAME\wurm\players\DropDeadFred\windows_1600x900.txt Saving props file C:\Users\USERNAME\wurm\players\DropDeadFred\windows_1600x900.txt Loading window positions from C:\Users\USERNAME\wurm\players\DropDeadFred\windows_1600x878.txt Loading props file C:\Users\USERNAME\wurm\players\DropDeadFred\windows_1600x878.txt Initializing font texture for SansSerif (11). Texture Size: 128 Execution aborted at connection 1, iteration 624 Run time 52s, local time Fri Aug 29 09:40:51 EDT 2014 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.RuntimeException: No OpenGL context found in the current thread. at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) at org.lwjgl.opengl.GL15.glBindBuffer(GL15.java:78) at class.m5cAECo43K.Ma4vZ9hcx8(SourceFile:322) at class.K8PAxgLaDD.Ma4vZ9hcx8(SourceFile:538) at class.L51I0jJSNA.Ma4vZ9hcx8(SourceFile:243) at class.u1iLoAjOOF.Ma4vZ9hcx8(SourceFile:218) at class.qGftWALRCA.Ma4vZ9hcx8(SourceFile:1610) at com.wurmonline.client.qO3HnCUoE2.Ma4vZ9hcx8(SourceFile:346) at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328) at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466) at java.lang.Thread.run(Unknown Source)
  7. Im having this problem with the skill tracker, when I change the tracker and click the ok button it crashes; Unexpected crash while playing The error was: It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Fri Aug 29 09:39:40 EDT 2014 Running client version 3.56 === System information === Executing from C:\Windows\system32\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.7.0_67 (Oracle Corporation) Jvm version: 24.65-b04 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 4 >>> Main thread exiting. Loading character DropDeadFred Loading config test3 Loading props file C:\Users\USERNAME\wurm\configs\test3\gamesettings.txt Executing C:\Users\USERNAME\wurm\configs\test3\keybindings.txt Loading props file C:\Users\USERNAME\wurm\players\DropDeadFred\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\DropDeadFred\password.txt Saving props file C:\Users\USERNAME\wurm\configs\test3\gamesettings.txt Keybindings saved. Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1995) Loaded pack graphics.jar (r2093) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\DropDeadFred\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\DropDeadFred\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.DropDeadFred.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 1 censor_chat = false cloud_shadows = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = false contribution_culling = 125 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:1600:900:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = false engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = true fbo_enabled = 0 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 12 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 45 fps_limit_background = 25 fps_limit_enabled = true game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 0 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = true hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = true lod_1 = 15 lod_2 = 30 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 0 mega_texture_size = 1 model_loader_thread_priority = 1 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 1 reflection_texture_size = 0 reflections = 1 release_context = true release_context_on_jogl_sleep = true remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = true screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = true silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 0 sound_al_gain = 10 sound_buzzlevel = 5 sound_cache_enabled = true sound_doppler_enabled = true sound_engine = 2 sound_footstepslevel = 5 sound_music_level = 2 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 1 submit_client_data = 1 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 1 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 0 Aug 29, 2014 9:39:50 AM class.KnXucq2eX4 run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=57612512-ab29-4941-9e21-8c588b7f6f10, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.56, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=1151221022] Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\test3\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Aug 29, 2014 9:39:50 AM class.KnXucq2eX4 run INFO: Event successfully posted to Google Analytics Word filter loaded: 23 Starting job manager with 3 worker threads >>> Launch queue entry exiting. Using LWJGL display 1600:900:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumd64 (null) OpenGL vendor: Intel OpenGL renderer: IntelĀ® HD Graphics OpenGL version: 2.1.0 - Build 8.15.10.2993 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_framebuffer_object GL_EXT_texture_array GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_draw_elements_base_vertex GL_EXT_gpu_program_parameters GL_ARB_compatibility GL_ARB_vertex_array_object Setting up dotXSI Model Loader Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (12). Texture Size: 256 Initializing font texture for SansSerif (12, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\DropDeadFred\windows_1600x900.txt Loading props file C:\Users\USERNAME\wurm\players\DropDeadFred\windows_1600x900.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\DropDeadFred\logs\_Event.2014-08.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\DropDeadFred\logs\_Friends.2014-08.txt Writing to C:\Users\USERNAME\wurm\players\DropDeadFred\logs\Alliance.2014-08.txt Aug 29, 2014 9:39:58 AM class.KnXucq2eX4 run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=57612512-ab29-4941-9e21-8c588b7f6f10, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.56, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=1151221022] Aug 29, 2014 9:39:58 AM class.KnXucq2eX4 run INFO: Event successfully posted to Google Analytics Writing to C:\Users\USERNAME\wurm\players\DropDeadFred\logs\Village.2014-08.txt Login successful Executing C:\Users\USERNAME\wurm\configs\test3\autorun.txt Starting update of login splash image... Finished loading new login splash image! Saving window positions to C:\Users\USERNAME\wurm\players\DropDeadFred\windows_1600x900.txt Saving props file C:\Users\USERNAME\wurm\players\DropDeadFred\windows_1600x900.txt Loading window positions from C:\Users\USERNAME\wurm\players\DropDeadFred\windows_1600x878.txt Loading props file C:\Users\USERNAME\wurm\players\DropDeadFred\windows_1600x878.txt Initializing font texture for SansSerif (11). Texture Size: 128 Execution aborted at connection 1, iteration 624 Run time 52s, local time Fri Aug 29 09:40:51 EDT 2014 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.RuntimeException: No OpenGL context found in the current thread. at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) at org.lwjgl.opengl.GL15.glBindBuffer(GL15.java:78) at class.m5cAECo43K.Ma4vZ9hcx8(SourceFile:322) at class.K8PAxgLaDD.Ma4vZ9hcx8(SourceFile:538) at class.L51I0jJSNA.Ma4vZ9hcx8(SourceFile:243) at class.u1iLoAjOOF.Ma4vZ9hcx8(SourceFile:218) at class.qGftWALRCA.Ma4vZ9hcx8(SourceFile:1610) at com.wurmonline.client.qO3HnCUoE2.Ma4vZ9hcx8(SourceFile:346) at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328) at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466) at java.lang.Thread.run(Unknown Source)
  8. nope no change. This happened last week when the update came out. I reinstalled every thing and nothing worked then all of a sudden it worked.
  9. Contents of temporary launch log: Time is Thu Jun 19 07:57:13 EDT 2014 Running client version 3.54 === System information === Executing from C:\Windows\system32\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.7.0_60 (Oracle Corporation) Jvm version: 24.60-b09 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 4 >>> Main thread exiting. Loading character DropDeadFred Loading config test3 Loading props file C:\Users\USERNAME\wurm\configs\test3\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\DropDeadFred\password.txt >>> LoginFrame queue entry exiting. Size mismatch, expected 249 but got 3768253 *** Response details *** File: pmk.jar null: HTTP/1.1 200 OK X-Age: 151247 X-Edge-IP: 184.170.250.210 Content-Length: 3768253 Last-Modified: Tue, 17 Jun 2014 17:41:29 GMT Connection: keep-alive Server: nginx X-Cache: HIT Access-Control-Allow-Origin: * Date: Thu, 19 Jun 2014 11:57:30 GMT X-Edge-Location: Chicago, US Content-Type: application/java-archive Accept-Ranges: bytes Proxy-Connection: keep-alive class.Rj3gSdHfya: Patch requests are being tampered with, cannot proceed. Size mismatch, expected 249 but got 3768253 *** Response details *** File: pmk.jar null: HTTP/1.1 200 OK X-Age: 151268 X-Edge-IP: 184.170.250.210 Content-Length: 3768253 Last-Modified: Tue, 17 Jun 2014 17:41:29 GMT Connection: keep-alive Server: nginx X-Cache: HIT Access-Control-Allow-Origin: * Date: Thu, 19 Jun 2014 11:57:51 GMT X-Edge-Location: Chicago, US Content-Type: application/java-archive Accept-Ranges: bytes Proxy-Connection: keep-alive class.Rj3gSdHfya: Patch requests are being tampered with, cannot proceed. Size mismatch, expected 249 but got 3768253 *** Response details *** File: pmk.jar null: HTTP/1.1 200 OK X-Age: 151275 X-Edge-IP: 184.170.250.210 Content-Length: 3768253 Last-Modified: Tue, 17 Jun 2014 17:41:29 GMT Connection: keep-alive Server: nginx X-Cache: HIT Access-Control-Allow-Origin: * Date: Thu, 19 Jun 2014 11:57:58 GMT X-Edge-Location: Chicago, US Content-Type: application/java-archive Accept-Ranges: bytes Proxy-Connection: keep-alive class.Rj3gSdHfya: Patch requests are being tampered with, cannot proceed. Size mismatch, expected 249 but got 3768253 *** Response details *** File: pmk.jar null: HTTP/1.1 200 OK X-Age: 151277 X-Edge-IP: 184.170.250.210 Content-Length: 3768253 Last-Modified: Tue, 17 Jun 2014 17:41:29 GMT Connection: keep-alive Server: nginx X-Cache: HIT Access-Control-Allow-Origin: * Date: Thu, 19 Jun 2014 11:58:00 GMT X-Edge-Location: Chicago, US Content-Type: application/java-archive Accept-Ranges: bytes Proxy-Connection: keep-alive class.Rj3gSdHfya: Patch requests are being tampered with, cannot proceed.
  10. Again my graphics wont update and it wont let me log in. Update failed! (Error:Patch request are being tampered with, cannot proceed)
  11. I didn't get the title. I did receive the blood and the scale leather.
  12. I ended up downloading the client again from web page. Everything is good. Thanks for your time.... :-)
  13. We are growing, come Join us. The First BL PMK. The Dark City Umbra, Chaos. Democracy of Ebonaura (Dark Sprits), is recruiting. Message me for info.

  14. Manual download did not work. Error log: I cant seem to get the Paste to work. I copied the log to my note pad and it won't past on this forums. What am I doing wrong?
  15. im getting this error when I start the client and it is attempting to download the graphics jar. Patch request are being tampered with, cannot proceed
  16. Join us, The Dark City Umbra, Chaos. Democracy of Ebonaura (Dark Sprits), the first BL PMK. is recruiting. Message me for info.

  17. I'm concerned about the war tent. This is going to be a new offensive tool that will be hard to defend against... Now fire arrows sound good, a folly of fire arrows should take down tents. We will have to send out hunting parties to just search for them. I seen a video on raiding and the only thing I seen positive is if they died it will take them out of the battle. Now it will be a constant flow of fighters.
  18. +1 I like the idea of poison arrows. I was thinking alchemy to make the poison and then you would mix it with tar so it would stick to the arrow head. Then the level of the alchemy would be how strong the poison is. At one point the poison could be strong enough to stun. For the other side, alchemy for mixing the antidote. Again the level of skill to the strength of the antidote. This would give alchemy more to make then just HC and dyes.
  19. I made a rare campfire once. I kept it burning for a while, then it left me a rare ash.
  20. +1 This would help out a lot for buying and selling.
  21. Why is it so difficult for archers? There are too many steps to use archery. First of all why do we need to activate the bow if it is equipped already? You don't have to activate a long sword in order to use it. Then the fact you need to go though menus for every shot. Its bad enough you have to make sure you have the right bow for what distance your shooting. If you are trying to help a friend in battle sometimes they are killed before you go though all the steps to assist..
  22. I like the ninja idea, jump from walls to roof to roof...
  23. You make a good point with the armor swapping. I still think the tool belt should be usable just like the other equipped items are... So now that we have the crafting table we should be able to drag the tools from the tool belt. Instead of having to search and drag from inventory.