Odynn

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Posts posted by Odynn


  1. Obvious +1, those are options I've always supported!

     

    IF tokens cannot be located underground, I'd suggest a secondary token to be placed where needed underground (the primary one would still dictate the deeds option). Just see the secondary token as a remote interface to act on the primary token bank / deed settings / sell / etc.


  2. 2 hours ago, elentari said:

    It's just odd that I also have that 10% more affinity windows and 10% more rare windows from journal goals and doesn't feel like they work at all. Feels like the contrary more like it tbh. Wonder if those journal goals actually do the opposite and those "buffs" actually lower the chance for rare windows, both for affinities and Moi's.

     

    The randomness and RNG have always been a major trouble in Wurm... and yet the devs still highly rely on it despite the countless issues we are still facing. In the hand it's a major issue of luck... and a large amount of us are not THAT lucky.

     

    Another issue is the fact that Rolf said we should have one rare window per hours... but statistically, as proven by OR, we are closer to one every 2 hours or so... which also means that the game is either no longer working as intended by Rolf... or never was.


  3. https://xanadu.yaga.host/#4336,4087

     

    As you said, everything match. Finding the exact spot is a matter of trial and error now.

    unknown.png?width=692&height=540

    Arrows from top to bottom:

    • Highway.
    • road going along the shore. Notice the sand at the crossing with the highway
    • Larger paved area
    • small road heading off that paved area and into the steppe
    • Second large paved area
    • Steppe


    The map doesn't appear to have any distorsion. So if you can line up that steppe/road area and then go north toward the cross, you could find it that way.

    Also, according to the map it will be inside a specific tree area (different shades of green). Which might help you to pinpoint it. #4338,4100 could be the clearing mentionned on the map close to the spot.


  4. 11 hours ago, Tor said:

    You pretty much brute-force them with alts. You won't get much doing your "usual" activity

     

    And that's where the whole system is wrong. Yes, we could bruteforce them with alts, untill the devs decide it's an exploit and nerf it forward, making it even harder for players playing the game the "normal' way to have a chance at them.

     

    Might as well fix the system right now and get something decent for everyone, instead of pushing for more abuses. Traders got nuked into the ground because they were abused by a handful of players, leaving a large amount of us with nothing but loss. Rares were also nerfed  into the ground because players abused the heck of the creation roll. Sorcery items were wiped from uniques because someone through treachery and cheating manage to get all of them within a few months, leaving the rest of us trying to get them through years now. And we have so many more issues like that...

    We shouldn't validate a system preaching for abuse but fix it instead and open it to a larger player base... and if possible make it less dependant on the RNG.


  5. 3 hours ago, elentari said:

    What I don't like is how RNG locked they are. This is simply my subjective experience but I feel RNG locking any form of content is unhealthy at best and bad at worst. Call me extremist for saying this but we all pay the same subscription so I expect we should get the same equality of opportunity to have access to content. I am not advocating for equality of outcome here, aka all of us receiving 1 fantastic map per day with the same 99 ql loot. 

     

    THIS!

     

    This is the worst part, the way it's locked behind a first RNG wall that is the MoI... which we now know is utterly broken. And then another RNG wall that give you a measly chance of 20% to get a map... (took me 12 MoI to get my first one)... and then more RNG on the rewards.

     

    I hear that people are afraid that maps are going to be too common and we will be drowning in maps... Well... Some people are already drowning in maps. When I hear people got a dozen, I'm getting fairly jealous, because no matter what I try I get none. The system is not fair, it force us to do tasks we'd rather not do... for no rewards.

     

    I've been advocating moving out of the utter randomness for content since years now. It would be a good thing to start doing it and finally give everyone a decent shot at the complete game.


  6. On 6/18/2022 at 3:15 PM, Docterchese said:

    First off in the thread, I have to say Skyefox and Hughmongus have done an incredible job of keeping the map up to date for all these years. And I do love the tradition we have on Indy of using the same style of map since the original hand drawn one in the days before mapdumps. The road detailing especially is really useful for navigation. Also, all of the mountain/sea names add a lot of character to the map and reference the server's old history, and I don't think that Yaga maps support place names.

     

    However, it would also be nice to have the topographic details of the map dumps & the search functionality of the Yaga maps. The best case scenario might be to somehow have an extra layer on the Yaga map platform that shows the old coloured style of map too.

     

    A stopgap/alternative could be to simply overlay the existing Albia map details onto the topographic map. I tried this (very quickly) below, it only took 5 minutes in Photoshop - and could be automated quite easily with a Python script:


    That's a quite impressive job you did there and would fill in some of the accuracy need.


  7. More options are always good, specially when those like woodcutting / butchering have been forgotten from the current list... not sure butchering provides MoI but that can always be changed.

     

    As for the others, it would be interesting to reward all kind of gameplay, the chances of having something from the current action is quite low (20%) and it would also appear that the whole rarity/MoI system is bugged, limiting even more the access to that content.

     

    I highly doubt the devs goal was for us to set up map farming accounts to get a chance to access the treasure maps, so tweaking things in a way or another is both needed and highly welcomed.


  8. the main question is how doable would it be to turn the large boats into basic housing for the travelling tinkerer. We already have the storage for crates or animals, the need would be a heat source (forge? a dedicated combo between forge and oven?), bed(s) (bunk ones?), etc.

     

    Tieing those with some improvements to ship (like the ability to change sails, copper hull plating, better ropes, etc to improve the speed / stats) could be an interesting update.

    And a good way to invigorate the quite closed ship building market.


  9. Only thing i gain is some side entertainment while i try to get my own maps (without any luck so far... something the devs should fix first).

     

    As for the provided service, it ranges from hints on how to read the map / find the location, to a good approximation of the digging spot.

     

    Map difficulty can vary greatly, some are quite straighforward (check the topography / roads / presence of water), while others are distorted or misleading... a line of bushes can very well be taken for a road.


  10. Lost, still trying to figure if that smudge on the map is a tar pit or a grease mark, wondering well the hell that spot can be. Look no further.

     

    Offering my deduction skills for free on all map based off Yaga's one!

    Need a hint (or the exact location). Poke me ingame or on discord with a screenshot of your clue and map.

    Nota : This is a free service! I repeat FREE!


  11. 11 minutes ago, TheTrickster said:

    I can't say if it is a function of the small cluster size or the "vibe" of NFI, but I don't see these complaints coming up all the time on SFI.  We have regular public events, and I have no idea how many private events (and I wouldn't, would I?).    It could be size, it could be maturity, it could be something else, but there is definitely some social dynamic going on with which I am grateful to be uninvolved.

     

    That's the good point, we have a good amount of public slayings, some private events and some semi-privates. On Deliverance, our group is open to anyone (in good faith) that want to hunt the darn things and spend times on it, with a variant of the classic GDKP to reward all the members of the group who searched and not just a few randomly like it happens in so many groups. As Stanlee said, we kinda unionised and that was since years now and I'd recommend others people to do the same.

    Public fights are nice and all, but the rewards are low and unless you travel to all of them, you will never get the chance to make a set for yourself. I strongly believe that the way is for every server citizens to deal with their own uniques the way they see fit ( if possible in a friendly spirit and a way that help everyone achieve their goals).


  12. 2h_sword.jpg

     

    adding the wiki picture for quick reference.

     

    No idea who designed the 2H sword, they would be able to answer you, sadly Wurm is usually far from accurate when it comes to historical models (just look at the bows and their skins *inner cringe mode activated*).

    Most of the broadswords and greatswords are a bit similar to the model (depending on the era and smithing process). It is most likely not a Zweihander though seeing the lack of the typical second guard.