Willabee

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About Willabee

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  1. O well. It was worth throwing out there (though it's apparently been said before). I, presonally, feel like SOMETHING could be created at least very close to Wurm, but until such a time, Wurm itself is perfectly fine. Maybe the creators of Minecraft will up the ante and make a near-wurm style game that functions similarly to minecraft Or who knows, maybe some totally unrelated person will do it! Whatever the case, I'm sure it's on its way.
  2. I understand that part. By Graphics, I meant that the any information about your location and surroundings has to be streamed from the internet. Perhaps "graphics" was a poor choice of words, but I'm also not as meticulous when it comes to game or code diecussion. Regardless; I mean that we'd be able to use higher settings because we wouldn't be streaming the time of day, the locations of objects etc. Yes, the graphics themselves are local, but the objects to which those graphics are attached are external, and there are quite a lot of them. While I have little knowledge of computer programming and things of that sort, I would suspect that reading local files for time and lighting, locations of trees and animals and houses, all of the teraform information and so on would create a lot better environment. The plus side to this game is the freedom to form the world. The downside to that (which most games don't have) is that a changing online world can't be saved in a local file. That was a bit rambly... but I think you understand that point a bit better now.
  3. Something I've been thinking a lot about lately and have considered making the suggestion for is an offline version of Wurm or a self-hosted version with a player cap... Sort of like Minetest (and I assume Minecraft, though I haven't played it). Wurm should have a downloadable offline version which lets us play in our own little world alone or offers the ability to invite others to a server to play. The Pros: -- Since the game wouldn't have hundreds of players to accomodate, the islands could be smaller and still function well for 10 or maybe more people. (I'm not sure how much power it takes to host a Wurm server, so I don't know how many people would be able to comfortably function on a server hosted by one average computer.) -- Players like me who prefer to live and work mostly alone could have such freedom without worrying about land owners, premium vs. free etc. -- Players who would rather have a few friends play together and work towards one great island or two warring factions could host their own kingdoms on a smaller scale. There could also be a public server option so that anyone could enter... though I'm not sure how that would go. -- You could easily make a lot of money charging a basic price like 10 USD for download access which could help to support Wurm Online as well as aid in a greater advancement of the game all around. -- Such an option could potentially attract a larger player base. -- A lot of people would be able to play this beautiful game on higher graphics because the files would be local and not streamed over the internet. One detail that makes this idea a bit stressful is that in order for a single player to run a world of his / her own, a few things might need alteration. For example... decay time might need to be slowed down a bit so that they don't spend every playing moment trying to salvag their crumbling house. Not to mention, I'm sure that much of the coding would have to be changed to accomodate an offline version as opposed to the online one which communicates over the internet. However, I could definitely see such an endeavor working in your favor as well as catching the interest of a lot of new people! My worries / The Cons: -- As mentioned above, it would probably take a lot of time and effort in coding / re-coding it. -- There is potential that some people might make a mach of it and make it downloadable for free elsewhere (though you would probably maintain the majority of the hits). -- There is also a possibility that a new offline version might take away from some of the online player-base who would rather convert to offline / small server. Luckily, I think the Pros outweigh the Cons, and there is still a lot of potential in making a new version. There's potential for more money, potential for increasing your customer base and the potential to discover new avenues for the game to take. I really hope you consider this sort of undertaking. I know that I would definitely buy it if you did! Though if you do consider it, there's another small suggestion I would like to make (if it is a possibility.) If you do decide to make an offline version where we get to have, control and possibly share our own worlds... it would be nice if there were also a greater set of options. For... the ability to control how often dangerous animals appear, to adjust time, to adjust decay rate and other things like that. To go along with the idea of potentially hosting mini-servers; it would be great if there could be a player cap control. Like the settings in the online version, it can have a suggested player count based on your computer's capabilities and from there, you can choose the maximum amount of active players there can be while the server is online. Anyway, I'll stop there. I hope this idea gets put into consideration! Or if not, perhaps it could be put into consideration as a second game from your studios. It would be so wonderful to have that kind of an option for such a great game
  4. YESS!!!!! Thanks to the member shunt, I have gotten it working. I needed an older version of Java. For those who might be trying to get Wurm to work and can't even get it to begin the installation -- if you do not use or play anything requiring a newer verion of Java, download Java 6 update 35. Go to http://www.oracle.com/technetwork/java/javase/downloads/jre6u35-downloads-1836473.html Click the "Java Archive Page" link Click "Java SE 6" and download "Java Runtime Environment 6u35" You will be prompted to sign in or make an account. You will need to provide your Address and Phone number **But it's worth it** After you make an account (or sign in) you will begin to download and install Java 6 u 35... and you'll be good to go Once it installs, go back to the wurmclient.jnlp and start the download **also, I would have given a direct link, but it auto linked to the page that you get sent to. Sorry about that.
  5. #PraiseShunt! Thank you so much Now let's just hope I don;t experience any of the other encountered problems listed throughout the forums
  6. I've been looking at a few different resources around the internet, but I really have no idea what I'm doing. Java is considered trusted by my firewall... and I have no clue what I'd be doing with the Proxy settings and whatnot. I thank you very much for trying to help, but at this point it would appear that I'm helpless. Again, thank you.
  7. Thanks for the suggestion... didn't work though. These are the 2 tabs it gives under details. (It gives me the same thing when I use the local file on my computer too.) Tab 1 "Exception" CouldNotLoadArgumentException[ Could not load file/URL specified: "]http://www.wurmonlin...urmclient.jnlp] at com.sun.javaws.Main.launchApp(Unknown Source) at com.sun.javaws.Main.continueInSecureThread(Unknown Source) at com.sun.javaws.Main.access$000(Unknown Source) at com.sun.javaws.Main$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Tab 2 "Wrapped Exception" java.net.ConnectException: connect: Address is invalid on local machine, or port is not valid on remote machine at java.net.DualStackPlainSocketImpl.connect0(Native Method) at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source) at java.net.AbstractPlainSocketImpl.connect(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at sun.net.NetworkClient.doConnect(Unknown Source) at sun.net.www.http.HttpClient.openServer(Unknown Source) at sun.net.www.http.HttpClient.openServer(Unknown Source) at sun.net.www.http.HttpClient.<init>(Unknown Source) at sun.net.www.http.HttpClient.New(Unknown Source) at sun.net.www.http.HttpClient.New(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at com.sun.deploy.net.HttpUtils.followRedirects(Unknown Source) at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source) at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source) at com.sun.deploy.net.BasicHttpRequest.doGetRequest(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory._buildDescriptor(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source) at com.sun.javaws.Main.launchApp(Unknown Source) at com.sun.javaws.Main.continueInSecureThread(Unknown Source) at com.sun.javaws.Main.access$000(Unknown Source) at com.sun.javaws.Main$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
  8. No. When I click "Play" on the main site, it downloads a very small Java file (the ending is .JNLP ) that takes about 2 seconds to download. I click to launch, and nothing. The Java logo comes up with the loading dots... and then shuts off saying it cannot open the application. I'm just... very confused by it all.
  9. About a year ago, I discovered Wurm... I was interested and tried to install it! The installer wouldn't start. At that point, I assumed it was a virus, removed any trace files and forgot about it. After a while, that computer crashed, so I started using a friend's computer that she doesn't use anymore. Remembered Wurm and tried to install it. I thought, there's a thriving community -- why wouldn't it work? Again, the installer wouldn't start! About a month ago, I bought a brand new, well endowed computer that can actually function with games and do all the stuff I need it to without hassle... Again, I thought of Wurm. I tried to install it... you guessed it. The installer won't start no matter what I do! It's so frustrating because Wurm looks like a game I could really get into! Does anyone have any ideas of just what the heck I can do? Or should I just give up on Wurm altogether? **Note** I've tried a few of the options for getting it to run, but most of them are not relevant to my situation at all. I'm sorry if I came off as bitchy or ranty... I'm just really aggravated with how this is turning out. Also -- another bit of info: It doesn't start at all. The Java logo comes up... acts like it's loading and then says "unable to launch application!".