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About Sputnix

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  1. I agree. Hmm if you are not interestet in mining, than buy ore by Players they are. Why not collect money to buy ore insted of collect money to buy expencive items that allow you to get ore with less skill? Sounds more as a nerf to multi toon players and a buff for skilled players. Like some new player like to mine and do nothing other, they can now sell his work, before gathering resources is/was worthless. This. New players can still fast and good in some skills, just not jack of all trades like old players.
  2. I dont really understood the problem. With 90 Mining at 90 vein. Now you will get like 10-20% ql 90-100 metal. After patch you will get (have a guess) 40% or something ql 90 metal. Sounds for me like a very good trade, you get more better metal out of veins.
  3. Phobia Mode switches Spiders into Blobs. Other phobias might be confused by this actual tooltip text. Suggestion One: Specify tooltip text. Suggestion two: Add more Options into Tooltip Spider Scorpoin Snake Cavebug
  4. Thank you for the nice words. Is is definitive not, but it could be an first step towards solving the issue. Yes, but it is very hard to find an good way between "rewards for praying" and "overpowered buff". Because this i was thinking about a more soft change.
  5. After changes like this it would be no longe an garbage skill. And if you work an Journal, like every main priest it is an minor buff and should make feeling more progress. And it should give be a priest more depth/complexity, not only be a singe skill mechanic (channeling). Not sure what you like to say with this note. Im not an native English person. Reading generalized text is pretty hard to understand, it would be nice if you could use more "quotes". And sry about my bad English, start post took some days to write and i try to answer more fast here ... .
  6. Quote from Retro's guide to suggesting good and doing other stuff real good too.
  7. To make it more interesting to grind the channelling skill on Freedom, especially for main account priest/s. Also allow priests to complete tasks in their journal without having to go to Epic to do them. And this would make the praying skill in general more interesting and useful. Prayer skill effects: Base favour regain should be effected by prayer skill 20% at skill level 1.00 to 100% at skill level 100.00 Same curve as "Effective quality" from Weapon/Armour (1/20%, 10/34.7%, 20/43.6%, 30/50.4%, 40/56.1%, 50/61.2%, 60/65.8%, 70/70%, 80/80%, 90/90%, 100/100%) The old static base favour regain should meet the new regain between 50-70 prayer skill Gifts from the Gods [https://www.wurmpedia.com/index.php/Praying]: Gifts from the Gods chance should be based on prayer skill 1% at skill level 1.00 to 3% at skill level 100.00 (current chance is static 2%) NEW Gift: get up to 15-45 second buff "Gain x shatter resistance while enchanting items" x should be a static value between 1-5% Altar: Gifts from the Gods chance modified on altar type and quality (100% shows here 2% static chance now or actual 1-3% chance effected by prayer) Example Table: Location Ql-1 Ql-100 God specific location 50% 50% Wooden 25% 75% Stone 35% 85% Silver 45% 95% Gold 50% 100% Electrum 60% 110% Number in table could be changed base on god Fo - switch wood with gold Libila - switch "God specific location" (corpses) with gold .... Prayer skill gain: alternative 1: make ring/s usable like a tool when a hand wearing a ring is activated. alternative 2: make ring/s usable like a tool like all other tools. Ring can be enchanted with CoC/WoA/BotD. Ring should be effected by enchant decay just like tools. Altar QL should effect skill gain. This will make the Jewellery skill more interesting as well.
  8. I agree with yaga and vote no. The idea itself is nice just to show wich nice stuff we made. But the potential of drama wich stuff counts as landmark is unforeseeable.
  9. No problem, tell me if i forgott an animal.
  10. I was see them, i can move them to the cammilla field, thats off deed if you like. Deed name "Mountain Village"
  11. [Plz Remove.] ty

    A lot of free BL slots
  12. [Plz Remove.] ty

    There a still free sermon timeslots? (BL) And have you meditate rugs?
  13. Hmmm in this case it would be a bug that a "hight iron fence gate" can still be made with all the other stone types like roundstone/potery/marble/slate/... . Edit: Im wrong all type of hight fence gates dont work, so this can be closed becouse intended. (I must be blind ...)
  14. I was expand a house on deed. I build 2 "stone arch wall" as house wall. (Not inside the house) Right klick on tile border under "stone arch wall", "Fence" -> "Iron" -> dont show the option to build an "hight iron fence gate" For all other brick types the option exists. As example "pottery hight iron fence gate". Inside the building, not unter an "stone arch wall" is is possebil to start an "hight iron fence gate" Edit: Im a lib prist
  15. I think the umbrella rule is a good idea, but it should be extended at an soft way, more like a guideline and not as hard rules. (So GMs will still have space to work and players have an idea how to behave onself.) And inside the guideline should be "gray zone problems" added and made be clear, if they trigger oner or more of these: - they often apper (If the guidline is clear the GMs should solfe es with less stress and worktime.) - involve many player (The problem could be grow fast and makes a lot of trouble, maybe involve other players too than.) - making a toxic mood/spirit (Ever player with an taxic mood could be a player leaving the game, thats really bad for the game.) (As special note: The players are leaving are mostly not the player that start toxic actions, but they countinue with it ....) Any added entry should have an generell example and the reasons/design choises why it is a bad idea to do this. With these the players old or new can see the way why they exists and it could be talked in other threads about it, this cant be happen if nobody know why it it a bad idea. (Maybe a forum section with one thread for any guidline?) Not every players has the same ethics and can understand without a reason why a guidline was been made. In an other point GMs and his assistends could say: "Hey what you are make is not good, you can see an example in the guildine why it is and can we now talk about a solution.". And i think Mclavin is right, the most problems accour becouse PvE has player limitations that PvP dont have, but just for the PvE play itself is is good have these limitations. The only problem with it is that the game/GMs needs to solve the problems that come with them. Other theme: Not sure if something exists becouse im more rare at forum. It could be helpfull to have something similar for often ask questions. Like an FAQ about design choises like : "Why cant be an PvE Kingdom created?". Sry for all the gramma and syntax fails ...., plz ask if something is not clear.