Lumi

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Everything posted by Lumi

  1. All sold. Can be closed. Thank you!
  2. B105 shovel sold.
  3. Helmet = 6s Shovels = 7s
  4. When we'll get new clothes? 😀
  5. RoD will be casted Sunday
  6. You sense that Libila is brimming with power. Maybe you can channel it somehow?
  7. When i tried to login today... Also it erased all my settings. Congratulations, you found a bug in the test client: <Unable to load texture data from graphics.jar:texture/shaderBlood.png> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: [13:42:42] [13:42:42] Preparing to enable console logging. [13:42:42] [13:42:42] Preparing to enable console logging. [13:42:42] Now logging to C:\Users\USERNAME\wurm\console.Lumi.log [13:42:42] Time is Sat Jan 21 13:42:42 EET 2023 [13:42:42] Running client version 4.2.74 [13:42:42] client build# 019603cf4cd52f827fac3eb31ab28f8f6b7ed686 [13:42:42] client build time 2023-01-17 12:41 [13:42:42] [13:42:42] === System information === [13:42:42] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ [13:42:42] Operating system: Windows 10 (arch: amd64, version: 10.0) [13:42:42] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [13:42:42] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [13:42:42] Available CPUs: 8 [13:42:42] [13:42:42] [13:42:42] === Wurm options === [13:42:42] animation_playback_self = 0 [13:42:42] ao_level = 1 [13:42:42] auto_mipmaps_enabled = 1 [13:42:42] auto_run_source = 0 [13:42:43] cartography_indicator_distance = 8 [13:42:43] cartography_on_compass = false [13:42:43] cavedetail = 2 [13:42:43] censor_chat = false [13:42:43] collada_animations = 3 [13:42:43] colorItemsDamage = true [13:42:43] color_black = 0.0,0.0,0.0,1.0 [13:42:43] color_cyan = 0.0,1.0,1.0,1.0 [13:42:43] color_enchant_desc = 0.5,0.5,1.0,1.0 [13:42:43] color_enchant_name = 0.0,0.5,0.5,1.0 [13:42:43] color_enchant_power = 0.0,1.0,1.0,1.0 [13:42:43] color_error = 1.0,0.3,0.3,1.0 [13:42:43] color_fuchsia = 1.0,0.0,1.0,1.0 [13:42:43] color_green = 0.4,0.72,0.47,1.0 [13:42:43] color_grey = 0.5,0.75,1.0,1.0 [13:42:43] color_lime = 0.5,1.0,0.5,1.0 [13:42:43] color_maroon = 0.5,0.0,0.0,1.0 [13:42:43] color_navy_blue = 0.23,0.39,1.0,1.0 [13:42:43] color_orange = 1.0,0.58,0.04,1.0 [13:42:43] color_outline_ally = 0.5,1.0,0.5,1.0 [13:42:43] color_outline_friend = 0.5,0.75,1.0,1.0 [13:42:43] color_outline_hostile = 1.0,0.0,0.0,1.0 [13:42:43] color_outline_neutral = 0.5,0.5,1.0,1.0 [13:42:43] color_purple = 0.5,0.0,0.5,1.0 [13:42:43] color_red = 1.0,0.0,0.0,1.0 [13:42:43] color_royal_blue = 0.5,0.5,1.0,1.0 [13:42:43] color_salve_acid = 1.0,1.0,0.0,1.0 [13:42:43] color_salve_fire = 1.0,0.0,0.0,1.0 [13:42:43] color_salve_frost = 0.0,0.0,1.0,1.0 [13:42:43] color_silver = 0.75,0.75,0.75,1.0 [13:42:43] color_system = 0.5,1.0,0.5,1.0 [13:42:43] color_teal = 0.0,0.5,0.5,1.0 [13:42:43] color_white = 1.0,1.0,1.0,1.0 [13:42:43] color_yellow = 1.0,1.0,0.0,1.0 [13:42:43] combat_world_text = true [13:42:43] compressed_textures = false [13:42:43] compressed_textures_S3TC = true [13:42:43] contribution_culling = 200 [13:42:43] custim_timer_source = 1 [13:42:43] customTimer1 = -1|-1 [13:42:43] customTimer2 = -1|-1 [13:42:43] customTimer3 = -1|-1 [13:42:43] customTimer4 = -1|-1 [13:42:43] customTimer5 = -1|-1 [13:42:43] debug_mode = false [13:42:43] defaultActions_source = 0 [13:42:43] depth_clamp_enabled = 2 [13:42:43] disable_select_all_shortcut = false [13:42:43] display_settings = false:true:0:1920:1080:32:-1:false:false [13:42:43] enable_contribution_culling = false [13:42:43] enable_debugs = false [13:42:43] enable_ingame_wurmpedia = true [13:42:43] enable_lod = true [13:42:43] enable_seasonal_mappings = true [13:42:43] enable_shift_drag = false [13:42:43] enable_volumetric_fog = true [13:42:43] enable_vsync = false [13:42:43] enable_world_drag = true [13:42:43] event_log_rotation = 2 [13:42:43] exec_source = 0 [13:42:43] fast_yield = false [13:42:43] fbo_enabled = 2 [13:42:43] flashAssist_climbing = true [13:42:43] flashAssist_inventory = true [13:42:43] flashAssist_stamina_low = true [13:42:43] flashAssist_stamina_water = true [13:42:43] fog_coord_src = 0 [13:42:43] font_antialias = 2 [13:42:43] font_bold = 11 [13:42:43] font_default = 11 [13:42:43] font_header = 24 [13:42:43] font_italian = 11 [13:42:43] font_monospaced = 11 [13:42:43] font_static = 11 [13:42:43] fov_horizontal = 80 [13:42:43] fps_limit = 60 [13:42:43] fps_limit_background = 30 [13:42:43] fps_limit_enabled = true [13:42:43] fps_ui_buffer = 30 [13:42:43] fps_uilimit_enabled = false [13:42:43] free_look_mode_disable_on_close_component = false [13:42:43] free_look_mode_disable_on_combat = false [13:42:43] free_look_mode_disable_on_open_component = false [13:42:43] free_look_mode_sensitivity = 10 [13:42:43] game_client_thread_priority = 2 [13:42:43] glsl_debug_loading = false [13:42:43] glsl_enabled = 2 [13:42:43] gpu_skinning = true [13:42:43] graphics_profile = 2 [13:42:43] gui_opacity = 3 [13:42:43] gui_skin = 1 [13:42:43] hard_mode = false [13:42:43] has_read_eula = true [13:42:43] head_bob = false [13:42:43] hide_cursor_with_ui = false [13:42:43] hide_inactive_friends = false [13:42:43] hide_menu_examine = false [13:42:43] hide_menu_no_target = false [13:42:43] hide_menu_spam_mode = true [13:42:43] hide_menu_stop = false [13:42:43] hide_onscreen_fail_messages = false [13:42:43] hide_onscreen_hostile_messages = false [13:42:43] hide_onscreen_info_messages = false [13:42:43] hide_personal_goal = false [13:42:43] high_res_binoculars = true [13:42:43] hint_texture_scaling = 2 [13:42:43] impColumn = true [13:42:43] inverse_mouse = false [13:42:43] irc_log_rotation = 2 [13:42:43] irc_notif = 0 [13:42:43] item_creature_render_distance = 3 [13:42:43] keep_fightwindow_hidden = false [13:42:43] key_bindings_source = 0 [13:42:43] keyboard_layout = 0 [13:42:43] limit_dynamic_lights = true [13:42:43] loadInventoryStartup = true [13:42:43] local_list_in_event = false [13:42:43] lod = 1 [13:42:43] log_extra_errors = false [13:42:43] log_gl_errors = false [13:42:43] mark_text_read = true [13:42:43] material_as_suffix = true [13:42:43] max_dynamic_lights = 8 [13:42:43] max_shader_lights = 8 [13:42:43] max_texture_size = 2 [13:42:43] mega_texture_size = 5 [13:42:43] model_loader_thread_priority = 2 [13:42:43] model_loading_threads = 3 [13:42:43] mount_control_mode = 0 [13:42:43] mount_rotation = false [13:42:43] mouse_camera_sensitivity = 10.0 [13:42:43] mouse_smoothing = 0.0 [13:42:43] multicolor_usage = 1 [13:42:43] multidraw_enabled = 1 [13:42:43] no_brightness = false [13:42:43] no_terrain_render = false [13:42:43] no_world_render = false [13:42:43] non_power_of_two = 1 [13:42:43] normal_maps = true [13:42:43] occlusion_queries_enabled = 2 [13:42:43] offscreen_texture_size = 2 [13:42:43] other_log_rotation = 2 [13:42:43] outline_picking = true [13:42:43] placement_rotation = 0 [13:42:43] player_texture_size = 2 [13:42:43] quick_keybinds = true [13:42:43] reflection_texture_size = 2 [13:42:43] reflections = 2 [13:42:43] remember_password = true [13:42:43] render_bloom = false [13:42:43] render_distant_terrain = true [13:42:43] render_fxaa = true [13:42:43] render_sun_glare = false [13:42:43] render_vignette = false [13:42:43] renderer_type = 1 [13:42:43] resident_models = false [13:42:43] save_skills_on_quit = true [13:42:43] screen_brightness = 0.0 [13:42:43] screen_shake = true [13:42:43] screenshot_file_format = 1 [13:42:43] season_override = 0 [13:42:43] send_extra_tile_data = false [13:42:43] setting_timestamps = true [13:42:43] settings_version = 15 [13:42:43] shadow_level = 2 [13:42:43] shadow_mapsize = 1 [13:42:43] shift_drag_default = 10 [13:42:43] showKChat = true [13:42:43] show_body_in_inventory = false [13:42:43] show_creature_overlay = true [13:42:43] show_detailed_hover = true [13:42:43] show_examine_world_text = true [13:42:43] show_hit_direction_indicator = true [13:42:43] show_inventory_filters = true [13:42:43] show_local_world_text = true [13:42:43] show_old_menu = false [13:42:43] show_old_quickbar = false [13:42:43] show_tab_blinking = true [13:42:43] silent_friends_update = false [13:42:43] skillgain_minimum = 1 [13:42:43] skillgain_no_alignment = false [13:42:43] skillgain_no_favor = false [13:42:43] skydetail = 1 [13:42:43] sound_al_gain = 5 [13:42:43] sound_buzzlevel = 2 [13:42:43] sound_cache_enabled = true [13:42:43] sound_doppler_enabled = false [13:42:43] sound_engine = 2 [13:42:43] sound_footstepslevel = 10 [13:42:43] sound_music_level = 4 [13:42:43] sound_play_PMAlert = false [13:42:43] sound_play_UIsounds = true [13:42:43] sound_play_ambients = true [13:42:43] sound_play_buzz = true [13:42:43] sound_play_combat = true [13:42:43] sound_play_door = true [13:42:43] sound_play_emotes = true [13:42:43] sound_play_footsteps = true [13:42:43] sound_play_music = false [13:42:43] sound_play_weather = true [13:42:43] sound_play_work = true [13:42:43] structure_render_distance = 3 [13:42:43] submit_client_data = 1 [13:42:43] supersampling = 0 [13:42:43] swap_mouse_buttons = false [13:42:43] terrain_res = 2 [13:42:43] test_attach_equipment = false [13:42:43] test_mode = 0 [13:42:43] thirdPerson = false [13:42:43] tile_transitions = true [13:42:43] tiledecorations = 2 [13:42:43] togglePushToTalk = true [13:42:43] treelist_outline = true [13:42:43] trees = 3 [13:42:43] ui_dir_indicator_scale = 100 [13:42:43] ui_font_scale = 100 [13:42:43] ui_scale = 110 [13:42:43] update_optional = true [13:42:43] use_alpha_particles = true [13:42:43] use_anisotropic_filtering = 4 [13:42:43] use_antialiasing = 1 [13:42:43] use_default_action = true [13:42:43] use_fast_clock_work_around = true [13:42:43] use_nano_timer = false [13:42:43] use_non_alpha_particles = true [13:42:43] use_phobia_models = false [13:42:43] use_tree_models = true [13:42:43] use_weather_particles = true [13:42:43] vbo_enabled = 1 [13:42:43] vg_ui_theme = 1 [13:42:43] viewport_bob = true [13:42:43] water_detail = 2 [13:42:43] water_transparency = false [13:42:43] [13:42:43] CachedOption: use_antialiasing : 2 [13:42:44] CachedOption: model_loading_threads : 2 [13:42:44] Setting up WurmModel Model Loader [13:42:44] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt [13:42:44] Translating legacy key NUMPAD7 to KP_7 [13:42:44] Translating legacy key NUMPAD9 to KP_9 [13:42:44] Translating legacy key SUBTRACT to KP_SUBTRACT [13:42:44] Translating legacy key EQUALS to EQUAL [13:42:44] Translating legacy key ADD to KP_ADD [13:42:44] Translating legacy key NUMPAD8 to KP_8 [13:42:44] Translating legacy key NUMPAD5 to KP_5 [13:42:44] Translating legacy key MULTIPLY to KP_MULTIPLY [13:42:44] Translating legacy key NUMPAD1 to KP_1 [13:42:44] Translating legacy key NUMPAD0 to KP_0 [13:42:44] Translating legacy key NUMPAD3 to KP_3 [13:42:44] Translating legacy key NUMPAD2 to KP_2 [13:42:44] Translating legacy key DECIMAL to KP_DECIMAL [13:42:44] Translating legacy key DIVIDE to KP_DIVIDE [13:42:44] Translating legacy key NUMPAD6 to KP_6 [13:42:44] Translating legacy key NUMPAD4 to KP_4 [13:42:44] Setting up OpenAL Sound Engine [13:42:44] OpenAL version: 1.1 ALSOFT 1.21.1 [13:42:44] OpenAL renderer: OpenAL Soft [13:42:44] OpenAL vendor: OpenAL Community [13:42:44] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [13:42:44] Generating: 128 source channels. [13:42:44] [13:42:44] === OpenGL information === [13:42:44] LWJGL version: 3.3.1 1.2.0 [13:42:44] OpenGL vendor: NVIDIA Corporation [13:42:44] OpenGL renderer: NVIDIA GeForce GTX 1050/PCIe/SSE2 [13:42:44] OpenGL version: 4.6.0 NVIDIA 528.02 [13:42:44] OpenGL extensions: [13:42:44] GL_AMD_multi_draw_indirect [13:42:44] GL_AMD_seamless_cubemap_per_texture [13:42:44] GL_AMD_vertex_shader_viewport_index [13:42:44] GL_AMD_vertex_shader_layer [13:42:44] GL_ARB_arrays_of_arrays [13:42:44] GL_ARB_base_instance [13:42:44] GL_ARB_bindless_texture [13:42:44] GL_ARB_blend_func_extended [13:42:44] GL_ARB_buffer_storage [13:42:44] GL_ARB_clear_buffer_object [13:42:44] GL_ARB_clear_texture [13:42:44] GL_ARB_clip_control [13:42:44] GL_ARB_color_buffer_float [13:42:44] GL_ARB_compatibility [13:42:44] GL_ARB_compressed_texture_pixel_storage [13:42:44] GL_ARB_conservative_depth [13:42:44] GL_ARB_compute_shader [13:42:44] GL_ARB_compute_variable_group_size [13:42:44] GL_ARB_conditional_render_inverted [13:42:44] GL_ARB_copy_buffer [13:42:44] GL_ARB_copy_image [13:42:44] GL_ARB_cull_distance [13:42:44] GL_ARB_debug_output [13:42:44] GL_ARB_depth_buffer_float [13:42:44] GL_ARB_depth_clamp [13:42:44] GL_ARB_depth_texture [13:42:44] GL_ARB_derivative_control [13:42:44] GL_ARB_direct_state_access [13:42:44] GL_ARB_draw_buffers [13:42:44] GL_ARB_draw_buffers_blend [13:42:44] GL_ARB_draw_indirect [13:42:44] GL_ARB_draw_elements_base_vertex [13:42:44] GL_ARB_draw_instanced [13:42:44] GL_ARB_enhanced_layouts [13:42:44] GL_ARB_ES2_compatibility [13:42:44] GL_ARB_ES3_compatibility [13:42:44] GL_ARB_ES3_1_compatibility [13:42:44] GL_ARB_ES3_2_compatibility [13:42:44] GL_ARB_explicit_attrib_location [13:42:44] GL_ARB_explicit_uniform_location [13:42:44] GL_ARB_fragment_coord_conventions [13:42:44] GL_ARB_fragment_layer_viewport [13:42:44] GL_ARB_fragment_program [13:42:44] GL_ARB_fragment_program_shadow [13:42:44] GL_ARB_fragment_shader [13:42:44] GL_ARB_fragment_shader_interlock [13:42:44] GL_ARB_framebuffer_no_attachments [13:42:44] GL_ARB_framebuffer_object [13:42:44] GL_ARB_framebuffer_sRGB [13:42:44] GL_ARB_geometry_shader4 [13:42:44] GL_ARB_get_program_binary [13:42:44] GL_ARB_get_texture_sub_image [13:42:44] GL_ARB_gl_spirv [13:42:44] GL_ARB_gpu_shader5 [13:42:44] GL_ARB_gpu_shader_fp64 [13:42:44] GL_ARB_gpu_shader_int64 [13:42:44] GL_ARB_half_float_pixel [13:42:44] GL_ARB_half_float_vertex [13:42:44] GL_ARB_imaging [13:42:44] GL_ARB_indirect_parameters [13:42:44] GL_ARB_instanced_arrays [13:42:44] GL_ARB_internalformat_query [13:42:44] GL_ARB_internalformat_query2 [13:42:44] GL_ARB_invalidate_subdata [13:42:44] GL_ARB_map_buffer_alignment [13:42:44] GL_ARB_map_buffer_range [13:42:44] GL_ARB_multi_bind [13:42:44] GL_ARB_multi_draw_indirect [13:42:44] GL_ARB_multisample [13:42:44] GL_ARB_multitexture [13:42:44] GL_ARB_occlusion_query [13:42:44] GL_ARB_occlusion_query2 [13:42:44] GL_ARB_parallel_shader_compile [13:42:44] GL_ARB_pipeline_statistics_query [13:42:44] GL_ARB_pixel_buffer_object [13:42:44] GL_ARB_point_parameters [13:42:44] GL_ARB_point_sprite [13:42:44] GL_ARB_polygon_offset_clamp [13:42:44] GL_ARB_post_depth_coverage [13:42:44] GL_ARB_program_interface_query [13:42:44] GL_ARB_provoking_vertex [13:42:44] GL_ARB_query_buffer_object [13:42:44] GL_ARB_robust_buffer_access_behavior [13:42:44] GL_ARB_robustness [13:42:44] GL_ARB_sample_locations [13:42:44] GL_ARB_sample_shading [13:42:44] GL_ARB_sampler_objects [13:42:44] GL_ARB_seamless_cube_map [13:42:44] GL_ARB_seamless_cubemap_per_texture [13:42:44] GL_ARB_separate_shader_objects [13:42:44] GL_ARB_shader_atomic_counter_ops [13:42:44] GL_ARB_shader_atomic_counters [13:42:44] GL_ARB_shader_ballot [13:42:44] GL_ARB_shader_bit_encoding [13:42:44] GL_ARB_shader_clock [13:42:44] GL_ARB_shader_draw_parameters [13:42:44] GL_ARB_shader_group_vote [13:42:44] GL_ARB_shader_image_load_store [13:42:44] GL_ARB_shader_image_size [13:42:44] GL_ARB_shader_objects [13:42:44] GL_ARB_shader_precision [13:42:44] GL_ARB_shader_storage_buffer_object [13:42:44] GL_ARB_shader_subroutine [13:42:44] GL_ARB_shader_texture_image_samples [13:42:44] GL_ARB_shader_texture_lod [13:42:44] GL_ARB_shading_language_100 [13:42:44] GL_ARB_shader_viewport_layer_array [13:42:44] GL_ARB_shading_language_420pack [13:42:44] GL_ARB_shading_language_include [13:42:44] GL_ARB_shading_language_packing [13:42:44] GL_ARB_shadow [13:42:44] GL_ARB_sparse_buffer [13:42:44] GL_ARB_sparse_texture [13:42:44] GL_ARB_sparse_texture2 [13:42:44] GL_ARB_sparse_texture_clamp [13:42:44] GL_ARB_spirv_extensions [13:42:44] GL_ARB_stencil_texturing [13:42:44] GL_ARB_sync [13:42:44] GL_ARB_tessellation_shader [13:42:44] GL_ARB_texture_barrier [13:42:44] GL_ARB_texture_border_clamp [13:42:44] GL_ARB_texture_buffer_object [13:42:44] GL_ARB_texture_buffer_object_rgb32 [13:42:44] GL_ARB_texture_buffer_range [13:42:44] GL_ARB_texture_compression [13:42:44] GL_ARB_texture_compression_bptc [13:42:44] GL_ARB_texture_compression_rgtc [13:42:44] GL_ARB_texture_cube_map [13:42:44] GL_ARB_texture_cube_map_array [13:42:44] GL_ARB_texture_env_add [13:42:44] GL_ARB_texture_env_combine [13:42:44] GL_ARB_texture_env_crossbar [13:42:44] GL_ARB_texture_env_dot3 [13:42:44] GL_ARB_texture_filter_anisotropic [13:42:44] GL_ARB_texture_filter_minmax [13:42:44] GL_ARB_texture_float [13:42:44] GL_ARB_texture_gather [13:42:44] GL_ARB_texture_mirror_clamp_to_edge [13:42:44] GL_ARB_texture_mirrored_repeat [13:42:44] GL_ARB_texture_multisample [13:42:44] GL_ARB_texture_non_power_of_two [13:42:44] GL_ARB_texture_query_levels [13:42:44] GL_ARB_texture_query_lod [13:42:44] GL_ARB_texture_rectangle [13:42:44] GL_ARB_texture_rg [13:42:44] GL_ARB_texture_rgb10_a2ui [13:42:44] GL_ARB_texture_stencil8 [13:42:44] GL_ARB_texture_storage [13:42:44] GL_ARB_texture_storage_multisample [13:42:44] GL_ARB_texture_swizzle [13:42:44] GL_ARB_texture_view [13:42:44] GL_ARB_timer_query [13:42:44] GL_ARB_transform_feedback2 [13:42:44] GL_ARB_transform_feedback3 [13:42:44] GL_ARB_transform_feedback_instanced [13:42:44] GL_ARB_transform_feedback_overflow_query [13:42:44] GL_ARB_transpose_matrix [13:42:44] GL_ARB_uniform_buffer_object [13:42:44] GL_ARB_vertex_array_bgra [13:42:44] GL_ARB_vertex_array_object [13:42:44] GL_ARB_vertex_attrib_64bit [13:42:44] GL_ARB_vertex_attrib_binding [13:42:44] GL_ARB_vertex_buffer_object [13:42:44] GL_ARB_vertex_program [13:42:44] GL_ARB_vertex_shader [13:42:44] GL_ARB_vertex_type_10f_11f_11f_rev [13:42:44] GL_ARB_vertex_type_2_10_10_10_rev [13:42:44] GL_ARB_viewport_array [13:42:44] GL_ARB_window_pos [13:42:44] GL_ATI_draw_buffers [13:42:44] GL_ATI_texture_float [13:42:44] GL_ATI_texture_mirror_once [13:42:44] GL_S3_s3tc [13:42:44] GL_EXT_texture_env_add [13:42:44] GL_EXT_abgr [13:42:44] GL_EXT_bgra [13:42:44] GL_EXT_bindable_uniform [13:42:44] GL_EXT_blend_color [13:42:44] GL_EXT_blend_equation_separate [13:42:44] GL_EXT_blend_func_separate [13:42:44] GL_EXT_blend_minmax [13:42:44] GL_EXT_blend_subtract [13:42:44] GL_EXT_compiled_vertex_array [13:42:44] GL_EXT_Cg_shader [13:42:44] GL_EXT_depth_bounds_test [13:42:44] GL_EXT_direct_state_access [13:42:44] GL_EXT_draw_buffers2 [13:42:44] GL_EXT_draw_instanced [13:42:44] GL_EXT_draw_range_elements [13:42:44] GL_EXT_fog_coord [13:42:44] GL_EXT_framebuffer_blit [13:42:44] GL_EXT_framebuffer_multisample [13:42:44] GL_EXTX_framebuffer_mixed_formats [13:42:44] GL_EXT_framebuffer_multisample_blit_scaled [13:42:44] GL_EXT_framebuffer_object [13:42:44] GL_EXT_framebuffer_sRGB [13:42:44] GL_EXT_geometry_shader4 [13:42:44] GL_EXT_gpu_program_parameters [13:42:44] GL_EXT_gpu_shader4 [13:42:44] GL_EXT_multi_draw_arrays [13:42:44] GL_EXT_multiview_texture_multisample [13:42:44] GL_EXT_multiview_timer_query [13:42:44] GL_EXT_packed_depth_stencil [13:42:44] GL_EXT_packed_float [13:42:44] GL_EXT_packed_pixels [13:42:44] GL_EXT_pixel_buffer_object [13:42:44] GL_EXT_point_parameters [13:42:44] GL_EXT_polygon_offset_clamp [13:42:44] GL_EXT_post_depth_coverage [13:42:44] GL_EXT_provoking_vertex [13:42:44] GL_EXT_raster_multisample [13:42:44] GL_EXT_rescale_normal [13:42:44] GL_EXT_secondary_color [13:42:44] GL_EXT_separate_shader_objects [13:42:44] GL_EXT_separate_specular_color [13:42:44] GL_EXT_shader_image_load_formatted [13:42:44] GL_EXT_shader_image_load_store [13:42:44] GL_EXT_shader_integer_mix [13:42:44] GL_EXT_shadow_funcs [13:42:44] GL_EXT_sparse_texture2 [13:42:44] GL_EXT_stencil_two_side [13:42:44] GL_EXT_stencil_wrap [13:42:44] GL_EXT_texture3D [13:42:44] GL_EXT_texture_array [13:42:44] GL_EXT_texture_buffer_object [13:42:44] GL_EXT_texture_compression_dxt1 [13:42:44] GL_EXT_texture_compression_latc [13:42:44] GL_EXT_texture_compression_rgtc [13:42:44] GL_EXT_texture_compression_s3tc [13:42:44] GL_EXT_texture_cube_map [13:42:44] GL_EXT_texture_edge_clamp [13:42:44] GL_EXT_texture_env_combine [13:42:44] GL_EXT_texture_env_dot3 [13:42:44] GL_EXT_texture_filter_anisotropic [13:42:44] GL_EXT_texture_filter_minmax [13:42:44] GL_EXT_texture_integer [13:42:44] GL_EXT_texture_lod [13:42:44] GL_EXT_texture_lod_bias [13:42:44] GL_EXT_texture_mirror_clamp [13:42:44] GL_EXT_texture_object [13:42:44] GL_EXT_texture_shadow_lod [13:42:44] GL_EXT_texture_shared_exponent [13:42:44] GL_EXT_texture_sRGB [13:42:44] GL_EXT_texture_sRGB_R8 [13:42:44] GL_EXT_texture_sRGB_decode [13:42:44] GL_EXT_texture_storage [13:42:44] GL_EXT_texture_swizzle [13:42:44] GL_EXT_timer_query [13:42:44] GL_EXT_transform_feedback2 [13:42:44] GL_EXT_vertex_array [13:42:44] GL_EXT_vertex_array_bgra [13:42:44] GL_EXT_vertex_attrib_64bit [13:42:44] GL_EXT_window_rectangles [13:42:44] GL_EXT_import_sync_object [13:42:44] GL_IBM_rasterpos_clip [13:42:44] GL_IBM_texture_mirrored_repeat [13:42:44] GL_KHR_context_flush_control [13:42:44] GL_KHR_debug [13:42:44] GL_EXT_memory_object [13:42:44] GL_EXT_memory_object_win32 [13:42:44] GL_NV_memory_object_sparse [13:42:44] GL_EXT_win32_keyed_mutex [13:42:44] GL_KHR_parallel_shader_compile [13:42:44] GL_KHR_no_error [13:42:44] GL_KHR_robust_buffer_access_behavior [13:42:44] GL_KHR_robustness [13:42:44] GL_EXT_semaphore [13:42:44] GL_EXT_semaphore_win32 [13:42:44] GL_NV_timeline_semaphore [13:42:44] GL_KHR_shader_subgroup [13:42:44] GL_KTX_buffer_region [13:42:44] GL_NV_alpha_to_coverage_dither_control [13:42:44] GL_NV_bindless_multi_draw_indirect [13:42:44] GL_NV_bindless_multi_draw_indirect_count [13:42:44] GL_NV_bindless_texture [13:42:44] GL_NV_blend_equation_advanced [13:42:44] GL_NV_blend_equation_advanced_coherent [13:42:44] GL_NVX_blend_equation_advanced_multi_draw_buffers [13:42:44] GL_NV_blend_minmax_factor [13:42:44] GL_NV_blend_square [13:42:44] GL_NV_clip_space_w_scaling [13:42:44] GL_NV_command_list [13:42:44] GL_NV_compute_program5 [13:42:44] GL_NV_conditional_render [13:42:44] GL_NV_conservative_raster [13:42:44] GL_NV_conservative_raster_dilate [13:42:44] GL_NV_conservative_raster_pre_snap_triangles [13:42:44] GL_NV_copy_depth_to_color [13:42:44] GL_NV_copy_image [13:42:44] GL_NV_depth_buffer_float [13:42:44] GL_NV_depth_clamp [13:42:44] GL_NV_draw_texture [13:42:44] GL_NV_draw_vulkan_image [13:42:44] GL_NV_ES1_1_compatibility [13:42:44] GL_NV_ES3_1_compatibility [13:42:44] GL_NV_explicit_multisample [13:42:44] GL_NV_feature_query [13:42:44] GL_NV_fence [13:42:44] GL_NV_fill_rectangle [13:42:44] GL_NV_float_buffer [13:42:44] GL_NV_fog_distance [13:42:44] GL_NV_fragment_coverage_to_color [13:42:44] GL_NV_fragment_program [13:42:44] GL_NV_fragment_program_option [13:42:44] GL_NV_fragment_program2 [13:42:44] GL_NV_fragment_shader_interlock [13:42:44] GL_NV_framebuffer_mixed_samples [13:42:44] GL_NV_framebuffer_multisample_coverage [13:42:44] GL_NV_geometry_shader4 [13:42:44] GL_NV_geometry_shader_passthrough [13:42:44] GL_NV_gpu_program4 [13:42:44] GL_NV_internalformat_sample_query [13:42:44] GL_NV_gpu_program4_1 [13:42:44] GL_NV_gpu_program5 [13:42:44] GL_NV_gpu_program5_mem_extended [13:42:44] GL_NV_gpu_program_fp64 [13:42:44] GL_NV_gpu_shader5 [13:42:44] GL_NV_half_float [13:42:44] GL_NV_light_max_exponent [13:42:44] GL_NV_memory_attachment [13:42:44] GL_NV_multisample_coverage [13:42:44] GL_NV_multisample_filter_hint [13:42:44] GL_NV_occlusion_query [13:42:44] GL_NV_packed_depth_stencil [13:42:44] GL_NV_parameter_buffer_object [13:42:44] GL_NV_parameter_buffer_object2 [13:42:44] GL_NV_path_rendering [13:42:44] GL_NV_path_rendering_shared_edge [13:42:44] GL_NV_pixel_data_range [13:42:44] GL_NV_point_sprite [13:42:44] GL_NV_primitive_restart [13:42:44] GL_NV_query_resource [13:42:44] GL_NV_query_resource_tag [13:42:44] GL_NV_register_combiners [13:42:44] GL_NV_register_combiners2 [13:42:44] GL_NV_sample_locations [13:42:44] GL_NV_sample_mask_override_coverage [13:42:44] GL_NV_shader_atomic_counters [13:42:44] GL_NV_shader_atomic_float [13:42:44] GL_NV_shader_atomic_float64 [13:42:44] GL_NV_shader_atomic_fp16_vector [13:42:44] GL_NV_shader_atomic_int64 [13:42:44] GL_NV_shader_buffer_load [13:42:44] GL_NV_shader_storage_buffer_object [13:42:44] GL_NV_shader_subgroup_partitioned [13:42:44] GL_NV_stereo_view_rendering [13:42:44] GL_NV_texgen_reflection [13:42:44] GL_NV_texture_barrier [13:42:44] GL_NV_texture_compression_vtc [13:42:44] GL_NV_texture_env_combine4 [13:42:44] GL_NV_texture_multisample [13:42:44] GL_NV_texture_rectangle [13:42:44] GL_NV_texture_rectangle_compressed [13:42:44] GL_NV_texture_shader [13:42:44] GL_NV_texture_shader2 [13:42:44] GL_NV_texture_shader3 [13:42:44] GL_NV_transform_feedback [13:42:44] GL_NV_transform_feedback2 [13:42:44] GL_NV_uniform_buffer_unified_memory [13:42:44] GL_NV_uniform_buffer_std430_layout [13:42:44] GL_NV_vertex_array_range [13:42:44] GL_NV_vertex_array_range2 [13:42:44] GL_NV_vertex_attrib_integer_64bit [13:42:44] GL_NV_vertex_buffer_unified_memory [13:42:44] GL_NV_vertex_program [13:42:44] GL_NV_vertex_program1_1 [13:42:44] GL_NV_vertex_program2 [13:42:44] GL_NV_vertex_program2_option [13:42:44] GL_NV_vertex_program3 [13:42:44] GL_NV_viewport_array2 [13:42:44] GL_NV_viewport_swizzle [13:42:44] GL_NVX_conditional_render [13:42:44] GL_NVX_linked_gpu_multicast [13:42:44] GL_NV_gpu_multicast [13:42:44] GL_NVX_gpu_multicast2 [13:42:44] GL_NVX_progress_fence [13:42:44] GL_NVX_gpu_memory_info [13:42:44] GL_NVX_multigpu_info [13:42:44] GL_NVX_nvenc_interop [13:42:44] GL_NV_shader_thread_group [13:42:44] GL_NV_shader_thread_shuffle [13:42:44] GL_KHR_blend_equation_advanced [13:42:44] GL_KHR_blend_equation_advanced_coherent [13:42:44] GL_OVR_multiview [13:42:44] GL_OVR_multiview2 [13:42:44] GL_SGIS_generate_mipmap [13:42:44] GL_SGIS_texture_lod [13:42:44] GL_SGIX_depth_texture [13:42:44] GL_SGIX_shadow [13:42:44] GL_SUN_slice_accum [13:42:44] GL_WIN_swap_hint [13:42:44] WGL_EXT_swap_control [13:42:44] OpenGL pixel format: 8:8:8:8 [13:42:44] OpenGL depth format: 24:8 [13:42:44] [13:42:44] CachedOption: mega_texture_size : 2 [13:42:44] GLSL version: 4.60 NVIDIA [13:42:44] GLSL max vertex uniforms: 4096 (4096) [13:42:44] GLSL max fragment uniforms: 4096 (4096) [13:42:44] GLSL max varyings: 124 (124) [13:42:44] CachedOption: max_shader_lights : 2 [13:42:44] GLSL max lights: 8 (8) [13:42:44] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [13:42:44] [13:42:44] Vertex/index buffer memory limit: 2048MiB [13:42:46] Word filter loaded: 23 [13:42:46] Starting global frame job manager with 8 worker threads [13:42:46] Starting global lazy job manager with 4 worker threads [13:42:46] Starting workaround for fast running clocks [13:42:46] Using LWJGL timer. [13:42:47] Startup Phase - Initializing.. [13:42:47] Preloading builtin materials [13:42:48] Preloading builtin materials done [13:42:48] Setting up Collada Model Loader [13:42:48] Launching Collada Model Loader threads [13:42:48] Launching WOM Loader threads [13:42:48] Startup Phase - Setting up.. [13:42:48] Loading window positions from C:\Users\USERNAME\wurm\players\Lumi\windows_1920x1080.txt [13:42:48] Loading props file C:\Users\USERNAME\wurm\players\Lumi\windows_1920x1080.txt [13:42:48] Gui initialized [13:42:48] Startup Phase - Preparing terrain... [13:42:49] CachedOption: skydetail : 2 [13:42:49] CachedOption: tiledecorations : 2 [13:42:50] Execution aborted at connection 0, iteration 0 [13:42:50] Run time 0s, local time Sat Jan 21 13:42:50 EET 2023 [13:42:50] Destroying game window [13:42:50] ====== FAILED ASSERT ====== [13:42:50] com.wurmonline.client.fgtPPuD8uC: Unable to load texture data from graphics.jar:texture/shaderBlood.png [13:42:50] at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:71) [13:42:50] at class.KmAMA2aEUh.FZOk5L6Gfy(SourceFile:575) [13:42:50] at class.KmAMA2aEUh.FZOk5L6Gfy(SourceFile:1207) [13:42:50] at class.KmAMA2aEUh.FZOk5L6Gfy(SourceFile:166) [13:42:50] at class.KmAMA2aEUh.XwhlvVTrl(SourceFile:128) [13:42:50] at class.casGTFS7W8.<init>(SourceFile:45) [13:42:50] at class.VnfewXSljT.<init>(SourceFile:334) [13:42:50] at com.wurmonline.client.WurmClientBase.run(SourceFile:38366) [13:42:50] at java.lang.Thread.run(Unknown Source) [13:42:50] Caused by: javax.imageio.IIOException: Error reading PNG image data [13:42:50] at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source) [13:42:50] at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source) [13:42:50] at javax.imageio.ImageIO.read(Unknown Source) [13:42:50] at javax.imageio.ImageIO.read(Unknown Source) [13:42:50] at class.KmAMA2aEUh.FZOk5L6Gfy(SourceFile:569) [13:42:50] ... 7 more [13:42:50] Caused by: java.io.IOException: There is not enough space on the disk [13:42:50] at java.io.RandomAccessFile.writeBytes(Native Method) [13:42:50] at java.io.RandomAccessFile.write(Unknown Source) [13:42:50] at javax.imageio.stream.FileCacheImageInputStream.readUntil(Unknown Source) [13:42:50] at javax.imageio.stream.FileCacheImageInputStream.read(Unknown Source) [13:42:50] at com.sun.imageio.plugins.common.SubImageInputStream.read(Unknown Source) [13:42:50] at com.sun.imageio.plugins.common.InputStreamAdapter.read(Unknown Source) [13:42:50] at java.io.SequenceInputStream.read(Unknown Source) [13:42:50] at java.util.zip.InflaterInputStream.fill(Unknown Source) [13:42:50] at java.util.zip.InflaterInputStream.read(Unknown Source) [13:42:50] at java.io.BufferedInputStream.read1(Unknown Source) [13:42:50] at java.io.BufferedInputStream.read(Unknown Source) [13:42:50] at java.io.DataInputStream.readFully(Unknown Source) [13:42:50] at com.sun.imageio.plugins.png.PNGImageReader.decodePass(Unknown Source) [13:42:50] at com.sun.imageio.plugins.png.PNGImageReader.decodeImage(Unknown Source) [13:42:50] ... 12 more
  8. Melody Community Map

    Please add "Libila's Blessing" 837,272 and "Dimmy 282" guard tower, same location.
  9. bump, stock updated
  10. [22:28:48] The items silently disappear from the spirit cottage. You expect them to reach Elrohiir in less than ten minutes.
  11. Potion of Acid - 95.49ql (50c) to Lumi, ty.
  12. [08:11:31] The items silently disappear from the spirit cottage. You expect them to reach Gavias in less than ten minutes.
  13. [13:50:28] The items silently disappear from the spirit cottage. You expect them to reach Void in less than ten minutes.
  14. [09:26:15] The items silently disappear from the spirit cottage. You expect them to reach Nursebella in less than ten minutes.
  15. Hey, all sold, sorry.
  16. [05:48:56] The items silently disappear from the spirit cottage. You expect them to reach Oospeedstyleroo in less than ten minutes.