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Everything posted by Lisimba

  1. That would be useful for working out the shape of the terrain. If you get a map good enough to have global contour intervals, can there be a way to tell your current height above sea level (provided you're standing somewhere the map covers)? That sort of info is particularly useful when planning larger constructions like tunnels and roads, and also fun to have for people who like numbers and records.
  2. Well, roads themselves don't really rot, and neither does landscaping. And if you really get down to it, a tunnel is really just a road going through an underground landscaping project
  3. Suppose an off-deed reinforced wall would take 500 mining actions to break, and would give no resources while you're doing it. So about ten times as much effort as a regular wall, with no rewards other than getting to the other side. I figure that would be enough to deter random vandalism, while for someone who's attaching a side tunnel or something for a legit project wouldn't have all that much extra work. On deed would stay as is. Could have reinforced walls repair themselves over time instead. That would also mean you don't have to maintain regular tunnels against anyone who'd take a random swing at a wall.
  4. Does the number of servers itself matter? You could copypaste all southern islands that aren't Xanadu (including Chaos) into a single map the size of Xanadu and still have three small servers worth of extra ocean. Now you'd have two servers, and more travel difficulty, (and no PvP I guess,) but it wouldn't really make a difference otherwise.
  5. I reported the first two of those, and they really are two different towers. I do not know about the third one. The number is a basic hash of the internal object ID. There's no attempt to make them distinct.
  6. That would mean extra decay when there are server software or hardware issues. If you want guaranteed ticks, just put them on a time schedule, like once a real life week.
  7. I don't think you can fit a horse in a token, horses are big and tokens are small. It would help to dehydrate the horse but even then I don't think it would fit. Also I'm not sure the horse would still work after you rehydrate it.
  8. Karma Error

    I think the actual check is that you have more than 3000 karma, while it should be more-or-equal-to. So yes, a bug. But if you have even one more point it should work. Do you have any source crystals or source salt, or a way to get some? If you hammer a source crystal, you get source salt. If you eat a source salt, you get some more karma.
  9. I don't like the disappearing trick. If I could take them all home I'd at least have an overview of what I have available on different servers.
  10. Is there a technical or lore reason you have to be of a certain faith to build a colossus? It seems like a fairly random restriction.
  11. One way would be to make them craftable, then it doesn't matter if they become droppable. There would need to be something to balance out the fact that they were a loyalty reward, but I don't really like that spyglasses are gated the way they currently are. They are way too useful when exploring and everyone should be able to get one.
  12. Yeah that's fair. It should probably just treat Chaos separately from PvE.
  13. Mycelium is commercially available as food. It's just mushroom roots basically.
  14. They did! Turn off PVP crossings and you won't AFK sail into Chaos anymore:
  15. Yes, but to be a bit pedantic: the toxicity and arguing is the motivation for making a change, but that only covers the fact that most people want to get away from the previous situation. The consideration that religion should be a long term choice is what guides the actual change, so it's still important. For example, a possible change would have been to do away with the 7 day timeout, so you can change religion multiple times per day. This would have done away with the toxicity as well but it would not fit the dev's vision of how things should be.
  16. I'll (again) link to this post, which has an example of the harm it causes to non-swappers:
  17. I'm fairly sure that's based on a long time misunderstanding. People asked Rolf if praying 5 times a day as a follower helps recharge the rite, and he replied it does. People took that to mean it's faith gain based, but that was never actually stated as far as I can find. And in the Wurm Unlimited codebase it's not faith gain limited, every prayer counts.
  18. Have you set it to bottom left anchor? I've found it won't stay put when using bottom left anchor, but top left works.
  19. I'd like to select the lot in my inventory and then drag that onto the token itself. Then have a popup that's like "you're about to deposit 83c in upkeep chips to deed XYZ, confirm?" and then click "yes". Would like to do the same with regular silver, except no need for a popup there as it's easy to take silver back out.
  20. I don't think the contribution of faith changers is all that much compared to that of dedicated priests. I checked my logs, I average about 180 prays a day on my Vyn priest over the last few months. That's just from praying in the background while I play my main. And I'm far from the only one who does that.
  21. This doesn't come out of nowhere, it has been discussed quite extensively already. See for example this suggestion thread: The thread to request reverting this change has a poll at the top, and it currently stands at 77.61% agreeing with today's patch change. See: So people have voiced how they feel about this, both before and after the change, and a very large majority is in favor of it.
  22. Not permanent. But something you stick with for a while. Like... more like how often you change jobs, and not so much like how often you change underpants. Well, it's today's devs that are in charge, not the ones last decade.
  23. What if a scavenger rune always split into two runes when extracted, each with one of the effects?
  24. Well, it was broken. The intention of the follower system is that you pick a god and stay there. Today's patch notes confirm this. But as it was, the system encouraged switching every week, producing negative externalities in the process. So, it had to be tweaked.