bdew

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Everything posted by bdew

  1. That's what said for now, but things change, circumstances.... etc.
  2. Just don't act surprised when you hear this statement echoed about other versions of the game in the future.
  3. Ah such a shame that they can't make money without breaking promises and alienating half the community. Pro business move right there. And guess what will happen when the new overlords decide that non-steam version isn't making enough money?
  4. And that means whatever you or anyone else states can change at the blink of an eye and we will be told that wasn't a promise things change etc.
  5. Mhm. "statements made over 4 years ago aren't promises, things change and circumstances change" - Retro
  6. PSA: When eating magic mushrooms it's recommended to have this setting in your client settings (text tab) ... for the full experience 😛
  7. You can use 0.10.1 modlauncher with them https://github.com/ago1024/WurmClientModLauncher/releases/download/v0.10.1/client-modlauncher-0.10.1.zip
  8. Server Update - 22/06/2020 Added the new planters mod
  9. Mod updated to v0.12 fixed permission checks for GMs fixed weight check when digging up stumps updated some models to fix soil texture scaling Download: https://github.com/bdew-wurm/planters/releases/download/v0.12/planters-0.12.zip
  10. Noep. 99.9% of the artwork was done by angie, i just did the code and integration
  11. I forgot to add an exceptions for GMs will add in next update.
  12. That should work... if you are on deed check that you actually have permissions to plant there (even if you are gm)
  13. This mod adds "large planters" similar to Wurm Online. Planters can be made from wood or stone, you can see the recipes from your recipes window (N by default) All existing crops and mushrooms can be planted in them Planters can grow rice and reed (which usually need water, and don't grow in WO planters) Planters can grow anywhere, in houses or in caves Planters follow the same growth cycle and times as fields on your server and produce similar yields If you use cropmod change your planters.config settings to match During winter planters that are outside will be visually covered with snow, but that does not affect the crops growing in them Planters can be painted by using 1kg of dye (only wood/stone parts will show the color) Magic Mushrooms Magic mushrooms are a special new mushroom, they are grown in their own type of planters and instead of sowing you throw some Source Salt in them When growing while being untended there's a (configurable) chance that they will become wilted When consumed magic mushrooms provide some (configurable) favor regeneration, karma and... other interesting effects Stumps Tree stumps can be dug up with a shovel, which will give you a stump item Stumps are used to craft magic mushroom planters and can also be just used as decorations Wicker Baskets This mod also adds some decorative baskets - empty, with cloth and with mixed and magic mushrooms All the above are craftable from shafts, thatch and some other items Empty and with cloth version can be used as containers, the other 2 are purely decorative Magic mushroom baskets emit light and particle effects All baskets can be dyed, with the cloth parts dyeable separately GM Commands Those exist mostly for testing and are only available to GM level 5. Be careful if you decide to use them on live servers. Special thanks First of all huge thanks to @Angiefor creating the silly amount of models that this mod uses. We are currently sitting on 101 unique models and probably more to come. None of that would have been possible without her. Also thanks to @Cuddlesand @Governorfor some help and moral support in the early life of this mod 😛 Requirements This mod requires serverpacks + httpserver installed and correctly working on your server and serverpacks mod on the client. Without this you will see nothing but ?-bags. On client side it's recommended to enable this setting for the full experience of eating magic mushrooms: Downloads: https://github.com/bdew-wurm/planters/releases This mod is open source and licensed under the LGPLv3.
  14. Yes because the game needs to reload everything related to an item from one pack, it can't load the model from one place and textures for another. Wogic 😛
  15. Did you copy forge.wom and forge_unf.wom to your userpack? you need to have all the relevant files there then replace the textures that you want to replace
  16. Movement Tweaks updated to v0.6 Added gmSpeedMultiplier setting (like playerSpeedMultiplier but for GMs) Prevent encumbrance and stamina drain when walking on GMs With this versions GMs should be able to lift silly (basically 2^31 grams) weights and not get slowed down by them, also they can move without losing stamina regardless of weight. There's also a new config setting to modify base movement speed for GMs. https://github.com/bdew-wurm/movemod/releases/tag/v0.6
  17. I made some tweaks to this program: added stripping of windows paths from textures (original only stripped unix-style paths with "/") added -forcemats <file> File should contain lines like farm.jpg=farmwurm Will cause all materials that use "farm.jpg" texture to be renamed to "farmwurm" added -matreport <file> Will generate a report on which materials/textures are used and write it to file 4a planter bed black mushroom young untended.obj - shroomMat1 -> black_mushroom.png - dirtwurm -> dirt.dds - Soil -> dirt.jpg - oakplank -> Plank_oak.dds Makes dealing with texture overrides in mappings much easier 😛 https://github.com/bdew-wurm/WOM-Converter/releases/tag/bdew-1 Can PR to the official repository if there's interest.
  18. Steam Hype?

    Because those forums are also a home for the WU community, despite being abandoned by CodeClub.
  19. Steam Hype?

    My plans are to stay away from anything WO, steam or otherwise. Not going to give them any more of my money or time after how they treated the WU community.
  20. I looked at this problem... Select bar can't show the actions when my mod puts them in a submenu. I don't see an easy way of adding the custom area actions to the select bar but i'll fix it to at least put the single-tile actions back in next version. I'll look into that.
  21. You could probably accomplish it with DB editing, find current mayor in CITIZENS table (wurmzones.db) and replace with NPC's wurmid. From a cursory look at vanilla code it doesn't look like that would break anything (but do make backups first).
  22. Oh wow the mental gymnastics here are strong. Paying based on what something said is called "advertising", when they break their word it's called "false advertising" which in most of the world is a crime.