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Everything posted by bdew

  1. It's just in case rolf comes back and decides to allow raiding the PVE server again lol
  2. Heh was just about to post that whichever kingdom ends up on it will cause whines about the bigger gap lol Also didn't they say that you can only move between PVP and PVE with portal without being able to transfer items?.. why are there lines representing boat connections?
  3. To me the "massively multiplayer" part of "MMORPG" should stand for something more than a few hundred players at once. I've seen bigger minecraft servers lol. But that was a side tangent of my post, and put in braces to mark it as such. That's like your opinion man. My opinion is that it's very much P2W. And i explained thoroughly in that post why i think so. You can disagree or argue with it, but it's not misleading in any way.
  4. What exactly was misleading in any of my posts here or in that reddit thread? Can you quote anything i said that isn't true?
  5. I just want people to be aware of what they are getting into and what can they expect from the company (and their new owners).
  6. What is so disruptive in what i posted? I just stated some facts in a reply to someone calling reddit "trash". I am bitter but this has nothing to do with it.
  7. From modding discord:
  8. It's a blatant ad, for a re-release of a 15 years old game, that was never more than extremely niche, and even inside that niche they managed to alienate a good chunk of players that could be interested in their product. You'll have to excuse reddit for not being overly excited about it.
  9. Just create it then, it doesn't need anything else besides that line
  10. did you add creaturepack.jar to your serverpacks.config file? it should have a line like this: serverPacks=creaturepack.jar If there's an existing line like that in there add the file after it with a comma (serverPacks=foo.jar,creaturepacks.jar)
  11. you should be able to do #chat <r>,<g>,<b> so #chat 255,1,127 for pink etc
  12. check that you include the animation files in anim subfolder and the relevant entries in properties.xml in your pack
  13. Make sure you have custommap mod installed in the client, it's required for showing maps (of both kinds)
  14. You unpacked something to the wrong place, my guess is "" that should go into the main wurm folder ended up in mods folder, where modlaucher tries to interpret it as a properties file for a mod (which it isn't) and fails.
  15. Just note that this is for handmade maps that you place in a serverpack, not for the auto-generated maps from "servermap" mod like in the screenshots above.
  16. Decorations

    Try making the size a multiple of 4 (e.g. 540x716), wurm seems to like those better
  17. I think it's the "blob" that you see instead of spiders in arachnophobia mode
  18. You could just rename the file nowinter.disable or somesuch with the same effect. It's not possible with how the mod is written right now, when you run actions they are all just sent to the server immediately, having a wait would require a more complexity (some kind of queue/scheduling/etc.)
  19. Better Farming v2.1 update Split tree planting into a separate action from "sow" to avoid internal conflicts Note that if you use custom configs you will need to add this line with relevant skill levels Download:
  20. Just to be clear are you seeing sow not working with planters or when planting normal fields? If it's the later i think i see a bug in better farming that's causing it, investigating it right now.
  21. That means the tiles is GM-protected. That would also stop area actions on normal fields from working... but not planters. If you have a satchel active and still see normal "sow" that really weird, because that vanilla action should not appear without a seed selected.
  22. That sounds to me like you have an individual seed item activated. To have the 3x3/5x5/etc sow action you need to activate a containers with seeds in it.
  23. Here's a client mod that kinda-fixes some of the issues related to this It's meant to use with modern renderer and FBO/VBO set to core. WL/BL beams are working spirit/drake eagles are working (but not necessarily looking right, as i modified their transparency values when received from the server) tile overlays (e.g. show protected tiles) are... kinda working, but look wrong color And this is just a reminder that codeclub had a fix for this for over a year and are not willing to release it.