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Everything posted by bdew

  1. Server Update - 26/04/2019 New item: Tool Bag Can hold all the big tools (rake, scythe, diotra, fishing poles, etc.) Made with leatherworking – check in game recipes screen for recipe Can be equipped in back slot (but looks like a normal backpack) Fixed feeding hand to not un-chop vegetables when filling chicken coop feeders.
  2. Website: Server features 3 servers - Walden, Avalon (Freedom) and Otherland (Horde of the summoned) Free travel between the servers via portals at the starter deeds or boats Skills and stats start at 20 (21 for ML and BC) 10x skills and action timers multiplier 2048x2048 custom map 30000 creatures, 30% aggressive CR modifier set to 3 Deeds cost silver and upkeep is ENABLED (but see below - you get free 5s for deeding) Fast animal pregnancies and farm growth Server is hosted in Germany on a physical server i rent Offsite backup to Google Cloud Storage every 6 hours New! Server forums - Live map: Walden (Freedom) | Avalon (Freedom) | Otherland (HotS) Custom starting inventory (30ql chain set + 2H sword, 20ql tools, sickle, butchering knife, 50ql toolbelt, 4 ropes + standard crap) Walking speed and weight limits increased a bit All mounts can carry more weight to account for increased weight limits on players, also weight traits are stronger Deed stakes give 5s towards founding new deeds + 3s to upkeep Disbanding a deed will not return any money Bounties for killing creatures and burrying corpses, paid directly to bank Priest restrictions and penalties removed Some WL spells usable by Libila priests All spells require a maximum of 90 favour Faith and Meditation gains are unlimited Increased stat gains (including above 31) Increased gains for some skills, notably: weapon smithing Crates are larger - 1000 items in large, 250 in small Rainbow unicorns - 16777216 color variations! Horses, Carts, Wagons are faster and can enter deeper water Aggresive creatures can be hitched to carts (while tamed), they will stay hitched if untamed, not attack players and won't be attacked by g All boats are faster and less affected by wind, can go over shallower water Added "Claim" action to treasure chests - removes the lock and awards the player with a bit of karma All animals will age quickly up to adolescent age (except chickens and a few other special creatures) Crops never turn to weeds New /seasons command to show next harvesting seasons Can harvest when mounted Warning for inbreeding Items from digging will pile on the ground or go into your cart (and into crates if you have them) Clay, tar, peat and moss produce 20kg when digged Items from dredging will be stored in ship cargo Lowered delay between path levels by factor of 10 No failing to relax when meditating Chance to get a rare bone when sacrificing rares Healing covers show power in their name Allow for transfer of all items between bulk containers Many actions that ignored the action speed multiplier were changed to correctly apply it Flatten, Level, Meditation, Praying, Sacrificing, Spells, Sowing, and multiple other misc actions Spyglasses and softcaps can be crafted by players Bag of Holding spell - can be cast on containers and vehicles to increase their capacity Animals can be exchanged into tokens for easy transportation, tokens can be loaded into ships (corbita and larger) and moved between servers) Speed enchants (WoA/BotD) on melee weapons are significantly more powerful Ore veins, and resource tiles (tar, peat, clay) can be removed by deed owners Treasure chests have a chance to spawn rift wood/stone/crystal for crafting runes Creature lairs/dens can be searched for treasure. Beware of the dwellers being not too happy about that Gems can be sold to token for a decent chunk of cash - 2c*ql for normal gems, 5c*ql for star gems (not limited by daily sell to token cap or kingdom coffers) Farwalker stones and twigs can be sold to token for 4.5s Forges, ovens, etc. produce ash while burning Salve of Frost and Potion of Acid actually work. Damage is in line with FA/FB of power ~80. They stack with normal enchants but not each other. Increased drake/dragon difficulty, rewarded hide/scale amounts scales better with number of players (more players = more loot for everyone) Vynora priests with over 60 faith will receive a 20% speed bonus when piloting boats and ships Players with >50 animal husbandry and taming skills can now lead and ride unicorns without taming and will not be aggroed by hell horses. More items that can be planted in planters: Nettles, sassafras, woad, cocoa bean, nutmeg, blueberry, lingonberry, raspberries, all mushrooms Enchanted grass is a spell available to all WL priests and can work in an area. Path of Love followers instead get a new ability on level 7 - Lovely Grove Ages or rejuvinates all trees and bushes in a 5x5 area to mature or old age, makes them grow sprouts and be harvestable regardless of season. New items: Light spear - can be used one handed with a shield. Faster and deals less damage than 2h versions. Can be made from either wood or metal staff + spear head. Circlet of protection - provides protection equivalent of a steel greathelm, while not looking like a bucket. Improves with JC. Silver lump + small anvil to start. Warhammer - 1 handed weapon with about the same damage as a longsword, uses warhammers skill. Made with large maul head + shaft. Cooking tweaks: High complexity food will now give higher nutrition gain Players with high Carbs value will receive a bonus to Mind skill gain and it's subskills Players with high Proteins value will receive a bonus to Body skill gain and it's subskills Examining food will now show more detailed CCFP and nutrition info Special and legacy items available on traders: Old presents from WO: Garden gnome, yule goat/reindeer, valentines, fireworks, picnic basket, etc. Yellow potions - gives temporary illusion Brown potion - gives 1 random affinity point Silver mirror - allows to change character looks Silver scalpel - allows to change character sex Bag of Keeping - tiny containers that stays with you after death HotA voucher - can be redeemed for HotA statue of choice Various tweaks required by the unique nature of the server badly interacting with rolfcode (mycelium decay on PVE servers, disabled BL spells, etc.) Rules Don't be a jerk. Despite BL theme, both servers are PVE server. Griefing and harassment are not allowed. Players are responsible for securing their crap. Everything not properly secured is considered free game. If you find a bug - report it, don't abuse it. All client mods are allowed as long as they aren't actively disruptive to the community or the server itself. See rule #1 Support the Server Want to support the server? Consider donating some money to it's upkeep! All leftovers will be used to buy beer to maintain my sanity after digging through rolfcode.
  3. Action Timers Fix Fixes many action timers that ignore the action time multiplier setting Affected actions: All spells, Flatten, Level, Sow, Sacrifice, Pray, Meditation, Alchemy, Destroying, Rummaging, Breeding, Bow and fishing rod stringing/unstringing, Painting and removing paint Download and source code: ======================================================================================================= Treasure Chest Claim Allows players to "claim" random treasure chests, unlocking the chest and rewarding the players with some karma Download and source code: ======================================================================================================= Better Digging Changes dirt from digging/flattening/leveling to drop on the ground instead of going to the inventory of the player. Allows dirt from digging/flattening/leveling/dredging to go into a vehicle being dragged or ridden. If there are crates in it's cargo - it can automatically go into those. Uses dirt from the ground, a vehicle and even crates inside the vehicle when leveling. Allows overriding which actions can be performed from a mount or vehicle. Allows overriding amount of clay dug per action. Almost everything is configurable. Warning: This mod is probably incompatible with the other digging-like-mining mods, and should fully replace their functionality. Having multiple mods of this type will likely lead to crashes, dupes and/or weird ######. Download and source code: ======================================================================================================= Better Farming Adds ability to cultivate, sow, farm, harvest, harvest and replant in a bigger area Cultivate - works like normal, use shovel on tile Sow - activate any container containing stuff that can be planted and click on tile Farm - works like normal, rake on tile Harvest - will only harvest ripe tiles, requires scythe for grains. Harvested crops will be auto-combined in inventory to make one big item (even those that can't be normally combined). Harvest and replant - same as harvest but will use 1 produced item to immediately replant the tile By default at 50 skills you can do 3x3, at 70 skill 5x5 and at 90 skill 7x7 area (configurable, can add even bigger areas) Adds ability to mass plant and harvest planter racks Pick all - right click a planter rack with harvestable planters, requires 30 gardening skill (configurable). Plant all - activate a container and click a planter rack with empty pots, requires 50 gardening skill (configurable). Length of action is roughly equivalent to doing the same area manually Skill gain, stamina drain, tool damage, etc. is processed separately for every tile in the area Tiles that are not valid for the action or unreachable will take 0.1 second to skip. Compatible with ago's cropmod - extraHarvest config parameter will affect harvest yields Enables planting in planters for additional items (configurable): Nettles, sassafras, woad, cocoa bean, nutmeg, Blueberry, lingonberry, raspberries All mushrooms Downloads and source code: ======================================================================================================= Move To Center Adds 2 entries under Move menu that allow moving items to the center or corner of a tile. Download and source code: ======================================================================================================= Movement Tweaks Allows server admins to tweak many things related to movement of players, mounts and vehicles Speeds Weight limits for players Min/Max heights, depths and slopes Wind impact for boats Loading ranges Required skills Global speed modifier for creatures moving on their own (not as mounts or hitched) Global boat speed multiplier (that allows going over the normal speed cap for boats) and optional bonus for sea god (e.g. Vynora) followers Fix for delay in speed traits starting to work when mounting up (optional, can be disabled in config) Configurable Multiplier to horse, hell horse, unicorn strength stat for purposes of speed calculation and carried weight Configurable multiplier to speed trait effect on speed calculation and carried weight Extremely configurable - default settings match vanilla but everything is changeable from the config Example config (from my own server) here: Download and source code: ======================================================================================================= Hitching Limits Allows control over what animals can be hitched to carts/wagons Change settings to allow older non-domestic animals to be hitched, including greenish/champions. Change settings to allow weaker animals to be hitched (Want to feel like Cinderella? get a mice rat-powered cart!) Everything is configurable. Default config matches vanilla settings. Example modified config here: Download and source code: ======================================================================================================= No Build Limit Removes skill requirement on planning building from all players, allowing building of (almost) any size. Download and source code: ======================================================================================================= Set Height Adds a new command (usable by GM with power level 5 only) Usage: #setheight <height> [radius] Will set height of tile to specified value (in dirts) Radius is optional, by default will change the tile you stand on; with radius 1 - will do 3x3; with radius 2 - 5x5 and so on. Will happily turn your server into a parking lot, mess up houses, mines, etc. Use with care. Download and source code: ======================================================================================================= HotS Fixes Allows mycelium on PVE server and fixes it's spreading Removes ore-cap on non-freedom PVE/home servers Allows casting of fungus and rite of death by BL priests on PVE servers Disables basshing houses without permission on HotS PVE servers Everything can be toggled from config Download and source code: ======================================================================================================= Fix Guards Fixes villages spawning infinite number of templars due to a database error To use, as a GM go to the village in question and type #fixguards You should see "Done" in event window when it's done, and some guards will either poof or will be assigned to the village correctly, after that no more extra guards should spawn Might cause a small lagspike if you have a lot of creatures on the server, as it checks all of them Download and source code: ======================================================================================================= Bind To All Interfaces Makes the server bind all it's sockets (external, intraserver and RMI if enabled) to all available interfaces, regardless of specified IP. Useful for running the server inside VM's with no public IP, docker containers, etc. If the 2 lines above don't make any sense you probably don't need this mod Download and source code: ======================================================================================================= Highway Portals Player craftable portals that allow teleporting between deeds on the same highway network. Start by crafting an Inactive town portal (mortar+marble brick to start). Place the portal on your deed, right click it and activate. You can teleport to other villages with portals that are part of the same highway network if either… That village has “Highway routing” enabled in settings. (Portals in villages with this setting are considered public and anyone can teleport to them). You are a citizen of the village. You have “pass gates” permission in the village. Rules: Portals need to be at least 10 QL to work. Portals can only be activated on deed that you own or are allowed to manage. Portals must be placed on a relatively flat ground and outside buildings. Portals can’t be placed on bridges. Only 1 portal can be active in a village. You can drag items and lead animals through portals. You can go through a portal riding a vehicle or mount, but you will be dismounted. The mount/vehicle will teleport with you but you’ll have to remount. Passengers will be removed from vehicles when teleporting and will have to teleport manually to follow. Download and source code: ======================================================================================================= Taxidermy Adds craftable taxidermy kits that can be used to preserve corpses as decorations. Preserved corpses count as decorations, can be planted and won't decay on deed. Creation of taxidermy kits and preserving both use Fine Carpentry skill. Stronger creatures are harder to preserve and a failure can damage or even destroy the body. When preserving you can choose to use lying model (the normal corpse), butchered model (assuming it exists in the game, otherwise you get generic meat and bones pile) and "animated" mode that looks like the creature standing and doing it's idle animation. By default "animated" costs 1000 karma in addition to the kit, this can be configured. You can disable crafting entirely from the config, in case you only want GMs to be able to spawn the items, or sell them on vendors or whatever. Technical details for GM spawning: Download and source code: ======================================================================================================= Archaeology Tweaks The mod absolutely requires modlauncher 0.38 or higher, and the new JA version that comes with it, if you try to run with a lower version your server will crash with weird a** errors on startup. Allows server admins to add/remove items to archaeology drops using a config file Optional configurable tweaks to loot distribution Optional replacement archaeology journal system This was originally made before the vanilla system and wasn't planned to release in the mod after buda told me it will become part of the base game, but considering how badly the vanilla system was implemented i'm keeping it in If enabled existing vanilla journals will still work but new ones will not be craftable, instead the recipe will produce a modded version Reports can be written on blank sheets of paper, either in a journal or in your inventory. They will be written automatically if you have an empty sheet once you find things when investigating. Unlike vanilla reports can be freely moved in, out and between journals. To add paper just drop it into the journal. Reports can be copied by activating and selecting an empty paper sheet If you activate a journal and click another one you can "merge" them, this will copy all missing reports and fill in any missing data from one journal to the other. This makes sharing information between players extremely easy. Having reports on a deed will make finding better fragments more likely while investigating on it, the bonus scales with the quality of the report Check out the config file after installing, there are plenty of settings in there! Downloads and source code: ======================================================================================================= Waxed Food Allows preserving food items using beeswax Preserved food items are no longer edible or usable in recipes but turn into decorations instead They can be planted/secured and will not go into piles They won't decay on deed and decay veeeery slowly in general They can be painted Waxing uses beeswax - 10% of the weight of the original item Quality and Rarity of the original item is preserved Downloads and source code: ======================================================================================================= No Damage Not recommended for normal servers! Removes all damage from items, walls, roofs, floors, fences and bridges from all sources. With this mod nothing will ever decay, bashing is impossible (except GMs) Any attempt to damage anything will reset it to 0 damage, unless it's 100 damage in one tick (this is to allow GMs to still remove walls, etc). Downloads and source code: ======================================================================================================= bdew server mod tools (WU 1.9+) This is a library that will be used by my (and possibly other people's) mods. For users there is nothing interesting here, just install it if you're told some mod requires it. For developers there's some documentation in process of being written here, or check the source code Downloads: ======================================================================================================= Fishy tweaks Everything can be configured in config file! Added on screen notification when a fish bites (when rod fishing) or spawns (spear fishing) Caught fish can be automatically stored When fishing from the ground this will try to store the fish in any keep net that the player has open When fishing from a boat it will try to store in attached keep net, or crates/FSBs for larger ships or ship hold When fishing with a net and none of the above apply the fish will be moved from the net to player inventory Added passive skill gain ticks during fishing actions Spear fishing no longer misses if you click too far from the fish Instead - if you click close you will get a bonus to your skill check Nimbleness cast on spears makes fish with them easier Wind of Ages and Blessing of the Dark casts on rods/spears/nets and their QL make fishing with them faster Timers for various stages of the fishing and lore actions can be changed Lore action will display a detailed report on all that you can currently catch after 40 skill After 60 skill you will be able to look up detailed report on each fish, see what it likes and how it affects your chances Requires bdew server mod tools! Downloads: ======================================================================================================= Installation (for all mods above) Install Ago's Server Mod Loader Download zip file Extract zip file to your server folder All mods are open source and are licensed under LGPLv3 Want to support my modding? Consider throwing some money my way!
  4. Non-combat pets are small companions that can follow you around, they do not fight (and will not be attacked by other creatures and players) and do not provide any bonuses… other than +10 to cuteness. To get a pet you need to find a “mystery egg”, and hatch it. Once hatched it will summon a random pet and give you a magic leash that you can use to summon and dismiss it in the future. Pets do not need a rope to lead them and will follow you relentlessly on their own once summoned. They don’t interfere with normal tamed/charmed/dominated/zombie pets so you can keep those while having a non-combat pet out. You can own multiple leashes at once, but only one pet can be summoned at any given time. Leashes can be traded to other players or sold on merchants. You can rename a leash to change the pet’s name, if it’s already summoned you will have to dismiss and re-summon it for the change to show up. Pets are divided into 3 categories – common, rare and fantastic. For each category there is a matching egg rarity that will only give pets of that category. Sourcecode and Downloads: This version is compatible with both 1.5.x.x server and 1.6 beta. List of Pets Info for Server Admins
  5. Feed Trough

    On my WU server i added a "feeding hand" spell that you can cast on a FSB and it uses the food inside to feed all animals in a certain radius around the FSB based on power. Same thing as a player grabbing food and going around hand feeding each hungry animal, just without the RSI
  6. Easter is Upon Us! Easter is here, and with it the Easter bunnies have arrived to litter our lands with their weird, colored, eggs! You can find eggs just laying on the ground, by foraging (once per character) and even in some creature dens. Later today we will have a special Easter dragon hunt, and after the dragon dies some different kind of eggs will appear across the land!
  7. What mods are you actually running now? none of the 2 mods you mentioned use any persistent effect that could stay after you removed them. It's probably some other out of date mod interfering with bulk container mechanics.
  8. Server Update – 19/04/2019 Added water rune – can be applied to anything that can hold water and will make it magically refill with water Uses jewel smithing to craft, check recipe screen for full recipe Does not apply to wells and fountains – those still use a piping kit Feeding hand spell will now fill chicken coop feed boxes in range Chicken coops can now be dyed Hens laying eggs in coops will now produce 99ql eggs like they do on the ground Removed many modded items from appearing in missions
  9. new pvp server when?

    Good luck
  10. new pvp server when?

    Again, what stops a modified client sending you whatever you want to hear? You will never have any idea if it hashed any files or just read it from fake_hash.cfg
  11. new pvp server when?

    How do you stop a modified client from sending whatever hash it wants to send?
  12. Wurm on ARM Linux SoftFP

    I did a bit of googling and found an open source project that implements javaws - No idea how hard would it be to get it running on your machine but might be worth a try. In general you could even skip the javaws part entirely - just manually grab all the jars and libraries the jnlp mentions and run java directly.
  13. Server Update – 13/04/2019 Fixed issues with using crystal of eternal flame to smelt things in piles on the ground Updated taxidermy to work with new animal colors Fixed taxidermied hell horses, hens and rooster display issues The following additional items can now be waxed to preserve like food: Cotton Clams Server Update – 15/04/2019 Artifacts can no longer be found by random digging Fixed Bag of Holding spell failing to work on magic chests All jewelry damage and protection spells can now be cast by priests of all gods Crusaders kingdom temporarily removed from heraldic certificate as the art was removed from 1.9 client due to copyright issues Existing items will show their default texture until the new art is re-added to the client Added new options to heraldic certificate Military tent for Ebonaura Flag, banner, tall banner and military tent for Valhalla Descendants Flag, banner, tall banner and military tent for Wurm University You can see all the new stuff on our brand new Heraldic Certificate page
  14. it's in a separate thread, and there is an update there
  15. No Winter Removes the winter season entirely from the game. Fall textures and settings will be used instead. Download and source code: Improved Compass Compass always display heading (even when moving) Compass mouse over will show exact coordinates, heading angle and height. Download and source code: Better Tooltips Shows all ground tooltips regardless of active tool, skill level and/or distance Tiles always show type and if they are flat, in addition the following will be shown: Trees/bushes - age, sprout presence and harvestability Fields - type, stage, tended status Grass - flower type Animals will show their sex, and for horses also color in the tooltip. Tile borders will always show slope Tile corners show their absolute height (above sea level) Download and source code: Custom Actions Allows keybinding pretty much any action See here for explanation Download and source code: Max Toolbelt Shows a 10 slot toolbelt regardless of it's QL and existence. Download and source code: Time Lock Locks the time of day to a given time In console type "timelock 12" to make it always noon or "timelock 12:34" to make it 12:34 (= 1:34 pm) In console type "timelock off" to disable Download and source code: Skill Gain Tracker Adds a new window that automatically tracks skill gain and shows Current skill Gain since beginning of session Expected gain per hour (calculated from average gain in a moving window of up to 5 minutes) Average gain tick (over last 5 minutes) Toggle the window using the options menu, or bind it to a key with bind <key> "toggle_gain_tracker" (quotes are mandatory) Download and source code: Archeology Groups Makes archeology fragment grouping in inventory slightly saner. Download and source code: Privacy Mod This mod hides you from the steam "players" page that shows all players on a server, even if you aren't friends in steam. This is somewhat experimental, and unless you really care about being incognito is not recommended for general use. See here for more details Download and sources: Scanner An alternative to ESP that's super configurable but with a somewhat complex way to configure it. Read the original post for full explanation Download and sources: FishBuddy Automates most things related to fishing For rod/pole fishing just start a fishing action and it will keep casting and pulling in fish automatically until you stop it or your inventory fills up or you run out of fishing gear. For now it relies on vanilla mechanics to replace baits/floats/etc. so you need the right skill level. In the future i might add an automated replace system too. For spear fishing just start a fishing action and it will keep looking for fish, striking and restarting the action until you stop it or your inventory fills up. Net fishing isn't well supported for now, it will restart the action but unless you have other means to clear the fish from the net it will stop once anything is caught. This will be improved in the future. Your rod/pole/spear/net will be kept repaired automatically (but not anything inside them - this will be added in the future) Downloads and sources: Installation Install Ago's Client Mod Loader Download zip file Extract zip file to your client folder Disclaimer All mods are for use with Wurm Unlimited only. Attempting to use with Wurm Online will not work and possibly lead to a ban. All mods are open source and are licensed under LGPLv3 Want to support my modding? Consider throwing some money my way!
  16. This looks amazing, good job
  17. Hm might be something weird with 4k resolution, i'll try to see what can be done but my ability to test that is limited unless someone wants to donate me a new monitor lol update it.
  18. Patch Notes

    LT now has healing resistance (which is a bit... silly imo) so the healing part is weaker. But afaik LT never caused any damage so even at 999 it wouldn't help you kill anything quicker. and a sickle alone even 100ql isn't going to oneshot anything either. Maybe you had some damage enchant on it that could kill things in one shot with 999 power?
  19. Bulk separated updated again - v1.2 Crates can now sort by QL Sorting for crates and/or other bulk containers can be disabled from config if needed Sorting status will be show in name for bulk containers that can sort by ql (sorted/unsorted) Most code rewritten for better compatibility with other mods and future vanilla updates Special thanks for @TheThingG for code and ideas contribution
  20. Fishy Tweaks updated to v1.1.0 Added alwaysAllowTileGathering option - Always allow tile based gathering of fishing resources (grubs, wurms, bark, twigs) Waxed Food update to v1.1 Added extraItems option - allows adding (non-food) items that can be waxed to preserve
  21. Server Update – 12/04/2019 Healing resistance will now expire much more quickly and stack up to significantly lower times Crates can now sort by QL (thanks TheThing for contributing some code and ideas) All existing crates will have sort toggled off, but new crates will have it on by default Can be toggled just like BSBs All bulk containers that can sort by QL will now show sorted/unsorted status in the name Fishing: Grubs, wurms, twigs and bark can be now always gathered from all tiles of the correct type and without having to wait for the tile to repopulate Caravel base speed increased to be more similar to knarrs The following items can now be waxed to preserve like food: All flower bouquets Rose flower Lavender flower Camellia leaves Wemp plants and fibre
  22. Bug reports! only fixes the achievement date SNAFU, that's the only change. Nothing to do with this. came out a few hours after .5, keenan just forgot to change the number in server.jar lol, but if you look common.jar has the right .6 version. Regarding goals not completing if you already became a priest etc. - this should happen in Player.checkJournalAchievements which is called (through a few other methods) from LoginHandler.loadPlayer If it's not working on your server i'd start checking if that method is ever called and if not - why not.
  23. Better Tooltips mod updated ... again ... to v0.9 Fixed chestnut foals Download:
  24. Better Tooltips mod updated to v0.8 Fixed horse/hh color names for 1.9 Download: