bdew

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Everything posted by bdew

  1. What the above change allows is referencing stuff in other packs from your pack's mappings.txt The main goal is to allow us reusing assets from the vanilla game without re-distributing them, reducing both pack sizes and potential legal issues. For example: model.creature.quadraped.cow.female.wurm = ~graphics.jar/creatures/horse/Horse_main.wom This will load a model (and all the resources it needs) from graphics.jar model.structure.farmbox.carrots.young = sprite-tended.wom?sprite_wheat.texture=~graphics.jar/texture/sprite/Fields/carrot.dds This will load a model from current pack but override one of it's textures from graphics.jar Syntax is: ~<pack name>/<path in pack>
  2. How... does splitting the community even more contribute to any kind of togetherness?
  3. And epic. Which still exists i think, despite codeclub's best efforts lol.
  4. Mod updated to v1.2 Fixed planters not growing after you use "harvest and replant" on them Fixed incorrect setting of initial harvest bonus when sowing planters Download: https://github.com/bdew-wurm/planters/releases/download/v1.2/planters-1.2.zip
  5. You can kinda do it with christmas mod that comes with the modlauncher, but it's... fiddly the config lets you set which item you get from each year's gift and you can change the aux data on the gift to set what year it belongs to (8=2015, 9=2016, and so on...)
  6. Server Update - 08/07/2020 Added infected planters You can now use area actions with large planters like normal farming (Cultivate, Sow, Farm, Harvest, Harvest and Replant) Added area actions for trees and trellises (Plant, Prune, Pick Sprout and Harvest) All area actions can now be used when riding a mount or driving a cart Fixed planters timer going weird when no planters are active on the server Changed plural names for planters to be more specific (for missions) Improved permission checks for planters in villages Tweaked stump volume to better fit in carts/vehicles Read here for more info: https://otherlands.bdew.net/2020/07/08/server-update-08-07-2020/
  7. Anything that can't be crafted using normal crafting - is not improvable by default. There are some exceptions in the code but not for any of the fancy reward helmets. It shows material because it knows what material could be used to improve it... but since it has no crafting skill associated and there's no special exception for that item - it doesn't know what skill would be used to improve it, so won't let you do it. The relevant code is in MethodsItems.getImproveSkill if any WO dev wants to fix it
  8. Do you have any mod that makes leather possible to combine into larger items? That check for "too poor shape" specifically applies to anything combinable and logs. Edit: It's an option in WyvernMods Configurable "Combine Leather and Logs"
  9. Crashes in random places in the JVM like that are very often caused by hardware issues... bad RAM, overheating CPU, etc. So check that nothing is running too hot and run memtest. If that's not the issue try running with a newer version of JVM 8 (but not anything newer than 8 - wurm doesn't support that)
  10. WURMID field is the primary key, which is unique by definition. CREATE TABLE PLAYERS( NAME VARCHAR(40) NOT NULL UNIQUE, PASSWORD VARCHAR(80) , WURMID BIGINT NOT NULL PRIMARY KEY, ...
  11. Mod updated to V1.1 Added infected planters The infection is purely cosmetic (doesn't affect what's growing in them) - they will look decayed regardless of damage and use mycelium texture instead of dirt/farmland Followers of black light gods can infect a normal planter Followers of white light gods can cleanse an infected planter returning it to normal Magic planters will emit red light instead of teal Tweaked stump volume to better fit in carts/vehicles Download: https://github.com/bdew-wurm/planters/releases/download/v1.1/planters-1.1.zip
  12. The errors you see in the log all point to something weird with players table in the database... it tries to save a player but there's already a record with the same id. But that record belongs to a different player (otherwise it would do an update instead of creating a new one)... One possible reason is that you reset wurmlogin.db without resetting wurmplayers.db - this means your server doesn't know what IDs already exist there and give this error. Back up your current data and try running with a completely clean database and see if it still crashes. If it's not that - it's likely some broken mod (though i don't know any that mess with that part of the code)... try disabling your mods and if it stops crashing re-enable them one by one till you find the culprit.
  13. Mod updated to v1.0 Added integration with Better Farming mod With that mod installed (v2.0+ required) you can perform area actions on planters: Sow, Farm, Harvest and Cultivate To perform area actions on planters you need to click the planter it will be centered on, not the tile under it! Fixed planters timer going weird when no planters are active on the server Changed plural names for planters to be more specific (for missions) Improved permission checks for planters in villages Note: If you had any beta versions of Better Farming (2.0-pre-whatever) - they are not compatible with the final release, please update to 2.0 if you want the integration to work. Download: https://github.com/bdew-wurm/planters/releases/download/v1.0/planters-1.0.zip
  14. Better Farming 2.0 is out! Rewrote most of the mod to make it easier to extend and let area actions work on items Added API for other mods to implement custom handlers for tiles/items Added new area actions for trees and bushes: plant, harvest, prune and pick sprout Added new area actions for trellises: harvest, prune and pick sprout Added allowMountedAreaActions setting - allows all area actions to be performed when riding a mount/vehicle Improved handling of rarity window when doing area actions Fixed selection bar not showing vanilla actions Download: https://github.com/bdew-wurm/betterfarm/releases/download/v2.0/betterfarm-2.0.zip
  15. idk about grass, but for now animals can't graze on planters anyway. If/when i add grazing they can graze on crops planters just as well. Also planters questions should go in planters thread please
  16. What you see in free cam is limited to your vision range from where your character is. It won't show you anything you couldn't already see with esp/scanner mods.
  17. No, you can use it with both live and beta branches of the game. This version is somewhat experimental, since i rewrote huge chunks of code, and might contain bugs, hence it's beta until i can do more testing myself or get more feedback from users.
  18. Why? if your character was created from steam, you can only use steam to log into it - regardless of what server it's on or if they are linked. Same check will be used to block them from the non-steam web store. You could make another non-steam character to buy silver and give it to your steam character (and that's not against valve or cc policies), but prem is still bound to the character you buy it on.
  19. Steam doesn't care, their general policy is that if a user got the game on steam (free or not) - all in game purchases must go through steam and they get their cut. Only exception i know is if you sell physical stuff like "time cards" for subscription (but idk if you need to negotiate some separate agreement with Valve to do that).
  20. Better Farming BETA 2.0-pre1 I rewrote most of the mod to make it easier to extend and let area actions work on items. Quite a lot of code was rewritten or refactored so i'm putting this out as a beta to get more people to test it and see that i didn't break anything with the changes. The mod now includes support for area actions on trellises (harvest, prune, pick sprout) - using gardening skill level to unlock (by default 3x3 at 50, 5x5 at 70, 7x7 at 90) This will also be used to integrate the Planters mod with this one and allow area actions on large planters if you have both installed. I also plan to add the same for trees/bushes but that's not implemented yet. Also considering adding other area actions like picking/planting flowers, cutting grass, etc. https://github.com/bdew-wurm/betterfarm/releases/tag/v2.0-pre1 The default config got 2 new lines for pick sprouts and prune skill levels, if you use a custom config you'll need to add them
  21. Steam usually takes 30% cut from all sales, including buying stuff in game (so prem/silver). They also usually require developers to not allow players that got the game though steam to use any other payment method that isn't steam (so you likely won't be able to use the web store to buy prem/silver for your steam characters).
  22. Wurm Online uses an entirely different system that grows fields at different times. If you want WO-like fields you can turn off "Crop tile poller split" in server features.
  23. Because that concept isn't as simple and clear as you try to misrepresent it. Just as you try to misrepresent people disagreeing with you as "not undestanding"
  24. And another small update: https://github.com/bdew-wurm/WOM-Converter/releases/tag/bdew-2 print actual error if model fails to load instead of crashing with NPE added check for too many vertices in a mesh