MrGARY

Members
  • Content Count

    12,621
  • Joined

  • Days Won

    155

Everything posted by MrGARY

  1. the savior of jkh peasants should kneel before his presence
  2. Can the beam be made smaller at the base? its so huge I can't see anything near it
  3. people believing that you should be forced to have to buy stuff from the community rather than obtaining it on your own or be forced to join a village with strangers are the same people that will cherry pick how wurm is cheap because apparently no one needs to fully experience a game they pay for
  4. its 10 players within x amount of time and much more details overall
  5. the ones that randomly teleport away from you add nothing to gameplay or excitement and is just a bother the taunting is also a bother. its not very exciting when you are trying to kill something and a random beast taunts you, you retarget, then you get retaunted again immediately, and repeat this a few times until what you're killing is dead. these two don't make the combat feel more polished or better. its like putting black licorice with red licorice and saying look, the red licorice is improved because there's variety but no one likes black licorice
  6. WO Steam Discussion

    Whether or not ogwo players support steamwo, logically people finding wo on steam will play wo through steam and not go looking for the non steam version. So what are the plans to help ogwo? Relying on trickle down from steamwo is a bit silly. Jackal came and yet, here we are ogwo is under 2000 premiums now which is pretty significant... What's going to happen to help ogwo directly? We hear all these magical plans of an updated ui and better new player retention but its already been years since promises and how much longer can ogwo sustain just in suspense waiting to stop hemorrhaging? Ultimately, if steamwo strikes off and has thousands of premium players, and ogwo keeps dwindling down especially faster if people move over to steamwo, what will happen to ogwo since it's implied that if steamwo is a success a merge won't happen anytime soon? If theres 500 premiums left, will servers be shut down? Will ogwo be merged into steam? I feel that isn't very clear how whatever merge there will be will go whether wo is fully on steam or the steamwo experiment could be shut down, though I may have missed an explanation somewhere in the 12 pages.
  7. WO Steam Discussion

    If you want wurm to survive whether its ogwo or steam wo, it's long past time to update the premium model from pretty much all or nothing. Adopt a system like Runescape has. In runescape f2p, you can max out a skill, but you can't use bonus xp (which is like our sleep bonus just used differently), a few skills are locked at 5, areas and certain gear/high end gear are locked, better methods of grinding skills are locked, etc. So for adapting that to wurm with some changes to fit better, that would be something like as f2p: You can use sleep bonus, but it will only affect a skill if it us under 20. Decide if this is enough to encourage premium or if post 20 needs a higher difficulty to gain skill. Most skills can be grinded to 100 as per usual, but some could be locked to 20 to encourage premium. For example, weaponsmithing, fine carpentry, all thievery and war machines, stuff like that. You can ride a large cart, but not a wagon. Yes that's a downgrade from current if you already had the mind logic, but its a small trade off for quite the f2p change. You can ride a cow and a horse, but nothing after that. You can't be a priest as f2p, so it would work as it does now without premium, however you need to close the loophole of f2p priest allowing non-priest actions or just disable skill gain from doing a prohibited action to prevent the priest AND crafter loophole that existed with dual faith priests with chaos libs. You can't create or improve high end gear; Along the lines of moon metal and dragon armor. And probably way more to tweak that I don't care to think about and write because I'm not the ones being paid to do this. Aside from that I feel like more servers in different clusters/places will continue to split the dwindling community more and if steam wo takes off that leaves ogwo to wither and die like epic as mentioned before. Good luck though.
  8. Can't just use a different toolbelt for each cluster? It's what I do and it's just a little button on the belt to change it though I would prefer scrolling the mouse wheel to work when hovering the belt..
  9. they're nerding out for irons/coppers, im lucky to pay half an upkeep with one trader, you're harassing alts, you made another complaint thread. a summary
  10. People keep saying that warmasters are invincible, but we killed last nights pristine rift warmaster, it just took a while since there weren't many people and less fighting the warmaster Something weird though was towards the end hits weren't registering in combat logs, but its health was going down. I dispelled too because it had oakshell shine, but there was no effect to dispel [01:15:34] Mature rift caster hits Sgtscum very hard in the left shoulder and irritates it. [01:15:36] Venerable rift ogre mage bites down on Sgtscum. [01:15:36] Venerable rift ogre mage hits Sgtscum extremely hard in the lower back and hurts it. [01:15:36] Smeagain knocks aged rift warmaster senseless with her hit! [01:15:37] An aged rift warmaster is dead. R.I.P.
  11. They aren't handed everything, most games ARE grindy by some nature at the very minimum. Even basic shoot each other battle royale games you grind for something, even if it's just skins, or unlockable players. The difference there is they usually prey on people that can't control themselves and let you buy the stuff or buy lootboxes. Here's what the new players aren't used to. Grinding to anything worthwhile taking so damned long especially when you don't know what you're doing or have the access to the right methods/items. Grinding being so ridiculously boring you can't play without watching something in the background or playing a second game during timers. A new player comes and finds out they have to spend a couple hours a day for a week trying to grind body control just to ride a horse because they don't know sleep bonus or the right way to grind and they don't know they need to ask a vet how. Riding a horse is arguably one of the most important backbone mechanics to the entire game, and if I started today just finding out about wurm, I'd leave if I knew I had to spend the next week hitting a button over and over non stop just to unlock such a basic ability. I don't have the patience that I had when I started more than 9 years ago, and usually most people don't. When most people look for a game to play, they probably aren't looking for one that they plan to set aside years to "play". Fun, that's what grinding/playing wurm seriously lacks that most other games actually have, and I don't have any ideas on how to fix that without changing wurm's identity, but there's no point in anyone being in denial about it. The main thing that made wurm "fun" to me were the people I played with and they all quit for one reason or another.
  12. I am pretty sure its not intentionally coded that way, rather the fact that individual data is not stored when an item is placed in a bulk bin, which is exactly what the point of the bulk bin is, storing data in bulk not individually. Maybe a flag could be put on all basic processed bulkable stuff that says "this is processed once", I don't know, I'm not a dev but the original and unfortunate intent by Tich to begin with was to not allow any processed items to be bulked at all. Allowing chopped items to be bulked came with allowing priests to sac them for favor as far as I recall
  13. People actually use inns and they aren't just decoration/roleplay?
  14. 1v1 Challenge

    That's also what happens when you use a longsword which is a wet noodle vs max focus and presumably a moon helm (slashing is also weak vs plate and that hit was a cut)
  15. In the text tab look for font antialiasing. having it on when it came out in the client gave me blurry text and turning it off made it sharp again, maybe that will help
  16. is there some reasoning behind ignoring every single comment about how the way it works forces you to N O T work with the community and instead wanting to make it into something more outrageous and even less community oriented because all the 90 channeling priests will be on cooldown and everyone that wasn't lucky enough to get to link and have it completed with absolutely zero effort can be left wondering why they try
  17. I dont know it seems pretty trivial to check an altar a few times a day to see someone else charged the spell and you throw 5s on your priest alts to link and get your cast done. It's also pretty trivial if your 90 channeling friend lets you and other friends link and dont worry about a 6 month cooldown because screw everyone else anyway I also don't know why there's still confusion between difficulty and wanting to actually benefit from your work at the existing difficulty because others can steal your work and that's what all of this has been about Just to be super clear, fairness =/= easy. Wanting to benefit from your hard work and not have it stolen because that's what the game encourages =/= easy
  18. "the issue is that the mechanics for a goal that is forced as a community project actively prevents community effort and only drives wedges between everyone and here are many suggestions in many threads that could help bring back people working together and some that even allow solo players to solo play" "ok but what if it required 90 channeling instead"
  19. There isn't anything broken, it's just twitters anti-spam feature. It would have been the same message posted within 24 hours, so it got omitted as spam.
  20. I can't speak for cleanse but why nerf humid drizzle just for the sake of making power/skill/links matter? If you want power/skill to matter then add some other bonus to humid drizzle. Like some % chance that pregnant animals will have some tiny amount of time taken off pregnancy, or a chance that milkable animals will provide greater amounts of milk once after the cast, or some other silly things like that.
  21. It should be allowing the options so you can pick freedom market again like before. Removing the option to go anywhere but stay at HL if on inde would suck
  22. I don't get this "not everything has to be easy just earn it lol" fighting response. The devs force this on us as working with the community, which is exactly what has been attempted several times now and getting it sniped by others in the community. I prayed to get rite of spring done on independence, then I swapped faith to get rite of death done on independence. For the rite of death two of us even did 99% or more of the prayers required. All of my own accounts that will ever possibly get Benediction done has participated in a cast. Am I going to sit here smug faced trashing on other people that are putting in more effort than I did to organize something so the community as a whole can continually benefit? No, I'm going to use my experience to say that the current system is absolute trash and does not encourage the community working together and in fact actively prevents it.
  23. It really sounds like there being a maximum number of links is the current main problem that forces the community to fight each other in regards to rites, and based on what I saw the two casting groups may have casted together as one otherwise. The mechanic forces tearing apart of community instead of working together.