AceRifle

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Posts posted by AceRifle


  1. 9 hours ago, Archaed said:

    I don't recall that being a "expect" given that the intention was to specifically not have pmk's

     

    To be honest I can't even read the first part, it all just sounds like the latter. 

     

    They've agreed giving Demona the the information to post a VI once a month is a must. 

    Nah fam go back to launch and pvp improvement post and read up. PMK was suppose to be implemented few months after launch. Artifact had QL lower and was suppose to be reverted over time etc.


  2. 2 hours ago, Darklords said:

     

     

    We are defiantly open to suggestions about what people think would be best for epic going forward. Just closing it fully is a tough thing to do and something I personally hope we can avoid.

    When can we expect stuff for defiance like PMKs?


  3. 44 minutes ago, Angelklaine said:

    Just to make sure, the CoC shield sold above for 3s but I hadn't updated the picture yet. I still have this one if you'd like. 2.5s like I sold them for above. Sorry for the confusion but I just realized that. Let me know if you're still interested.

     

    e7356d126725cb6758900198817e0873.png

    Np I'll take it.


  4. 4 hours ago, Finnn said:

    nobody knows that wurm exists.. no promoting online, game is full of unpolished mechanics after so many years.. last few big patches are unnecessary nerf after nerf;  start to end progression should be planned all over and if something's missing should be added or polished if the current state is still rough and unwelcoming.

    Game made sense to be this slow and harsh in RMT mode.. in this one.. it's further casual sub model game, and sub model games have rough time, we can barely name a few, some turned to buy to play because they can afford it and kept printing cash shop items for microtransactions and expansions/dlcs..

     

    I'd start with.. 'would you recommend wurm as game to a friend', even as F2P.. the amount of time it takes is insane, the daily play is slow and maybe 'rewarding' for some, but as the years pass we have seen people start craving more and more instant gratification and not slow buildups.

    Advertising and promoting wurm is a separate issue that needs to be addressed. No doubt about that.


  5. Elevation as an experimental server would do nothing for the game or the server. Just look at the challenge servers. Challenge was made by rolf to test the game . It was literally 100% F2P no prem needed. Max skill gain/timers and all of them except the first one died within 2-3 weeks

     

    If you can't even get people to play on a experimental free to play server what makes you think a paid to play server would work....