Lokitia

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Everything posted by Lokitia

  1. I have an off deed farm that I've lit with an oil barrel for quite a number of years. After the blessed lamps were introduced my lamps started going out. At first I thought I had let my barrel go empty but when I checked it still had plenty of olive oil in it. Every couple days I have to fill a few more and re-light them. Has something changed with the functionality of off deed lamps fueled by oil barrels? I can't exactly pave tiles in the middle of my farm so the blessing will work. (Well, I guess I could... but then I'd have 15 fewer tiles I can farm...)
  2. Here are three screenshots showing what I used. It's possible I missed something but I've reviewed it a number of times and it looks identical to me. Spreadsheet Web Setup Maker
  3. I seem to be missing something. I originally used the spread sheet and found a meal that works for me. I just plugged all the entries from the spread sheet into the site and I come up with different results. It seems that the + for frying pan is different on the site (1 on sheet vs 65) as is the + for various meats (Humanoid is 10 on sheet vs 25, Beef is 2 on sheet vs 17 etc). Originally I was making Farming food. The same ingredients on the site claim I would make Praying food. I still get Farming in game so that tells me the sheet is correct.
  4. I didn't have to reseal any of my racked barrels. They just started processing after the bug fix and have now all finished.
  5. I don't have my main miner premium currently so I've only been able to try it with my miner that only has 55 skill. It almost seems worse than previous with that character. I got 3 shards out of a run of 20 actions at one point.
  6. Making chocolate covered nuts using hazelnuts does not create a chocolate covered hazelnut, just hazelnuts even though the description says they are chocolate covered.
  7. Sink Hole

    But what is the orientation of that tile? Is the cave wall north, south, east or west?
  8. Sink Hole

    I would guess it would have something to do with the orientation of the tile and where Hoppy was mining from.
  9. Perimeter decay didn't used to effect houses owned by villagers. Allies, yes, but not villagers. If it is now, then that is also broken.
  10. Well, I'm taking 3 damage per tick on off deed buildings. Some are in perimeter but not all. Walls are all 80+ QL. Owner is active and member of the settlement so I'm thinking 3 dam per tick is a bit excessive for an active player.
  11. From what I can find it isn't going to work without some coding on someone's part. The Christmas check is hard coded for last year. However that isn't the only issue. Even when I reset the reimbursed flag to 0, as soon as I log any character in the flag gets reset to 1. I only got Christmas partially working by resetting the server date back to 2014. This at least makes it so the game thinks it is Christmas right now, but the reimburse flag makes it so none of my players can get gifts. I have a pretty limited set of people playing so I can just spawn gifts for them but it would have been nice if someone had at least put a little effort into WU Christmas this year.
  12. Actually, look at the code again. There is 0% chance to get just a single name. The top end of nextInt is non-inclusive so rand.getInt(100) will never be 100.
  13. Yeah. Need to remove the original and re-scan but that fixed it. Thanks.
  14. I'm not seeing either parents. Just says 'bison' in granger so it isn't very helpful.
  15. [16:40:53] Info > Granger debug > smile cond: You smile at Young bison 'FemaleB'. [16:40:53] Info > Granger debug > attempting to start processing horse due to line: You smile at Young bison 'FemaleB'. [16:40:53] Info > Granger debug > extracting object name [16:40:53] Info > Granger debug > Young bison 'FemaleB' cannot be added. Only named creatures can be added to Granger. [16:40:53] You smile at Young bison 'FemaleB'. [16:40:54] The bison are impressive creatures when moving in hordes. [16:40:54] It has been branded by and belongs to the settlement of Port Smc. [16:40:54] She is very well defined. [16:40:54] This creature could use some grooming. [16:40:54] It has a strong body. It has lightning movement. It can carry more than average. It has very strong leg muscles. It has a certain spark in its eyes. [16:40:54] Mother is Venerable fat bison 'FemaleC'. Father is Mature bison 'MaleB'. If its a ton of work I guess we can wait but it doesn't seem like it would be that much... but what do I know.
  16. Actually, search on 'responding to your support call'. That is the canned response for the support system. It will be proceeded by 'Hello, CM/GM' and followed by the ticket number.
  17. Same error but 32/32. Was planting wemp seeds at the time.
  18. So with terraforming under bridges now available I decided to charge up my sculpting wand for once. I've got a rock tile directly under my bridge and then next to it on the west side is a road. Currently it is 4 dirt higher than I want so I figured the sculpting wand would be perfect. Well first it tells me 'I can't change pavement' (tile to the west) and I say, ok, that makes sense, I'm changing the NW corner so that should matter. 30 seconds later after destroying the pavement it tells me 'I can't change Apple tree'. Ok, that's the tile to the north, that also makes sense. Chop chop, no more tree. Now for the interesting thing. It then tells me I have a building in the way. Hmmm... well the only building should be the bridge support on the tile to the east but why should that matter? I'm changing the NW corner! Anyhow, the slope was off by one another tile down the road so going through similar scenario I find out it cares about the tile to the north, south, east and west, yet somehow it doesn't care about the tile to the NW. That's the corner I'm changing after all. My suggestion is that the sculpting wand should check the North, West and NorthWest tiles (and itself of course) but not worry about South or East. The change being made should not have any impact on those so why should it care? And conversely, why DOESN'T it care about the NW tile?
  19. Yes, still an issue. On one side of the fence I have farm tiles. On the other side is a 20 tile wooden bridge. First tile of bridge is an Abutment. The slope under the bridge going away from the Portcullis is 156 dirt on the right and 184 on the left (facing the farm tile/Portcullis from the bridge side.) If it matters, the farm tile has wheat on it. Also there is grass on the tile under the bridge... can't think of any other details.
  20. Yeah, no. I was dredging at ~30 depth. When you're talking deep water, I'm curious why it matters where you're dredging? I was dredging to first make the area under my next bridge passable to large boats and then to remove the remainder of the old land bridge that I was replacing. Neither one required much depth, just enough for large boats to pass.
  21. My portcullis is a fence, not a house wall. Slightly different.
  22. I've done quite a bit of dredging in a rowboat since the change. Just float down one edge and then line up with the tile edge coming off the point you're trying to dredge to either side. It really isn't all that difficult.
  23. So I put in my Portcullis, planned my bridge, loaded up my cart with approximately enough materials and then about 3/4 of the way across I discover my estimates are off. So, turn the cart around and head back for more, right? Wrong. The cart won't trigger the portcullis to open when you approach it from bridge-side. I got through it to get onto the bridge but can't get off. I can walk through the portcullis. Ended up having to unhitch the horses, push the part through so far... then find the sweet spot where I was technically still on the bridge but on the other side of the portcullis so I could continue to push the cart until it was off the bride entirely. After completing the bridge I went back and tested. Large cart still behaving the same way. I went and grabbed a horse and I could ride through both ways. I then hitched up my wagon. It appears to have the same issue as the large cart. Only can go through one way.