Just my humble opinion but there are many things that drive people away from WO PVE Servers and towards WU. Just to name a few: - Lacking griefer protection. Under the current WO rules a griefer is (most of the times) under better protection than the one being griefed. So if people want to avoid that they make their own WU server and whitelist it so only their friends can join. - High entry treshold for economy To enter the item market of WO you either have to buy an old char or grind for several month. No one wants to buy tools, weapons, armor or enchants (or anything else) with low ql or power since all the old accounts flood the market with cheap stuff of ql 80+. WO missed the chance they had with xanadu. Connecting the Server with the others was one of the biggest mistakes. - Custom maps in WU If you follow the WU part of the forum you see many custom maps that are a lot better than anything we have in WO. With the map editor there is even the possibility of rivers or adding adamantium and glimmersteel to the ore table, something that is strictly pvp maps in WO. -Modding Community in WO There are several mods fÃ¼r WU. From the mod that allows a priest to be self sufficient, no more weeds with farming, Seryll lumps as "Gems" while mining towards reskinning and remodelling new breedable animals into the game etc. etc. The community of WU has added more quality of life content to the game since release than Rolfs team did in the last 6 month. And the best of it is that each serveradmin chan choose what he wants on his server. There is a lot more, but to sum it up: Why should a player (or a group of friends) chose the hard and fixed "World" of WO and pay for it every month, when he can have nearly the same game but as a "a la carte" menue for less money if they play longer than 3 or 4 month?