joedobo

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Everything posted by joedobo

  1. [20:36:34] The items silently disappear from the spirit house. You expect them to reach Xianruflux in less than ten minutes. [20:37:26] The items silently disappear from the spirit house. You expect them to reach Lisha in less than ten minutes. Updated List Primary recipients: NONE Secondary recipients: Xianruflux, Lisha
  2. I feel we should be given an option to choose a gift (choose, not RNG!). Making us do the mission to get the gifts is less than desirable. From the wording in the news I get the impression that dig, mine, and wood cut are less likely to drop parts. I feel this is Wurm punishing us if we don't want to use the trash node system. It should be..."The following actions all have the same chance of dropping a Christmas part: dig, dredge, mine_up, mine_forward, mine_down, cut_down, chop_up, forage and botanize."
  3. Wurm, there are those of us who don't like the node system. And forcing it upon us is a bad choice. I see we can get parts using dig, mine and woodcut. But the wording makes it sound like those three are less likely to drop parts. Please make it so dig, mine and woodcut have the same drop rates. Be respectful of your players and don't force us to use your trash node system.
  4. [14:41:45] The items silently disappear from the spirit house. You expect them to reach Lisha in less than ten minutes. [14:43:00] The items silently disappear from the spirit house. You expect them to reach Xianruflux in less than ten minutes. Updated List Primary recipients: NONE Secondary recipients: Xianruflux, Lisha
  5. Adding content players find annoying and then telling those players they need to pay to remove that annoyance is a dangerous path to walk down.
  6. [22:04:02] The items silently disappear from the spirit house. You expect them to reach Xianruflux in less than ten minutes. Updated List Primary recipients: NONE Secondary recipients: Xianruflux Going forward I'll post a mail examine-text quote when I send a pelt(s). I'll update the turn list. Primary are people who haven't received a pelt yet and will have priority. The secondary list are those who have received a pelt and for these I'll probably do a RNG roll to decide the recipient.
  7. **********2/1/2024 edit********** I'm not playing Wurm right now and haven't done so for about a month. I have no plans return at the moment. If I come back, I can start doing this again. But given the interested it seems it doesn't matter anyway. ****************************** I frequently get 95+QL pelts and garbage them. I think others could use them, but I need a way that is super easy and convenient for me to find you. Do you want one and are you on SFI? Sorry NFI, I can't mail you stuff If that is a yes SFI'er, please reply and give a Wurm character's name I can mail a pelt to. When I get a pelt ( and I may or may not have one when you read this) I'll mail it to whoever is next on the post. I'll pay mailing fee and the pelt is free. I'll rename the pelts as "Free pelt giveaway" and mail with Wurm character Zyph. My goal with this post is so I can have a list of players who want pelts that I can then just send them out too as I get pelts. Please don't send me mails or PM me about this. FAQ Q: "When are you going to send the Pelt?" A: "When I get one, when it's your turn, and when I decided to check this post. Basically, sometime in the future after you put your name on the list." Q: "Hey, got any pelts?" A: "I'm not sure, but when I do and when I feel like checking this post I'll mail to whoever is next." Q: "I need a 100 QL pelt, got any?" A: "All pelts are 95+ql and I don't distinguish anything more. Some are 100ql, so maybe? But I won't specifically send that to you and you'll get whatever I feel like sending at the moment." Q: "Why don't you just ask this KChat or Trade." A: "Those communications channels aren't convenient for me." Q: "Why don't you put these in the Auction House for 1i?" A: "Well, we don't have that, but trust me, I'd totally be doing that if we did." I just had to do this last joke Q&A
  8. I loved the idea of in-game polls. But a problem with this is Wurm must first be willing to do what the players want. Wurm, if you do add in-game polls, please only add vote options for things you will do.
  9. Army, I very much disapproved of Retrograde. Please be wary of using advise given by Archaed. Your positive, non-confrontation, informative as you can be and try to be fun. That is a recipe for success in my book. note, if Archead can give advise on how to move forward, I can also give opposing advise.
  10. I don't agree with you but I don't want argue or discus it. Why is it so hard for you to accept this?
  11. perhaps, but it's a mistake to try and argue that anothers opnion is wrong. Your's is wrong and so is Vorticella's. But discussing such won't bring anything good. I have what I want in hand. Although, I am now conserned wurm may take away the wagon skin.
  12. yeah, you can't read or something? 1. It is a fact that a small portion of suggestions are added to the game. 2. adding the skin has it to be proven to be easy. heck the graphic was already done, it's used by wagoneer. But sure, I should have just told Vorticella that i'm just glade I an now make an uncovered wagon and don't really care what other point is trying to be communicated.
  13. It's possible now with all the drama about this that Wurm may backtrack and add the toggled cover. I hope if this happens they put a high priority on adding the cover toggle.
  14. A very small portion of things in suggestions get added to the game. There is very good evidence that it would have never been added. Players asked for it often. And it was proven that it's easy to add with the skin. This is good evidence it wouldn't have been added.
  15. Your opnions arn't going to change my opnions. We would have never been given the hypothetical presented here. We now have a way to get it. I'm interested in tangable and achieveable results. And not interested in opnionated interperation of why something was or was not. nor am I intersted in if it was the right thing to do.
  16. A single wow sub will let you experience all the game has to offer. It's very common in wow to set up the characters on your account so you have all possible crafts covered and have a few toons that are very efficient at farming materials. Essentially this is exactly what happens with priest alts in Wurm. In wurm it's very common for players to buy premium for your crafter, premium for your priest alts, and buy silver to fund the deed. It's possible to play Wurm for less than a wow sub but it's also possible to pay more than a wow sub. Wurm's greatest strength here is we can use game currency to pay all that stuff an pay nothing to Wurm. I don't think that is an option in wow. And to the OP, is this explained by time zone? it wouldn't be a full week in any time zone, but the division of days might make more sense.
  17. The wagon graphic has been in the game for ages. It's what the Wagoneer uses. Why did Wurm choose to not give us a toggle ages ago? The skin proves it would have been super easy to do so. This hypothetical that we're asking for, a toggled uncovered wagon, was never going to be given (well almost never). Be happy we can now do it, all be it in a less desirable way. I'm not saying I agree with what happened. I'm just happy I can finally get rid of that wagon cover.
  18. Did you count the tiles from something easily recognizable between map dump and treasure maps, say tar or peat patches? Are you sure it is exact or are you estimating it? Windows PowerToys had a screen ruler tool you can measure the pixels on a treasure map. Use the treasure map shown in the game and don't change its size. I noticed there was a similar conversation scale between map dump and treasure maps, 4 or 5 map dump tiles per a treasure map screen measured pixel. You said nothing about the X so maybe that is the only randomized part? I was noticing too much variation between easily recognized points on the treasure maps and where the X was.
  19. I believe the X and dead village stamps aren't exactly placed. They are randomly placed on the map around the actual location. Although, it is possible X could be perfect, RNG could choose it. But that fire pillare technique could prove if there is RNG placement. If the x and village stamps are exact, it would make it easier to make precise measurements on the treasure map. I seem to remember Wurm officially stating that the dig radius was smaller for higher QL maps. But, I don't want to dig up the announcements.
  20. In general, I think one needs to maximize what portion of their time is spent doing damage. If you could be constantly hitting and doing damage the whole rift I'm confident you'd do well (assuming your not using weak weapon like short sword or almost any tool or then sickle or scythe). I do okay with a sickle and shield. I need to stop and heal here and there. And I do miss sometimes. Using venom silver sickle/ LT-acid silver sickle and wooden shield. 88 fs, 75-ish for stance fight, 70 BSTR. * You're glancing a lot = get venom enchant * You're missing the target a lot = make sure the target is not flanking you or you're targeting something you can't reach. If still missing a lot, avoid attacking that more difficult opponent. If you're not hitting, you're not doing damage and no damage means no damage points. * You're having to stop and heal a lot = could try to cycle in a LT weapon, maybe get better armor. This is something I struggle with so not sure what to say. I may try out taking an alt in a Lrg cart with me whose sole job is to heal me while I fight. The cart is a nerf to CR but it may be worth it to gain all that extra healing. * your spending too much time running from monster to monster = use taunt to get monsters to follow you and kite it to your next target. Coarse the downside here is you'll be taking damage. It might be better to try and hide behind others taking the hits. * Alcohol level of less than 20 will boost your CR and this should help you hit more often. * Deed war bonus could help you boost your CR but I don't think it's worth it. You'd need a deed where the rift is and be committed to sacrificing hundreds of 75ql pointing signs. This is interesting. I always thought a head hit was best as I believe they do more damage. I'm guessing your aiming right, so you can do a special move that does an extra attack?
  21. To beastwolf

    Maps are created when the casket is created. Or it's that the x,y location where the casket was discovered is what is used to generate the map. Opening a casket at a different location won't make that map be relative to the new opening location. I tested this by opening one less then 30 ql casket at Glasshollow and another at my deed Wurm burrow (on the other side of Xana map). The casket, I opened at Glasshallow had locations near my deed, not near Glasshallow.
  22. I envision a leaflet map client side. Server side is python data processing. Do a weighted path find. The weights would be derived from what I'll call a topography-line density map. If we count the number of black pixels in a given area, we can estimate a slope. So, lots of black pixels, avoid this area. There is also the routs map that has the bright green highways. A bright green pixel could sever as a flag to priority pixel groups. Once the server has an order list of treasure map location it can send that to the client leaflet map as a lay or pins.
  23. None. I asked a few other's who I trust to know what is actually going on. They just told me it's +10% per pad. I have one pad right now. I looked through the rift testing post and didn't see any specific details on how armor damage is reduced. What I do know is for all shoulder pads you get full buffs at 100 QL. It is a linear percentage decrease for all points below 100. Given you're wearing two; Each pad will give a 0.25 power damage reduction buff at 100 QL. But what that 0.25 actually does, I have no clue.