Emane

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Posts posted by Emane


  1. Same for me again. Lost more than a week playtime now unable to log in. 


     


    Congratulations, you found a bug in the test client: <Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' :  cannot convert from '4-component vector of float' to '3-component vector of float'

     

    >

     

    Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

     

    Contents of console.log:

    Time is Sun Mar 23 17:24:49 CDT 2014

    Running client version 3.52-6023 [unstable]

     

    === System information ===

    Executing from C:\Users\USERNAME\Desktop\

    Operating system: Windows 8 (arch: amd64, version: 6.2)

    Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>

    Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]

    Available CPUs: 2

     

    Mar 23, 2014 5:24:49 PM java.util.prefs.WindowsPreferences <init>

    WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.

    >>> Main thread exiting.

    Loading character Emane

    Loading config default

    Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

    Loading props file C:\Users\USERNAME\wurm\players\Emane\password.txt

    >>> LoginFrame queue entry exiting.

    Saving props file C:\Users\USERNAME\wurm\players\Emane\password.txt

    Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

    Loaded pack experimental.jar (r1)

    Loaded pack sound.jar (r1)

    Loaded pack pmk.jar (r1802)

    Loaded pack graphics.jar (r1853)

    Options up-to-date!

    Loading props file C:\Users\USERNAME\wurm\players\Emane\playerdata.txt

    Loading props file C:\Users\USERNAME\wurm\players\Emane\stats.txt

     

    Preparing to enable console logging.

    Now logging to C:\Users\USERNAME\wurm\console.Emane.log

     

    === Wurm options ===

    animation_playback_self = 0

    auto_mipmaps_enabled = 2

    auto_run_source = 0

    cavedetail = 0

    censor_chat = true

    cloud_shadows = false

    collada_animations = 3

    color_black = 0.0,0.0,0.0

    color_cyan = 0.0,1.0,1.0

    color_error = 1.0,0.3,0.3

    color_fuchsia = 1.0,0.0,1.0

    color_green = 0.08,1.0,0.08

    color_grey = 0.5,0.5,0.5

    color_lime = 0.0,1.0,0.0

    color_maroon = 0.5,0.0,0.0

    color_navy_blue = 0.23,0.39,1.0

    color_orange = 1.0,0.5,0.0

    color_purple = 0.5,0.0,0.5

    color_red = 1.0,0.0,0.0

    color_royal_blue = 0.23,0.39,1.0

    color_silver = 0.75,0.75,0.75

    color_system = 0.5,1.0,0.5

    color_teal = 0.0,0.5,0.5

    color_white = 1.0,1.0,1.0

    color_yellow = 1.0,1.0,0.0

    compressed_textures = false

    compressed_textures_S3TC = true

    contribution_culling = 150

    custim_timer_source = 1

    customTimer1 = -1|-1

    customTimer2 = -1|-1

    customTimer3 = -1|-1

    customTimer4 = -1|-1

    customTimer5 = -1|-1

    debug_mode = false

    depth_clamp_enabled = 1

    disable_select_all_shortcut = false

    display_settings = false:false:0:1280:768:32:-1:false:true

    enable_contribution_culling = false

    enable_debugs = false

    enable_lod = true

    enable_shift_drag = false

    enable_vsync = true

    engine_multithreaded = 0

    event_log_rotation = 2

    exec_source = 0

    fast_yield = false

    fbo_enabled = 2

    fog_coord_src = 0

    font_antialias = 2

    font_bold = 11

    font_default = 11

    font_header = 24

    font_italian = 11

    font_monospaced = 11

    font_static = 11

    fov_horizontal = 80

    fps_limit = 60

    fps_limit_background = 30

    fps_limit_enabled = true

    game_client_thread_priority = 2

    glsl_enabled = 2

    gpu_skinning = true

    gui_opacity = 4

    gui_skin = 1

    has_read_eula = true

    hide_inactive_friends = false

    hide_menu_examine = false

    hide_menu_no_target = false

    hide_menu_spam_mode = true

    hide_menu_stop = false

    high_res_binoculars = false

    hint_texture_scaling = 1

    impColumn = true

    inverse_mouse = false

    irc_log_rotation = 2

    irc_notif = 0

    item_creature_render_distance = 4

    key_bindings_source = 0

    keyboard_layout = 0

    loadInventoryStartup = true

    local_list_in_event = false

    lod_1 = 16

    lod_2 = 32

    log_extra_errors = false

    log_gl_errors = false

    mark_text_read = true

    material_as_suffix = true

    max_texture_size = 2

    mega_texture_size = 4

    model_loader_thread_priority = 2

    model_loading_threads = 1

    multidraw_enabled = 2

    no_brightness = false

    no_terrain_render = false

    no_world_render = false

    non_power_of_two = 2

    occlusion_queries_enabled = 2

    offscreen_texture_size = 1

    other_log_rotation = 2

    outline_picking = true

    player_texture_size = 2

    reflection_texture_size = 2

    reflections = 2

    release_context = false

    release_context_on_jogl_sleep = false

    remember_password = true

    render_distant_terrain = true

    render_glow = false

    render_sun_glare = true

    resident_models = false

    save_skills_on_quit = false

    screenshot_file_format = 1

    season_override = 0

    send_extra_tile_data = false

    setting_timestamps = true

    settings_version = 3

    shadow_level = 0

    shift_drag_default = 10

    showKChat = true

    show_body_in_inventory = false

    show_old_quickbar = false

    silent_friends_update = false

    skillgain_minimum = 3

    skillgain_no_alignment = true

    skillgain_no_favor = true

    skydetail = 1

    sound_al_gain = 30

    sound_buzzlevel = 2

    sound_cache_enabled = true

    sound_doppler_enabled = true

    sound_engine = 2

    sound_footstepslevel = 10

    sound_music_level = 5

    sound_play_ambients = true

    sound_play_buzz = true

    sound_play_combat = true

    sound_play_door = true

    sound_play_emotes = true

    sound_play_footsteps = true

    sound_play_music = false

    sound_play_weather = true

    sound_play_work = true

    stipple_enabled = true

    structure_render_distance = 4

    submit_client_data = 1

    terrain_bump = true

    terrain_res = 1

    test_attach_equipment = false

    test_mode = 0

    tile_transitions = true

    tiledecorations = 2

    togglePushToTalk = true

    treelist_outline = true

    trees = 2

    update_optional = true

    use_alpha_particles = true

    use_anisotropic_filtering = 0

    use_antialiasing = 0

    use_color_picking = true

    use_fast_clock_work_around = true

    use_fbo_color_picking = true

    use_nagles_algorithm = false

    use_nano_timer = false

    use_non_alpha_particles = true

    use_phobia_models = false

    use_tree_models = true

    use_weather_particles = true

    vbo_enabled = 2

    viewport_bob = true

    water_detail = 2

     

    Mar 23, 2014 5:34:56 PM class.hKiQxUFMJO run

    INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=6425f1c0-476c-47d9-99e1-94c4cda3bf48, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.52-6023 [unstable], name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=67066896]

    Setting up dotXSI Model Loader

    Setting up Collada Model Loader

    Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

    Word filter loaded: 23

    Starting job manager with 2 worker threads

    >>> Launch queue entry exiting.

    Mar 23, 2014 5:34:59 PM class.hKiQxUFMJO run

    INFO: Event successfully posted to Google Analytics

    Using LWJGL display 1280:768:0:0 (false)

     

    Setting up OpenAL Sound Engine

    OpenAL version: 1.1 ALSOFT 1.15.1

    OpenAL renderer: OpenAL Soft

    OpenAL vendor: OpenAL Community

    OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

    Generating: 128 source channels.

     

    === OpenGL information ===

    LWJGL version: 2.9.1

    Adapter info: igdumd64 (9.17.10.2867)

    OpenGL vendor: Intel

    OpenGL renderer: Intel® HD Graphics

    OpenGL version: 3.1.0 - Build 9.17.10.2867

    OpenGL extensions:

        GL_EXT_blend_minmax

        GL_EXT_blend_subtract

        GL_EXT_blend_color

        GL_EXT_abgr

        GL_EXT_texture3D

        GL_EXT_clip_volume_hint

        GL_EXT_compiled_vertex_array

        GL_SGIS_texture_edge_clamp

        GL_SGIS_generate_mipmap

        GL_EXT_draw_range_elements

        GL_SGIS_texture_lod

        GL_EXT_rescale_normal

        GL_EXT_packed_pixels

        GL_EXT_texture_edge_clamp

        GL_EXT_separate_specular_color

        GL_ARB_multitexture

        GL_EXT_texture_env_combine

        GL_EXT_bgra

        GL_EXT_blend_func_separate

        GL_EXT_secondary_color

        GL_EXT_fog_coord

        GL_EXT_texture_env_add

        GL_ARB_texture_cube_map

        GL_ARB_transpose_matrix

        GL_ARB_texture_env_add

        GL_IBM_texture_mirrored_repeat

        GL_EXT_multi_draw_arrays

        GL_NV_blend_square

        GL_ARB_texture_compression

        GL_3DFX_texture_compression_FXT1

        GL_EXT_texture_filter_anisotropic

        GL_ARB_texture_border_clamp

        GL_ARB_point_parameters

        GL_ARB_texture_env_combine

        GL_ARB_texture_env_dot3

        GL_ARB_texture_env_crossbar

        GL_EXT_texture_compression_s3tc

        GL_ARB_shadow

        GL_ARB_window_pos

        GL_EXT_shadow_funcs

        GL_EXT_stencil_wrap

        GL_ARB_vertex_program

        GL_EXT_texture_rectangle

        GL_ARB_fragment_program

        GL_EXT_stencil_two_side

        GL_ATI_separate_stencil

        GL_ARB_vertex_buffer_object

        GL_EXT_texture_lod_bias

        GL_ARB_occlusion_query

        GL_ARB_fragment_shader

        GL_ARB_shader_objects

        GL_ARB_shading_language_100

        GL_ARB_texture_non_power_of_two

        GL_ARB_vertex_shader

        GL_NV_texgen_reflection

        GL_ARB_point_sprite

        GL_ARB_fragment_program_shadow

        GL_EXT_blend_equation_separate

        GL_ARB_depth_texture

        GL_ARB_texture_rectangle

        GL_ARB_draw_buffers

        GL_ARB_color_buffer_float

        GL_ARB_half_float_pixel

        GL_ARB_texture_float

        GL_ARB_pixel_buffer_object

        GL_EXT_framebuffer_object

        GL_ARB_draw_instanced

        GL_ARB_half_float_vertex

        GL_ARB_occlusion_query2

        GL_EXT_draw_buffers2

        GL_WIN_swap_hint

        GL_EXT_texture_sRGB

        GL_ARB_multisample

        GL_EXT_packed_float

        GL_EXT_texture_shared_exponent

        GL_ARB_texture_rg

        GL_ARB_texture_compression_rgtc

        GL_NV_conditional_render

        GL_EXT_texture_swizzle

        GL_ARB_sync

        GL_ARB_framebuffer_sRGB

        GL_EXT_packed_depth_stencil

        GL_ARB_depth_buffer_float

        GL_EXT_transform_feedback

        GL_EXT_framebuffer_blit

        GL_EXT_framebuffer_multisample

        GL_ARB_framebuffer_object

        GL_EXT_texture_array

        GL_EXT_texture_integer

        GL_ARB_map_buffer_range

        GL_EXT_texture_snorm

        GL_INTEL_performance_queries

        GL_ARB_copy_buffer

        GL_ARB_sampler_objects

        GL_NV_primitive_restart

        GL_ARB_seamless_cube_map

        GL_ARB_uniform_buffer_object

        GL_ARB_depth_clamp

        GL_ARB_vertex_array_bgra

        GL_ARB_shader_bit_encoding

        GL_ARB_draw_buffers_blend

        GL_ARB_texture_query_lod

        GL_ARB_explicit_attrib_location

        GL_ARB_draw_elements_base_vertex

        GL_ARB_instanced_arrays

        GL_ARB_fragment_coord_conventions

        GL_EXT_gpu_program_parameters

        GL_ARB_texture_buffer_object_rgb32

        GL_ARB_compatibility

        GL_ARB_texture_rgb10_a2ui

        GL_ARB_vertex_type_2_10_10_10_rev

        GL_ARB_timer_query

        GL_INTEL_map_texture

        GL_ARB_vertex_array_object

        GL_ARB_provoking_vertex

     

    GLSL version: 1.40 - Intel Build 9.17.10.2867

    GLSL max vertex uniforms: 512 (512)

    GLSL max fragment uniforms: 1024 (1024)

    GLSL max varyings: 41 (41)

    Intel hardware, enabling experimental GLSL problem workarounds

    Shader 'shader.white.vertex' log: No errors.

     

    Loaded vertex shader shader.white.vertex

    Shader 'shader.white.fragment' log: No errors.

     

    Loaded pixel shader shader.white.fragment

    Loaded program program.white

    Loaded material material.mesh.default

    Shader 'shader.skin_tex0.1_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.1_light.vertex

    Shader 'shader.tex0+light.1_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.1_light.fragment

    Loaded program program.skin_tex0.1_light

    Shader 'shader.skin_tex0.2_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.2_light.vertex

    Shader 'shader.tex0+light.2_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.2_light.fragment

    Loaded program program.skin_tex0.2_light

    Shader 'shader.skin_tex0.3_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.3_light.vertex

    Shader 'shader.tex0+light.3_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.3_light.fragment

    Loaded program program.skin_tex0.3_light

    Shader 'shader.skin_tex0.4_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.4_light.vertex

    Shader 'shader.tex0+light.4_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.4_light.fragment

    Loaded program program.skin_tex0.4_light

    Shader 'shader.skin_tex0.5_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.5_light.vertex

    Shader 'shader.tex0+light.5_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.5_light.fragment

    Loaded program program.skin_tex0.5_light

    Shader 'shader.skin_tex0.6_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.6_light.vertex

    Shader 'shader.tex0+light.6_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.6_light.fragment

    Loaded program program.skin_tex0.6_light

    Shader 'shader.skin_tex0.7_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.7_light.vertex

    Shader 'shader.tex0+light.7_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.7_light.fragment

    Failed linking program: program.skin_tex0.7_light

    Unable to link program (program.skin_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.mesh.skin : program.skin_tex0.7_light

    Shader 'shader.skin_tex0.8_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.8_light.vertex

    Shader 'shader.tex0+light.8_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.8_light.fragment

    Failed linking program: program.skin_tex0.8_light

    Unable to link program (program.skin_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.mesh.skin : program.skin_tex0.8_light

    Loaded material material.mesh.skin

    Shader 'shader.skin_solid.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_solid.vertex

    Shader 'shader.col.fragment' log: No errors.

     

    Loaded pixel shader shader.col.fragment

    Loaded program program.skin_solid

    Loaded material material.mesh.skin_solid

    Shader 'shader.tex0+light+rarity.1_light.fragment' log: WARNING: 0:83: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:106: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.1_light.fragment

    Loaded program program.skin_tex0_rare.1_light

    Shader 'shader.tex0+light+rarity.2_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.2_light.fragment

    Loaded program program.skin_tex0_rare.2_light

    Shader 'shader.tex0+light+rarity.3_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.3_light.fragment

    Loaded program program.skin_tex0_rare.3_light

    Shader 'shader.tex0+light+rarity.4_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.4_light.fragment

    Loaded program program.skin_tex0_rare.4_light

    Shader 'shader.tex0+light+rarity.5_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.5_light.fragment

    Loaded program program.skin_tex0_rare.5_light

    Shader 'shader.tex0+light+rarity.6_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.6_light.fragment

    Loaded program program.skin_tex0_rare.6_light

    Shader 'shader.skin_tex0.7_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.7_light.vertex

    Shader 'shader.tex0+light+rarity.7_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.7_light.fragment

    Failed linking program: program.skin_tex0_rare.7_light

    Unable to link program (program.skin_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light

    Shader 'shader.skin_tex0.8_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.8_light.vertex

    Shader 'shader.tex0+light+rarity.8_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.8_light.fragment

    Failed linking program: program.skin_tex0_rare.8_light

    Unable to link program (program.skin_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light

    Loaded material material.mesh.skin_rare

    Shader 'shader.static_tex0.1_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.1_light.vertex

    Loaded program program.static_tex0.1_light

    Shader 'shader.static_tex0.2_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.2_light.vertex

    Loaded program program.static_tex0.2_light

    Shader 'shader.static_tex0.3_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.3_light.vertex

    Loaded program program.static_tex0.3_light

    Shader 'shader.static_tex0.4_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.4_light.vertex

    Loaded program program.static_tex0.4_light

    Shader 'shader.static_tex0.5_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.5_light.vertex

    Loaded program program.static_tex0.5_light

    Shader 'shader.static_tex0.6_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.6_light.vertex

    Loaded program program.static_tex0.6_light

    Shader 'shader.static_tex0.7_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.7_light.vertex

    Shader 'shader.tex0+light.7_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.7_light.fragment

    Failed linking program: program.static_tex0.7_light

    Unable to link program (program.static_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.mesh.static : program.static_tex0.7_light

    Shader 'shader.static_tex0.8_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.8_light.vertex

    Shader 'shader.tex0+light.8_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.8_light.fragment

    Failed linking program: program.static_tex0.8_light

    Unable to link program (program.static_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.mesh.static : program.static_tex0.8_light

    Loaded material material.mesh.static

    Shader 'shader.static_solid.vertex' log: No errors.

     

    Loaded vertex shader shader.static_solid.vertex

    Loaded program program.static_solid

    Loaded material material.mesh.static_solid

    Loaded program program.static_tex0_rare.1_light

    Loaded program program.static_tex0_rare.2_light

    Loaded program program.static_tex0_rare.3_light

    Loaded program program.static_tex0_rare.4_light

    Loaded program program.static_tex0_rare.5_light

    Loaded program program.static_tex0_rare.6_light

    Shader 'shader.static_tex0.7_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.7_light.vertex

    Shader 'shader.tex0+light+rarity.7_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.7_light.fragment

    Failed linking program: program.static_tex0_rare.7_light

    Unable to link program (program.static_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light

    Shader 'shader.static_tex0.8_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.8_light.vertex

    Shader 'shader.tex0+light+rarity.8_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.8_light.fragment

    Failed linking program: program.static_tex0_rare.8_light

    Unable to link program (program.static_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light

    Loaded material material.mesh.static_rare

    Shader 'shader.tex0.vertex' log: No errors.

     

    Loaded vertex shader shader.tex0.vertex

    Shader 'shader.tex0.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0.fragment

    Loaded program program.tex0

    Loaded material material.mesh.tex0

    Shader 'shader.vegetation.vertex' log: No errors.

     

    Loaded vertex shader shader.vegetation.vertex

    Shader 'shader.tex0+col.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+col.fragment

    Loaded program program.vegetation

    Loaded material material.mesh.vegetation

    Shader 'shader.grass.1_light.vertex' log: No errors.

     

    Loaded vertex shader shader.grass.1_light.vertex

    Shader 'shader.grass.fragment' log: No errors.

     

    Loaded pixel shader shader.grass.fragment

    Loaded program program.grass.1_light

    Shader 'shader.grass.2_light.vertex' log: No errors.

     

    Loaded vertex shader shader.grass.2_light.vertex

    Loaded program program.grass.2_light

    Shader 'shader.grass.3_light.vertex' log: No errors.

     

    Loaded vertex shader shader.grass.3_light.vertex

    Loaded program program.grass.3_light

    Shader 'shader.grass.4_light.vertex' log: No errors.

     

    Loaded vertex shader shader.grass.4_light.vertex

    Loaded program program.grass.4_light

    Shader 'shader.grass.5_light.vertex' log: No errors.

     

    Loaded vertex shader shader.grass.5_light.vertex

    Loaded program program.grass.5_light

    Shader 'shader.grass.6_light.vertex' log: No errors.

     

    Loaded vertex shader shader.grass.6_light.vertex

    Loaded program program.grass.6_light

    Shader 'shader.grass.7_light.vertex' log: No errors.

     

    Loaded vertex shader shader.grass.7_light.vertex

    Loaded program program.grass.7_light

    Shader 'shader.grass.8_light.vertex' log: No errors.

     

    Loaded vertex shader shader.grass.8_light.vertex

    Loaded program program.grass.8_light

    Loaded material material.mesh.grass

    Shader 'shader.terrain.1_light.vertex' log: No errors.

     

    Loaded vertex shader shader.terrain.1_light.vertex

    Shader 'shader.terrain.1_light.fragment' log: No errors.

     

    Loaded pixel shader shader.terrain.1_light.fragment

    Loaded program program.terrain.1_light

    Shader 'shader.terrain.2_light.vertex' log: No errors.

     

    Loaded vertex shader shader.terrain.2_light.vertex

    Shader 'shader.terrain.2_light.fragment' log: No errors.

     

    Loaded pixel shader shader.terrain.2_light.fragment

    Loaded program program.terrain.2_light

    Shader 'shader.terrain.3_light.vertex' log: No errors.

     

    Loaded vertex shader shader.terrain.3_light.vertex

    Shader 'shader.terrain.3_light.fragment' log: No errors.

     

    Loaded pixel shader shader.terrain.3_light.fragment

    Loaded program program.terrain.3_light

    Shader 'shader.terrain.4_light.vertex' log: No errors.

     

    Loaded vertex shader shader.terrain.4_light.vertex

    Shader 'shader.terrain.4_light.fragment' log: No errors.

     

    Loaded pixel shader shader.terrain.4_light.fragment

    Loaded program program.terrain.4_light

    Shader 'shader.terrain.5_light.vertex' log: No errors.

     

    Loaded vertex shader shader.terrain.5_light.vertex

    Shader 'shader.terrain.5_light.fragment' log: No errors.

     

    Loaded pixel shader shader.terrain.5_light.fragment

    Loaded program program.terrain.5_light

    Shader 'shader.terrain.6_light.vertex' log: No errors.

     

    Loaded vertex shader shader.terrain.6_light.vertex

    Shader 'shader.terrain.6_light.fragment' log: No errors.

     

    Loaded pixel shader shader.terrain.6_light.fragment

    Failed linking program: program.terrain.6_light

    Unable to link program (program.terrain.6_light): class.rrqOCxh51w: 

    Unable to load material program: material.terrain.bumpmap : program.terrain.6_light

    Shader 'shader.terrain.7_light.vertex' log: No errors.

     

    Loaded vertex shader shader.terrain.7_light.vertex

    Shader 'shader.terrain.7_light.fragment' log: No errors.

     

    Loaded pixel shader shader.terrain.7_light.fragment

    Failed linking program: program.terrain.7_light

    Unable to link program (program.terrain.7_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.terrain.bumpmap : program.terrain.7_light

    Shader 'shader.terrain.8_light.vertex' log: No errors.

     

    Loaded vertex shader shader.terrain.8_light.vertex

    Shader 'shader.terrain.8_light.fragment' log: No errors.

     

    Loaded pixel shader shader.terrain.8_light.fragment

    Failed linking program: program.terrain.8_light

    Unable to link program (program.terrain.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.terrain.bumpmap : program.terrain.8_light

    Loaded material material.terrain.bumpmap

    Launching dotXSI Model Loader threads

    Launching Collada Model Loader threads

    Starting workaround for fast running clocks

    Using LWJGL timer.

    Initialized mouse with 5 buttons.

    Experimental direct buffer cleaner init successful

    Startup Phase - Setting up..

    Initializing font texture for SansSerif (11). Texture Size: 512

    Initializing font texture for SansSerif (11, italic). Texture Size: 128

    Loading window positions from C:\Users\USERNAME\wurm\players\Emane\windows_1280x768.txt

    Loading props file C:\Users\USERNAME\wurm\players\Emane\windows_1280x768.txt

    Gui initialized

    Startup Phase - Preparing terrain

    Execution aborted at connection 0, iteration 0

    Run time 0s, local time Sun Mar 23 17:35:05 CDT 2014

    Destroying game window

    ====== FAILED ASSERT ======

    com.wurmonline.client.ExaIxgC8EN: Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' :  cannot convert from '4-component vector of float' to '3-component vector of float'

     

     

    at com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa(SourceFile:61)

    at com.wurmonline.client.ExaIxgC8EN.Ma4vZ9hcx8(SourceFile:35)

    at class.ndYoZXue79.Ma4vZ9hcx8(SourceFile:45)

    at class.NUOBb3AAIB.Ma4vZ9hcx8(SourceFile:130)

    at class.jEveg1BzAz.<init>(SourceFile:187)

    at class.mQbX6BhmVF.<init>(SourceFile:133)

    at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466)

    at java.lang.Thread.run(Unknown Source)


  2. java.net.SocketException: Unexpected end of file from server

    at sun.net.www.http.HttpClient.parseHTTPHeader(Unknown Source)

    at sun.net.www.http.HttpClient.parseHTTP(Unknown Source)

    at sun.net.www.http.HttpClient.parseHTTPHeader(Unknown Source)

    at sun.net.www.http.HttpClient.parseHTTP(Unknown Source)

    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)

    at com.sun.deploy.net.HttpUtils.followRedirects(Unknown Source)

    at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source)

    at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source)

    at com.sun.deploy.net.BasicHttpRequest.doGetRequest(Unknown Source)

    at com.sun.javaws.jnl.LaunchDescFactory._buildDescriptor(Unknown Source)

    at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)

    at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)

    at com.sun.javaws.Main.launchApp(Unknown Source)

    at com.sun.javaws.Main.continueInSecureThread(Unknown Source)

    at com.sun.javaws.Main.access$000(Unknown Source)

    at com.sun.javaws.Main$1.run(Unknown Source)

    at java.lang.Thread.run(Unknown Source)

  3. well I suppose I had nice water ect for a little while..*sigh* back to ugly wurm I guess....but at least I can log in I suppose. Regular client works without turning it off I just realized minutes ago, Maybe that can assist in fixing whatever is going on with the Unstable before it becomes the regular client. 



  4. Well I dont get the unable to connect message...now I get an outright crash instead. Was NOT using test client. Was only trying to log in which Ive not been able to do for several days since Friday! Back to Planet Explorers and EQNL for now I suppose...Laters. 

     

    Congratulations, you found a bug in the test client: <Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' :  cannot convert from '4-component vector of float' to '3-component vector of float'

     

    >

     

    Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

     

    Contents of console.log:

    Time is Mon Mar 17 07:35:13 CDT 2014

    Running client version 3.51-6000 [unstable]

     

    === System information ===

    Executing from C:\Users\USERNAME\Desktop\

    Operating system: Windows 8 (arch: amd64, version: 6.2)

    Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>

    Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]

    Available CPUs: 2

     

    Mar 17, 2014 7:35:13 AM java.util.prefs.WindowsPreferences <init>

    WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.

    >>> Main thread exiting.

    Loading character Emane

    Loading config default

    Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

    Loading props file C:\Users\USERNAME\wurm\players\Emane\password.txt

    >>> LoginFrame queue entry exiting.

    Saving props file C:\Users\USERNAME\wurm\players\Emane\password.txt

    Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

    Loaded pack experimental.jar (r1)

    Loaded pack sound.jar (r1)

    Loaded pack pmk.jar (r1802)

    Loaded pack graphics.jar (r1813)

    Options up-to-date!

    Loading props file C:\Users\USERNAME\wurm\players\Emane\playerdata.txt

    Loading props file C:\Users\USERNAME\wurm\players\Emane\stats.txt

     

    Preparing to enable console logging.

    Now logging to C:\Users\USERNAME\wurm\console.Emane.log

     

    === Wurm options ===

    animation_playback_self = 0

    auto_mipmaps_enabled = 2

    auto_run_source = 0

    cavedetail = 0

    censor_chat = true

    cloud_shadows = false

    collada_animations = 3

    color_black = 0.0,0.0,0.0

    color_cyan = 0.0,1.0,1.0

    color_error = 1.0,0.3,0.3

    color_fuchsia = 1.0,0.0,1.0

    color_green = 0.08,1.0,0.08

    color_grey = 0.5,0.5,0.5

    color_lime = 0.0,1.0,0.0

    color_maroon = 0.5,0.0,0.0

    color_navy_blue = 0.23,0.39,1.0

    color_orange = 1.0,0.5,0.0

    color_purple = 0.5,0.0,0.5

    color_red = 1.0,0.0,0.0

    color_royal_blue = 0.23,0.39,1.0

    color_silver = 0.75,0.75,0.75

    color_system = 0.5,1.0,0.5

    color_teal = 0.0,0.5,0.5

    color_white = 1.0,1.0,1.0

    color_yellow = 1.0,1.0,0.0

    compressed_textures = false

    compressed_textures_S3TC = true

    contribution_culling = 150

    custim_timer_source = 1

    customTimer1 = -1|-1

    customTimer2 = -1|-1

    customTimer3 = -1|-1

    customTimer4 = -1|-1

    customTimer5 = -1|-1

    debug_mode = false

    depth_clamp_enabled = 1

    disable_select_all_shortcut = false

    display_settings = false:false:0:1280:768:32:-1:false:true

    enable_contribution_culling = false

    enable_debugs = false

    enable_lod = true

    enable_shift_drag = false

    enable_vsync = true

    engine_multithreaded = 0

    event_log_rotation = 2

    exec_source = 0

    fast_yield = false

    fbo_enabled = 2

    fog_coord_src = 0

    font_antialias = 2

    font_bold = 11

    font_default = 11

    font_header = 24

    font_italian = 11

    font_monospaced = 11

    font_static = 11

    fov_horizontal = 80

    fps_limit = 60

    fps_limit_background = 30

    fps_limit_enabled = true

    game_client_thread_priority = 2

    glsl_enabled = 2

    gpu_skinning = true

    gui_opacity = 4

    gui_skin = 1

    has_read_eula = true

    hide_inactive_friends = false

    hide_menu_examine = false

    hide_menu_no_target = false

    hide_menu_spam_mode = true

    hide_menu_stop = false

    high_res_binoculars = false

    hint_texture_scaling = 1

    impColumn = true

    inverse_mouse = false

    irc_log_rotation = 2

    irc_notif = 0

    item_creature_render_distance = 4

    key_bindings_source = 0

    keyboard_layout = 0

    loadInventoryStartup = true

    local_list_in_event = false

    lod_1 = 16

    lod_2 = 32

    log_extra_errors = false

    log_gl_errors = false

    mark_text_read = true

    material_as_suffix = true

    max_texture_size = 2

    mega_texture_size = 4

    model_loader_thread_priority = 2

    model_loading_threads = 1

    multidraw_enabled = 2

    no_brightness = false

    no_terrain_render = false

    no_world_render = false

    non_power_of_two = 2

    occlusion_queries_enabled = 2

    offscreen_texture_size = 1

    other_log_rotation = 2

    outline_picking = true

    player_texture_size = 2

    reflection_texture_size = 2

    reflections = 2

    release_context = false

    release_context_on_jogl_sleep = false

    remember_password = true

    render_distant_terrain = true

    render_glow = false

    render_sun_glare = true

    resident_models = false

    save_skills_on_quit = false

    screenshot_file_format = 1

    season_override = 0

    send_extra_tile_data = false

    setting_timestamps = true

    settings_version = 3

    shadow_level = 0

    shift_drag_default = 10

    showKChat = true

    show_body_in_inventory = false

    show_old_quickbar = false

    silent_friends_update = false

    skillgain_minimum = 3

    skillgain_no_alignment = true

    skillgain_no_favor = true

    skydetail = 1

    sound_al_gain = 30

    sound_buzzlevel = 2

    sound_cache_enabled = true

    sound_doppler_enabled = true

    sound_engine = 2

    sound_footstepslevel = 10

    sound_music_level = 5

    sound_play_ambients = true

    sound_play_buzz = true

    sound_play_combat = true

    sound_play_door = true

    sound_play_emotes = true

    sound_play_footsteps = true

    sound_play_music = false

    sound_play_weather = true

    sound_play_work = true

    stipple_enabled = true

    structure_render_distance = 4

    submit_client_data = 1

    terrain_bump = true

    terrain_res = 1

    test_attach_equipment = false

    test_mode = 0

    tile_transitions = true

    tiledecorations = 2

    togglePushToTalk = true

    treelist_outline = true

    trees = 2

    update_optional = true

    use_alpha_particles = true

    use_anisotropic_filtering = 0

    use_antialiasing = 0

    use_color_picking = true

    use_fast_clock_work_around = true

    use_fbo_color_picking = true

    use_nagles_algorithm = false

    use_nano_timer = false

    use_non_alpha_particles = true

    use_phobia_models = false

    use_tree_models = true

    use_weather_particles = true

    vbo_enabled = 2

    viewport_bob = true

    water_detail = 2

     

    Setting up dotXSI Model Loader

    Mar 17, 2014 7:35:24 AM class.hKiQxUFMJO run

    INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=b09b976e-bf0c-4a02-ad8b-dfcc5eca38b2, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.51-6000 [unstable], name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=67066896]

    Setting up Collada Model Loader

    Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

    Word filter loaded: 23

    Starting job manager with 2 worker threads

    >>> Launch queue entry exiting.

    Mar 17, 2014 7:35:25 AM class.hKiQxUFMJO run

    INFO: Event successfully posted to Google Analytics

    Using LWJGL display 1280:768:0:0 (false)

     

    Setting up OpenAL Sound Engine

    OpenAL version: 1.1 ALSOFT 1.15.1

    OpenAL renderer: OpenAL Soft

    OpenAL vendor: OpenAL Community

    OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

    Generating: 128 source channels.

     

    === OpenGL information ===

    LWJGL version: 2.9.1

    Adapter info: igdumd64 (9.17.10.2867)

    OpenGL vendor: Intel

    OpenGL renderer: Intel® HD Graphics

    OpenGL version: 3.1.0 - Build 9.17.10.2867

    OpenGL extensions:

        GL_EXT_blend_minmax

        GL_EXT_blend_subtract

        GL_EXT_blend_color

        GL_EXT_abgr

        GL_EXT_texture3D

        GL_EXT_clip_volume_hint

        GL_EXT_compiled_vertex_array

        GL_SGIS_texture_edge_clamp

        GL_SGIS_generate_mipmap

        GL_EXT_draw_range_elements

        GL_SGIS_texture_lod

        GL_EXT_rescale_normal

        GL_EXT_packed_pixels

        GL_EXT_texture_edge_clamp

        GL_EXT_separate_specular_color

        GL_ARB_multitexture

        GL_EXT_texture_env_combine

        GL_EXT_bgra

        GL_EXT_blend_func_separate

        GL_EXT_secondary_color

        GL_EXT_fog_coord

        GL_EXT_texture_env_add

        GL_ARB_texture_cube_map

        GL_ARB_transpose_matrix

        GL_ARB_texture_env_add

        GL_IBM_texture_mirrored_repeat

        GL_EXT_multi_draw_arrays

        GL_NV_blend_square

        GL_ARB_texture_compression

        GL_3DFX_texture_compression_FXT1

        GL_EXT_texture_filter_anisotropic

        GL_ARB_texture_border_clamp

        GL_ARB_point_parameters

        GL_ARB_texture_env_combine

        GL_ARB_texture_env_dot3

        GL_ARB_texture_env_crossbar

        GL_EXT_texture_compression_s3tc

        GL_ARB_shadow

        GL_ARB_window_pos

        GL_EXT_shadow_funcs

        GL_EXT_stencil_wrap

        GL_ARB_vertex_program

        GL_EXT_texture_rectangle

        GL_ARB_fragment_program

        GL_EXT_stencil_two_side

        GL_ATI_separate_stencil

        GL_ARB_vertex_buffer_object

        GL_EXT_texture_lod_bias

        GL_ARB_occlusion_query

        GL_ARB_fragment_shader

        GL_ARB_shader_objects

        GL_ARB_shading_language_100

        GL_ARB_texture_non_power_of_two

        GL_ARB_vertex_shader

        GL_NV_texgen_reflection

        GL_ARB_point_sprite

        GL_ARB_fragment_program_shadow

        GL_EXT_blend_equation_separate

        GL_ARB_depth_texture

        GL_ARB_texture_rectangle

        GL_ARB_draw_buffers

        GL_ARB_color_buffer_float

        GL_ARB_half_float_pixel

        GL_ARB_texture_float

        GL_ARB_pixel_buffer_object

        GL_EXT_framebuffer_object

        GL_ARB_draw_instanced

        GL_ARB_half_float_vertex

        GL_ARB_occlusion_query2

        GL_EXT_draw_buffers2

        GL_WIN_swap_hint

        GL_EXT_texture_sRGB

        GL_ARB_multisample

        GL_EXT_packed_float

        GL_EXT_texture_shared_exponent

        GL_ARB_texture_rg

        GL_ARB_texture_compression_rgtc

        GL_NV_conditional_render

        GL_EXT_texture_swizzle

        GL_ARB_sync

        GL_ARB_framebuffer_sRGB

        GL_EXT_packed_depth_stencil

        GL_ARB_depth_buffer_float

        GL_EXT_transform_feedback

        GL_EXT_framebuffer_blit

        GL_EXT_framebuffer_multisample

        GL_ARB_framebuffer_object

        GL_EXT_texture_array

        GL_EXT_texture_integer

        GL_ARB_map_buffer_range

        GL_EXT_texture_snorm

        GL_INTEL_performance_queries

        GL_ARB_copy_buffer

        GL_ARB_sampler_objects

        GL_NV_primitive_restart

        GL_ARB_seamless_cube_map

        GL_ARB_uniform_buffer_object

        GL_ARB_depth_clamp

        GL_ARB_vertex_array_bgra

        GL_ARB_shader_bit_encoding

        GL_ARB_draw_buffers_blend

        GL_ARB_texture_query_lod

        GL_ARB_explicit_attrib_location

        GL_ARB_draw_elements_base_vertex

        GL_ARB_instanced_arrays

        GL_ARB_fragment_coord_conventions

        GL_EXT_gpu_program_parameters

        GL_ARB_texture_buffer_object_rgb32

        GL_ARB_compatibility

        GL_ARB_texture_rgb10_a2ui

        GL_ARB_vertex_type_2_10_10_10_rev

        GL_ARB_timer_query

        GL_INTEL_map_texture

        GL_ARB_vertex_array_object

        GL_ARB_provoking_vertex

     

    GLSL version: 1.40 - Intel Build 9.17.10.2867

    GLSL max vertex uniforms: 512 (512)

    GLSL max fragment uniforms: 1024 (1024)

    GLSL max varyings: 41 (41)

    Intel hardware, enabling experimental GLSL problem workarounds

    Shader 'shader.white.vertex' log: No errors.

     

    Loaded vertex shader shader.white.vertex

    Shader 'shader.white.fragment' log: No errors.

     

    Loaded pixel shader shader.white.fragment

    Program 'program.white' link: No errors.

    Updated attributes for 'program.white': 1 active

    Updating uniforms for 'program.white'

    Updated uniforms for 'program.white': 0 active (1)

    Loaded program program.white

    Loaded material material.mesh.default

    Shader 'shader.skin_tex0.1_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.1_light.vertex

    Shader 'shader.tex0+light.1_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.1_light.fragment

    Program 'program.skin_tex0.1_light' link: No errors.

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_tex0.1_light': 6 active

    Updating uniforms for 'program.skin_tex0.1_light'

      Single: bones : loc 23724032 : type 35666 : size 200

      Single: tex0 : loc 23789568 : type 35678 : size 1

    Updated uniforms for 'program.skin_tex0.1_light': 2 active (136)

    Loaded program program.skin_tex0.1_light

    Shader 'shader.skin_tex0.2_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.2_light.vertex

    Shader 'shader.tex0+light.2_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.2_light.fragment

    Program 'program.skin_tex0.2_light' link: No errors.

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_tex0.2_light': 6 active

    Updating uniforms for 'program.skin_tex0.2_light'

      Single: bones : loc 23724032 : type 35666 : size 200

      Single: tex0 : loc 23789568 : type 35678 : size 1

    Updated uniforms for 'program.skin_tex0.2_light': 2 active (136)

    Loaded program program.skin_tex0.2_light

    Shader 'shader.skin_tex0.3_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.3_light.vertex

    Shader 'shader.tex0+light.3_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.3_light.fragment

    Program 'program.skin_tex0.3_light' link: No errors.

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_tex0.3_light': 6 active

    Updating uniforms for 'program.skin_tex0.3_light'

      Single: bones : loc 23724032 : type 35666 : size 200

      Single: tex0 : loc 23789568 : type 35678 : size 1

    Updated uniforms for 'program.skin_tex0.3_light': 2 active (136)

    Loaded program program.skin_tex0.3_light

    Shader 'shader.skin_tex0.4_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.4_light.vertex

    Shader 'shader.tex0+light.4_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.4_light.fragment

    Program 'program.skin_tex0.4_light' link: No errors.

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_tex0.4_light': 6 active

    Updating uniforms for 'program.skin_tex0.4_light'

      Single: bones : loc 23724032 : type 35666 : size 200

      Single: tex0 : loc 23789568 : type 35678 : size 1

    Updated uniforms for 'program.skin_tex0.4_light': 2 active (136)

    Loaded program program.skin_tex0.4_light

    Shader 'shader.skin_tex0.5_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.5_light.vertex

    Shader 'shader.tex0+light.5_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.5_light.fragment

    Program 'program.skin_tex0.5_light' link: No errors.

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_tex0.5_light': 6 active

    Updating uniforms for 'program.skin_tex0.5_light'

      Single: bones : loc 23724032 : type 35666 : size 200

      Single: tex0 : loc 23789568 : type 35678 : size 1

    Updated uniforms for 'program.skin_tex0.5_light': 2 active (136)

    Loaded program program.skin_tex0.5_light

    Shader 'shader.skin_tex0.6_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.6_light.vertex

    Shader 'shader.tex0+light.6_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.6_light.fragment

    Program 'program.skin_tex0.6_light' link: No errors.

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_tex0.6_light': 6 active

    Updating uniforms for 'program.skin_tex0.6_light'

      Single: bones : loc 23724032 : type 35666 : size 200

      Single: tex0 : loc 23789568 : type 35678 : size 1

    Updated uniforms for 'program.skin_tex0.6_light': 2 active (136)

    Loaded program program.skin_tex0.6_light

    Shader 'shader.skin_tex0.7_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.7_light.vertex

    Shader 'shader.tex0+light.7_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.7_light.fragment

    Unable to link program (program.skin_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.mesh.skin : program.skin_tex0.7_light

    Shader 'shader.skin_tex0.8_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.8_light.vertex

    Shader 'shader.tex0+light.8_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.8_light.fragment

    Unable to link program (program.skin_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.mesh.skin : program.skin_tex0.8_light

    Loaded material material.mesh.skin

    Shader 'shader.skin_solid.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_solid.vertex

    Shader 'shader.col.fragment' log: No errors.

     

    Loaded pixel shader shader.col.fragment

    Program 'program.skin_solid' link: No errors.

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_solid': 4 active

    Updating uniforms for 'program.skin_solid'

      Single: bones : loc 23724032 : type 35666 : size 200

    Updated uniforms for 'program.skin_solid': 1 active (2)

    Loaded program program.skin_solid

    Loaded material material.mesh.skin_solid

    Shader 'shader.tex0+light+rarity.1_light.fragment' log: WARNING: 0:83: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:106: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.1_light.fragment

    Program 'program.skin_tex0_rare.1_light' link: No errors.

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_tex0_rare.1_light': 6 active

    Updating uniforms for 'program.skin_tex0_rare.1_light'

      Single: bones : loc 23724032 : type 35666 : size 200

      Single: tex0 : loc 23789568 : type 35678 : size 1

      Single: time : loc 23855104 : type 35666 : size 1

      Single: rarity : loc 23920640 : type 35666 : size 1

    Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (138)

    Loaded program program.skin_tex0_rare.1_light

    Shader 'shader.tex0+light+rarity.2_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.2_light.fragment

    Program 'program.skin_tex0_rare.2_light' link: No errors.

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_tex0_rare.2_light': 6 active

    Updating uniforms for 'program.skin_tex0_rare.2_light'

      Single: bones : loc 23724032 : type 35666 : size 200

      Single: tex0 : loc 23789568 : type 35678 : size 1

      Single: time : loc 23855104 : type 35666 : size 1

      Single: rarity : loc 23920640 : type 35666 : size 1

    Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (138)

    Loaded program program.skin_tex0_rare.2_light

    Shader 'shader.tex0+light+rarity.3_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.3_light.fragment

    Program 'program.skin_tex0_rare.3_light' link: No errors.

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_tex0_rare.3_light': 6 active

    Updating uniforms for 'program.skin_tex0_rare.3_light'

      Single: bones : loc 23724032 : type 35666 : size 200

      Single: tex0 : loc 23789568 : type 35678 : size 1

      Single: time : loc 23855104 : type 35666 : size 1

      Single: rarity : loc 23920640 : type 35666 : size 1

    Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (138)

    Loaded program program.skin_tex0_rare.3_light

    Shader 'shader.tex0+light+rarity.4_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.4_light.fragment

    Program 'program.skin_tex0_rare.4_light' link: No errors.

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_tex0_rare.4_light': 6 active

    Updating uniforms for 'program.skin_tex0_rare.4_light'

      Single: bones : loc 23724032 : type 35666 : size 200

      Single: tex0 : loc 23789568 : type 35678 : size 1

      Single: time : loc 23855104 : type 35666 : size 1

      Single: rarity : loc 23920640 : type 35666 : size 1

    Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (138)

    Loaded program program.skin_tex0_rare.4_light

    Shader 'shader.tex0+light+rarity.5_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.5_light.fragment

    Program 'program.skin_tex0_rare.5_light' link: No errors.

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_tex0_rare.5_light': 6 active

    Updating uniforms for 'program.skin_tex0_rare.5_light'

      Single: bones : loc 23724032 : type 35666 : size 200

      Single: tex0 : loc 23789568 : type 35678 : size 1

      Single: time : loc 23855104 : type 35666 : size 1

      Single: rarity : loc 23920640 : type 35666 : size 1

    Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (138)

    Loaded program program.skin_tex0_rare.5_light

    Shader 'shader.tex0+light+rarity.6_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.6_light.fragment

    Program 'program.skin_tex0_rare.6_light' link: No errors.

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_tex0_rare.6_light': 6 active

    Updating uniforms for 'program.skin_tex0_rare.6_light'

      Single: bones : loc 23724032 : type 35666 : size 200

      Single: tex0 : loc 23789568 : type 35678 : size 1

      Single: time : loc 23855104 : type 35666 : size 1

      Single: rarity : loc 23920640 : type 35666 : size 1

    Updated uniforms for 'program.skin_tex0_rare.6_light': 4 active (138)

    Loaded program program.skin_tex0_rare.6_light

    Shader 'shader.skin_tex0.7_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.7_light.vertex

    Shader 'shader.tex0+light+rarity.7_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.7_light.fragment

    Unable to link program (program.skin_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light

    Shader 'shader.skin_tex0.8_light.vertex' log: No errors.

     

    Loaded vertex shader shader.skin_tex0.8_light.vertex

    Shader 'shader.tex0+light+rarity.8_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.8_light.fragment

    Unable to link program (program.skin_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light

    Loaded material material.mesh.skin_rare

    Shader 'shader.static_tex0.1_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.1_light.vertex

    Program 'program.static_tex0.1_light' link: No errors.

    Updated attributes for 'program.static_tex0.1_light': 4 active

    Updating uniforms for 'program.static_tex0.1_light'

      Single: tex0 : loc 23724032 : type 35678 : size 1

    Updated uniforms for 'program.static_tex0.1_light': 1 active (135)

    Loaded program program.static_tex0.1_light

    Shader 'shader.static_tex0.2_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.2_light.vertex

    Program 'program.static_tex0.2_light' link: No errors.

    Updated attributes for 'program.static_tex0.2_light': 4 active

    Updating uniforms for 'program.static_tex0.2_light'

      Single: tex0 : loc 23724032 : type 35678 : size 1

    Updated uniforms for 'program.static_tex0.2_light': 1 active (135)

    Loaded program program.static_tex0.2_light

    Shader 'shader.static_tex0.3_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.3_light.vertex

    Program 'program.static_tex0.3_light' link: No errors.

    Updated attributes for 'program.static_tex0.3_light': 4 active

    Updating uniforms for 'program.static_tex0.3_light'

      Single: tex0 : loc 23724032 : type 35678 : size 1

    Updated uniforms for 'program.static_tex0.3_light': 1 active (135)

    Loaded program program.static_tex0.3_light

    Shader 'shader.static_tex0.4_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.4_light.vertex

    Program 'program.static_tex0.4_light' link: No errors.

    Updated attributes for 'program.static_tex0.4_light': 4 active

    Updating uniforms for 'program.static_tex0.4_light'

      Single: tex0 : loc 23724032 : type 35678 : size 1

    Updated uniforms for 'program.static_tex0.4_light': 1 active (135)

    Loaded program program.static_tex0.4_light

    Shader 'shader.static_tex0.5_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.5_light.vertex

    Program 'program.static_tex0.5_light' link: No errors.

    Updated attributes for 'program.static_tex0.5_light': 4 active

    Updating uniforms for 'program.static_tex0.5_light'

      Single: tex0 : loc 23724032 : type 35678 : size 1

    Updated uniforms for 'program.static_tex0.5_light': 1 active (135)

    Loaded program program.static_tex0.5_light

    Shader 'shader.static_tex0.6_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.6_light.vertex

    Program 'program.static_tex0.6_light' link: No errors.

    Updated attributes for 'program.static_tex0.6_light': 4 active

    Updating uniforms for 'program.static_tex0.6_light'

      Single: tex0 : loc 23724032 : type 35678 : size 1

    Updated uniforms for 'program.static_tex0.6_light': 1 active (135)

    Loaded program program.static_tex0.6_light

    Shader 'shader.static_tex0.7_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.7_light.vertex

    Shader 'shader.tex0+light.7_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.7_light.fragment

    Unable to link program (program.static_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.mesh.static : program.static_tex0.7_light

    Shader 'shader.static_tex0.8_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.8_light.vertex

    Shader 'shader.tex0+light.8_light.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+light.8_light.fragment

    Unable to link program (program.static_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.mesh.static : program.static_tex0.8_light

    Loaded material material.mesh.static

    Shader 'shader.static_solid.vertex' log: No errors.

     

    Loaded vertex shader shader.static_solid.vertex

    Program 'program.static_solid' link: No errors.

    Updated attributes for 'program.static_solid': 2 active

    Updating uniforms for 'program.static_solid'

    Updated uniforms for 'program.static_solid': 0 active (1)

    Loaded program program.static_solid

    Loaded material material.mesh.static_solid

    Program 'program.static_tex0_rare.1_light' link: No errors.

    Updated attributes for 'program.static_tex0_rare.1_light': 4 active

    Updating uniforms for 'program.static_tex0_rare.1_light'

      Single: tex0 : loc 23724032 : type 35678 : size 1

      Single: time : loc 23789568 : type 35666 : size 1

      Single: rarity : loc 23855104 : type 35666 : size 1

    Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (137)

    Loaded program program.static_tex0_rare.1_light

    Program 'program.static_tex0_rare.2_light' link: No errors.

    Updated attributes for 'program.static_tex0_rare.2_light': 4 active

    Updating uniforms for 'program.static_tex0_rare.2_light'

      Single: tex0 : loc 23724032 : type 35678 : size 1

      Single: time : loc 23789568 : type 35666 : size 1

      Single: rarity : loc 23855104 : type 35666 : size 1

    Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (137)

    Loaded program program.static_tex0_rare.2_light

    Program 'program.static_tex0_rare.3_light' link: No errors.

    Updated attributes for 'program.static_tex0_rare.3_light': 4 active

    Updating uniforms for 'program.static_tex0_rare.3_light'

      Single: tex0 : loc 23724032 : type 35678 : size 1

      Single: time : loc 23789568 : type 35666 : size 1

      Single: rarity : loc 23855104 : type 35666 : size 1

    Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (137)

    Loaded program program.static_tex0_rare.3_light

    Program 'program.static_tex0_rare.4_light' link: No errors.

    Updated attributes for 'program.static_tex0_rare.4_light': 4 active

    Updating uniforms for 'program.static_tex0_rare.4_light'

      Single: tex0 : loc 23724032 : type 35678 : size 1

      Single: time : loc 23789568 : type 35666 : size 1

      Single: rarity : loc 23855104 : type 35666 : size 1

    Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (137)

    Loaded program program.static_tex0_rare.4_light

    Program 'program.static_tex0_rare.5_light' link: No errors.

    Updated attributes for 'program.static_tex0_rare.5_light': 4 active

    Updating uniforms for 'program.static_tex0_rare.5_light'

      Single: tex0 : loc 23724032 : type 35678 : size 1

      Single: time : loc 23789568 : type 35666 : size 1

      Single: rarity : loc 23855104 : type 35666 : size 1

    Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (137)

    Loaded program program.static_tex0_rare.5_light

    Program 'program.static_tex0_rare.6_light' link: No errors.

    Updated attributes for 'program.static_tex0_rare.6_light': 4 active

    Updating uniforms for 'program.static_tex0_rare.6_light'

      Single: tex0 : loc 23724032 : type 35678 : size 1

      Single: time : loc 23789568 : type 35666 : size 1

      Single: rarity : loc 23855104 : type 35666 : size 1

    Updated uniforms for 'program.static_tex0_rare.6_light': 3 active (137)

    Loaded program program.static_tex0_rare.6_light

    Shader 'shader.static_tex0.7_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.7_light.vertex

    Shader 'shader.tex0+light+rarity.7_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.7_light.fragment

    Unable to link program (program.static_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light

    Shader 'shader.static_tex0.8_light.vertex' log: No errors.

     

    Loaded vertex shader shader.static_tex0.8_light.vertex

    Shader 'shader.tex0+light+rarity.8_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

    WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

     

    No errors.

     

    Loaded pixel shader shader.tex0+light+rarity.8_light.fragment

    Unable to link program (program.static_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light

    Loaded material material.mesh.static_rare

    Shader 'shader.tex0.vertex' log: No errors.

     

    Loaded vertex shader shader.tex0.vertex

    Shader 'shader.tex0.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0.fragment

    Program 'program.tex0' link: No errors.

    Updated attributes for 'program.tex0': 2 active

    Updating uniforms for 'program.tex0'

      Single: tex0 : loc 23724032 : type 35678 : size 1

    Updated uniforms for 'program.tex0': 1 active (2)

    Loaded program program.tex0

    Loaded material material.mesh.tex0

    Shader 'shader.vegetation.vertex' log: No errors.

     

    Loaded vertex shader shader.vegetation.vertex

    Shader 'shader.tex0+col.fragment' log: No errors.

     

    Loaded pixel shader shader.tex0+col.fragment

    Program 'program.vegetation' link: No errors.

    Updated attributes for 'program.vegetation': 4 active

    Updating uniforms for 'program.vegetation'

      Single: tex0 : loc 23724032 : type 35678 : size 1

    Updated uniforms for 'program.vegetation': 1 active (130)

    Loaded program program.vegetation

    Loaded material material.mesh.vegetation

    Shader 'shader.grass.1_light.vertex' log: No errors.

     

    Loaded vertex shader shader.grass.1_light.vertex

    Shader 'shader.grass.fragment' log: No errors.

     

    Loaded pixel shader shader.grass.fragment

    Program 'program.grass.1_light' link: No errors.

    Updated attributes for 'program.grass.1_light': 5 active

    Updating uniforms for 'program.grass.1_light'

      Single: time : loc 23724032 : type 35666 : size 1

      Single: wind : loc 23789568 : type 35666 : size 1

      Single: tex1 : loc 23855104 : type 35678 : size 1

      Single: shadowUVScale : loc 23920640 : type 35666 : size 1

      Single: tex0 : loc 23986176 : type 35678 : size 1

    Updated uniforms for 'program.grass.1_light': 5 active (134)

    Loaded program program.grass.1_light

    Shader 'shader.grass.2_light.vertex' log: No errors.

     

    Loaded vertex shader shader.grass.2_light.vertex

    Program 'program.grass.2_light' link: No errors.

    Updated attributes for 'program.grass.2_light': 5 active

    Updating uniforms for 'program.grass.2_light'

      Single: time : loc 23724032 : type 35666 : size 1

      Single: wind : loc 23789568 : type 35666 : size 1

      Single: tex1 : loc 23855104 : type 35678 : size 1

      Single: shadowUVScale : loc 23920640 : type 35666 : size 1

      Single: tex0 : loc 23986176 : type 35678 : size 1

    Updated uniforms for 'program.grass.2_light': 5 active (134)

    Loaded program program.grass.2_light

    Shader 'shader.grass.3_light.vertex' log: No errors.

     

    Loaded vertex shader shader.grass.3_light.vertex

    Program 'program.grass.3_light' link: No errors.

    Updated attributes for 'program.grass.3_light': 5 active

    Updating uniforms for 'program.grass.3_light'

      Single: time : loc 23724032 : type 35666 : size 1

      Single: wind : loc 23789568 : type 35666 : size 1

      Single: tex1 : loc 23855104 : type 35678 : size 1

      Single: shadowUVScale : loc 23920640 : type 35666 : size 1

      Single: tex0 : loc 23986176 : type 35678 : size 1

    Updated uniforms for 'program.grass.3_light': 5 active (134)

    Loaded program program.grass.3_light

    Shader 'shader.grass.4_light.vertex' log: No errors.

     

    Loaded vertex shader shader.grass.4_light.vertex

    Program 'program.grass.4_light' link: No errors.

    Updated attributes for 'program.grass.4_light': 5 active

    Updating uniforms for 'program.grass.4_light'

      Single: time : loc 23724032 : type 35666 : size 1

      Single: wind : loc 23789568 : type 35666 : size 1

      Single: tex1 : loc 23855104 : type 35678 : size 1

      Single: shadowUVScale : loc 23920640 : type 35666 : size 1

      Single: tex0 : loc 23986176 : type 35678 : size 1

    Updated uniforms for 'program.grass.4_light': 5 active (134)

    Loaded program program.grass.4_light

    Shader 'shader.grass.5_light.vertex' log: No errors.

     

    Loaded vertex shader shader.grass.5_light.vertex

    Program 'program.grass.5_light' link: No errors.

    Updated attributes for 'program.grass.5_light': 5 active

    Updating uniforms for 'program.grass.5_light'

      Single: time : loc 23724032 : type 35666 : size 1

      Single: wind : loc 23789568 : type 35666 : size 1

      Single: tex1 : loc 23855104 : type 35678 : size 1

      Single: shadowUVScale : loc 23920640 : type 35666 : size 1

      Single: tex0 : loc 23986176 : type 35678 : size 1

    Updated uniforms for 'program.grass.5_light': 5 active (134)

    Loaded program program.grass.5_light

    Shader 'shader.grass.6_light.vertex' log: No errors.

     

    Loaded vertex shader shader.grass.6_light.vertex

    Program 'program.grass.6_light' link: No errors.

    Updated attributes for 'program.grass.6_light': 5 active

    Updating uniforms for 'program.grass.6_light'

      Single: time : loc 23724032 : type 35666 : size 1

      Single: wind : loc 23789568 : type 35666 : size 1

      Single: tex1 : loc 23855104 : type 35678 : size 1

      Single: shadowUVScale : loc 23920640 : type 35666 : size 1

      Single: tex0 : loc 23986176 : type 35678 : size 1

    Updated uniforms for 'program.grass.6_light': 5 active (134)

    Loaded program program.grass.6_light

    Shader 'shader.grass.7_light.vertex' log: No errors.

     

    Loaded vertex shader shader.grass.7_light.vertex

    Program 'program.grass.7_light' link: No errors.

    Updated attributes for 'program.grass.7_light': 5 active

    Updating uniforms for 'program.grass.7_light'

      Single: time : loc 23724032 : type 35666 : size 1

      Single: wind : loc 23789568 : type 35666 : size 1

      Single: tex1 : loc 23855104 : type 35678 : size 1

      Single: shadowUVScale : loc 23920640 : type 35666 : size 1

      Single: tex0 : loc 23986176 : type 35678 : size 1

    Updated uniforms for 'program.grass.7_light': 5 active (134)

    Loaded program program.grass.7_light

    Shader 'shader.grass.8_light.vertex' log: No errors.

     

    Loaded vertex shader shader.grass.8_light.vertex

    Program 'program.grass.8_light' link: No errors.

    Updated attributes for 'program.grass.8_light': 5 active

    Updating uniforms for 'program.grass.8_light'

      Single: time : loc 23724032 : type 35666 : size 1

      Single: wind : loc 23789568 : type 35666 : size 1

      Single: tex1 : loc 23855104 : type 35678 : size 1

      Single: shadowUVScale : loc 23920640 : type 35666 : size 1

      Single: tex0 : loc 23986176 : type 35678 : size 1

    Updated uniforms for 'program.grass.8_light': 5 active (134)

    Loaded program program.grass.8_light

    Loaded material material.mesh.grass

    Shader 'shader.terrain.1_light.vertex' log: No errors.

     

    Loaded vertex shader shader.terrain.1_light.vertex

    Shader 'shader.terrain.1_light.fragment' log: No errors.

     

    Loaded pixel shader shader.terrain.1_light.fragment

    Program 'program.terrain.1_light' link: No errors.

    Updated attributes for 'program.terrain.1_light': 5 active

    Updating uniforms for 'program.terrain.1_light'

      Single: tex1 : loc 23724032 : type 35678 : size 1

      Single: shadowUVScale : loc 23789568 : type 35666 : size 1

      Single: tex0 : loc 23855104 : type 35678 : size 1

    Updated uniforms for 'program.terrain.1_light': 3 active (114)

    Loaded program program.terrain.1_light

    Shader 'shader.terrain.2_light.vertex' log: No errors.

     

    Loaded vertex shader shader.terrain.2_light.vertex

    Shader 'shader.terrain.2_light.fragment' log: No errors.

     

    Loaded pixel shader shader.terrain.2_light.fragment

    Program 'program.terrain.2_light' link: No errors.

    Updated attributes for 'program.terrain.2_light': 5 active

    Updating uniforms for 'program.terrain.2_light'

      Single: tex1 : loc 23724032 : type 35678 : size 1

      Single: shadowUVScale : loc 23789568 : type 35666 : size 1

      Single: tex0 : loc 23855104 : type 35678 : size 1

    Updated uniforms for 'program.terrain.2_light': 3 active (114)

    Loaded program program.terrain.2_light

    Shader 'shader.terrain.3_light.vertex' log: No errors.

     

    Loaded vertex shader shader.terrain.3_light.vertex

    Shader 'shader.terrain.3_light.fragment' log: No errors.

     

    Loaded pixel shader shader.terrain.3_light.fragment

    Program 'program.terrain.3_light' link: No errors.

    Updated attributes for 'program.terrain.3_light': 5 active

    Updating uniforms for 'program.terrain.3_light'

      Single: tex1 : loc 23724032 : type 35678 : size 1

      Single: shadowUVScale : loc 23789568 : type 35666 : size 1

      Single: tex0 : loc 23855104 : type 35678 : size 1

    Updated uniforms for 'program.terrain.3_light': 3 active (114)

    Loaded program program.terrain.3_light

    Shader 'shader.terrain.4_light.vertex' log: No errors.

     

    Loaded vertex shader shader.terrain.4_light.vertex

    Shader 'shader.terrain.4_light.fragment' log: No errors.

     

    Loaded pixel shader shader.terrain.4_light.fragment

    Program 'program.terrain.4_light' link: No errors.

    Updated attributes for 'program.terrain.4_light': 5 active

    Updating uniforms for 'program.terrain.4_light'

      Single: tex1 : loc 23724032 : type 35678 : size 1

      Single: shadowUVScale : loc 23789568 : type 35666 : size 1

      Single: tex0 : loc 23855104 : type 35678 : size 1

    Updated uniforms for 'program.terrain.4_light': 3 active (114)

    Loaded program program.terrain.4_light

    Shader 'shader.terrain.5_light.vertex' log: No errors.

     

    Loaded vertex shader shader.terrain.5_light.vertex

    Shader 'shader.terrain.5_light.fragment' log: No errors.

     

    Loaded pixel shader shader.terrain.5_light.fragment

    Program 'program.terrain.5_light' link: No errors.

    Updated attributes for 'program.terrain.5_light': 5 active

    Updating uniforms for 'program.terrain.5_light'

      Single: tex1 : loc 23724032 : type 35678 : size 1

      Single: shadowUVScale : loc 23789568 : type 35666 : size 1

      Single: tex0 : loc 23855104 : type 35678 : size 1

    Updated uniforms for 'program.terrain.5_light': 3 active (114)

    Loaded program program.terrain.5_light

    Shader 'shader.terrain.6_light.vertex' log: No errors.

     

    Loaded vertex shader shader.terrain.6_light.vertex

    Shader 'shader.terrain.6_light.fragment' log: No errors.

     

    Loaded pixel shader shader.terrain.6_light.fragment

    Unable to link program (program.terrain.6_light): class.rrqOCxh51w: 

    Unable to load material program: material.terrain.bumpmap : program.terrain.6_light

    Shader 'shader.terrain.7_light.vertex' log: No errors.

     

    Loaded vertex shader shader.terrain.7_light.vertex

    Shader 'shader.terrain.7_light.fragment' log: No errors.

     

    Loaded pixel shader shader.terrain.7_light.fragment

    Unable to link program (program.terrain.7_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.terrain.bumpmap : program.terrain.7_light

    Shader 'shader.terrain.8_light.vertex' log: No errors.

     

    Loaded vertex shader shader.terrain.8_light.vertex

    Shader 'shader.terrain.8_light.fragment' log: No errors.

     

    Loaded pixel shader shader.terrain.8_light.fragment

    Unable to link program (program.terrain.8_light): class.rrqOCxh51w: Not enough space for defined varyings.

    Unable to load material program: material.terrain.bumpmap : program.terrain.8_light

    Loaded material material.terrain.bumpmap

    Launching dotXSI Model Loader threads

    Launching Collada Model Loader threads

    Starting workaround for fast running clocks

    Using LWJGL timer.

    Initialized mouse with 5 buttons.

    Experimental direct buffer cleaner init successful

    Startup Phase - Setting up..

    Initializing font texture for SansSerif (11). Texture Size: 512

    Initializing font texture for SansSerif (11, italic). Texture Size: 128

    No positions file for 1280x768

    No position data stored for fightwindow

    No position data stored for skills

    No position data stored for spelleffects

    No position data stored for missions

    No position data stored for achievementWindow

    No position data stored for chat

    No position data stored for event

    No position data stored for inventory

    No position data stored for equipment

    No position data stored for wikisearch

    No position data stored for stats

    No position data stored for healthbar

    No position data stored for missionprogress

    No position data stored for target

    No position data stored for selected

    No position data stored for toolbelt

    No position data stored for compass

    No position data stored for timers

    No position data stored for helpbutton

    No position data stored for skillTracker

    No position data stored for quickbar

    No position data stored for Character

    No position data stored for personalGoalsWindow

    No position data stored for friend

    No position data stored for support

    No position data stored for notification

    No position data stored for statusEffect

    No position data stored for menuwindow

    No position data stored for trade

    Gui initialized

    Startup Phase - Preparing terrain

    Execution aborted at connection 0, iteration 0

    Run time 0s, local time Mon Mar 17 07:35:29 CDT 2014

    Destroying game window

    ====== FAILED ASSERT ======

    com.wurmonline.client.ExaIxgC8EN: Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' :  cannot convert from '4-component vector of float' to '3-component vector of float'

     

     

    at com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa(SourceFile:61)

    at com.wurmonline.client.ExaIxgC8EN.Ma4vZ9hcx8(SourceFile:35)

    at class.ndYoZXue79.Ma4vZ9hcx8(SourceFile:45)

    at class.NUOBb3AAIB.Ma4vZ9hcx8(SourceFile:130)

    at class.jEveg1BzAz.<init>(SourceFile:187)

    at class.mQbX6BhmVF.<init>(SourceFile:133)

    at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466)

    at java.lang.Thread.run(Unknown Source)

     


  5. Same issue yet today. Have removed wurm completely and attempted to reinstall (cant because it never downloads), Have shut off firewall, Have removed and reinstalled java. All to no avail. Website still showing as down, as is the server status page on the forums. Guess Ill go try out Everquest Next Landmark instead. At least a response from some dev would be nice stating anything at all. 



  6.  

    <jnlp spec="1.0" codebase="http://www.wurmonline.com/client/" href="wurmclient_unstable.jnlp">

      <information>

        <title>Wurm Online [unstable]</title>

        <vendor>Code Club AB</vendor>

        <homepage href="http://www.wurmonline.com/"/>

        <description>Wurm Online test client</description>

        <icon href="wurm_icon_128.png" width="128" height="128"/>

        <icon href="wurm_icon_64.png" width="64" height="64"/>

        <icon href="wurm_icon_32.png" width="32" height="32"/>

        <icon href="wurm_icon_16.png" width="16" height="16"/>

        <icon kind="splash" href="splash.gif"/>

        <shortcut online="true">

          <desktop/>

          <menu submenu="Wurm Online"/>

        </shortcut>

      </information>

      <update check="timeout" policy="always"/>

      <security>

        <all-permissions/>

      </security>

      <resources>

        <j2se href="http://java.sun.com/products/autodl/j2se" version="1.6+" initial-heap-size="128M" max-heap-size="800M"/>

        <property name="sun.java2d.noddraw" value="true"/>

        <property name="org.lwjgl.input.Mouse.allowNegativeMouseCoords" value="true"/>

        <jar href="wurmclient_unstable.jar" main="true"/>

        <jar href="wurmres_unstable.jar"/>

        <jar href="libraries-unstable-2013/colladabind.jar" version="1.0.0"/>

        <jar href="libraries-unstable-2013/irclib.jar" version="1.10"/>

        <jar href="libraries-unstable-2013/jogg.jar" version="0.0.7"/>

        <jar href="libraries-unstable-2013/jorbis.jar" version="0.0.15"/>

        <jar href="libraries-unstable-2013/joXSI.jar" version="1.0.0"/>

        <jar href="libraries-unstable-2013/jzipupdate.jar" version="0.9.1"/>

        <jar href="libraries-unstable-2013/lwjgl.jar" version="2.9.1"/>

        <jar href="libraries-unstable-2013/lwjgl_util.jar" version="2.9.1"/>

        <jar href="libraries-unstable-2013/PNGDecoder.jar" version="0.0.1"/>

        <jar href="libraries-unstable-2013/slick-util.jar" version="b208"/>

        <jar href="libraries-unstable-2013/vecmath.jar" version="1.5.2"/>

        <jar href="libraries-unstable-2013/jbullet.jar" version="1.0.0"/>

        <jar href="libraries-unstable-2013/commons-codec.jar" version="1.4"/>

        <jar href="libraries-unstable-2013/commons-httpclient.jar" version="3.1"/>

        <jar href="libraries-unstable-2013/commons-logging.jar" version="1.1.3"/>

      </resources>

      <resources os="Win" arch="x86">

        <nativelib href="libraries-unstable-2013/lwjgl-natives-windows.jar" version="2.9.1"/>

      </resources>

      <resources os="Win" arch="amd64">

        <nativelib href="libraries-unstable-2013/lwjgl-natives-windows.jar" version="2.9.1"/>

      </resources>

      <resources os="Mac" arch="ppc">

        <nativelib href="libraries-unstable-2013/lwjgl-natives-macosx.jar" version="2.9.1"/>

      </resources>

      <resources os="Mac" arch="i386">

        <nativelib href="libraries-unstable-2013/lwjgl-natives-macosx.jar" version="2.9.1"/>

      </resources>

      <resources os="Mac" arch="x86_64">

        <nativelib href="libraries-unstable-2013/lwjgl-natives-macosx.jar" version="2.9.1"/>

      </resources>

      <resources os="Linux" arch="i386">

        <nativelib href="libraries-unstable-2013/lwjgl-natives-linux.jar" version="2.9.1"/>

      </resources>

      <resources os="Linux" arch="x86">

        <nativelib href="libraries-unstable-2013/lwjgl-natives-linux.jar" version="2.9.1"/>

      </resources>

      <resources os="Linux" arch="amd64">

        <nativelib href="libraries-unstable-2013/lwjgl-natives-linux.jar" version="2.9.1"/>

      </resources>

      <resources os="Linux" arch="x86_64">

        <nativelib href="libraries-unstable-2013/lwjgl-natives-linux.jar" version="2.9.1"/>

      </resources>

      <resources os="SunOS" arch="sparc">

        <nativelib href="libraries-unstable-2013/lwjgl-natives-solaris.jar" version="2.9.1"/>

      </resources>

      <application-desc main-class="com.wurmonline.client.WurmLauncher">

        <argument>jenn001.game.wurmonline.com</argument>

      </application-desc>

    </jnlp>


  7. java.net.SocketException: Unexpected end of file from server

    at sun.net.www.http.HttpClient.parseHTTPHeader(Unknown Source)

    at sun.net.www.http.HttpClient.parseHTTP(Unknown Source)

    at sun.net.www.http.HttpClient.parseHTTPHeader(Unknown Source)

    at sun.net.www.http.HttpClient.parseHTTP(Unknown Source)

    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)

    at com.sun.deploy.net.HttpUtils.followRedirects(Unknown Source)

    at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source)

    at com.sun.deploy.net.BasicHttpRequest.doGetRequestEX(Unknown Source)

    at com.sun.deploy.cache.ResourceProviderImpl.checkUpdateAvailable(Unknown Source)

    at com.sun.deploy.cache.ResourceProviderImpl.isUpdateAvailable(Unknown Source)

    at com.sun.deploy.cache.ResourceProviderImpl.getResource(Unknown Source)

    at com.sun.deploy.cache.ResourceProviderImpl.getResource(Unknown Source)

    at com.sun.javaws.Launcher.updateFinalLaunchDesc(Unknown Source)

    at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)

    at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)

    at com.sun.javaws.Launcher.launch(Unknown Source)

    at com.sun.javaws.Main.launchApp(Unknown Source)

    at com.sun.javaws.Main.continueInSecureThread(Unknown Source)

    at com.sun.javaws.Main.access$000(Unknown Source)

    at com.sun.javaws.Main$1.run(Unknown Source)

    at java.lang.Thread.run(Unknown Source)

     


  8.  

     

    Yet nowadays we are where we are with Wikipedia being better, more informative, more accurate and more actual than any other Encyclopedia maintained only by a selected group of people.

     

     

     

     

    ROFL really? Wikki's are definitely NOT and NEVER WILL BE reputable sources of information! Even the WORST colleges wont accept mentioning one as a source on a paper without being laughed out of the class as the rest prove information on it to be less than accurate. 


  9.  "Our" long awaited new servers were not only put in separate, with the promise they would be connected, but now some people have successfully appropriated those new servers and the rest of the community is just out of luck


     


     


    ROFL really. Nowhere did it say they will never be connected..Was stated from the beginning there would be a poll and P/R players would have a weighted say in the action AND was also stated in the beginning that it could be as much as two years before connecting...Was also stated there would 'probably' be more servers opened prior to connection...


     


    Where the heck are you getting this other misinformation from?



  10. Said this when the cluster was originally created. SO agree fully. Still will be against a merge at this time...another 6 mos OR new servers between the connection I'm all for. And no I don't sell anything other than the occasional bulk order on the new cluster. As stated before repeatedly. 


     


    Suggestion: Block money transfer between old and new cluster, via Epic. If they want to be seoarated, let them be completely separated


  11.  

     

    The chat rules are being updated

    To better fit with the recently updated code of conduct and to be easier to interpret for everyone involved.

    You will soon be updated in more detail.

     

     

     

     

    I dont see where the code of conduct has been updated since 2011. Where is this recent update posted please?

     

    Or is that change still coming as hinted at by the last line?


  12. Excellent work Wurm Staff!


     


    Giving weight to those who actually live there is greatly appreciated and is as it should be. Glad to see also that when the time does come other options are being considered as I personally liked the buffer of another new server between the servers acting as the connector. That was a very well thought out and useful suggestion! Good luck on the in game voting addition where you can see the true numbers based on where the voting char actually resides! I can see this addition being very useful in not only this instance but also future changes that are proposed. 


     


    Great artwork on the bridges. I cant wait to see them in game. Wish there had been some more news on the crafting upgrade that is live on test. Greatly looking forward to that implementation as well. 



  13. I'm not saying nor have I ever keep them seperated forever. Im saying that we were told if Pristine and Release didnt want connected we wouldn't be and if we stated we didn't want to be that a two year timeframe was not out of the question. Pretty specifically. Everyone was also told there was not timeframe and two years were used in examples as possibilities numerous times. Was stated likely at least one more server would be released before connection. Was stated there would be a poll for pristine/release to vote in themselves probably to guage if we wanted to connect. 


     


    NONE of this has happened. 


     


    Do I have a market to protect here...NOPE. Do I sell stuff. Only Bulk goods on occasion, NOTHING in tools, weapons, armor ect. Do I have reasons I dont want connected, yes, And they are specifically due to experiences on the old servers where ;old' players could completely outright lie about a person and everyone believed them simply because they were an 'old' character. Do we see that here in Pristine Release, well I havent yet!


     


    Have I seen 'OLD" Players come on to a new server and stir crap, destroy a huge area, make their profit and then run back to a previous server they were on...YES! Do I think if opened at this time the same will happen here...YES. Does it have solely to do with economy NO. Do I believe anyone from the old cluster wants to come here solely to 'explore' ROFL  NO! 


     


    Wanna connect..NP I still think the best suggestion was that a new island on each server, then a connecting NEW Island at a later date is the best idea Ive ever heard on the subject. Do I think we need a new island NO. But would accept that as a wonderful compromise. New horizons for both sides rather than only for the old cluster. Yes we are being considered a new experience for you all...and not the other way around at all. This has been clearly stated by many repeatedly. 


     


    As to segregation never working..well I think server numbers speak to tell their own story there. Only one 'old' server is more populated that I have seen at any given time and that one is what 2x the land mass as the rest of the islands. Id say that makes our cluster pretty popular by choice. 


     


    Speaking of not hearing good unselfish reasons from us..I cant say as Ive heard one reason from the other side that wasnt biased by the exact factors I think we hope to avoid. We are greedy ROFL..Then leave your skills behind. If you arent 'greedy' you dont need to bring those higher skills across the line when you join us..Dont wanna skill up another char. That is YOUR choice. We all made that choice when we moved as well and decided it WAS worth it. YOU decided it wasnt..so now accept and live with YOUR decision as we are willing to do with ours. As to those who created holding deeds here knowing eventually they would be connected, Yes, you also knew at that time it would be 'many months' and potentially up to two years! Again YOUR choice. 



  14. As_I_Decay

    Villager

    • photo-thumb-618.png?_r=1373936331
    • Members
    • bullet_black.pngbullet_black.png
    • 2,143 posts
    • LocationMaine, US

    Posted Today, 06:28 PM

    Amadee, on 07 Nov 2013 - 5:46 PM, said:snapback.png

    Well I must say, if I had any lingering doubts that separate clusters split the community, all doubts are gone after reading through this entire thread.  

     

    It really saddens me to see some of you acting like the players on the old cluster are all beasts and ogres out to pillage "your" land.  There are good and bad people on both, the old cluster doesn't have a monopoly on that . And I have to say that in all my years of gaming, with the combined community of the freedom isles,  I have not found a better group of friendly, caring, and just downright cool people since I left UO. 

     

    I am more convinced now than ever that the clusters need to be merged sooner than later.

    The segregation shouldn't have happened in the first place. Rolf (and team) should have learned from past mistakes.

    Now we have two servers full of people with a contorted view of the rest of the player base, who feel they are entitled to their own seperate community from everyone else. Every possible excuse has been thrown out onto the table: economy, skillsets, uniques, land appearance, etc. Of course they don't want to merge... the freebs on GV didn't want to merge/leave either, and all they had were some crummy 2x3 wooden shacks and uneven roads everywhere.
     

     

    Sorry guys, but everyone's equal around here. Everyone competes with everyone. The fact you had your own cluster for however long was a mistake. The comments most of you are making about the "older", other playerbase proves as to why it was a mistake.

     

     


     

     

     

     

     

     

    Umm players on GV werent forced to leave. Know people who still have chars there. They were given a choice ( A gate to exit thru) not FORCED! Huge difference there. Everyones equal really? BS...Dont see anyone else getting a namechange do you. Equal..ROFL.