Emane

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Everything posted by Emane

  1. Same for me again. Lost more than a week playtime now unable to log in. Congratulations, you found a bug in the test client: <Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' : cannot convert from '4-component vector of float' to '3-component vector of float' > Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: Time is Sun Mar 23 17:24:49 CDT 2014 Running client version 3.52-6023 [unstable] === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 8 (arch: amd64, version: 6.2) Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM] Available CPUs: 2 Mar 23, 2014 5:24:49 PM java.util.prefs.WindowsPreferences <init> WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. >>> Main thread exiting. Loading character Emane Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\Emane\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\Emane\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loaded pack experimental.jar (r1) Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1802) Loaded pack graphics.jar (r1853) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Emane\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\Emane\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Emane.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = true cloud_shadows = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:1280:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 4 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod_1 = 16 lod_2 = 32 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 30 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = true sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Mar 23, 2014 5:34:56 PM class.hKiQxUFMJO run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=6425f1c0-476c-47d9-99e1-94c4cda3bf48, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.52-6023 [unstable], name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=67066896] Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Word filter loaded: 23 Starting job manager with 2 worker threads >>> Launch queue entry exiting. Mar 23, 2014 5:34:59 PM class.hKiQxUFMJO run INFO: Event successfully posted to Google Analytics Using LWJGL display 1280:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumd64 (9.17.10.2867) OpenGL vendor: Intel OpenGL renderer: IntelĀ® HD Graphics OpenGL version: 3.1.0 - Build 9.17.10.2867 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex GLSL version: 1.40 - Intel Build 9.17.10.2867 GLSL max vertex uniforms: 512 (512) GLSL max fragment uniforms: 1024 (1024) GLSL max varyings: 41 (41) Intel hardware, enabling experimental GLSL problem workarounds Shader 'shader.white.vertex' log: No errors. Loaded vertex shader shader.white.vertex Shader 'shader.white.fragment' log: No errors. Loaded pixel shader shader.white.fragment Loaded program program.white Loaded material material.mesh.default Shader 'shader.skin_tex0.1_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.1_light.vertex Shader 'shader.tex0+light.1_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.1_light.fragment Loaded program program.skin_tex0.1_light Shader 'shader.skin_tex0.2_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.2_light.vertex Shader 'shader.tex0+light.2_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.2_light.fragment Loaded program program.skin_tex0.2_light Shader 'shader.skin_tex0.3_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.3_light.vertex Shader 'shader.tex0+light.3_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.3_light.fragment Loaded program program.skin_tex0.3_light Shader 'shader.skin_tex0.4_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.4_light.vertex Shader 'shader.tex0+light.4_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.4_light.fragment Loaded program program.skin_tex0.4_light Shader 'shader.skin_tex0.5_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.5_light.vertex Shader 'shader.tex0+light.5_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.5_light.fragment Loaded program program.skin_tex0.5_light Shader 'shader.skin_tex0.6_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.6_light.vertex Shader 'shader.tex0+light.6_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.6_light.fragment Loaded program program.skin_tex0.6_light Shader 'shader.skin_tex0.7_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.7_light.vertex Shader 'shader.tex0+light.7_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.7_light.fragment Failed linking program: program.skin_tex0.7_light Unable to link program (program.skin_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.mesh.skin : program.skin_tex0.7_light Shader 'shader.skin_tex0.8_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.8_light.vertex Shader 'shader.tex0+light.8_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.8_light.fragment Failed linking program: program.skin_tex0.8_light Unable to link program (program.skin_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.mesh.skin : program.skin_tex0.8_light Loaded material material.mesh.skin Shader 'shader.skin_solid.vertex' log: No errors. Loaded vertex shader shader.skin_solid.vertex Shader 'shader.col.fragment' log: No errors. Loaded pixel shader shader.col.fragment Loaded program program.skin_solid Loaded material material.mesh.skin_solid Shader 'shader.tex0+light+rarity.1_light.fragment' log: WARNING: 0:83: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:106: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.1_light.fragment Loaded program program.skin_tex0_rare.1_light Shader 'shader.tex0+light+rarity.2_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.2_light.fragment Loaded program program.skin_tex0_rare.2_light Shader 'shader.tex0+light+rarity.3_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.3_light.fragment Loaded program program.skin_tex0_rare.3_light Shader 'shader.tex0+light+rarity.4_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.4_light.fragment Loaded program program.skin_tex0_rare.4_light Shader 'shader.tex0+light+rarity.5_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.5_light.fragment Loaded program program.skin_tex0_rare.5_light Shader 'shader.tex0+light+rarity.6_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.6_light.fragment Loaded program program.skin_tex0_rare.6_light Shader 'shader.skin_tex0.7_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.7_light.vertex Shader 'shader.tex0+light+rarity.7_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.7_light.fragment Failed linking program: program.skin_tex0_rare.7_light Unable to link program (program.skin_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light Shader 'shader.skin_tex0.8_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.8_light.vertex Shader 'shader.tex0+light+rarity.8_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.8_light.fragment Failed linking program: program.skin_tex0_rare.8_light Unable to link program (program.skin_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light Loaded material material.mesh.skin_rare Shader 'shader.static_tex0.1_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.1_light.vertex Loaded program program.static_tex0.1_light Shader 'shader.static_tex0.2_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.2_light.vertex Loaded program program.static_tex0.2_light Shader 'shader.static_tex0.3_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.3_light.vertex Loaded program program.static_tex0.3_light Shader 'shader.static_tex0.4_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.4_light.vertex Loaded program program.static_tex0.4_light Shader 'shader.static_tex0.5_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.5_light.vertex Loaded program program.static_tex0.5_light Shader 'shader.static_tex0.6_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.6_light.vertex Loaded program program.static_tex0.6_light Shader 'shader.static_tex0.7_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.7_light.vertex Shader 'shader.tex0+light.7_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.7_light.fragment Failed linking program: program.static_tex0.7_light Unable to link program (program.static_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.mesh.static : program.static_tex0.7_light Shader 'shader.static_tex0.8_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.8_light.vertex Shader 'shader.tex0+light.8_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.8_light.fragment Failed linking program: program.static_tex0.8_light Unable to link program (program.static_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.mesh.static : program.static_tex0.8_light Loaded material material.mesh.static Shader 'shader.static_solid.vertex' log: No errors. Loaded vertex shader shader.static_solid.vertex Loaded program program.static_solid Loaded material material.mesh.static_solid Loaded program program.static_tex0_rare.1_light Loaded program program.static_tex0_rare.2_light Loaded program program.static_tex0_rare.3_light Loaded program program.static_tex0_rare.4_light Loaded program program.static_tex0_rare.5_light Loaded program program.static_tex0_rare.6_light Shader 'shader.static_tex0.7_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.7_light.vertex Shader 'shader.tex0+light+rarity.7_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.7_light.fragment Failed linking program: program.static_tex0_rare.7_light Unable to link program (program.static_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light Shader 'shader.static_tex0.8_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.8_light.vertex Shader 'shader.tex0+light+rarity.8_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.8_light.fragment Failed linking program: program.static_tex0_rare.8_light Unable to link program (program.static_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light Loaded material material.mesh.static_rare Shader 'shader.tex0.vertex' log: No errors. Loaded vertex shader shader.tex0.vertex Shader 'shader.tex0.fragment' log: No errors. Loaded pixel shader shader.tex0.fragment Loaded program program.tex0 Loaded material material.mesh.tex0 Shader 'shader.vegetation.vertex' log: No errors. Loaded vertex shader shader.vegetation.vertex Shader 'shader.tex0+col.fragment' log: No errors. Loaded pixel shader shader.tex0+col.fragment Loaded program program.vegetation Loaded material material.mesh.vegetation Shader 'shader.grass.1_light.vertex' log: No errors. Loaded vertex shader shader.grass.1_light.vertex Shader 'shader.grass.fragment' log: No errors. Loaded pixel shader shader.grass.fragment Loaded program program.grass.1_light Shader 'shader.grass.2_light.vertex' log: No errors. Loaded vertex shader shader.grass.2_light.vertex Loaded program program.grass.2_light Shader 'shader.grass.3_light.vertex' log: No errors. Loaded vertex shader shader.grass.3_light.vertex Loaded program program.grass.3_light Shader 'shader.grass.4_light.vertex' log: No errors. Loaded vertex shader shader.grass.4_light.vertex Loaded program program.grass.4_light Shader 'shader.grass.5_light.vertex' log: No errors. Loaded vertex shader shader.grass.5_light.vertex Loaded program program.grass.5_light Shader 'shader.grass.6_light.vertex' log: No errors. Loaded vertex shader shader.grass.6_light.vertex Loaded program program.grass.6_light Shader 'shader.grass.7_light.vertex' log: No errors. Loaded vertex shader shader.grass.7_light.vertex Loaded program program.grass.7_light Shader 'shader.grass.8_light.vertex' log: No errors. Loaded vertex shader shader.grass.8_light.vertex Loaded program program.grass.8_light Loaded material material.mesh.grass Shader 'shader.terrain.1_light.vertex' log: No errors. Loaded vertex shader shader.terrain.1_light.vertex Shader 'shader.terrain.1_light.fragment' log: No errors. Loaded pixel shader shader.terrain.1_light.fragment Loaded program program.terrain.1_light Shader 'shader.terrain.2_light.vertex' log: No errors. Loaded vertex shader shader.terrain.2_light.vertex Shader 'shader.terrain.2_light.fragment' log: No errors. Loaded pixel shader shader.terrain.2_light.fragment Loaded program program.terrain.2_light Shader 'shader.terrain.3_light.vertex' log: No errors. Loaded vertex shader shader.terrain.3_light.vertex Shader 'shader.terrain.3_light.fragment' log: No errors. Loaded pixel shader shader.terrain.3_light.fragment Loaded program program.terrain.3_light Shader 'shader.terrain.4_light.vertex' log: No errors. Loaded vertex shader shader.terrain.4_light.vertex Shader 'shader.terrain.4_light.fragment' log: No errors. Loaded pixel shader shader.terrain.4_light.fragment Loaded program program.terrain.4_light Shader 'shader.terrain.5_light.vertex' log: No errors. Loaded vertex shader shader.terrain.5_light.vertex Shader 'shader.terrain.5_light.fragment' log: No errors. Loaded pixel shader shader.terrain.5_light.fragment Loaded program program.terrain.5_light Shader 'shader.terrain.6_light.vertex' log: No errors. Loaded vertex shader shader.terrain.6_light.vertex Shader 'shader.terrain.6_light.fragment' log: No errors. Loaded pixel shader shader.terrain.6_light.fragment Failed linking program: program.terrain.6_light Unable to link program (program.terrain.6_light): class.rrqOCxh51w: Unable to load material program: material.terrain.bumpmap : program.terrain.6_light Shader 'shader.terrain.7_light.vertex' log: No errors. Loaded vertex shader shader.terrain.7_light.vertex Shader 'shader.terrain.7_light.fragment' log: No errors. Loaded pixel shader shader.terrain.7_light.fragment Failed linking program: program.terrain.7_light Unable to link program (program.terrain.7_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.terrain.bumpmap : program.terrain.7_light Shader 'shader.terrain.8_light.vertex' log: No errors. Loaded vertex shader shader.terrain.8_light.vertex Shader 'shader.terrain.8_light.fragment' log: No errors. Loaded pixel shader shader.terrain.8_light.fragment Failed linking program: program.terrain.8_light Unable to link program (program.terrain.8_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.terrain.bumpmap : program.terrain.8_light Loaded material material.terrain.bumpmap Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\Emane\windows_1280x768.txt Loading props file C:\Users\USERNAME\wurm\players\Emane\windows_1280x768.txt Gui initialized Startup Phase - Preparing terrain Execution aborted at connection 0, iteration 0 Run time 0s, local time Sun Mar 23 17:35:05 CDT 2014 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.ExaIxgC8EN: Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' : cannot convert from '4-component vector of float' to '3-component vector of float' at com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa(SourceFile:61) at com.wurmonline.client.ExaIxgC8EN.Ma4vZ9hcx8(SourceFile:35) at class.ndYoZXue79.Ma4vZ9hcx8(SourceFile:45) at class.NUOBb3AAIB.Ma4vZ9hcx8(SourceFile:130) at class.jEveg1BzAz.<init>(SourceFile:187) at class.mQbX6BhmVF.<init>(SourceFile:133) at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466) at java.lang.Thread.run(Unknown Source)
  2. java.net.SocketException: Unexpected end of file from server at sun.net.www.http.HttpClient.parseHTTPHeader(Unknown Source) at sun.net.www.http.HttpClient.parseHTTP(Unknown Source) at sun.net.www.http.HttpClient.parseHTTPHeader(Unknown Source) at sun.net.www.http.HttpClient.parseHTTP(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at com.sun.deploy.net.HttpUtils.followRedirects(Unknown Source) at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source) at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source) at com.sun.deploy.net.BasicHttpRequest.doGetRequest(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory._buildDescriptor(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source) at com.sun.javaws.Main.launchApp(Unknown Source) at com.sun.javaws.Main.continueInSecureThread(Unknown Source) at com.sun.javaws.Main.access$000(Unknown Source) at com.sun.javaws.Main$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
  3. back to the unable to launch, unexpected end of file error now ROFL..
  4. well I suppose I had nice water ect for a little while..*sigh* back to ugly wurm I guess....but at least I can log in I suppose. Regular client works without turning it off I just realized minutes ago, Maybe that can assist in fixing whatever is going on with the Unstable before it becomes the regular client.
  5. Well I dont get the unable to connect message...now I get an outright crash instead. Was NOT using test client. Was only trying to log in which Ive not been able to do for several days since Friday! Back to Planet Explorers and EQNL for now I suppose...Laters. Congratulations, you found a bug in the test client: <Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' : cannot convert from '4-component vector of float' to '3-component vector of float' > Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: Time is Mon Mar 17 07:35:13 CDT 2014 Running client version 3.51-6000 [unstable] === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 8 (arch: amd64, version: 6.2) Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM] Available CPUs: 2 Mar 17, 2014 7:35:13 AM java.util.prefs.WindowsPreferences <init> WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. >>> Main thread exiting. Loading character Emane Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\Emane\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\Emane\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loaded pack experimental.jar (r1) Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1802) Loaded pack graphics.jar (r1813) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Emane\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\Emane\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Emane.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = true cloud_shadows = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:1280:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 4 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod_1 = 16 lod_2 = 32 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 30 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = true sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up dotXSI Model Loader Mar 17, 2014 7:35:24 AM class.hKiQxUFMJO run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=b09b976e-bf0c-4a02-ad8b-dfcc5eca38b2, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.51-6000 [unstable], name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=67066896] Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Word filter loaded: 23 Starting job manager with 2 worker threads >>> Launch queue entry exiting. Mar 17, 2014 7:35:25 AM class.hKiQxUFMJO run INFO: Event successfully posted to Google Analytics Using LWJGL display 1280:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumd64 (9.17.10.2867) OpenGL vendor: Intel OpenGL renderer: IntelĀ® HD Graphics OpenGL version: 3.1.0 - Build 9.17.10.2867 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex GLSL version: 1.40 - Intel Build 9.17.10.2867 GLSL max vertex uniforms: 512 (512) GLSL max fragment uniforms: 1024 (1024) GLSL max varyings: 41 (41) Intel hardware, enabling experimental GLSL problem workarounds Shader 'shader.white.vertex' log: No errors. Loaded vertex shader shader.white.vertex Shader 'shader.white.fragment' log: No errors. Loaded pixel shader shader.white.fragment Program 'program.white' link: No errors. Updated attributes for 'program.white': 1 active Updating uniforms for 'program.white' Updated uniforms for 'program.white': 0 active (1) Loaded program program.white Loaded material material.mesh.default Shader 'shader.skin_tex0.1_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.1_light.vertex Shader 'shader.tex0+light.1_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.1_light.fragment Program 'program.skin_tex0.1_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.1_light': 6 active Updating uniforms for 'program.skin_tex0.1_light' Single: bones : loc 23724032 : type 35666 : size 200 Single: tex0 : loc 23789568 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.1_light': 2 active (136) Loaded program program.skin_tex0.1_light Shader 'shader.skin_tex0.2_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.2_light.vertex Shader 'shader.tex0+light.2_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.2_light.fragment Program 'program.skin_tex0.2_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.2_light': 6 active Updating uniforms for 'program.skin_tex0.2_light' Single: bones : loc 23724032 : type 35666 : size 200 Single: tex0 : loc 23789568 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.2_light': 2 active (136) Loaded program program.skin_tex0.2_light Shader 'shader.skin_tex0.3_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.3_light.vertex Shader 'shader.tex0+light.3_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.3_light.fragment Program 'program.skin_tex0.3_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.3_light': 6 active Updating uniforms for 'program.skin_tex0.3_light' Single: bones : loc 23724032 : type 35666 : size 200 Single: tex0 : loc 23789568 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.3_light': 2 active (136) Loaded program program.skin_tex0.3_light Shader 'shader.skin_tex0.4_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.4_light.vertex Shader 'shader.tex0+light.4_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.4_light.fragment Program 'program.skin_tex0.4_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.4_light': 6 active Updating uniforms for 'program.skin_tex0.4_light' Single: bones : loc 23724032 : type 35666 : size 200 Single: tex0 : loc 23789568 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.4_light': 2 active (136) Loaded program program.skin_tex0.4_light Shader 'shader.skin_tex0.5_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.5_light.vertex Shader 'shader.tex0+light.5_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.5_light.fragment Program 'program.skin_tex0.5_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.5_light': 6 active Updating uniforms for 'program.skin_tex0.5_light' Single: bones : loc 23724032 : type 35666 : size 200 Single: tex0 : loc 23789568 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.5_light': 2 active (136) Loaded program program.skin_tex0.5_light Shader 'shader.skin_tex0.6_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.6_light.vertex Shader 'shader.tex0+light.6_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.6_light.fragment Program 'program.skin_tex0.6_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.6_light': 6 active Updating uniforms for 'program.skin_tex0.6_light' Single: bones : loc 23724032 : type 35666 : size 200 Single: tex0 : loc 23789568 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.6_light': 2 active (136) Loaded program program.skin_tex0.6_light Shader 'shader.skin_tex0.7_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.7_light.vertex Shader 'shader.tex0+light.7_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.7_light.fragment Unable to link program (program.skin_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.mesh.skin : program.skin_tex0.7_light Shader 'shader.skin_tex0.8_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.8_light.vertex Shader 'shader.tex0+light.8_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.8_light.fragment Unable to link program (program.skin_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.mesh.skin : program.skin_tex0.8_light Loaded material material.mesh.skin Shader 'shader.skin_solid.vertex' log: No errors. Loaded vertex shader shader.skin_solid.vertex Shader 'shader.col.fragment' log: No errors. Loaded pixel shader shader.col.fragment Program 'program.skin_solid' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_solid': 4 active Updating uniforms for 'program.skin_solid' Single: bones : loc 23724032 : type 35666 : size 200 Updated uniforms for 'program.skin_solid': 1 active (2) Loaded program program.skin_solid Loaded material material.mesh.skin_solid Shader 'shader.tex0+light+rarity.1_light.fragment' log: WARNING: 0:83: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:106: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.1_light.fragment Program 'program.skin_tex0_rare.1_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.1_light': 6 active Updating uniforms for 'program.skin_tex0_rare.1_light' Single: bones : loc 23724032 : type 35666 : size 200 Single: tex0 : loc 23789568 : type 35678 : size 1 Single: time : loc 23855104 : type 35666 : size 1 Single: rarity : loc 23920640 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (138) Loaded program program.skin_tex0_rare.1_light Shader 'shader.tex0+light+rarity.2_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.2_light.fragment Program 'program.skin_tex0_rare.2_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.2_light': 6 active Updating uniforms for 'program.skin_tex0_rare.2_light' Single: bones : loc 23724032 : type 35666 : size 200 Single: tex0 : loc 23789568 : type 35678 : size 1 Single: time : loc 23855104 : type 35666 : size 1 Single: rarity : loc 23920640 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (138) Loaded program program.skin_tex0_rare.2_light Shader 'shader.tex0+light+rarity.3_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.3_light.fragment Program 'program.skin_tex0_rare.3_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.3_light': 6 active Updating uniforms for 'program.skin_tex0_rare.3_light' Single: bones : loc 23724032 : type 35666 : size 200 Single: tex0 : loc 23789568 : type 35678 : size 1 Single: time : loc 23855104 : type 35666 : size 1 Single: rarity : loc 23920640 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (138) Loaded program program.skin_tex0_rare.3_light Shader 'shader.tex0+light+rarity.4_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.4_light.fragment Program 'program.skin_tex0_rare.4_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.4_light': 6 active Updating uniforms for 'program.skin_tex0_rare.4_light' Single: bones : loc 23724032 : type 35666 : size 200 Single: tex0 : loc 23789568 : type 35678 : size 1 Single: time : loc 23855104 : type 35666 : size 1 Single: rarity : loc 23920640 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (138) Loaded program program.skin_tex0_rare.4_light Shader 'shader.tex0+light+rarity.5_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.5_light.fragment Program 'program.skin_tex0_rare.5_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.5_light': 6 active Updating uniforms for 'program.skin_tex0_rare.5_light' Single: bones : loc 23724032 : type 35666 : size 200 Single: tex0 : loc 23789568 : type 35678 : size 1 Single: time : loc 23855104 : type 35666 : size 1 Single: rarity : loc 23920640 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (138) Loaded program program.skin_tex0_rare.5_light Shader 'shader.tex0+light+rarity.6_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.6_light.fragment Program 'program.skin_tex0_rare.6_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.6_light': 6 active Updating uniforms for 'program.skin_tex0_rare.6_light' Single: bones : loc 23724032 : type 35666 : size 200 Single: tex0 : loc 23789568 : type 35678 : size 1 Single: time : loc 23855104 : type 35666 : size 1 Single: rarity : loc 23920640 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.6_light': 4 active (138) Loaded program program.skin_tex0_rare.6_light Shader 'shader.skin_tex0.7_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.7_light.vertex Shader 'shader.tex0+light+rarity.7_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.7_light.fragment Unable to link program (program.skin_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light Shader 'shader.skin_tex0.8_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.8_light.vertex Shader 'shader.tex0+light+rarity.8_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.8_light.fragment Unable to link program (program.skin_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light Loaded material material.mesh.skin_rare Shader 'shader.static_tex0.1_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.1_light.vertex Program 'program.static_tex0.1_light' link: No errors. Updated attributes for 'program.static_tex0.1_light': 4 active Updating uniforms for 'program.static_tex0.1_light' Single: tex0 : loc 23724032 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.1_light': 1 active (135) Loaded program program.static_tex0.1_light Shader 'shader.static_tex0.2_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.2_light.vertex Program 'program.static_tex0.2_light' link: No errors. Updated attributes for 'program.static_tex0.2_light': 4 active Updating uniforms for 'program.static_tex0.2_light' Single: tex0 : loc 23724032 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.2_light': 1 active (135) Loaded program program.static_tex0.2_light Shader 'shader.static_tex0.3_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.3_light.vertex Program 'program.static_tex0.3_light' link: No errors. Updated attributes for 'program.static_tex0.3_light': 4 active Updating uniforms for 'program.static_tex0.3_light' Single: tex0 : loc 23724032 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.3_light': 1 active (135) Loaded program program.static_tex0.3_light Shader 'shader.static_tex0.4_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.4_light.vertex Program 'program.static_tex0.4_light' link: No errors. Updated attributes for 'program.static_tex0.4_light': 4 active Updating uniforms for 'program.static_tex0.4_light' Single: tex0 : loc 23724032 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.4_light': 1 active (135) Loaded program program.static_tex0.4_light Shader 'shader.static_tex0.5_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.5_light.vertex Program 'program.static_tex0.5_light' link: No errors. Updated attributes for 'program.static_tex0.5_light': 4 active Updating uniforms for 'program.static_tex0.5_light' Single: tex0 : loc 23724032 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.5_light': 1 active (135) Loaded program program.static_tex0.5_light Shader 'shader.static_tex0.6_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.6_light.vertex Program 'program.static_tex0.6_light' link: No errors. Updated attributes for 'program.static_tex0.6_light': 4 active Updating uniforms for 'program.static_tex0.6_light' Single: tex0 : loc 23724032 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.6_light': 1 active (135) Loaded program program.static_tex0.6_light Shader 'shader.static_tex0.7_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.7_light.vertex Shader 'shader.tex0+light.7_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.7_light.fragment Unable to link program (program.static_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.mesh.static : program.static_tex0.7_light Shader 'shader.static_tex0.8_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.8_light.vertex Shader 'shader.tex0+light.8_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.8_light.fragment Unable to link program (program.static_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.mesh.static : program.static_tex0.8_light Loaded material material.mesh.static Shader 'shader.static_solid.vertex' log: No errors. Loaded vertex shader shader.static_solid.vertex Program 'program.static_solid' link: No errors. Updated attributes for 'program.static_solid': 2 active Updating uniforms for 'program.static_solid' Updated uniforms for 'program.static_solid': 0 active (1) Loaded program program.static_solid Loaded material material.mesh.static_solid Program 'program.static_tex0_rare.1_light' link: No errors. Updated attributes for 'program.static_tex0_rare.1_light': 4 active Updating uniforms for 'program.static_tex0_rare.1_light' Single: tex0 : loc 23724032 : type 35678 : size 1 Single: time : loc 23789568 : type 35666 : size 1 Single: rarity : loc 23855104 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (137) Loaded program program.static_tex0_rare.1_light Program 'program.static_tex0_rare.2_light' link: No errors. Updated attributes for 'program.static_tex0_rare.2_light': 4 active Updating uniforms for 'program.static_tex0_rare.2_light' Single: tex0 : loc 23724032 : type 35678 : size 1 Single: time : loc 23789568 : type 35666 : size 1 Single: rarity : loc 23855104 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (137) Loaded program program.static_tex0_rare.2_light Program 'program.static_tex0_rare.3_light' link: No errors. Updated attributes for 'program.static_tex0_rare.3_light': 4 active Updating uniforms for 'program.static_tex0_rare.3_light' Single: tex0 : loc 23724032 : type 35678 : size 1 Single: time : loc 23789568 : type 35666 : size 1 Single: rarity : loc 23855104 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (137) Loaded program program.static_tex0_rare.3_light Program 'program.static_tex0_rare.4_light' link: No errors. Updated attributes for 'program.static_tex0_rare.4_light': 4 active Updating uniforms for 'program.static_tex0_rare.4_light' Single: tex0 : loc 23724032 : type 35678 : size 1 Single: time : loc 23789568 : type 35666 : size 1 Single: rarity : loc 23855104 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (137) Loaded program program.static_tex0_rare.4_light Program 'program.static_tex0_rare.5_light' link: No errors. Updated attributes for 'program.static_tex0_rare.5_light': 4 active Updating uniforms for 'program.static_tex0_rare.5_light' Single: tex0 : loc 23724032 : type 35678 : size 1 Single: time : loc 23789568 : type 35666 : size 1 Single: rarity : loc 23855104 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (137) Loaded program program.static_tex0_rare.5_light Program 'program.static_tex0_rare.6_light' link: No errors. Updated attributes for 'program.static_tex0_rare.6_light': 4 active Updating uniforms for 'program.static_tex0_rare.6_light' Single: tex0 : loc 23724032 : type 35678 : size 1 Single: time : loc 23789568 : type 35666 : size 1 Single: rarity : loc 23855104 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.6_light': 3 active (137) Loaded program program.static_tex0_rare.6_light Shader 'shader.static_tex0.7_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.7_light.vertex Shader 'shader.tex0+light+rarity.7_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.7_light.fragment Unable to link program (program.static_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light Shader 'shader.static_tex0.8_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.8_light.vertex Shader 'shader.tex0+light+rarity.8_light.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.8_light.fragment Unable to link program (program.static_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light Loaded material material.mesh.static_rare Shader 'shader.tex0.vertex' log: No errors. Loaded vertex shader shader.tex0.vertex Shader 'shader.tex0.fragment' log: No errors. Loaded pixel shader shader.tex0.fragment Program 'program.tex0' link: No errors. Updated attributes for 'program.tex0': 2 active Updating uniforms for 'program.tex0' Single: tex0 : loc 23724032 : type 35678 : size 1 Updated uniforms for 'program.tex0': 1 active (2) Loaded program program.tex0 Loaded material material.mesh.tex0 Shader 'shader.vegetation.vertex' log: No errors. Loaded vertex shader shader.vegetation.vertex Shader 'shader.tex0+col.fragment' log: No errors. Loaded pixel shader shader.tex0+col.fragment Program 'program.vegetation' link: No errors. Updated attributes for 'program.vegetation': 4 active Updating uniforms for 'program.vegetation' Single: tex0 : loc 23724032 : type 35678 : size 1 Updated uniforms for 'program.vegetation': 1 active (130) Loaded program program.vegetation Loaded material material.mesh.vegetation Shader 'shader.grass.1_light.vertex' log: No errors. Loaded vertex shader shader.grass.1_light.vertex Shader 'shader.grass.fragment' log: No errors. Loaded pixel shader shader.grass.fragment Program 'program.grass.1_light' link: No errors. Updated attributes for 'program.grass.1_light': 5 active Updating uniforms for 'program.grass.1_light' Single: time : loc 23724032 : type 35666 : size 1 Single: wind : loc 23789568 : type 35666 : size 1 Single: tex1 : loc 23855104 : type 35678 : size 1 Single: shadowUVScale : loc 23920640 : type 35666 : size 1 Single: tex0 : loc 23986176 : type 35678 : size 1 Updated uniforms for 'program.grass.1_light': 5 active (134) Loaded program program.grass.1_light Shader 'shader.grass.2_light.vertex' log: No errors. Loaded vertex shader shader.grass.2_light.vertex Program 'program.grass.2_light' link: No errors. Updated attributes for 'program.grass.2_light': 5 active Updating uniforms for 'program.grass.2_light' Single: time : loc 23724032 : type 35666 : size 1 Single: wind : loc 23789568 : type 35666 : size 1 Single: tex1 : loc 23855104 : type 35678 : size 1 Single: shadowUVScale : loc 23920640 : type 35666 : size 1 Single: tex0 : loc 23986176 : type 35678 : size 1 Updated uniforms for 'program.grass.2_light': 5 active (134) Loaded program program.grass.2_light Shader 'shader.grass.3_light.vertex' log: No errors. Loaded vertex shader shader.grass.3_light.vertex Program 'program.grass.3_light' link: No errors. Updated attributes for 'program.grass.3_light': 5 active Updating uniforms for 'program.grass.3_light' Single: time : loc 23724032 : type 35666 : size 1 Single: wind : loc 23789568 : type 35666 : size 1 Single: tex1 : loc 23855104 : type 35678 : size 1 Single: shadowUVScale : loc 23920640 : type 35666 : size 1 Single: tex0 : loc 23986176 : type 35678 : size 1 Updated uniforms for 'program.grass.3_light': 5 active (134) Loaded program program.grass.3_light Shader 'shader.grass.4_light.vertex' log: No errors. Loaded vertex shader shader.grass.4_light.vertex Program 'program.grass.4_light' link: No errors. Updated attributes for 'program.grass.4_light': 5 active Updating uniforms for 'program.grass.4_light' Single: time : loc 23724032 : type 35666 : size 1 Single: wind : loc 23789568 : type 35666 : size 1 Single: tex1 : loc 23855104 : type 35678 : size 1 Single: shadowUVScale : loc 23920640 : type 35666 : size 1 Single: tex0 : loc 23986176 : type 35678 : size 1 Updated uniforms for 'program.grass.4_light': 5 active (134) Loaded program program.grass.4_light Shader 'shader.grass.5_light.vertex' log: No errors. Loaded vertex shader shader.grass.5_light.vertex Program 'program.grass.5_light' link: No errors. Updated attributes for 'program.grass.5_light': 5 active Updating uniforms for 'program.grass.5_light' Single: time : loc 23724032 : type 35666 : size 1 Single: wind : loc 23789568 : type 35666 : size 1 Single: tex1 : loc 23855104 : type 35678 : size 1 Single: shadowUVScale : loc 23920640 : type 35666 : size 1 Single: tex0 : loc 23986176 : type 35678 : size 1 Updated uniforms for 'program.grass.5_light': 5 active (134) Loaded program program.grass.5_light Shader 'shader.grass.6_light.vertex' log: No errors. Loaded vertex shader shader.grass.6_light.vertex Program 'program.grass.6_light' link: No errors. Updated attributes for 'program.grass.6_light': 5 active Updating uniforms for 'program.grass.6_light' Single: time : loc 23724032 : type 35666 : size 1 Single: wind : loc 23789568 : type 35666 : size 1 Single: tex1 : loc 23855104 : type 35678 : size 1 Single: shadowUVScale : loc 23920640 : type 35666 : size 1 Single: tex0 : loc 23986176 : type 35678 : size 1 Updated uniforms for 'program.grass.6_light': 5 active (134) Loaded program program.grass.6_light Shader 'shader.grass.7_light.vertex' log: No errors. Loaded vertex shader shader.grass.7_light.vertex Program 'program.grass.7_light' link: No errors. Updated attributes for 'program.grass.7_light': 5 active Updating uniforms for 'program.grass.7_light' Single: time : loc 23724032 : type 35666 : size 1 Single: wind : loc 23789568 : type 35666 : size 1 Single: tex1 : loc 23855104 : type 35678 : size 1 Single: shadowUVScale : loc 23920640 : type 35666 : size 1 Single: tex0 : loc 23986176 : type 35678 : size 1 Updated uniforms for 'program.grass.7_light': 5 active (134) Loaded program program.grass.7_light Shader 'shader.grass.8_light.vertex' log: No errors. Loaded vertex shader shader.grass.8_light.vertex Program 'program.grass.8_light' link: No errors. Updated attributes for 'program.grass.8_light': 5 active Updating uniforms for 'program.grass.8_light' Single: time : loc 23724032 : type 35666 : size 1 Single: wind : loc 23789568 : type 35666 : size 1 Single: tex1 : loc 23855104 : type 35678 : size 1 Single: shadowUVScale : loc 23920640 : type 35666 : size 1 Single: tex0 : loc 23986176 : type 35678 : size 1 Updated uniforms for 'program.grass.8_light': 5 active (134) Loaded program program.grass.8_light Loaded material material.mesh.grass Shader 'shader.terrain.1_light.vertex' log: No errors. Loaded vertex shader shader.terrain.1_light.vertex Shader 'shader.terrain.1_light.fragment' log: No errors. Loaded pixel shader shader.terrain.1_light.fragment Program 'program.terrain.1_light' link: No errors. Updated attributes for 'program.terrain.1_light': 5 active Updating uniforms for 'program.terrain.1_light' Single: tex1 : loc 23724032 : type 35678 : size 1 Single: shadowUVScale : loc 23789568 : type 35666 : size 1 Single: tex0 : loc 23855104 : type 35678 : size 1 Updated uniforms for 'program.terrain.1_light': 3 active (114) Loaded program program.terrain.1_light Shader 'shader.terrain.2_light.vertex' log: No errors. Loaded vertex shader shader.terrain.2_light.vertex Shader 'shader.terrain.2_light.fragment' log: No errors. Loaded pixel shader shader.terrain.2_light.fragment Program 'program.terrain.2_light' link: No errors. Updated attributes for 'program.terrain.2_light': 5 active Updating uniforms for 'program.terrain.2_light' Single: tex1 : loc 23724032 : type 35678 : size 1 Single: shadowUVScale : loc 23789568 : type 35666 : size 1 Single: tex0 : loc 23855104 : type 35678 : size 1 Updated uniforms for 'program.terrain.2_light': 3 active (114) Loaded program program.terrain.2_light Shader 'shader.terrain.3_light.vertex' log: No errors. Loaded vertex shader shader.terrain.3_light.vertex Shader 'shader.terrain.3_light.fragment' log: No errors. Loaded pixel shader shader.terrain.3_light.fragment Program 'program.terrain.3_light' link: No errors. Updated attributes for 'program.terrain.3_light': 5 active Updating uniforms for 'program.terrain.3_light' Single: tex1 : loc 23724032 : type 35678 : size 1 Single: shadowUVScale : loc 23789568 : type 35666 : size 1 Single: tex0 : loc 23855104 : type 35678 : size 1 Updated uniforms for 'program.terrain.3_light': 3 active (114) Loaded program program.terrain.3_light Shader 'shader.terrain.4_light.vertex' log: No errors. Loaded vertex shader shader.terrain.4_light.vertex Shader 'shader.terrain.4_light.fragment' log: No errors. Loaded pixel shader shader.terrain.4_light.fragment Program 'program.terrain.4_light' link: No errors. Updated attributes for 'program.terrain.4_light': 5 active Updating uniforms for 'program.terrain.4_light' Single: tex1 : loc 23724032 : type 35678 : size 1 Single: shadowUVScale : loc 23789568 : type 35666 : size 1 Single: tex0 : loc 23855104 : type 35678 : size 1 Updated uniforms for 'program.terrain.4_light': 3 active (114) Loaded program program.terrain.4_light Shader 'shader.terrain.5_light.vertex' log: No errors. Loaded vertex shader shader.terrain.5_light.vertex Shader 'shader.terrain.5_light.fragment' log: No errors. Loaded pixel shader shader.terrain.5_light.fragment Program 'program.terrain.5_light' link: No errors. Updated attributes for 'program.terrain.5_light': 5 active Updating uniforms for 'program.terrain.5_light' Single: tex1 : loc 23724032 : type 35678 : size 1 Single: shadowUVScale : loc 23789568 : type 35666 : size 1 Single: tex0 : loc 23855104 : type 35678 : size 1 Updated uniforms for 'program.terrain.5_light': 3 active (114) Loaded program program.terrain.5_light Shader 'shader.terrain.6_light.vertex' log: No errors. Loaded vertex shader shader.terrain.6_light.vertex Shader 'shader.terrain.6_light.fragment' log: No errors. Loaded pixel shader shader.terrain.6_light.fragment Unable to link program (program.terrain.6_light): class.rrqOCxh51w: Unable to load material program: material.terrain.bumpmap : program.terrain.6_light Shader 'shader.terrain.7_light.vertex' log: No errors. Loaded vertex shader shader.terrain.7_light.vertex Shader 'shader.terrain.7_light.fragment' log: No errors. Loaded pixel shader shader.terrain.7_light.fragment Unable to link program (program.terrain.7_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.terrain.bumpmap : program.terrain.7_light Shader 'shader.terrain.8_light.vertex' log: No errors. Loaded vertex shader shader.terrain.8_light.vertex Shader 'shader.terrain.8_light.fragment' log: No errors. Loaded pixel shader shader.terrain.8_light.fragment Unable to link program (program.terrain.8_light): class.rrqOCxh51w: Not enough space for defined varyings. Unable to load material program: material.terrain.bumpmap : program.terrain.8_light Loaded material material.terrain.bumpmap Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 No positions file for 1280x768 No position data stored for fightwindow No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for achievementWindow No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for healthbar No position data stored for missionprogress No position data stored for target No position data stored for selected No position data stored for toolbelt No position data stored for compass No position data stored for timers No position data stored for helpbutton No position data stored for skillTracker No position data stored for quickbar No position data stored for Character No position data stored for personalGoalsWindow No position data stored for friend No position data stored for support No position data stored for notification No position data stored for statusEffect No position data stored for menuwindow No position data stored for trade Gui initialized Startup Phase - Preparing terrain Execution aborted at connection 0, iteration 0 Run time 0s, local time Mon Mar 17 07:35:29 CDT 2014 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.ExaIxgC8EN: Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' : cannot convert from '4-component vector of float' to '3-component vector of float' at com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa(SourceFile:61) at com.wurmonline.client.ExaIxgC8EN.Ma4vZ9hcx8(SourceFile:35) at class.ndYoZXue79.Ma4vZ9hcx8(SourceFile:45) at class.NUOBb3AAIB.Ma4vZ9hcx8(SourceFile:130) at class.jEveg1BzAz.<init>(SourceFile:187) at class.mQbX6BhmVF.<init>(SourceFile:133) at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466) at java.lang.Thread.run(Unknown Source)
  6. Same issue yet today. Have removed wurm completely and attempted to reinstall (cant because it never downloads), Have shut off firewall, Have removed and reinstalled java. All to no avail. Website still showing as down, as is the server status page on the forums. Guess Ill go try out Everquest Next Landmark instead. At least a response from some dev would be nice stating anything at all.
  7. <jnlp spec="1.0" codebase="http://www.wurmonline.com/client/" href="wurmclient_unstable.jnlp"> <information> <title>Wurm Online [unstable]</title> <vendor>Code Club AB</vendor> <homepage href="http://www.wurmonline.com/"/> <description>Wurm Online test client</description> <icon href="wurm_icon_128.png" width="128" height="128"/> <icon href="wurm_icon_64.png" width="64" height="64"/> <icon href="wurm_icon_32.png" width="32" height="32"/> <icon href="wurm_icon_16.png" width="16" height="16"/> <icon kind="splash" href="splash.gif"/> <shortcut online="true"> <desktop/> <menu submenu="Wurm Online"/> </shortcut> </information> <update check="timeout" policy="always"/> <security> <all-permissions/> </security> <resources> <j2se href="http://java.sun.com/products/autodl/j2se" version="1.6+" initial-heap-size="128M" max-heap-size="800M"/> <property name="sun.java2d.noddraw" value="true"/> <property name="org.lwjgl.input.Mouse.allowNegativeMouseCoords" value="true"/> <jar href="wurmclient_unstable.jar" main="true"/> <jar href="wurmres_unstable.jar"/> <jar href="libraries-unstable-2013/colladabind.jar" version="1.0.0"/> <jar href="libraries-unstable-2013/irclib.jar" version="1.10"/> <jar href="libraries-unstable-2013/jogg.jar" version="0.0.7"/> <jar href="libraries-unstable-2013/jorbis.jar" version="0.0.15"/> <jar href="libraries-unstable-2013/joXSI.jar" version="1.0.0"/> <jar href="libraries-unstable-2013/jzipupdate.jar" version="0.9.1"/> <jar href="libraries-unstable-2013/lwjgl.jar" version="2.9.1"/> <jar href="libraries-unstable-2013/lwjgl_util.jar" version="2.9.1"/> <jar href="libraries-unstable-2013/PNGDecoder.jar" version="0.0.1"/> <jar href="libraries-unstable-2013/slick-util.jar" version="b208"/> <jar href="libraries-unstable-2013/vecmath.jar" version="1.5.2"/> <jar href="libraries-unstable-2013/jbullet.jar" version="1.0.0"/> <jar href="libraries-unstable-2013/commons-codec.jar" version="1.4"/> <jar href="libraries-unstable-2013/commons-httpclient.jar" version="3.1"/> <jar href="libraries-unstable-2013/commons-logging.jar" version="1.1.3"/> </resources> <resources os="Win" arch="x86"> <nativelib href="libraries-unstable-2013/lwjgl-natives-windows.jar" version="2.9.1"/> </resources> <resources os="Win" arch="amd64"> <nativelib href="libraries-unstable-2013/lwjgl-natives-windows.jar" version="2.9.1"/> </resources> <resources os="Mac" arch="ppc"> <nativelib href="libraries-unstable-2013/lwjgl-natives-macosx.jar" version="2.9.1"/> </resources> <resources os="Mac" arch="i386"> <nativelib href="libraries-unstable-2013/lwjgl-natives-macosx.jar" version="2.9.1"/> </resources> <resources os="Mac" arch="x86_64"> <nativelib href="libraries-unstable-2013/lwjgl-natives-macosx.jar" version="2.9.1"/> </resources> <resources os="Linux" arch="i386"> <nativelib href="libraries-unstable-2013/lwjgl-natives-linux.jar" version="2.9.1"/> </resources> <resources os="Linux" arch="x86"> <nativelib href="libraries-unstable-2013/lwjgl-natives-linux.jar" version="2.9.1"/> </resources> <resources os="Linux" arch="amd64"> <nativelib href="libraries-unstable-2013/lwjgl-natives-linux.jar" version="2.9.1"/> </resources> <resources os="Linux" arch="x86_64"> <nativelib href="libraries-unstable-2013/lwjgl-natives-linux.jar" version="2.9.1"/> </resources> <resources os="SunOS" arch="sparc"> <nativelib href="libraries-unstable-2013/lwjgl-natives-solaris.jar" version="2.9.1"/> </resources> <application-desc main-class="com.wurmonline.client.WurmLauncher"> <argument>jenn001.game.wurmonline.com</argument> </application-desc> </jnlp>
  8. java.net.SocketException: Unexpected end of file from server at sun.net.www.http.HttpClient.parseHTTPHeader(Unknown Source) at sun.net.www.http.HttpClient.parseHTTP(Unknown Source) at sun.net.www.http.HttpClient.parseHTTPHeader(Unknown Source) at sun.net.www.http.HttpClient.parseHTTP(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at com.sun.deploy.net.HttpUtils.followRedirects(Unknown Source) at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source) at com.sun.deploy.net.BasicHttpRequest.doGetRequestEX(Unknown Source) at com.sun.deploy.cache.ResourceProviderImpl.checkUpdateAvailable(Unknown Source) at com.sun.deploy.cache.ResourceProviderImpl.isUpdateAvailable(Unknown Source) at com.sun.deploy.cache.ResourceProviderImpl.getResource(Unknown Source) at com.sun.deploy.cache.ResourceProviderImpl.getResource(Unknown Source) at com.sun.javaws.Launcher.updateFinalLaunchDesc(Unknown Source) at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source) at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source) at com.sun.javaws.Launcher.launch(Unknown Source) at com.sun.javaws.Main.launchApp(Unknown Source) at com.sun.javaws.Main.continueInSecureThread(Unknown Source) at com.sun.javaws.Main.access$000(Unknown Source) at com.sun.javaws.Main$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
  9. TOns of bouncing. Screen closes, reopens to connecting splash...then back in again...happening now every 10 minutes or less...last two days here.
  10. IC Thanks..havent ever looked at the FB page that I can recall.
  11. What new ship models? Ive not found any in the art works in progress section..........
  12. -1 The new pick up(drag) to cart changes for heavy items should resolve this already imho.
  13. HAHAHAHA! Said it would happen..Those continuing the deed I wish the best of luck! Cant say Im in any way sorry Bashur is gone again. Will only hope ROLF learned a lesson on favoritism this round! To those staying and continuing the deed and enjoying the game as it was meant to be played I send welcome...I hope your stay is long lived and joyful!
  14. ROFL really? Wikki's are definitely NOT and NEVER WILL BE reputable sources of information! Even the WORST colleges wont accept mentioning one as a source on a paper without being laughed out of the class as the rest prove information on it to be less than accurate.
  15. "Our" long awaited new servers were not only put in separate, with the promise they would be connected, but now some people have successfully appropriated those new servers and the rest of the community is just out of luck ROFL really. Nowhere did it say they will never be connected..Was stated from the beginning there would be a poll and P/R players would have a weighted say in the action AND was also stated in the beginning that it could be as much as two years before connecting...Was also stated there would 'probably' be more servers opened prior to connection... Where the heck are you getting this other misinformation from?
  16. Said this when the cluster was originally created. SO agree fully. Still will be against a merge at this time...another 6 mos OR new servers between the connection I'm all for. And no I don't sell anything other than the occasional bulk order on the new cluster. As stated before repeatedly. Suggestion: Block money transfer between old and new cluster, via Epic. If they want to be seoarated, let them be completely separated
  17. Sorry I already have those buttons...Easily done after reading Drays keyboarding guide.
  18. -1 at least until there is a seperation of the codes. PVE has already lost enough due to the complaints of PVP.
  19. I dont see where the code of conduct has been updated since 2011. Where is this recent update posted please? Or is that change still coming as hinted at by the last line?
  20. Excellent work Wurm Staff! Giving weight to those who actually live there is greatly appreciated and is as it should be. Glad to see also that when the time does come other options are being considered as I personally liked the buffer of another new server between the servers acting as the connector. That was a very well thought out and useful suggestion! Good luck on the in game voting addition where you can see the true numbers based on where the voting char actually resides! I can see this addition being very useful in not only this instance but also future changes that are proposed. Great artwork on the bridges. I cant wait to see them in game. Wish there had been some more news on the crafting upgrade that is live on test. Greatly looking forward to that implementation as well.
  21. I'm not saying nor have I ever keep them seperated forever. Im saying that we were told if Pristine and Release didnt want connected we wouldn't be and if we stated we didn't want to be that a two year timeframe was not out of the question. Pretty specifically. Everyone was also told there was not timeframe and two years were used in examples as possibilities numerous times. Was stated likely at least one more server would be released before connection. Was stated there would be a poll for pristine/release to vote in themselves probably to guage if we wanted to connect. NONE of this has happened. Do I have a market to protect here...NOPE. Do I sell stuff. Only Bulk goods on occasion, NOTHING in tools, weapons, armor ect. Do I have reasons I dont want connected, yes, And they are specifically due to experiences on the old servers where ;old' players could completely outright lie about a person and everyone believed them simply because they were an 'old' character. Do we see that here in Pristine Release, well I havent yet! Have I seen 'OLD" Players come on to a new server and stir crap, destroy a huge area, make their profit and then run back to a previous server they were on...YES! Do I think if opened at this time the same will happen here...YES. Does it have solely to do with economy NO. Do I believe anyone from the old cluster wants to come here solely to 'explore' ROFL NO! Wanna connect..NP I still think the best suggestion was that a new island on each server, then a connecting NEW Island at a later date is the best idea Ive ever heard on the subject. Do I think we need a new island NO. But would accept that as a wonderful compromise. New horizons for both sides rather than only for the old cluster. Yes we are being considered a new experience for you all...and not the other way around at all. This has been clearly stated by many repeatedly. As to segregation never working..well I think server numbers speak to tell their own story there. Only one 'old' server is more populated that I have seen at any given time and that one is what 2x the land mass as the rest of the islands. Id say that makes our cluster pretty popular by choice. Speaking of not hearing good unselfish reasons from us..I cant say as Ive heard one reason from the other side that wasnt biased by the exact factors I think we hope to avoid. We are greedy ROFL..Then leave your skills behind. If you arent 'greedy' you dont need to bring those higher skills across the line when you join us..Dont wanna skill up another char. That is YOUR choice. We all made that choice when we moved as well and decided it WAS worth it. YOU decided it wasnt..so now accept and live with YOUR decision as we are willing to do with ours. As to those who created holding deeds here knowing eventually they would be connected, Yes, you also knew at that time it would be 'many months' and potentially up to two years! Again YOUR choice.
  22. As_I_DecayVillager Members2,143 postsLocationMaine, USPosted Today, 06:28 PM Amadee, on 07 Nov 2013 - 5:46 PM, said: The segregation shouldn't have happened in the first place. Rolf (and team) should have learned from past mistakes. Now we have two servers full of people with a contorted view of the rest of the player base, who feel they are entitled to their own seperate community from everyone else. Every possible excuse has been thrown out onto the table: economy, skillsets, uniques, land appearance, etc. Of course they don't want to merge... the freebs on GV didn't want to merge/leave either, and all they had were some crummy 2x3 wooden shacks and uneven roads everywhere. Sorry guys, but everyone's equal around here. Everyone competes with everyone. The fact you had your own cluster for however long was a mistake. The comments most of you are making about the "older", other playerbase proves as to why it was a mistake. Umm players on GV werent forced to leave. Know people who still have chars there. They were given a choice ( A gate to exit thru) not FORCED! Huge difference there. Everyones equal really? BS...Dont see anyone else getting a namechange do you. Equal..ROFL.