My suggestion is about addition in Wurm new type of clothes. Main purpose - to give more individuality for avatars and to provide alternative permanent wearing armor by avatars. Working clothes. - For each skill, which give the titles, add special clothing set, which includes 6 different part of clothes (we have 6 parts total - headwear, shirt, pants, and couples - sleeves, gloves, footwear). But for maximum effect enough 4 of 6 parts, and if you have more - it will give bonuses as for 4 whatever. - Common working clothes does not provide bonuses (just little armor like clothes) and have unique appearance (modest version). - Rare working clothes adds some minimum bonuses for appropriate skill for each part of clothes (-0,1 sec for duration of action, -0,4 max). And unique appearance more neat and decent, then common. - Supreme working clothes add bonuses for appropriate skill for each part of clothes (-0,2 sec for duration of action, -0,8 max). Gorgeous appearance. - Fantastic working clothes add bonuses for appropriate skill for each part of clothes (-0,3 sec for duration of action, -1,2 max). And magnificent appearance. - If you wear clothes from different sets, you will receive bonuses only from best items and set. - Sleeves, gloves, footwear give bonuses only in pairs. To create work clothing required materials of good quality (50+ cloth, leather or metal components) and skill 25+. Nobility clothes. Rich and very impressive clothes from expensive materials. To create Nobility clothes required materials of high quality 80+ and skill 50+. It may differ depending on the rarity. It may gain some bonuses for trade (discount 1% per item).