Theos

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Everything posted by Theos

  1. It's a little slow, but its definitely working again. If this fixed itself, then I'm just glad its working. If it was the Wurm team, then thanks for taking care of this guys. My wife will hate you for it, but I'm glad to have Wurm up and playing again!!
  2. Remote controlling a computer over 30 miles away and while its actually able to download the graphics file, its telling me that it'll take 2hrs. It can't download the sounds.jar pack at all.
  3. I'm not suffering any packet loss as of right now... but I supposed I could've at the time that I was downloading the pack updates.
  4. I've tried to download both packs with no success. It seems that it just sits and waits infinitely without doing anything.
  5. I also have had a lot of issues with Java 7. The only way that I could get the game to run at all was with Java 6u38 (though I WAS able to use the 64 bit).
  6. Well I'm glad to hear that I'm not the only one. Reading through the rest of this section of the forums, it seems that several people also had issues with pack updates. Unfortunately, however, they were able to fix their issue through simple reboots, and neither logging off, nor a full restart has fixed this problem at all.
  7. I started my client tonight, the same as always. It got stuck at 72% while downloading the graphic packs. I waited for 15 minutes, and with no progress at all (still at 72%), I decided to force the application to close (the quit button also was not working). I then tried to restart the client, and while it would open, it opened to a blank screen where the news was supposed to be, and then became unresponsive. I waited, and it never got anywhere. I once again forced the application closed, restarted my computer, and tried again. I got the same white screen again. I unistalled java, deleted the wurm folder. I re-installed java, and freshly downloaded the client from wurmonline.com. Now I'm stuck at "Downloading Application" in Java, and have once again hit a wall where I'm making no apparent progress. Is anyone else having this issue? Anyone able to help me here?
  8. Pristine Wind

    Definitely just you. Check the weather more often.
  9. I'm surprised there isn't one already. Structure is a good thing, and a necessary evil. That said, if a stick is made only for the purpose of "laying out the rules" its not going to accomplish its full potential. Any sticky made for the forums should also include advice guidelines which include what kind of info is being looked for or advice that would provoke some further brainstorming before just "omgijusthazaidea" posting. Are there really no forum mods who are dedicated to this yet? Surely there has to be?
  10. It also has seen its fair share of troll posts and I've never seen a GM get trigger happy with the 'ban recommendation'. Like I said, you feel the need to do it, go ahead. I have a lot more to concern myself with than the lack of humor of those offended by an obvious troll post.
  11. Poll was obviously meant to be that way.... if the number 3 option wasn't a clear enough sign for you... then you need help.
  12. Lol at a threat to forum ban me. If this is bannable, do it. I really don't care. Idle threats are just that, and shouldn't be made, do what you feel like you need to. TL;DR - don't take things so seriously. Edit - Just make sure you also ban the troll that made the thread I responded to (see the link)
  13. That isn't true at all. I happen to like having my personal pasture on deed. What I do realize however, is regardless of his intention, the suggestion just isn't feasible. You either - 1) Risk having one person who hordes items reduce the amount that other people in the same deed can make 2) Make the item limit so high in order to avoid the issue presented by #1 that the change will never affect anything and is therefore pointless 3) Suffer the severe anger of people who, as Roan said, lose 90+ ql items (which btw takes more work than hording animals) just to make an animal horder happy, thereby creating a problem by "solving" one. This just isn't a good idea, and as I said before its short-sighted. Edit - in reference to the "months of time and planning going down the drain": Are you familiar with the new "leveling" option? I spent 3 months terraforming my deed just to have some new option thrown in less than 2 weeks after I finished. I'm not asking to nerf what everyone gets to do just to make myself happy though.
  14. The problem with this idea is that time does not determine maturity, nor does a 1000 post forum-camper counter. You guys shouldn't take it so seriously. Its a game... breathe a bit and laugh some. Or just don't visit the post.
  15. Regardless of opinions the medieval age saw a plenty of alchemy use. This absolutely fits into the game and would be an enjoyable way to grind the skill. If there's a concern (Protunia) over making it too easy to hoard - simply make the potions hard to make and give them a low success rate. Afterall, we're not talking modern medicine here... +1
  16. As a counter to the thread here: />http://forum.wurmonline.com/index.php?/topic/78414-make-items-shatter-when-improving-if-item-count-is-too-high/ I suggest that we just not allow players to make any new items at all. There would be a lot less server strain. Post your thoughts?
  17. When the items shatter, please make sure to put in an event message that says: Wurm hates you, so we destroyed your item. Sorry for your loss. Oh wait... no we're not. Edit - I really hope this is a troll topic, as I've never seen an idea so short-sighted up to this point. -1
  18. It could definitely use a lookover and addition of some new crafted objects for sure. No, I don't have any CoC tools yet. Yes its ridiculous to HAVE to make hundreds of items you'll never use just so that you can create a single roof, and that's one of my biggest issues with this skill.
  19. These accounts belong to the player who started them. its theirs to do what they want with it. This is just a bad idea. -1
  20. I've been burning 3 hours of sleep bonus with a low QL leggat, making thatch, to raise my thatching skill - all so that I can grass roof my barn storage building. After 3 hours of grinding and having burned through a coupe hundred bunches of grass, I've produced about 150 thatch and my thatching skill is at a mere 13. I'll get to my request in a moment, but let me first say this - I don't mind a grind. A grind that's worth it gives me more enjoyment for what I've achieved once I get there. I feel that the thatching skill needs to be adjusted so that skill gain is increased. Considering that this is the oldest, most basic form of roofing, it doesn't make sense that I need to burn through as much sleep bonus as I have, as much grass as I will, to create 400-500 thatch (of which I'll honestly only use maybe 120. The rest will be wasted, the only building I would make a grass roof for is my barn. Most of these grinds are fairly easy to swallow, but this one is ridiculous. I hope that you all can see where I'm coming from. Grass roofing requires very little skill - its sticks and mud, not a science. Thanks, - Theos
  21. Other Mmo Stats

    Its great that you're having huge success finding unicorns. That doesn't explain low population on other animals, which is an issue complained about by many players, not just myself. My post didn't specify hunting, and a "secluded island"'s population is irrelevant. Noone cares how populated a secluded island is.
  22. Other Mmo Stats

    Rolf - I enjoy Wurm enough to have quit and/or cancelled my other MMO subs (which precludes my ability to easily substantiate my claims with screenies). I feel that Wurm is very fair with the amount of inventory which characters are allowed. Other MMOs do not base inventory on character strength, but have the tendency to base it on things like bag space. I have to say that I like Wurm's realism better in this regard. Where Wurm lacks, however, is animal re-spawns. I do understand that the pathing of said animals, as well as other related factors, increase server loads and some people would argue that there would be no issue if people did not hoard animals. Playing other MMOs, however, I have consistently felt that the population of NPCs did not fluctuate as much as they seem to on Wurm. Considering that we are still in the medieval era, and that during this era, horses, deer, chickens, and bison were (and in some areas still are) plentiful, I do feel that re-spawns need to be more regular and that those re-spawns should be based more or less on local area populations rather than server wide populations.