Milkdrop

Members
  • Content Count

    248
  • Joined

  • Last visited

  • Days Won

    1

Milkdrop last won the day on December 12 2017

Milkdrop had the most liked content!

Community Reputation

133 Good

About Milkdrop

  • Rank
    Villager

Profile Information

  • Gender
    Female

Accounts

  • Xanadu
    Milkdrop

Recent Profile Visitors

1339 profile views
  1. I am not sure, but I think they drop the support because it is a lot of effort to maintain vs how much revenue it yields. The Team is very small and has to focus its efforts to keep the game itself alive, you could argue "they should have known this before!", but if people always go into such scenarios with the worst fears then nothing will happen. But I think if WO sunsets, then WU will just die alongside with it cause then no one remains to maintain it either. I see it as a "either we just shut it all down or we try to keep some part of it alive" attempt and for that the WU part is sacrificed. Is it pretty? No, but they simply lack the ressources to do everything they want I think. Losing devs on a already small Team doesn't help either. Sindusk was a great addition, very sad that it ended up as it did and I am not even into PvP, but he contributed a lot from what we could see. Budda is another huge contributor and was paid too, while his position has been well filled with Samool, the manpower is still minus one, at least I did not see someone new being brought onto the Team. Then ofc loved ones that departed... Some people you can't just replace and hope it works and Wurm as is I think would require very dedicated devs, not just someone that can write Java - paying those people with the small funds that are left is another story. When you hire someone you have responsibilities and when the future is as uncertain as it is now.... it just makes the most sense that what we see happening is happening. Scratch together the remaining ressources, try a reboot of sorts and pray. I just fear the fixes, QoL changes and new UI wont be enough to cut it - if a ton of people join the game on Steam I see nothing that would keep them playing for more than a month or two.
  2. I think I spot a small flaw here, when we talking fresh new servers without vets... who is going to sell that set of higher quality horseshoes? WO Shop Skilling Sets? --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Personally I never minded the grind, heck I did nothing but 2 months of WS each day to get it to 90+ .... what I did mind and post about before was the lack of a reason to grind combat skills for example, there was never a reason to have it super high, stuff gets easier - sure, but there is never a real challange out there that makes you go "Oh damn if I had Drake Scale with an whatever the most awesome weapon is now" to do this content. There is just no real "need" for anything to be that high to do whatever. Same goes with other skills, some do unlock certain items by their skill... like Wagons or such require whatever high FC it was and so on, but thats limited to very few items compared how many items Wurm has. I just want a goal to look forward to in Wurm and my Deed and how I envision it should not be the only goal. It's easy to give players Tools and be like "create your own adventure!" and while thats fine and cool, the World of Wurm itself is rather bland.... it's just maps that sometimes have a unique mob but otherwise nothing really to "discover" that would make exploring worth it. I know it's not easy to make such dynamic content and they tried in form of Rifts and such but yea.... I am not traveling a day or two to take part in a 1-2h content thing that is just slaying a few waves of mobs. The Jackal thing seemed interesting, but it being split from the "real wurm world" so to say, killed its appeal for me. I want to use my character that I worked on with the gear i grinded for, not start over nakid. I will wait for the Steam Servers and play there, but my hopes are very limited, it may as well be the last time we get to experience something like this before it will sunset. I wish I could be more positive and I have the urge to play right now, but I just see no point in it with new servers coming up.... it's weird, maybe I am weird, I don't know. ._.
  3. Oh well.... the one issue I always had with Wurm was the lack of a reason to grind those skills. Sure, being creative with your deed and doing the one or other travel can be nice, but knowing you wont find anything exciting around the next corner is kind of meh... old deed ruins are the best you can hope for. Why should I grind fighting? To keep the mean trolls away from my deed? Spirit Templar and Tower guards can do that too, give me a dungeon to actually use all those skills in. The elusive unique that most of the time only goes to super dedicated hunting groups.... good luck trying to appeal to people with a real life and job, sure for those there is XIV and WoW or whatever then you could say... but if you want more people to play Wurm, it needs more than "here... put down a deed, build your house, up to that point its a survival game and from that point on you have a house it turns into a skill grind game". Grinding any skill to unlock whatever or have better food and so on is all good and nice but here I stand and ask myself what for... The core of Wurm used to be PvP and if you take that into consideration then sure, it all makes sense cause PvP takes that dedication but if you want Wurm to succeed in a PvE way, then it needs more content then the occasional rift or unique and the later will again go to dedicated hunting groups who will tell you "put more effort into it!". Simply slaping some "dungeon of sorts" somewhere is ofc not perfect either, people would flock to it, maybe even deed next to it just to be close and so on. For me it is hard to think up any reasonable PvE content, but what currently is in the game has never really appealed to me. One person, forgive me I forgot who, once proposed something like "gather a ton of mats to build some structure and that then spawns a unique of sorts" or something on a raid level, I think it was mentioned by the FF Brothers too .... maybe something like that would be a direction to throw thoughts at, it's nothing static you would deed close by or whatever and it could be anything, a temporary portal to a raid instance or island or whatever really. I have enjoyed my Wurm years greatly, then again I am not an average player either... Wurm is niché and trying to appeal to more people will be hard with the current content. Wurm is not bad as it is, it just needs more reasons to be played the way it is now... as soon as people fall into the skill grind hole with no real goal beyond that it becomes tedious. For me it is and remains my "Winter Season Game", but with the current news I am not sure I will return this season until those new servers are up. My char has been premed the entire time and still is, regardless if I play or not, I like Wurm.... yet I wish there was more to do, more reason to all this "building your character up" part of the game which takes a huge amount of time. But if you just slap on a new UI and some QoL changes, then sadly I don't see the new servers doing any better than what we have seen in the past - a short spike for the landrush fun (and I can't denie I would be part of that) but then it will slowly wittle down. (Actually I would argue the PvP server may do better on that end, at least it has some reason behind the grind.) Either people catch the grind bug and enjoy the pure skill grind with zero reasoning behind it on PvE or they don't and looking back, not many people did. (Not to mention a big reason for this to work was the RMT, people paid hefty prices for QL70+ tools on Release when it was not conected and so on - this time around there wont be any RMT, so that may produce a hit downwards as well, at least from the veteran side of view - not even considering the "restart from scratch" part. It may as well gives birth to a entire new sort of market, depending how coins will be acquired and then used again considering RMT is out the window.)
  4. I don't know what I like more, these news or seeing how much fun you have to work on this project. I am really curious how this will continue so yes, please share all the nerdy details you are allowed to share. Guranteed like for those from me every time. Thanks a lot @Keenanand @Buddaand the other devs as well I suppose... and the guy who writes the text. ?
  5. I got one many years ago when surfacemining like crazy and my fatigue was on the last hour, funny enough it poped up a few minutes after I complained in the IRC channel about fatigue being annoying. ? I don't remeber the question though, bet it wasn't creative or funny enough. ?
  6. hm... I have a hard time to follow this. My NS Skill sits at 65 or so, I used 50-60ql lumps and 40-50ql juice. I got the random 70-80ql liquid, but in the end I just spamed my trash mats away that I would have never used for anything else anyhow but skilling and made 12 transmuted tiles (4x clay, 4x peat, 4x tar) within 4-5 hours. Considering how fast this went compared to other things in Wurm, I would have regreted using anything high QL on that task. ? I guess it makes more sense to go for high QL stuff if you plan to deliver the liquid to someone, as you will need a lot less but for my personal usage it was ok. Maybe the min-maxer within me died, no clue.
  7. Idk it is a "free" gift, to complain about free things seems weird. Some people may like it, some don't... thats how it is with gifts I guess. That aside, it was hinted at by a dev that these Snowmans have some sort of secret and if people dispose of them for whatever reason they won't be replaced. So, just have to figure out what they do... only hint was said to be the examine text: "A statue of a snowman with his hands held out as if offering something." Good luck.
  8. Tried verifying the game files via the launcher, tinkering with my PC settings (though no other app was affected so eh) - nothing helped. Fix: Had to reinstall the game, deleting every trace of Wurm in Java and temp files etc. - sound is now back to normal. No real clue what could have triggered this odd behavior of selected sounds being super silent, sorry. ?
  9. Hello, when walking the sound of footsteps is normal, weather is also normal. But when I fight a Spider or Hell Hound (I assume it goes for everything I could fight) or when I level the ground / dig in general the sounds for that are very low volume, hardly audible even with the ingame Sound put to max and my PCs volume on 100%. Haven't tried other actions yet. I tried Hardware and Software Sound Engine, no change. I tried Preview and Stable Client, no change on either. Out of ideas what else to try. ?
  10. Glad I am by now not alone in missing this line hah ^^`
  11. While I can't say that I totally love grinding, I like that things are slow - it gives you something to do and look forward to, so I just don't mind it and i mix it in between other things I do. All the insta-reward games out there (WoW, FFXIV, etc.) you return only to play the new content for 2-3 days or 1-2 weeks if its a entirely new expansion and then you drop the sub again cause done and bored. Wurm does not play like this, we get no major expansions so if we were to gain everything within say 1-2 months and people left cause everything is done... no expansion in the future to spike the population as other games do. That being said, there is only 2 games on my long list of MMOs that I played consistently for more than 5+ years and that was EverQuest and now Wurm. Maybe i'm a weird minority, idk... it's also why I can not play on a WU Server, when I tried it... well why bother right? Plop GM status on... get stuff done... bored... To add to the actual topic, that's why I never would buy a character. However, I do not mind if other people do, probably because I do not work in trades where I can see why people would prefer old accounts to wittle away and it is a valid point. On the other hand, it opens up a new avenue too... say someone starts new, wants their "own" character and not a skilled one, well they can still mildy p2w it a bit by buying high end tools and stuff of the crowded market. As things are there is a way for everyone to play Wurm Online as they want and then there is WU on top of that. Limiting the options available seems more of a "either everyone plays the game as I want them to play it or bawwww". I don't think either action taken in this will make Wurm significantly worse or better in general, not to a noticeable degree for the usual player anyhow. If anything, removing character sales has only one negative aspect - that it was allowed for so long and then is "taken away", taking things and options away from people never went well. So unless there is a new law or alike that would require CodeClub to forbid character sales, I see no reason to do so. If the Staff thinks it would improve the game and risk the move, I would not tell them not to either though. One Staff member said once that they would take any step to improve the game, even if it risks to annoy the current player base (see fountain pans and so on) and that is what I can get behind, gota believe in those guys at the helm.
  12. puh... not sure if rude.. has not happened to me yet, people being people I guess and some have made good points here as to why it is as it is. I always wave back or say hello if I do notice it.. sometimes I tend to play besides work so I can miss things. But while you point out the great community, sure I do witness people being helpfull and all - I have helped out people when I was in a position to in the past as well - but personally I do feel pretty lonely. The community is so small that its really hard to make acquaintances or friends even, I guess this mainly happens in PVP as people there seem to me way more tight knit (which is cool). On Freedom, me being on Xanadu I hardly witness anyone in lokal... for sure not while I was living in the south and now that I moved to the north its pretty empty too - but thats Xanadu. In every other MMO I played I was in a good guild, we had voice coms so people could hang out or even play other games together or just chat... but in Wurm it seems (to me) super hard to find a group, let alone a good one. The last alliance I was a part of was basically a dead chat. ? Trying to get involved into GL or Freedom chats here and there but yea... not quite the same, specially when I look back at EverQuest, Vanguard or WoW. So I guess I ended up being the involuntary hermit that only talks to animals and the mobs that run into my sword. Yet I do really love Wurm a lot that even as this situation is for me, I do enjoy the game... it's one of the few games I played for years+.
  13. So.... follower of Libila... considering you speak of spells I guess that also means turning into a Lib Priest mh... time to prepare a new alt. ^^
  14. +1 Already been said but... great idea, it's one of those things that make you facepalm and think "why did no one think of this earlier".