Milkdrop

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Milkdrop last won the day on January 14

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About Milkdrop

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  1. 100 Medium Maul

    Happy Birthday and Congrats, looking forward to more Fosters Brewery timelapses. 😛
  2. Welp, I certainly did not see this coming, amazing updates. (Goblin Camp was far in the distance 😅) Nothing else I could write would justify how I feel right now, so I will leave it at a "Thank you, not just for keeping the lights on, but steadily improving the game."
  3. Dang, I had written something akin to "unless we are supposed to use Discord like in other MMOs to get content done", but felt it was a bit to much and removed it again.
  4. The only point I can agree with (and thats because it kida hits me on a personal note) is the requirement of alcohol to get 90 in both skills. I have goten close to 60 with both skills during the event period, from what I have read past 70 the gain will drop so hard, that it will be impossible to gain skill in a way that respects my playing time and is even remotely worth the hassle or time investment, for me these skills have thus been dead in the water. Now we *have to* use alcohol to get anywhere, which is bad if you have had a bad encounter with this drug and try to stay away from it in any means. It's fine if others can enjoy it, personally I tried it, but specially due the fact that the effect makes you talk like a drunk it comes way to close to RL for my taste. Wurm goes as far as renaming hemp to wemp, but yea alcohol is fine, lets force it onto people. My personal issues with it aside, it is bad game design to force people into something that in return makes them unable to chat properly in a MMO, where many people interact with others - unless the whole system was planned with the idea in mind that Foragers and Botanizers must be hermits and thus never chat to begin with. "You wanna get Forage and Botanize to 90? Well, don't expect to chat with anyone when you grind the skill! You could not trade properly while being drunk anyhow..." That "logic" if I want to go as far to call it that, is what irks me about it. And for me that is the only bad point about the system and unless that is changed, I simply will not use it anymore. I rather not use a skill than being forced into using alcohol if I want it at 90 someday.
  5. While your wording is a bit much, I can agree that *requiring* alcohol to get anywhere is bad and needs tweaking. Wurm goes as far as change *emp to wemp cause drugs and all, but hey... alcohol - which is also a drug - and all it's bad side effects are awesome, let's go full circle with it and make it look funny and cool to be drunk cause then you will be rewarded. I enjoyed beaverages and the whole idea behind the alcohol mechanic, but forcing it onto people so they can advance in any skill given is bad design, any skill in Wurm should be maxable without alcohol, even if it takes more than a lifetime past level 90 or so.
  6. Glad you got your sentimental value thingies back, I also applaud your meme digging up skills - some good choices.
  7. Okay let me say it. I like the change and think it's an overall positive one, I've not noticed any distinct decrease in resources found. I want the skill difficulty changed so you don't have to rely on alcohol (as that's min/maxing to an extreme degree and shouldn't be included in the design of the system) but I think the previous system sucked and we're with a better system now. Oooops... Ekcin, chill.... or how do kids say these days, touch some grass? But no honestly, I as well can go along with Archs statement, skillgain shouldn't depend on being on a alcohol drip as a few people stated (you being one of them iirc). Otherwise, it's a OK system and thats coming from someone who no longer can do it relaxed besides on their Fo Priest alt because it actually requires interaction now and thus I have to level it on my main, but I am OK with that.
  8. 144Hz screen, same issue though. Can only play in "fullscreen" when quickly maximizing the resizeable window while the game loads into the world. Could be a long standing old issue though?
  9. I was pondering the same thought, so I will just drop a +1 here. Others and I would lose some effort put into either skill, but looking back this would not be the first time we lose something to move forward with the game. I don't think that it is a plan of the devs to merge the skills as Red ponders though, having people skill up two now and then merge it up at a later point would be adding insult to injury, they are not that mean. The fact that some people would lose a 99skill is most likely what would keep them from doing it though, would just be another sh..storm. If not merge, even out the skill gain at least, so both can be skilled as fast as a single skill - the entire skillgain on that system needs some tweaking anyhow.
  10. Sorry, you cannot add any more reactions today. Gona have to settle for a manual thanks then, thanks Team.
  11. Thanks, could you share what settings have to be set for outlines to show? I have tried other colors and the hook for Outline Hovered Objects is set, yet no outline.
  12. Thats what I wrote somewhere else as well, was ignored. I would kindly request that paved tiles, lawn, etc. - any tile thats not grass or "natural" in any way would not spawn the nodes. Snow ones are fine I guess, snow piling up on pavement makes it more wintery which is okay (I think). Or, make the option to have your deed cleaned of nodes free.
  13. I really did not want to get involved in this mess of an argument but here goes... My point of view is "I couldn't care less", that is not because it does not affect me in one way or another, but I do view it as a nerf on the silver wallet. The moment you can no longer do it "besides" something else, because you have to play actively to look for nodes etc. instread of just moving one tile further ahead and hitting the hotkeys... you get the idea. So far I did Forage / Botanize on my Fo priest, I could do it relaxed besides doing something more attention heavy like treasure maps on my main. This option of doing it relaxed besides goes away and with that the occasional coins I would get. Then add to it, that to keep having a clean deed we are forced to hire a spirit templar now... I haven't had one of these guys around in a decade and I have zero use for it, but now I need it so I wont have these nodes poping up? Yea great idea, should need one to refuel lamps on deed as well and introduce a requirement for a filled oil barrel on deed along with it. Also, my mains Forage and Botanize skills are in the single digit range, cause I used my Fo for that, I am not gona skill it up a second time all over again, too tedious and time consuming. I had the skill high enough on my Fo, this update pretty much takes that away from me, because I wont be going out and about on a weak Priest to "explore", which of course is a "me problem". I have gotten to the point of stopping to care what is given and is taken away from us, at one point it will be the final change that will just make me quit for good and then thats it. Feedback or otherwise is pretty much ignored and downplayed anyhow, so why bother debating over things, not worth the stress.
  14. I sure would not mind some nice videos from you Emoo, was a good time back then, the Fosters Brewery timelapses were great. However, and now I gona state the obvious, the whole content creator situation could be handeled better. To me as a content consumer, it just feels like there is not much care or effort from the management side, no official responses, nothing. After all the bad events and news we had this year, we need some uplifting news (no lies please though). Business as regular ignoring glaring problems the community has or even worse, dead silence, just makes me feel the game is going away very soon and that is sad, because it feels like no one in the position to change something actually cares.
  15. I am just curious who else applied for the position, Hamtad said he had applied for it and got it. I think Army does not just go around adding people nilly willy to the partner programm, you have to apply to be added. Did you or other veteran Streamers apply? While I would say that the existing VEN should be given the option to simply transfer to the new partner programm and thus be contacted by Army, to us "outsiders" (or me anyhow) it does currently not look like that is how this is being handeled. Would be interesting to get some insight on this small but important to the overall picture fact.