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Everything posted by Kwyzina
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I have 2 people in my village with the same issues. One guy from Latvia, the other from Belgium.
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cod butchering knife to yurik pls
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You have just received the title 'Legendary Architect'!
Kwyzina replied to thorgot's topic in Town Square
damn big gratz! -
CoD Rare bone and all mining potions to Yurik pls edit just the bone it seems, beating by a few seconds
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cod stonecutting to yurik for 2s
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Keep in mind this is an auction and not a discussion topic. If the original poster sets a base price, please respect that.
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Thanks for the report Valo, the staff will look into this. Just give it some time please. Our developers have many things to develop and fix. Several bugs have been here for a long time, but they will all get fixed (if its desired by the developers) one day.
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Damn that sucks :s What religion is the caster? Cause if its one of the new religions (Nathan or Nahjo), then it might be that the code is not 100% correct yet (so a possible bug). If its Libila, then I expect a ninja change or a bug.
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On what server did this happen? I think (no 100% proof) that in the past when you cast fungus, enchanted tiles were not affected, in a matter of fact I casted a lot of fungus spells as HotS/BL player before. Never heard anyone complain that their enchanted tiles were gone.
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I'm very sad to see you2 go 11 and 12: 6€ each
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WTA Full rare LW set (Every Leatherworkers wet dream!) Under 4h left!
Kwyzina replied to Wulfgarr's topic in Auctions (SFI)
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WTA Full rare LW set (Every Leatherworkers wet dream!) Under 4h left!
Kwyzina replied to Wulfgarr's topic in Auctions (SFI)
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Yurik signing up
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35s
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As people posted above, posts like this will only make it worse. But on the bright side, we bid against each other on several auctions, you won most of em, no issues there from me. I have my limit, you have yours. Respect for that
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1g taken, top seller
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Today I encountered the following situation. I have marsh below water level, so I started to drop dirt and raised 5 tiles above water level. I grabbed some floor boards and I was able to pave those 5 tiles. I was also able to pave all adjacent south, southwest, west, southeast and east tiles (so tiles that had 1 or 2 corners above water level). But I was unable to pave the adjacent northwest, north and northeast tiles. So in a 3*3 square, 6 were paveable, 3 weren't. When I contacted /support the CM let me raise a NW corner, then I was able to pave the northwest (as it was entirely out of the water) and the north tile (as it was for that NW tile now an east tile ) Ofcourse NE was not paveable as it wasn't adjacent to any other tile. My idea is that either NW/N/NE are bugged so they can't be paved as they are north and some corners below water. Or that this is not part of the game mechanics and all other sides are bugged, so that you have effectively raise all 4 marsh corners above water level.
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gratz, finally this has been fixed But 4 first, now 7 ... Give it a year and we have more gods then players.
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leather knife cod yurik pls