Coronus

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About Coronus

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  1. I could make the counterargument that bad nutrition would not only affect your mind but also your stamina. Again, I point to the fact that I can be fat and happy off of mcdonalds, and have all of the fat reserves i want. doesn't mean i will be in the best of health. My breathing will be worse, my stamina will be worse, and an unbalanced diet has already been proven to affect your thinking, which is what nutrition/nourishment is all about. You can be fat and happy and still be malnourished. As for 'picking through a meal' for 'the good parts'? I have been homeless before. I know what a person is willing to eat in order to get their stomach full. I ate quite a bit of food from soup kitchens that had i the choice, i wouldn't have eaten it otherwise. but i was hungry, and homeless, and had no idea when i was going to get my next meal. Ultimately, that is what you are, coming into Wurm. A homeless person who has no idea where their next meal is coming from. As for this being a 'subtle' way to shove you toward getting deeded or something? well, let's just say, if i have to face this food/hunger grind for the majority of my stay here, deeded or not, then I just won't worry about trying to get deeded. I mean, I come in, i can't kill anything to get meat, i can't cook worth a damn, and half of my time on the game after 24 hours, is spent foraging and botanizing if i want to be able to do anything. Seems sort of antithetical to wanting you to join the community. Just sayin.
  2. WIth the system i propose, you would still have to eat more than once a week, or even once a day. It just wouldn't be as much of a grind for new players to be able to do anything. The system i propose, is that your food be turned to 'fullness', as stated above, and your overall nutrition be what affects your stamina, moreso than the amount of food in your stomach. Rather than Starving, you would be malnourished. Actions would cost more stamina to perform in a malnourished state, thus showing your bad health. Eventually, you would be able to get rid of your malnourishment, by eating higher ql foods. In my mind, that seems just a bit more balanced than the current system.
  3. i already figured nutrition played a part. thing is, with my cooking skill being as low as it is, the quality level of the prepared food isn't all that high. now, 5 kg of food and an overall gain of 15% to my food. this vs. 1 berry of some sort at 60%+, .30 kg, filling 20% of my food bar all it's own. yeah, the berry alone killed my nutrition a bit, but it was worth it. It made no sense. As for someone throwing away the vast majority of their meal because the food is 'bad'? that only happens in america. at this point in my character's life, he is living in a shack that he built as a squatter, and he can't even kill his own food. do you really think he is going to toss the vast majority of his meal because it's low quality? No. he's gonna eat that, no matter what. as stated before, mcdonalds is low quality, but thousands of people per day force themselves to eat it, when they would rather have enough to be able to make a full blown meal. imo, food and nutrition, as well as its effects on stamina and gameplay need to be reexamined.
  4. Ok. I have been playing the game for a few days, and I have noticed a few things that might put alot of people off. Food: Firstly, food makes no sense. I had my guy eat 5 kg of food in the span of a real life hour, and his food bar barely moved. However, I go out, and forage, and come across a QL 60+ berry by luck, and eat it, and i got 20% hunger off of it. Now, My thought, as an aspiring game developer, is that the QL of your meal shouldn't affect hunger. I mean, even if i were to shovel 5 kg of mcdonalds (which is far from high quality fair) into my mouth, i would still be full. I would just get sick. I would be lethargic. My stamina wouldn't be what it was worth. So, I suggest the following change to be implemented. Rather that QL of food affecting hunger, it could affect your nutrition. Your nutrition could affect how much of a stamina hit you take for performing actions. so far, i have only ever been able to get to 50 nutrition, so i would take that as being 100%. Now. all things being equal, lets create an example. In this example, i am at 100 food and water, and 50 Nutrition. Sawing a plank from a log would cost me 20 stamina (just as an example). Now, With my thoughts on the system, you would have a very easy time sawing planks, if you were at full nutrition, and full everything. Now, lets say your stam regen was affected by nutrition. the lower your nutrition, as a percentage value, the higher of a stamina cost that your actions incurred. This means every action. Running, swimming, farming. It would reflect either an unhealthy or poor diet. Now, going with the same guy as above, you have 100 water and food, and 25 nutrition. That is 50% of full nutrition, so sawing a plank would cost half again what it normally should. In this case, sawing the plank would cost me 30 stamina (20 stam with an additional 50% penalty). So, now instead of being able to saw 5 planks back to back, i would only be able to saw 3.3 before my stamina is drained. Just a thought. Newbies don't have to spend the majority of their time scrounging for food and what not, but they still have to work their way up from the bottom. Just one of a few thoughts i have run into.