Kadore

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Posts posted by Kadore


  1. 1 hour ago, Jenshiye said:

     

    Now it is about Random Number Generators and Combat Mechanics...

     

    .... but deeper than that, it questions Rolf's development priorities.

    Not really sure Rolf has developmental priorities anymore, I think the new team handles that.


  2. On 10/20/2016 at 8:58 AM, Finnn said:

    I don't see what's the trouble to drag or "bind e dig", "bind q drop_as_pile"B)

    Carry less, put all you carry in a group.. so dirt's the only thing showing in your 'pockets' and start digging...:unsure:

    Or people actually level and afk for 10 minutes returning to 1/3 full crate, how's that fun, no wonder dirt sells under 10i / action.:ph34r:

    Because actively watching the screen during leveling is seat of your pants action? 


  3. 3 hours ago, Ostentatio said:

     

    Nothing really to add to this except that I agree, especially with the idea that it's a bit odd that we can store "prepared" stuff like filets and chopped vegetables in a bin.

    Fillets are still meat, chopped vegetables are still vegetables, just ... umm chopped. how is that odd?


  4. Ease of healing would go a long way without all the mouse clicking imo, balancing could be done with favor etc like the changes tried to address, it just seems so clunky like most of Wurm's combat in the year 2016.

     

    If Combat is being overhauled making healing less hassle should also be included, without having to pull up the left middle toe via a menu to drop a heal.


  5. 2 hours ago, Keenan said:

    Just to toss in support for what Seedlings is doing, this has been coming for quite a while and you were all warned.

     

    You have a village and a player page in the appropriate namespace. Feel free to story-tell there. The main namespace is not for your stories.

     

    This has been a problem we've struggled with for quite a long time - both with stories and "guides". New players see the wiki as a reference manual and these stories and guides may confuse players, both intentionally and unintentionally.

     

    Guides - Go on the forums.

    Stories - Your own pages in your namespace, or use one of the many other providers out there for hosting such content.

     

    There's no further discussion to be had on this matter. Thanks!

    Given the current climate this is the expected response, thanks for the clarity, 

     

     


  6. I see from the Wiki members listed here of a join date no more recent than 2014, so many good friends have come and gone, if you feel preserving history is not inline with Wurm's current plan, take the time to not completely erase things you cannot recover.

     

    While the current plan is to update the description of Wurm mechanics etc. etc., how difficult is it to copy all you deem unnecessary to the Wiki, paste it somewhere and add a link so those of us who do care can still access it?

     

    While your vision does not include preserving Wurms history, the Wiki predates any and all plans you may currently have, and is pretty damn important to enough people for you to tread lightly disturbing things that existed prior to your new found desire to streamline Wurm Online.


  7. 1 hour ago, Retrograde said:

    As has been stated before:

     

    It was not explicitly removed, it was removed as a side effect of addressing an exploit being abused by players.

     

    1.3 wiill come with an improved shield skill gain system that will work much better.

     

    Again, afk shield grinding was not a desired mechanic, it was a symptom of shield skill being pretty difficult to grind, so instead of just bringing back a bad mechanic, our focus is on improving the base mechanics to make it easier to raise through active gameplay.

    Why does the fix always follow the removal of what people have been doing for ages?

     

    You make it sound like these methods ( bug, exploit, unintended, whatever you wish to call it ), just appeared, pen bashing has been in the game longer than some of the current dev team has played.

     

    If this was always unintended, and all the future things you plan to remove as well, get off your ass and work on the fixes prior to just removing the things people use because it's become the normal way.

     

     


  8. 49 minutes ago, Ostentatio said:

     

    Good changes often result in less hands-on support being required. Turns out when mechanics are buggy or exploitable, more support is needed; who knew!

     

    Really, all those changes you mentioned are good in the long term. Shield training sucks without the abusable methods that are now more explicitly banned/counteracted, but that's why they're also looking into ways to improve shield training such that you can increase it reliably without having to do that in the first place.

    Long term doesn't matter when enough get fed up, it's never personal until something you enjoy is effected, perhaps your enjoyment is in defending the game no matter what.


  9. 11 hours ago, Retrograde said:

    You can gain shield skill on new animals, just not sit at the same one. (a.k.a. unattended play)

    Watching your stamina and ducking out when you take too much damage is hardly unattended.

     

    Do you plan to move forward with an equally viable means to gain skill, if there were better ways people would obviously already be doing it .

     

    Take with one hand ...


  10. Imagine this wouldn't be possible due to the cries of highways and I use that road one a year arguments.

     

    Too bad roads didn't go away if not walked on in X amount of time. I thought is was part of the old code but I'm unsure if it actually worked or was just in the description long ago.


  11. 1 minute ago, Ostentatio said:

     

    A thousand times this. The first-tier abilities on the other paths are all essentially useless on PvE. Trap Immunity is 100% useless, Get Info is pretty damn useless, and Fill is just Refresh but very significantly worse, especially due to bugs.

    I believe Meditation was always pvp focused first and probably came out before Wurm had a solely pve style of play, that they seem useless is an issue with when they were introduced.

     

    Not every thing in the game was released last month and quite a bit of the game is unchanged from when the game released except things being added.

     

    The current team seems very receptive to changing everything currently in the game, I'd drop them a pm.


  12. I'd be surprised if Rolf even knows what goes on here anymore, the PR posts seem to be personal opinion and not a relay of Rolf's words, the Developers seem to change what I can only guess is a team goal, but I think the team is about 3 -5 people excluding Rolf myself.


  13. 1 minute ago, Ostentatio said:

     

    Some items, like pelts, are a known issue. The proper solution is to do something about those items.

     

     

    Did you miss the part where you'll be able to store liquids without decay?

    Reading comprehension isn't a problem, but apparently not following along blindly to every change the game does isn't welcome in this game anymore.

     

    News Flash, not every player is after a position on the team and cheers every change this game makes.


  14. 15 minutes ago, SeeD said:

    I'm sorry, are we making up fake complaints now because everyone benefits instead of just those with exploited items?

     

    fountain pans are going, you've got your answers, pretty good trade in the end imo.

     

    buy some magic chests

    A lot of games allow you to bank many items decay free, but for a small fee you can do that too ... but wait !!!, if you act now you'll receive a second, just pay a separate processing and handling fee.


  15. 10 minutes ago, Cornchips said:

    hahahahahahahahahaha instigating staff reactions like they won't happen and then get salty when your post gets removed for that reason and not because of the content hahaha

    More like asking the current plan for Epic like the rest, if the point is Epic is working fine, I'm very confused I guess, but it's ok because it's WO and not WU.


  16. 4 minutes ago, Retrograde said:

    That proves my point, which is why it's a benefit compared to a WU server

    Continuing on perpetual life support, with only Dev responses of we're working on it, and we already answered you is a benefit?

     

    Edit: in before my next staff bashing warn.


  17. 14 hours ago, Retrograde said:

    mods, moderation, official hosting and support.

     

    There;s a lot of support that WO has that WU will never have, many servers have already come and gone in the past year. Epic will never compete with the speed of grinding, but it will have a much more even and fair playing field than servers with modded clients

    Not to burst your bubble, but if Epic was a WU server it would be long gone too, a very poor comparison imo.


  18. 23 minutes ago, Ostentatio said:

     

    The world of electronics in its entirety has changed? Are you serious? Do you realize what you're saying? Do you have any actual concept of history?

     

    If it was on IRC, logs would exist on multiple computers, period. I have IRC logs stretching back far longer than that, and there are numerous people in the channel who essentially never leave.

    If it were on the forums, even the old forums had been searched by staff for any mention of that.

     

    The forums going down and some stuff not being recovered is... barely plausible, but at this point, there's no way to prove that one way or another.

    There is no reason to continue trying to communicate with you, enough know the truth without a further need on my part to convince you, like in game your a pompous ass in chat as well as on the forums.

     

    People aren't making things up, they just can't produce what you need to see to be satisfied, in the end both the item and the thread / IRC chat happened before your time.

     

    If only you were around then to preserve it for us, please return to the Wiki and data-mining Wurm to your few fans who give a ######.