Wulfmaer

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Posts posted by Wulfmaer


  1. 3 hours ago, DaletheGood said:

    Hey, sorry about that. I checked wurmnode and it didn't have that deed name (Linden Cove). I don't know why some deeds don't show on wurmnode. Hopefully, when/if they integrate wurmnode into wurm, or start the official collaboration these anomalies will get sorted out.

    Wonder if it is a problem with all the really early deeds? Deed created June 4 2014. - twitter


  2. Have also had that problem, it seems to be related to display scaling to 4k or 5k and possibly also running windowed.

     

    In System Settings changing the display resolution from the default to the native resolution of your display should solve the screenshot problem, but will make everything else a lot smaller. The Advanced button has an option to display resolutions as a list, rather than the larger text, default, more space options.

     

    I don't remember there being a Wurm setting that addresses this.


  3. 2 hours ago, Samool said:

    We don't have an Apple Silicon device to test with, but it is something we want to look into still. I thought Rosetta is able to handle Wurm currently though, is that not the case?

     

    Rosetta handles wurm. But, thought I'd ask.

     

    Good news about getting better graphics on the Mac, soon. Thanks.


  4. 1 hour ago, Samool said:

    Client work


    Graphics rework and client optimization have both grown in scope...

     

    Is this going to include the work you mentioned some years ago so that those of us on macOS are not stuck with the legacy version (2.1) of openGL? And will finally get to see distant trees, writing on signs and all the other good things?

     

    Oh, and while the client is being worked on, how about an Apple Silicon version?


  5. On 1/9/2024 at 5:33 AM, Dathius said:

    I made a discover that the canal starting on L13 going north is blocked off on the north end and someone has made a road blocking all boat traffic. Just letting the community know :)

     

    17 hours ago, Spacy said:

    Someone blocked the north Hammer Lake canal?  It is a work in progress to fix the entrance or is it a deliberate closing of the canal?

     

    Just ran an alt through the tunnel, all looks normal! I don't see anything blocking the northern end.


  6. On 12/18/2023 at 10:39 PM, Army said:

    The weekly restart (and the resource nodes improvements) has been postponed to Friday, the 22nd December 2023.

    The Christmas event patch will be implemented on the same day. Details for the Christmas event will follow soon in a dedicated announcement.

     

    I see the Christmas event patch notes are up, but not yet in forum. The don't seem to include any mention of the resource node update being included in this update. Hopefully this is just an oversight in the creation of the notes.


  7. 1 hour ago, Army said:

    Hover Outlines

    We have received reports regarding the new hover outlines, citing concerns such as their thinness, difficulty in visibility, visual artifacts, or incorrect color.

    The change was implemented in the first place to support semi-transparent objects, such as the new resource nodes. This updated rendering method is also a lot more performant.

    Your concerns are taken seriously however, and we agree that more work is needed in this area. Therefore, additional efforts will be dedicated to improving the new outlines again.

     

    My only real issue with the hover outlines is the distance they become visible is far too close, only 4 tiles! It would be nice if the outline appeared at a slightly longer distance. Add an extra setting alongside the tree, item & creature, and structure render distance custom graphics settings - something that could also be tuned via a console `setoption` command without needing a client restart would be even better.


  8. On 11/28/2023 at 1:39 AM, Muse said:

    If snow is only collectable from nodes, will it still be possible to build the 'Snowman', using a charcoal on a snow tile, as it is currently?  All players should be able to build one on their deeds wherever they are, at least during the coldest part of the Wurm year.

     

    Using a charcoal on a tile that has a snow pile works. And yes, it appears to need a snow pile that has at least 3 snowballs worth of snow.


  9. Lore on Cut Grass (Hay, wet) - From most to least likely, the following resource nodes could appear here under current conditions: Animal burrow and mineral debris.

     

    Farm tiles I've looked at give the same lore. Will keep an eye to see if it changes as the tiles get closer to harvest.


  10. 20 hours ago, Hailiah said:

    Grass tile with Orange-red flowers and a Mints node, with 'wild' grass, if you cut the grass using a scythe (hay making) it does destroy the node (and flowers as usual)

     

    On a slope that is too steep to make a hay tile, using a scythe to cut grass does not destroy the node.


  11. 57 minutes ago, Hailiah said:

     

    I didn't think of it like that but your right, also happens now when we forage or bot a tile and get interrupted, at least I think it does, but the loss this way is smaller, so we don't mind it so much.

     

    With the current system, when with enough skill for forage/botanize to find multiple items, if you are attacked as long as you don't make any combat actions the forage/botanize will will complete all its actions before you start fighting. Of course whatever is targetting you will be trying to hit you during that time - not sure if a hit is landed that the timer is interrupted (something to check later today).


  12. 3 minutes ago, Hailiah said:

     

    How were you getting around?

    On foot or test spawned horse?

     

    It depends. For that new test character a fairly random walk between nodes as they don't have the skill to ride.

     

    For the 10x10 plots also on foot while collecting items, as it would be too much faff to keep jumping on/off a horse, but a horse to move between areas. On live I've been leading horse and using satchels  in saddle bags to hold all the items.