Wulfmaer

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Everything posted by Wulfmaer

  1. Saccing a scorpion, for a current mission, as a follower is still giving 'pending favor'. [06:42:42] You start to sacrifice the aged scorpion. [06:42:43] You call out to Vynora by all her names. [06:42:45] You beg Vynora to accept your offerings. [06:42:47] You ask Vynora for forgiveness if the aged scorpion does not please her. [06:42:49] You ask Vynora to bless you with her favors. [06:42:51] You kneel in silent hope. [06:42:53] You stop sacrificing. [06:42:53] You stop attacking. [06:42:53] An aged scorpion is dead. R.I.P. [06:42:53] You hear a strange sound as Vynora gladly accepts your offerings.
  2. wonder if anybody will take up that challenge 🤔
  3. A thought. Rather than using the colossus, and reducing the number of mats. How about re-using the Beacon of Freedom model that was used back on Jackal? I don't remember them being particularly resource hungry, so increase and vary that as required to meet the aims. But, it would make use of a model that was created for Jackal that otherwise is not being used. And would probably feel more in keeping with a rift. Like I say, just a thought.
  4. Would be good if the hover over the unfinished colossus gave a tooltip that said which colossus it was - rather than just 'unfinished item' - should say 'Unfinished xxx Colossus' where xxx is the particular god. The restriction of needing to be of a particular faith to build should probably be removed, so there is at least a chance that these will ever get built. Even with reduced items. Add in that having clay local to a rift is extremely unlikely, so all the mats will need to be prepared before hand and imported (7 crates). On the larger servers, couple in the larger distances, periodically inaccessible rift locations, and it can be hard enough to get more than a handful of people to a rift. Most people either ride, or are summoned, so even less likely a colossus will be built. Maybe part built/completed colossus at one rift should reduce the requirements at the next one. Or maybe reducing the requirements to 1/4 or 1/3 rather than just a half. Other than building a colossus there doesn't seem to be anything new to the pre-combat phase. Given that 'test' doesn't spawn colossus bricks... Regarding "25% chance to get a rift point" per successful add - just make it 0.25 points per successful add. Also looks as if that rift is not going to open "[06:10:35] You guess that this Rift will open in approximately -1 hours." Really also need to test with typical rift numbers, less than 10, and often less than 5, is fairly typical. But I hope you have records of the numbers from the live servers so already know that. Kill points reflecting enemy strength is welcome, but best/jackal/summoner/caster and ogre/ogre mage are not all the same strength. Also will the enemy condition factor into this? A champion ogre should give more than a sly one! Or maybe this should be reflected in the damage points, or maybe both to some extent? Damage Points. Why no damage points for the War Master? Should the total number of damage point be modified based on any condition? What about those mobs that jump away or wander off and heal up some, maybe that should increase the total damage points (with some cap to prevent exploiting)? Not too sure what to think about the items rework. But, are existing items going to become legacy and keep their current effects? If not then there will need to be something to ensure that those using them know that the effects have changed. For example changing the human skull pads from "The human skull shoulder pad gives a buff to weapon damage increases while wearing medium or light armour." to "New Effect: Berserker affinity: +10% incoming damage and +10% outgoing damage" could give somebody a very nasty surprise. But the same applies to all the changes. Really needs a one page summary of all those item changes with what they do now, and what they will do.
  5. Mission Structure: Vault of Cherry - https://xanadu.yaga.host/#3151,1889 Guard Towers: Lordxardus 490 - https://xanadu.yaga.host/#3106,1900 Vampyr 34 (Svartalfheim) - https://xanadu.yaga.host/#4335,4769
  6. likewise, not getting logged out - but any interaction with the unfinished crude canoe gives endless refreshing.
  7. Command for loading a toolbelt was added. A quick test show that the `loadtoolbelt` command works. From wurmpedia console page loadtoolbelt <0-9> Loads the toolbelt of the specified number. BUT, the skill tracker only has keybinds, mentioned on the skill tracker page. If a command, and not just a keybind, was added to switch between skilltracker presets it would be very nice to know what it is. As it is not obvious.
  8. Darq Falls was over at https://xanadu.yaga.host/#4321,3397
  9. Locate Holy Sites also shows a Sampo at Q24
  10. Holy Sites Thread

    A Magranon Glowing Fissure has been found [05:50:14] A holy site of Magranon has been found and activated! [06:22:52] <Aniceset> https://xanadu.yaga.host/#5178,6248
  11. I was thinking they were MIA, and then got a divine vision at the start of May - Site stayed open for about 13 days. The initial Fo site on Xanadu was located by visiting the local steppe and looking.
  12. getting the same with the current Libila mission.
  13. Holy Sites Thread

    Nowhere is that far away with servers hops
  14. Holy Sites Thread

    Located, really need to screw those eyes up, but ran an alt there to check. https://xanadu.yaga.host/#4086,7189 [12:15:00] A mysterious, impenetrable obelisk that has fallen from the sky and embedded itself into the sand like a spear. It has a benevolent aura. Power: 40.1672, Corruption: 0.0.
  15. Holy Sites Thread

    Could be tar, mine entrance or slate paving - peat is also shown with the same colour but probably too small for that. Do we know how long the time limit is?
  16. Got a vision orb while praying just now, so they are still out there. Have posted the map over in the Xanadu Holy Sites thread, but the map is not really helping, and there is no hint..
  17. Holy Sites Thread

    Just got a vision orb praying, so there is a Otherworldly Monolith out there to find, I don't see anywhere that is obviously similar nearby, I'm in C14, so I guess it could be anywhere.
  18. It is still there. The teleports to VRock from the other starter towns are still active, as are healing statues. Though there are some mobs in some of the caves.
  19. Thanks, I was working on the basis that it was all a matter of luck.
  20. I've not managed to find one either. Some secret technique required, or just good luck?
  21. Well no roll on either steppe or tundra, for me at least.
  22. A couple more guard towers Atropine 74 https://xanadu.yaga.host/#3012,5073 Betsey 722 (Peace Maker) https://xanadu.yaga.host/#3268,5935
  23. And now that brief period of sitting cross legged on horses makes so much sense.