Cartmann

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About Cartmann

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  1. Wondered if anyone would be willing to make a mod that changes how quickly coal piles produce charcoal? As I do quite like to play on a local server, I do not have the time to keep the server running at all times, so I have have to make farms grow quickly, add the forestry mod to water trees etc but there is no easy way to get a hold of charcoal - lava spiders and hell hounds are too far between. Thanks in advance.
  2. I see where you're coming from, but I do think that this being available to all does help level the playing field. In PvE it's pretty much just the sake of convenience, the only advantages you get are easily being able to see treasure chests, beehives, anything you're searching for In PvP if someone is using it and the rest aren't, then that 1 person has the sole advantage. If all are using it except one, then it's on that person to download the mod. It's a difficult thing really, but my personal opinion is that it's better to be out there than hidden away for a select few to ruin it for others.
  3. Please disregard the previous post, it seems that it was because steam had the 'launching game' little window open from me having a file verify on override bandwidth. Working fine now that I've closed it!
  4. Hi people, I'm a bit confused that my client won't launch. I've updated/disabled mods as necessary to remove any and all errors in the client.log, however the client does not launch (or at least, completely) Nothing actually comes up on screen, but I see the client.log being locked and unlocked when the client initializes. Here is the log, it ends with Goodbye. Exit. And I have NO idea why, checked my autorun and things like that, I don't have anything to think that the client would close itself down straight away. Could it be as simple as a Java update? I'll go ahead and try that now whilst waiting for a reply Thanks in advance.
  5. Currently unable to start a server due to the moonmetalmining mod: here is the server.log: Wouldn't like to say what's wrong, it was working perfectly fine previous to 1.5, but judging on the log an array out bounds error seems more like it'd be on the side of mod rather than the loader. Mind you I have no idea really, I'll takea quick look at the source if it's there and see what I can see, though my programming knowledge is extremely limited. Thanks again for all you do ago! Edit: server starts fine with the mod disabled. Edit 2: According to the mod's own thread, it's an issue with the vein cap. I'll just disable anyway and wait for a fix from the mod dev (hopefully). Cheers!
  6. So I have figured out the issue to my problem, and it turns out it's a pretty silly, basic problem of not using my eyes! The 0.6 download for skillmod contains the properties file, and a folder with the .jar in it The name of that folder containing the .jar is.... 'mods' NOT 'skillmod' So it was still looking at an older version from mid 2016, rather than the new 0.6 version. Please let anyone who sees this note this, and also that in the properties file there is a mistake with Coalmaking - it is by default as 'Coal-making' This needs changing to 'Coal_making' to work. Cheers all
  7. Yep, 100%. Like I said, I tried both your fork after failing to get 0.6 working Here's the entire server log for the sake of clarity, and I just put in the files you linked me now (It shows skillmod-0.6(2).zip in my downloads, 1000% sure I'm using the most recent)
  8. Managed to find coal-making in the config, changed to coal_making however still the same issue - still looking. Oh and I also tried adding steamVersion into the config - tried both 1.4.0.1 and 1401.1 however still the same issue.
  9. Thanks Bdew! Nothing looks wrong to me, it's all default from download (swapped removepriestpenalty to true): It's beyond me, I've gone through the forums at any other mentions and it looks as though it was fixed months ago, and there are no further complaints since then!
  10. Hi everyone, wondered if I could get some assistance please. I'm trying to get Skillmod to work - but I'm getting the 'multiple points' error I've tried both Bdews skillmod fork and also Luceat's latest which has the change log statement ' Fix for crash due to trying to parse steamVersion value as a number ' Also with the most recent server modloader 0.28, yet I still am getting the error I've cleared other mods causing issues out and I'm happy that this is the sole mod causing me any problems, yet I've no idea what I can do. Many thanks in advance.
  11. Hi all, wondered if anyone would ever think about making a Gold 1 map? It's what I played on when I first joined Wurm over 11 years ago, and I'd LOVE to go back and see the world I grew up in (quite literally). Here are some links to the map dumps and player made stuff: http://wurmonline.com/wiki/index.php?title=Maps#Gold_1 (most are broken) http://wurmgold.awardspace.com/ http://wurmonline.com/wiki/index.php?title=Servermap http://www.scherbenet.de/wurmonline/loganmom/islands_south25.png Anyone have any thoughts? Personally I wouldn't know how to start really, perhaps it's something I could learn and spend a few hours here and there for a while constructing, but I wondered first if anyone else had the same idea!
  12. Yup, well aware of that thread - things seem to have gotten a bit worse now though! It was just a litle exaggeration when WU laucnhed, now it's downright silly.
  13. I would very much like something to be done about false player counts - Mythmoor for example shows an almost constant 100+, which is often 3x the actual player count, as can be seen logging in or on the wurm unlimited servers site https://wurm-unlimited.com/servers/players/ For one, it makes me sad that the shown player count isn't the actual amount (But that's Wurm for you, not the game for most), but more importantly it's false and misleading. As for server list saturation, currently the list when sorted by playercount has like 13 or 14 or so servers showing before scrolling. Almost half of those are a Login Server, PvE Server, PvP server If all clusters show the same playercounts, can't something be done to make it so only the login server shows, or maybe they are all grouped into a drop down list or somesuch? Just wondered what other people thought.
  14. Thanks for your time and efforts Sophorino. Nice to see an active modder here, looks like things are getting a tad quiet now!
  15. Hey Jack, yes that's correct.