wasntme
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Posts posted by wasntme
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Dont need the help thanks i worked it out for my self just as well as no one at wurm bothered to help me.
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... or maybe do away with black light vs white light altogether and just make it four religions in a free for all?
I have always been in favor of this we can make our own wars dont need forced ones.
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i never said any thing about nerfing plate just make the other armors useful.and i do have the skill to make all the armor types studded 80+ ql plate and chain over 90 + ql.and plate really isnt that hard to make .updates can be done to epic and not even affect freedom.
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im talking about anyone that does PVP it doesn't really affect freedom i guess just epic and maybe chaos.but still what im asking still stands.
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At the moment it seems just about everyone is wearing plate why not make chain and studded armor worth using also. And make more weapons useful most are using are longsword as it is probably the best sword to use. we are all running around like clones really we need more variety.
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come one come all we got the best kingdom in the game
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The spawns of Uttacha should have an acid attack now, it is supposed to be pretty rare so you might end up killing them before they use it, don't think it has a visible effect yet, so not that happy about it. I don't like adding stuff that has no graphics when they should have it.
As far as I can see the damage of Karma bolt is based off a skill check so the damage can differ a lot between casts.
Actually I think all the offensive abilities works that way.
edit: skill check * base damage.
i ran into few uttacha's the other day they got me to half health with the acid attack
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even with the new servers the lag is still bad it kind of builds up till my comp freezes for a few seconds then i have to re log.
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free advertising cant be bad go wurm
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or make a new item
Horseshoe set, which would only require 1 item for 4 legs

Takes more iron on improve, but will save a lot of pain in the end.
+1 i like this idea.
Epic is supposed to make people want to pvp cause its easier to imp stuff to a good ql. but obviously it doesn't work so any thing that can get people out there to pvp quicker is good bring it on. I'm surprised its only horseshoes that people think will make this happen.i would like to see people wearing chain again but i cant see it in the foreseeable future.instead of everyone being a carbon copy of everyone else.
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i need help with this i cant use the unstable client till i know what i need to do to sort it out.it wont allow me to log in.
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Congratulations, you found a bug in the test client: <Unable to link program (program.skin_tex0_rare): class.iT: Fragment info
-------------
(0) : fatal error C9999: *** exception during compilation ***
>
Please post the console log below on the wurm online forums, and describe what you were doing when it happened.
Contents of console.log:
Time is Mon Nov 11 21:03:24 GMT 2013
Running client version 3.29-5412 [unstable]
=== System information ===
Executing from C:\Documents and Settings\USERNAME\Desktop\
Operating system: Windows XP (arch: x86, version: 5.1)
Java version: 1.7.0_45 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 24.45-b08 (Oracle Corporation) [Java HotSpot Client VM]
Available CPUs: 2
>>> Main thread exiting.
Loading character biggibbo
Loading config default
Loading props file C:\Documents and Settings\USERNAME\wurm\configs\default\gamesettings.txt
Loading props file C:\Documents and Settings\USERNAME\wurm\players\biggibbo\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Documents and Settings\USERNAME\wurm\players\biggibbo\password.txt
Saving props file C:\Documents and Settings\USERNAME\wurm\configs\default\gamesettings.txt
Loaded pack experimental.jar (r1)
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r1428)
Loaded pack graphics.jar (r1572)
Options up-to-date!
Loading props file C:\Documents and Settings\USERNAME\wurm\players\biggibbo\playerdata.txt
Loading props file C:\Documents and Settings\USERNAME\wurm\players\biggibbo\stats.txt
Preparing to enable console logging.
Now logging to C:\Documents and Settings\USERNAME\wurm\console.biggibbo.log
=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = false
cloud_shadows = false
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 0
disable_select_all_shortcut = false
display_settings = false:false:0:1024:768:32:-1:false:false
enable_debugs = false
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = true
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = true
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = true
show_old_quickbar = true
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 4
submit_client_data = 1
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2
Setting up dotXSI Model Loader
Setting up Collada Model Loader
Executing C:\Documents and Settings\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 2 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1024:768:0:0 (false)
Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.
=== OpenGL information ===
LWJGL version: 2.9.0
Adapter info: nv4_disp (6.14.11.9045)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GT 220/PCI/SSE2
OpenGL version: 3.1.0
OpenGL extensions:
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_framebuffer_object
GL_ARB_geometry_shader4
GL_ARB_imaging
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shadow
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_bindable_uniform
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_swizzle
GL_EXT_texture_shared_exponent
GL_EXT_timer_query
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NV_vertex_buffer_unified_memory
GL_NV_shader_buffer_load
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
Depth clamping disabled, enabling to allow capability test.
Core Depth clamping not available.
Extension Depth clamping not available.
GLSL version: 1.40 NVIDIA via Cg compiler
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 2048 (2048)
GLSL max varyings: 60 (60)
Loaded vertex shader shader.white.vertex
Loaded pixel shader shader.white.fragment
Updated attributes for 'program.white': 1 active
Updating uniforms for 'program.white'
Updated uniforms for 'program.white': 0 active (1)
Loaded program program.white
Loaded material material.mesh.default
Loaded vertex shader shader.skin_tex0.vertex
Loaded pixel shader shader.tex0+light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0': 6 active
Updating uniforms for 'program.skin_tex0'
Single: bones : loc 0 : type 35666 : size 200
Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0': 2 active (24)
Loaded program program.skin_tex0
Loaded material material.mesh.skin
Loaded vertex shader shader.skin_solid.vertex
Loaded pixel shader shader.col.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_solid': 4 active
Updating uniforms for 'program.skin_solid'
Single: bones : loc 0 : type 35666 : size 200
Updated uniforms for 'program.skin_solid': 1 active (2)
Loaded program program.skin_solid
Loaded material material.mesh.skin_solid
Loaded pixel shader shader.tex0+light+rarity.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare': 6 active
Updating uniforms for 'program.skin_tex0_rare'
Single: bones : loc 0 : type 35666 : size 200
Single: rarity : loc 200 : type 35666 : size 1
Single: tex0 : loc 201 : type 35678 : size 1
Single: time : loc 202 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare': 4 active (26)
Execution aborted at connection 0, iteration 0
Run time 0s, local time Mon Nov 11 21:25:57 GMT 2013
Destroying game window
====== FAILED ASSERT ======
com.wurmonline.client.d: Unable to link program (program.skin_tex0_rare): class.iT: Fragment info
-------------
(0) : fatal error C9999: *** exception during compilation ***
at com.wurmonline.client.d.b(SourceFile:61)
at com.wurmonline.client.d.a(SourceFile:35)
at class.iS.a(SourceFile:129)
at class.by.a(SourceFile:83)
at class.by.c(SourceFile:65)
at com.wurmonline.client.h.run(SourceFile:1464)
at java.lang.Thread.run(Unknown Source)
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Hmm... I think this needs some alterations...
Good luck wurmdevs, ddosing game servers is like boxing vs blindfolded 5 year olds, easy and despicable. May the person who is doing it get diarrhea forevah and is forced to move his toilet seat
in front of his or hers pceverywhere but in front of their PC... because they are banned from the interwebz forevah and evah... amenare you like 12 year old aswell ?
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or even epic connected to chaos sounds good as we have them in chat on epic why not ?
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scratch that idea
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same
Unexpected crash while playing The error was: <null>It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.Contents of console.log:Time is Fri Sep 27 10:46:18 BST 2013Running client version 3.29-5378 [unstable]=== System information ===Executing from C:\Documents and Settings\USERNAME\Desktop\Operating system: Windows XP (arch: x86, version: 5.1)Java version: 1.7.0_40 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 24.0-b56 (Oracle Corporation) [Java HotSpot Client VM]Available CPUs: 2>>> Main thread exiting.Loading character tessaLoading config defaultLoading props file C:\Documents and Settings\USERNAME\wurm\configs\default\gamesettings.txtLoading props file C:\Documents and Settings\USERNAME\wurm\players\tessa\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\Documents and Settings\USERNAME\wurm\players\tessa\password.txtSaving props file C:\Documents and Settings\USERNAME\wurm\configs\default\gamesettings.txtLoaded pack experimental.jar (r1)Loaded pack sound.jar (r1)Loaded pack pmk.jar (r1428)Loaded pack graphics.jar (r1508)Options up-to-date!Loading props file C:\Documents and Settings\USERNAME\wurm\players\tessa\playerdata.txtLoading props file C:\Documents and Settings\USERNAME\wurm\players\tessa\stats.txtPreparing to enable console logging.Now logging to C:\Documents and Settings\USERNAME\wurm\console.tessa.log=== Wurm options ===animation_playback_self = 2auto_mipmaps_enabled = 2auto_run_source = 0cavedetail = 2censor_chat = falsecloud_shadows = falsecollada_animations = 0color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = truecustim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 1disable_select_all_shortcut = falsedisplay_settings = false:false:0:800:600:32:-1:false:trueenable_debugs = falseenable_shift_drag = falseenable_vsync = falseengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 70fps_limit = 50fps_limit_background = 25fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gpu_skinning = truegui_opacity = 3gui_skin = 1has_read_eula = truehide_inactive_friends = falsehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 0impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 2key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = truelog_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 0mega_texture_size = 2model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 0other_log_rotation = 2outline_picking = truepbuffer_enabled = falseplayer_texture_size = 0reflection_texture_size = 0reflections = 0release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = falserender_glow = falserender_sun_glare = falseresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0send_extra_tile_data = falsesetting_timestamps = truesettings_version = 3shadow_level = 0shift_drag_default = 10showKChat = trueshow_body_in_inventory = trueshow_old_quickbar = falsesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 0sound_al_gain = 15sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = truesound_engine = 2sound_footstepslevel = 10sound_music_level = 5sound_play_ambients = falsesound_play_buzz = falsesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = falsesound_play_music = falsesound_play_weather = falsesound_play_work = falsestipple_enabled = truestructure_render_distance = 2submit_client_data = 1terrain_bump = falseterrain_res = 0test_attach_equipment = falsetest_mode = 0tile_transitions = falsetiledecorations = 0togglePushToTalk = truetreelist_outline = truetrees = 0update_optional = trueuse_alpha_particles = falseuse_anisotropic_filtering = 0use_antialiasing = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = falseuse_phobia_models = falseuse_tree_models = falseuse_weather_particles = falsevbo_enabled = 2viewport_bob = truewater_detail = 0Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting C:\Documents and Settings\USERNAME\wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTTexture is too small to fit all font characters. Using fallback when needed. FontSize: 11Word filter loaded: 23Starting job manager with 2 worker threads>>> Launch queue entry exiting.Using LWJGL display 800:600:0:0 (false)Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.9.0Adapter info: nv4_disp (6.14.13.2049)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GT 220/PCIe/SSE2/3DNOW!OpenGL version: 3.3.0OpenGL extensions:GL_ARB_arrays_of_arraysGL_ARB_base_instanceGL_ARB_blend_func_extendedGL_ARB_clear_buffer_objectGL_ARB_color_buffer_floatGL_ARB_compatibilityGL_ARB_compressed_texture_pixel_storageGL_ARB_conservative_depthGL_ARB_copy_bufferGL_ARB_copy_imageGL_ARB_debug_outputGL_ARB_depth_buffer_floatGL_ARB_depth_clampGL_ARB_depth_textureGL_ARB_draw_buffersGL_ARB_draw_buffers_blendGL_ARB_draw_elements_base_vertexGL_ARB_draw_instancedGL_ARB_ES2_compatibilityGL_ARB_ES3_compatibilityGL_ARB_explicit_attrib_locationGL_ARB_explicit_uniform_locationGL_ARB_fragment_coord_conventionsGL_ARB_fragment_layer_viewportGL_ARB_fragment_programGL_ARB_fragment_program_shadowGL_ARB_fragment_shaderGL_ARB_framebuffer_no_attachmentsGL_ARB_framebuffer_objectGL_ARB_framebuffer_sRGBGL_ARB_geometry_shader4GL_ARB_get_program_binaryGL_ARB_half_float_pixelGL_ARB_half_float_vertexGL_ARB_imagingGL_ARB_instanced_arraysGL_ARB_internalformat_queryGL_ARB_internalformat_query2GL_ARB_invalidate_subdataGL_ARB_map_buffer_alignmentGL_ARB_map_buffer_rangeGL_ARB_multisampleGL_ARB_multitextureGL_ARB_occlusion_queryGL_ARB_occlusion_query2GL_ARB_pixel_buffer_objectGL_ARB_point_parametersGL_ARB_point_spriteGL_ARB_program_interface_queryGL_ARB_provoking_vertexGL_ARB_robust_buffer_access_behaviorGL_ARB_robustnessGL_ARB_sample_shadingGL_ARB_sampler_objectsGL_ARB_seamless_cube_mapGL_ARB_separate_shader_objectsGL_ARB_shader_bit_encodingGL_ARB_shader_objectsGL_ARB_shader_texture_lodGL_ARB_shading_language_100GL_ARB_shading_language_420packGL_ARB_shading_language_includeGL_ARB_shading_language_packingGL_ARB_shadowGL_ARB_stencil_texturingGL_ARB_syncGL_ARB_texture_border_clampGL_ARB_texture_buffer_objectGL_ARB_texture_buffer_rangeGL_ARB_texture_compressionGL_ARB_texture_compression_rgtcGL_ARB_texture_cube_mapGL_ARB_texture_cube_map_arrayGL_ARB_texture_env_addGL_ARB_texture_env_combineGL_ARB_texture_env_crossbarGL_ARB_texture_env_dot3GL_ARB_texture_floatGL_ARB_texture_gatherGL_ARB_texture_mirrored_repeatGL_ARB_texture_multisampleGL_ARB_texture_non_power_of_twoGL_ARB_texture_query_levelsGL_ARB_texture_query_lodGL_ARB_texture_rectangleGL_ARB_texture_rgGL_ARB_texture_rgb10_a2uiGL_ARB_texture_storageGL_ARB_texture_storage_multisampleGL_ARB_texture_swizzleGL_ARB_texture_viewGL_ARB_timer_queryGL_ARB_transform_feedback2GL_ARB_transform_feedback_instancedGL_ARB_transpose_matrixGL_ARB_uniform_buffer_objectGL_ARB_vertex_array_bgraGL_ARB_vertex_array_objectGL_ARB_vertex_attrib_bindingGL_ARB_vertex_buffer_objectGL_ARB_vertex_programGL_ARB_vertex_shaderGL_ARB_vertex_type_2_10_10_10_revGL_ARB_viewport_arrayGL_ARB_window_posGL_ATI_draw_buffersGL_ATI_texture_floatGL_ATI_texture_mirror_onceGL_S3_s3tcGL_EXT_texture_env_addGL_EXT_abgrGL_EXT_bgraGL_EXT_bindable_uniformGL_EXT_blend_colorGL_EXT_blend_equation_separateGL_EXT_blend_func_separateGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_compiled_vertex_arrayGL_EXT_Cg_shaderGL_EXT_depth_bounds_testGL_EXT_direct_state_accessGL_EXT_draw_buffers2GL_EXT_draw_instancedGL_EXT_draw_range_elementsGL_EXT_fog_coordGL_EXT_framebuffer_blitGL_EXT_framebuffer_multisampleGL_EXTX_framebuffer_mixed_formatsGL_EXT_framebuffer_multisample_blit_scaledGL_EXT_framebuffer_objectGL_EXT_framebuffer_sRGBGL_EXT_geometry_shader4GL_EXT_gpu_program_parametersGL_EXT_gpu_shader4GL_EXT_multi_draw_arraysGL_EXT_packed_depth_stencilGL_EXT_packed_floatGL_EXT_packed_pixelsGL_EXT_pixel_buffer_objectGL_EXT_point_parametersGL_EXT_provoking_vertexGL_EXT_rescale_normalGL_EXT_secondary_colorGL_EXT_separate_shader_objectsGL_EXT_separate_specular_colorGL_EXT_shadow_funcsGL_EXT_stencil_two_sideGL_EXT_stencil_wrapGL_EXT_texture3DGL_EXT_texture_arrayGL_EXT_texture_buffer_objectGL_EXT_texture_compression_dxt1GL_EXT_texture_compression_latcGL_EXT_texture_compression_rgtcGL_EXT_texture_compression_s3tcGL_EXT_texture_cube_mapGL_EXT_texture_edge_clampGL_EXT_texture_env_combineGL_EXT_texture_env_dot3GL_EXT_texture_filter_anisotropicGL_EXT_texture_integerGL_EXT_texture_lodGL_EXT_texture_lod_biasGL_EXT_texture_mirror_clampGL_EXT_texture_objectGL_EXT_texture_shared_exponentGL_EXT_texture_sRGBGL_EXT_texture_sRGB_decodeGL_EXT_texture_storageGL_EXT_texture_swizzleGL_EXT_timer_queryGL_EXT_transform_feedback2GL_EXT_vertex_arrayGL_EXT_vertex_array_bgraGL_EXT_import_sync_objectGL_IBM_rasterpos_clipGL_IBM_texture_mirrored_repeatGL_KHR_debugGL_KTX_buffer_regionGL_NV_blend_squareGL_NV_conditional_renderGL_NV_copy_depth_to_colorGL_NV_copy_imageGL_NV_depth_buffer_floatGL_NV_depth_clampGL_NV_ES1_1_compatibilityGL_NV_explicit_multisampleGL_NV_fenceGL_NV_float_bufferGL_NV_fog_distanceGL_NV_fragment_programGL_NV_fragment_program_optionGL_NV_fragment_program2GL_NV_framebuffer_multisample_coverageGL_NV_geometry_shader4GL_NV_gpu_program4GL_NV_gpu_program4_1GL_NV_half_floatGL_NV_light_max_exponentGL_NV_multisample_coverageGL_NV_multisample_filter_hintGL_NV_occlusion_queryGL_NV_packed_depth_stencilGL_NV_parameter_buffer_objectGL_NV_parameter_buffer_object2GL_NV_path_renderingGL_NV_pixel_data_rangeGL_NV_point_spriteGL_NV_primitive_restartGL_NV_register_combinersGL_NV_register_combiners2GL_NV_shader_buffer_loadGL_NV_texgen_reflectionGL_NV_texture_barrierGL_NV_texture_compression_vtcGL_NV_texture_env_combine4GL_NV_texture_expand_normalGL_NV_texture_multisampleGL_NV_texture_rectangleGL_NV_texture_shaderGL_NV_texture_shader2GL_NV_texture_shader3GL_NV_transform_feedbackGL_NV_transform_feedback2GL_NV_vertex_array_rangeGL_NV_vertex_array_range2GL_NV_vertex_buffer_unified_memoryGL_NV_vertex_programGL_NV_vertex_program1_1GL_NV_vertex_program2GL_NV_vertex_program2_optionGL_NV_vertex_program3GL_NVX_conditional_renderGL_NVX_gpu_memory_infoGL_SGIS_generate_mipmapGL_SGIS_texture_lodGL_SGIX_depth_textureGL_SGIX_shadowGL_SUN_slice_accumGL_WIN_swap_hintWGL_EXT_swap_controlGLSL version: 3.30 NVIDIA via Cg compilerGLSL max vertex uniforms: 4096 (4096)GLSL max fragment uniforms: 2048 (2048)GLSL max varyings: 60 (60)Loaded vertex shader shader.white.vertexLoaded pixel shader shader.white.fragmentUpdated attributes for 'program.white': 1 activeUpdating uniforms for 'program.white'Updated uniforms for 'program.white': 0 active (1)Loaded program program.whiteLoaded material material.mesh.defaultLoaded vertex shader shader.skin_tex0.vertexLoaded pixel shader shader.tex0+light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0': 6 activeUpdating uniforms for 'program.skin_tex0'Array : bones : loc 0 : type 35666 : size 200Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0': 2 active (42)Loaded program program.skin_tex0Loaded material material.mesh.skinLoaded vertex shader shader.skin_solid.vertexLoaded pixel shader shader.col.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_solid': 4 activeUpdating uniforms for 'program.skin_solid'Array : bones : loc 0 : type 35666 : size 200Updated uniforms for 'program.skin_solid': 1 active (2)Loaded program program.skin_solidLoaded material material.mesh.skin_solidLoaded pixel shader shader.tex0+light+rarity.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare': 6 activeUpdating uniforms for 'program.skin_tex0_rare'Array : bones : loc 0 : type 35666 : size 200Single: rarity : loc 200 : type 35666 : size 1Single: tex0 : loc 201 : type 35678 : size 1Single: time : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare': 4 active (44)Loaded program program.skin_tex0_rareLoaded material material.mesh.skin_rareLoaded vertex shader shader.static_tex0.vertexUpdated attributes for 'program.static_tex0': 4 activeUpdating uniforms for 'program.static_tex0'Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0': 1 active (41)Loaded program program.static_tex0Loaded material material.mesh.staticLoaded vertex shader shader.static_solid.vertexUpdated attributes for 'program.static_solid': 2 activeUpdating uniforms for 'program.static_solid'Updated uniforms for 'program.static_solid': 0 active (1)Loaded program program.static_solidLoaded material material.mesh.static_solidUpdated attributes for 'program.static_tex0_rare': 4 activeUpdating uniforms for 'program.static_tex0_rare'Single: rarity : loc 0 : type 35666 : size 1Single: tex0 : loc 1 : type 35678 : size 1Single: time : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare': 3 active (43)Loaded program program.static_tex0_rareLoaded material material.mesh.static_rareLoaded vertex shader shader.tex0.vertexLoaded pixel shader shader.tex0.fragmentUpdated attributes for 'program.tex0': 2 activeUpdating uniforms for 'program.tex0'Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.tex0': 1 active (2)Loaded program program.tex0Loaded material material.mesh.tex0Loaded vertex shader shader.static_tex0_vertexlight.vertexLoaded pixel shader shader.tex0+col.fragmentUpdated attributes for 'program.vegetation': 4 activeUpdating uniforms for 'program.vegetation'Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.vegetation': 1 active (63)Loaded program program.vegetationLoaded material material.mesh.vegetationLaunching dotXSI Model Loader threadsLaunching Collada Model Loader threadsStarting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 3 buttons.Experimental direct buffer cleaner init successfulStartup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 256Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from C:\Documents and Settings\USERNAME\wurm\players\tessa\windows_800x600.txtLoading props file C:\Documents and Settings\USERNAME\wurm\players\tessaf\windows_800x600.txtGui initializedStartup Phase - Preparing terrainLoaded vertex shader shader.water.vertexLoaded pixel shader shader.water.fragmentUpdated attributes for 'program.water': 1 activeUpdating uniforms for 'program.water'Single: eyeCoord : loc 0 : type 35665 : size 1Single: normalTex : loc 1 : type 35678 : size 1Single: reflectionTex : loc 2 : type 35678 : size 1Single: windDirAndForce : loc 3 : type 35665 : size 1Updated uniforms for 'program.water': 4 active (6)Loaded program program.waterStartup Phase - Connecting ..Disabling NaglesWriting to C:\Documents and Settings\USERNAME\wurm\players\tessa\logs\_Event.2013-09.txtDisabling NaglesWriting to C:\Documents and Settings\USERNAME\wurm\players\tessa\logs\_Friends.2013-09.txtWriting to C:\Documents and Settings\USERNAME\wurm\players\tessa\logs\Alliance.2013-09.txtLogin successfulExecuting C:\Documents and Settings\USERNAME\wurm\configs\default\autorun.txtStarting update of login splash image...Writing to C:\Documents and Settings\USERNAME\wurm\players\tessa\logs\CA_HELP.2013-09.txtExecution aborted at connection 1, iteration 0Run time 0s, local time Fri Sep 27 10:46:59 BST 2013Destroying game window====== CLIENT CRASH ======Unexpected crash while playingjava.nio.BufferUnderflowExceptionat java.nio.HeapByteBuffer.get(Unknown Source)at class.k.a(SourceFile:2926)at class.k.b(SourceFile:2946)at class.k.a(SourceFile:2701)at class.mH.c(SourceFile:534)at class.k.a(SourceFile:197)at com.wurmonline.client.h.e(SourceFile:328)at com.wurmonline.client.h.run(SourceFile:1464)at java.lang.Thread.run(Unknown Source) -
i found this while trading with a trader trying to take rubbish from it with silver ringsCongratulations, you found a bug in the test client: <WARNING: Price change in item update!>Please post the console log below on the wurm online forums, and describe what you were doing when it happened.Contents of console.log:Time is Tue Aug 27 22:22:46 BST 2013Running client version 3.27-5183 [unstable]=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: x86, version: 6.1)Java version: 1.7.0_25 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 23.25-b01 (Oracle Corporation) [Java HotSpot Client VM]Available CPUs: 4>>> Main thread exiting.Loading character biggibboLoading config defaultLoading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoading props file C:\Users\USERNAME\wurm\players\biggibbo\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\Users\USERNAME\wurm\players\biggibbo\password.txtSaving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoaded pack experimental.jar (r1)Loaded pack sound.jar (r1)Loaded pack pmk.jar (r1428)Loaded pack graphics.jar (r1484)Options up-to-date!Loading props file C:\Users\USERNAME\wurm\players\biggibbo\playerdata.txtLoading props file C:\Users\USERNAME\wurm\players\biggibbo\stats.txtPreparing to enable console logging.Now logging to C:\Users\USERNAME\wurm\console.biggibbo.log=== Wurm options ===animation_playback_self = 2auto_mipmaps_enabled = 2auto_run_source = 0cavedetail = 2censor_chat = truecloud_shadows = falsecollada_animations = 0color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = falsecustim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 1display_settings = false:false:0:800:600:32:-1:false:trueenable_debugs = falseenable_shift_drag = falseenable_vsync = falseengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 75fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 0gpu_skinning = truegui_opacity = 3gui_skin = 1has_read_eula = truehide_inactive_friends = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 0key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = truelog_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 0mega_texture_size = 4model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 0other_log_rotation = 2outline_picking = truepbuffer_enabled = falseplayer_texture_size = 0reflection_texture_size = 0reflections = 0release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = falserender_glow = falserender_sun_glare = falseresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0send_extra_tile_data = falsesetting_timestamps = truesettings_version = 3shadow_level = 0shift_drag_default = 10showKChat = trueshow_body_in_inventory = trueshow_old_quickbar = truesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 0sound_al_gain = 13sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = truesound_engine = 2sound_footstepslevel = 10sound_music_level = 5sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 0submit_client_data = 1terrain_bump = falseterrain_res = 0test_attach_equipment = falsetest_mode = 0tile_transitions = falsetiledecorations = 1togglePushToTalk = truetreelist_outline = truetrees = 0update_optional = trueuse_alpha_particles = falseuse_anisotropic_filtering = 0use_antialiasing = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = falseuse_phobia_models = falseuse_tree_models = falseuse_weather_particles = falsevbo_enabled = 2viewport_bob = truewater_detail = 0Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting C:\Users\USERNAME\wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTTexture is too small to fit all font characters. Using fallback when needed. FontSize: 11Word filter loaded: 23Starting job manager with 3 worker threads>>> Launch queue entry exiting.Using LWJGL display 800:600:0:0 (false)Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.9.0Adapter info: igdumd64 (null)OpenGL vendor: IntelOpenGL renderer: Intel® HD GraphicsOpenGL version: 2.1.0 - Build 8.15.10.2622OpenGL extensions:GL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_blend_colorGL_EXT_abgrGL_EXT_texture3DGL_EXT_clip_volume_hintGL_EXT_compiled_vertex_arrayGL_SGIS_texture_edge_clampGL_SGIS_generate_mipmapGL_EXT_draw_range_elementsGL_SGIS_texture_lodGL_EXT_rescale_normalGL_EXT_packed_pixelsGL_EXT_texture_edge_clampGL_EXT_separate_specular_colorGL_ARB_multitextureGL_EXT_texture_env_combineGL_EXT_bgraGL_EXT_blend_func_separateGL_EXT_secondary_colorGL_EXT_fog_coordGL_EXT_texture_env_addGL_ARB_texture_cube_mapGL_ARB_transpose_matrixGL_ARB_texture_env_addGL_IBM_texture_mirrored_repeatGL_EXT_multi_draw_arraysGL_NV_blend_squareGL_ARB_texture_compressionGL_3DFX_texture_compression_FXT1GL_EXT_texture_filter_anisotropicGL_ARB_texture_border_clampGL_ARB_point_parametersGL_ARB_texture_env_combineGL_ARB_texture_env_dot3GL_ARB_texture_env_crossbarGL_EXT_texture_compression_s3tcGL_ARB_shadowGL_ARB_window_posGL_EXT_shadow_funcsGL_EXT_stencil_wrapGL_ARB_vertex_programGL_EXT_texture_rectangleGL_ARB_fragment_programGL_EXT_stencil_two_sideGL_ATI_separate_stencilGL_ARB_vertex_buffer_objectGL_EXT_texture_lod_biasGL_ARB_occlusion_queryGL_ARB_fragment_shaderGL_ARB_shader_objectsGL_ARB_shading_language_100GL_ARB_texture_non_power_of_twoGL_ARB_vertex_shaderGL_NV_texgen_reflectionGL_ARB_point_spriteGL_ARB_fragment_program_shadowGL_EXT_blend_equation_separateGL_ARB_depth_textureGL_ARB_texture_rectangleGL_ARB_draw_buffersGL_ARB_color_buffer_floatGL_ARB_half_float_pixelGL_ARB_texture_floatGL_ARB_pixel_buffer_objectGL_EXT_framebuffer_objectGL_ARB_draw_instancedGL_ARB_half_float_vertexGL_EXT_draw_buffers2GL_WIN_swap_hintGL_EXT_texture_sRGBGL_EXT_packed_floatGL_EXT_texture_shared_exponentGL_ARB_texture_rgGL_ARB_texture_compression_rgtcGL_NV_conditional_renderGL_EXT_texture_swizzleGL_ARB_syncGL_ARB_framebuffer_sRGBGL_EXT_packed_depth_stencilGL_ARB_depth_buffer_floatGL_EXT_transform_feedbackGL_EXT_framebuffer_blitGL_ARB_framebuffer_objectGL_EXT_texture_arrayGL_ARB_map_buffer_rangeGL_EXT_texture_snormGL_INTEL_performance_queriesGL_ARB_copy_bufferGL_ARB_sampler_objectsGL_NV_primitive_restartGL_ARB_seamless_cube_mapGL_ARB_uniform_buffer_objectGL_ARB_depth_clampGL_ARB_vertex_array_bgraGL_ARB_draw_elements_base_vertexGL_EXT_gpu_program_parametersGL_ARB_compatibilityGL_ARB_vertex_array_objectLoaded material material.mesh.defaultLoaded material material.mesh.skinLoaded material material.mesh.skin_solidLoaded material material.mesh.skin_rareLoaded material material.mesh.staticLoaded material material.mesh.static_solidLoaded material material.mesh.static_rareLoaded material material.mesh.tex0Loaded material material.mesh.vegetationLaunching dotXSI Model Loader threadsLaunching Collada Model Loader threadsStarting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 3 buttons.Experimental direct buffer cleaner init successfulStartup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 256Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from C:\Users\USERNAME\wurm\players\biggibbo\windows_800x600.txtLoading props file C:\Users\USERNAME\wurm\players\biggibbo\windows_800x600.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to C:\Users\USERNAME\wurm\players\biggibbo\logs\_Event.2013-08.txtDisabling NaglesWriting to C:\Users\USERNAME\wurm\players\biggibbo\logs\Alliance.2013-08.txtWriting to C:\Users\USERNAME\wurm\players\biggibbo\logs\_Friends.2013-08.txtLogin successfulExecuting C:\Users\USERNAME\wurm\configs\default\autorun.txtStarting update of login splash image...Finished loading new login splash image!Saving window positions to C:\Users\USERNAME\wurm\players\biggibbo\windows_800x600.txtSaving props file C:\Users\USERNAME\wurm\players\biggibbo\windows_800x600.txtLoading window positions from C:\Users\USERNAME\wurm\players\biggibbo\windows_1366x706.txtLoading props file C:\Users\USERNAME\wurm\players\biggibbo\windows_1366x706.txtInitializing font texture for SansSerif (11, bold). Texture Size: 128Initializing font texture for SansSerif (24, bold). Texture Size: 256Writing to C:\Users\USERNAME\wurm\players\biggibbo\logs\_Combat.2013-08.txtWriting to C:\Users\USERNAME\wurm\players\biggibbo\logs\_Local.2013-08.txtWriting to C:\Users\USERNAME\wurm\players\biggibbo\logs\_Skills.2013-08.txtExecution aborted at connection 1, iteration 84209Run time 1h 47m, local time Wed Aug 28 00:11:06 BST 2013Destroying game window====== FAILED ASSERT ======com.wurmonline.client.d: WARNING: Price change in item update!at com.wurmonline.client.d.b(SourceFile:61)at com.wurmonline.client.d.a(SourceFile:35)at class.ak.a(SourceFile:326)at class.j.a(SourceFile:2389)at class.k.a(SourceFile:952)at class.mu.c(SourceFile:534)at class.k.a(SourceFile:196)at com.wurmonline.client.h.e(SourceFile:328)at com.wurmonline.client.h.run(SourceFile:1464)at java.lang.Thread.run(Unknown Source) -
nexpected crash while launching login The error was: <For input string: "r">It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.Contents of temporary launch log:Time is Fri Aug 23 19:12:52 BST 2013Running client version 3.27-5183 [unstable]=== System information ===Executing from C:\Documents and Settings\USERNAME\Desktop\Operating system: Windows XP (arch: x86, version: 5.1)Java version: 1.7.0_25 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 23.25-b01 (Oracle Corporation) [Java HotSpot Client VM]Available CPUs: 2>>> Main thread exiting.Loading character tessaLoading config defaultLoading props file C:\Documents and Settings\USERNAME\wurm\configs\default\gamesettings.txtLoading props file C:\Documents and Settings\USERNAME\wurm\players\tessa\password.txt====== CLIENT CRASH ======Unexpected crash while launching loginjava.lang.NumberFormatException: For input string: "r"at java.lang.NumberFormatException.forInputString(Unknown Source)at java.lang.Integer.parseInt(Unknown Source)at class.lq.b(SourceFile:45)at class.kr.c(SourceFile:220)at class.lx.<init>(SourceFile:127)at class.lB.run(SourceFile:979)at java.awt.event.InvocationEvent.dispatch(Unknown Source)at java.awt.EventQueue.dispatchEventImpl(Unknown Source)at java.awt.EventQueue.access$200(Unknown Source)at java.awt.EventQueue$3.run(Unknown Source)at java.awt.EventQueue$3.run(Unknown Source)at java.security.AccessController.doPrivileged(Native Method)at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)at java.awt.EventQueue.dispatchEvent(Unknown Source)at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)at java.awt.EventDispatchThread.pumpEvents(Unknown Source)at java.awt.EventDispatchThread.pumpEvents(Unknown Source)at java.awt.EventDispatchThread.run(Unknown Source)
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im getting the same crash just its when mounting a horse

Give Libila priests the locate spell
in Suggestions & Ideas
Posted
+1 or just give bl another god then 2 versus 3. and hate tiles do not need to be near water