wasntme

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Posts posted by wasntme


  1. i never said any thing about nerfing plate just make the other armors useful.and i do have the skill to make all the armor types studded  80+ ql plate and chain over 90 + ql.and plate really isnt that hard to make .updates can be done to epic and not even affect freedom.



  2. At the moment it seems just about everyone is wearing  plate why not make chain and studded armor worth using also. And make more weapons  useful most are using are longsword as it is probably the best sword to use. we are all running around like clones really we need more variety.



  3. The spawns of Uttacha should have an acid attack now, it is supposed to be pretty rare so you might end up killing them before they use it, don't think it has a visible effect yet, so not that happy about it. I don't like adding stuff that has no graphics when they should have it.

    As far as I can see the damage of Karma bolt is based off a skill check  so the damage can differ a lot between casts.

    Actually I think all the offensive abilities works that way.

    edit: skill check * base damage.

    i ran into few uttacha's the other day they got me to half health with the acid attack


  4. or make a new item

    Horseshoe set, which would only require 1 item for 4 legs :)

    Takes more iron on improve, but will save a lot of pain in the end.

    +1 i like this idea.

     

    Epic is supposed to make people want to pvp cause its easier to imp stuff to a good ql. but obviously it doesn't  work  so any thing that can get people out there to pvp quicker is good bring it on. I'm  surprised its only horseshoes that people think will make this happen.i would like to see people wearing chain again  but i cant see it in the foreseeable future.instead of everyone being a carbon copy of everyone else.


  5. Congratulations, you found a bug in the test client: <Unable to link program (program.skin_tex0_rare): class.iT: Fragment info

    -------------

    (0) : fatal error C9999: *** exception during compilation ***

    >

    Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

    Contents of console.log:

    Time is Mon Nov 11 21:03:24 GMT 2013

    Running client version 3.29-5412 [unstable]

    === System information ===

    Executing from C:\Documents and Settings\USERNAME\Desktop\

    Operating system: Windows XP (arch: x86, version: 5.1)

    Java version: 1.7.0_45 (Oracle Corporation) <http://java.oracle.com/>

    Jvm version: 24.45-b08 (Oracle Corporation) [Java HotSpot Client VM]

    Available CPUs: 2

    >>> Main thread exiting.

    Loading character biggibbo

    Loading config default

    Loading props file C:\Documents and Settings\USERNAME\wurm\configs\default\gamesettings.txt

    Loading props file C:\Documents and Settings\USERNAME\wurm\players\biggibbo\password.txt

    >>> LoginFrame queue entry exiting.

    Saving props file C:\Documents and Settings\USERNAME\wurm\players\biggibbo\password.txt

    Saving props file C:\Documents and Settings\USERNAME\wurm\configs\default\gamesettings.txt

    Loaded pack experimental.jar (r1)

    Loaded pack sound.jar (r1)

    Loaded pack pmk.jar (r1428)

    Loaded pack graphics.jar (r1572)

    Options up-to-date!

    Loading props file C:\Documents and Settings\USERNAME\wurm\players\biggibbo\playerdata.txt

    Loading props file C:\Documents and Settings\USERNAME\wurm\players\biggibbo\stats.txt

    Preparing to enable console logging.

    Now logging to C:\Documents and Settings\USERNAME\wurm\console.biggibbo.log

    === Wurm options ===

    animation_playback_self = 0

    auto_mipmaps_enabled = 2

    auto_run_source = 0

    cavedetail = 2

    censor_chat = false

    cloud_shadows = false

    collada_animations = 3

    color_black = 0.0,0.0,0.0

    color_cyan = 0.0,1.0,1.0

    color_error = 1.0,0.3,0.3

    color_fuchsia = 1.0,0.0,1.0

    color_green = 0.08,1.0,0.08

    color_grey = 0.5,0.5,0.5

    color_lime = 0.0,1.0,0.0

    color_maroon = 0.5,0.0,0.0

    color_navy_blue = 0.23,0.39,1.0

    color_orange = 1.0,0.5,0.0

    color_purple = 0.5,0.0,0.5

    color_red = 1.0,0.0,0.0

    color_royal_blue = 0.23,0.39,1.0

    color_silver = 0.75,0.75,0.75

    color_system = 0.5,1.0,0.5

    color_teal = 0.0,0.5,0.5

    color_white = 1.0,1.0,1.0

    color_yellow = 1.0,1.0,0.0

    compressed_textures = false

    compressed_textures_S3TC = true

    custim_timer_source = 1

    customTimer1 = -1|-1

    customTimer2 = -1|-1

    customTimer3 = -1|-1

    customTimer4 = -1|-1

    customTimer5 = -1|-1

    debug_mode = false

    depth_clamp_enabled = 0

    disable_select_all_shortcut = false

    display_settings = false:false:0:1024:768:32:-1:false:false

    enable_debugs = false

    enable_shift_drag = false

    enable_vsync = true

    engine_multithreaded = 0

    event_log_rotation = 2

    exec_source = 0

    fast_yield = false

    fbo_enabled = 2

    fog_coord_src = 0

    font_antialias = 2

    font_bold = 11

    font_default = 11

    font_header = 24

    font_italian = 11

    font_monospaced = 11

    font_static = 11

    fov_horizontal = 80

    fps_limit = 60

    fps_limit_background = 30

    fps_limit_enabled = true

    game_client_thread_priority = 2

    glsl_enabled = 2

    gpu_skinning = true

    gui_opacity = 3

    gui_skin = 1

    has_read_eula = true

    hide_inactive_friends = false

    hide_menu_examine = false

    hide_menu_no_target = false

    hide_menu_spam_mode = true

    hide_menu_stop = false

    high_res_binoculars = false

    hint_texture_scaling = 1

    impColumn = true

    inverse_mouse = false

    irc_log_rotation = 2

    irc_notif = 0

    item_creature_render_distance = 4

    key_bindings_source = 0

    keyboard_layout = 0

    loadInventoryStartup = true

    local_list_in_event = true

    log_extra_errors = false

    log_gl_errors = false

    mark_text_read = true

    material_as_suffix = true

    max_texture_size = 3

    mega_texture_size = 4

    model_loader_thread_priority = 2

    model_loading_threads = 1

    multidraw_enabled = 2

    no_brightness = false

    no_terrain_render = false

    no_world_render = false

    non_power_of_two = 2

    occlusion_queries_enabled = 2

    offscreen_texture_size = 1

    other_log_rotation = 2

    outline_picking = true

    pbuffer_enabled = true

    player_texture_size = 2

    reflection_texture_size = 2

    reflections = 2

    release_context = false

    release_context_on_jogl_sleep = false

    remember_password = true

    render_distant_terrain = true

    render_glow = false

    render_sun_glare = true

    resident_models = false

    save_skills_on_quit = false

    screenshot_file_format = 1

    season_override = 0

    send_extra_tile_data = false

    setting_timestamps = true

    settings_version = 3

    shadow_level = 0

    shift_drag_default = 10

    showKChat = true

    show_body_in_inventory = true

    show_old_quickbar = true

    silent_friends_update = false

    skillgain_minimum = 3

    skillgain_no_alignment = true

    skillgain_no_favor = true

    skydetail = 1

    sound_al_gain = 15

    sound_buzzlevel = 2

    sound_cache_enabled = true

    sound_doppler_enabled = false

    sound_engine = 2

    sound_footstepslevel = 10

    sound_music_level = 5

    sound_play_ambients = true

    sound_play_buzz = true

    sound_play_combat = true

    sound_play_door = true

    sound_play_emotes = true

    sound_play_footsteps = true

    sound_play_music = false

    sound_play_weather = true

    sound_play_work = true

    stipple_enabled = true

    structure_render_distance = 4

    submit_client_data = 1

    terrain_bump = true

    terrain_res = 1

    test_attach_equipment = false

    test_mode = 0

    tile_transitions = true

    tiledecorations = 2

    togglePushToTalk = true

    treelist_outline = true

    trees = 2

    update_optional = true

    use_alpha_particles = true

    use_anisotropic_filtering = 0

    use_antialiasing = 0

    use_color_picking = true

    use_fast_clock_work_around = true

    use_fbo_color_picking = true

    use_fbo_reflections = true

    use_nagles_algorithm = false

    use_nano_timer = false

    use_non_alpha_particles = true

    use_phobia_models = false

    use_tree_models = true

    use_weather_particles = true

    vbo_enabled = 2

    viewport_bob = true

    water_detail = 2

    Setting up dotXSI Model Loader

    Setting up Collada Model Loader

    Executing C:\Documents and Settings\USERNAME\wurm\configs\default\keybindings.txt

    Translating legacy key PAGE_UP to PRIOR

    Translating legacy key PAGE_DOWN to NEXT

    Translating legacy key ENTER to RETURN

    Word filter loaded: 23

    Starting job manager with 2 worker threads

    >>> Launch queue entry exiting.

    Using LWJGL display 1024:768:0:0 (false)

    Setting up OpenAL Sound Engine

    OpenAL version: 1.1 ALSOFT 1.15.1

    OpenAL renderer: OpenAL Soft

    OpenAL vendor: OpenAL Community

    OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

    Generating: 128 source channels.

    === OpenGL information ===

    LWJGL version: 2.9.0

    Adapter info: nv4_disp (6.14.11.9045)

    OpenGL vendor: NVIDIA Corporation

    OpenGL renderer: GeForce GT 220/PCI/SSE2

    OpenGL version: 3.1.0

    OpenGL extensions:

    GL_ARB_color_buffer_float

    GL_ARB_compatibility

    GL_ARB_copy_buffer

    GL_ARB_depth_buffer_float

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_draw_instanced

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_framebuffer_object

    GL_ARB_geometry_shader4

    GL_ARB_imaging

    GL_ARB_map_buffer_range

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_shadow

    GL_ARB_shader_objects

    GL_ARB_shading_language_100

    GL_ARB_texture_border_clamp

    GL_ARB_texture_buffer_object

    GL_ARB_texture_compression

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_transpose_matrix

    GL_ARB_vertex_array_object

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_S3_s3tc

    GL_EXT_texture_env_add

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_Cg_shader

    GL_EXT_bindable_uniform

    GL_EXT_depth_bounds_test

    GL_EXT_direct_state_access

    GL_EXT_draw_buffers2

    GL_EXT_draw_instanced

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXT_framebuffer_object

    GL_EXTX_framebuffer_mixed_formats

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_provoking_vertex

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_shader_objects

    GL_EXT_separate_specular_color

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture3D

    GL_EXT_texture_array

    GL_EXT_texture_buffer_object

    GL_EXT_texture_compression_latc

    GL_EXT_texture_compression_rgtc

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_integer

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_sRGB

    GL_EXT_texture_swizzle

    GL_EXT_texture_shared_exponent

    GL_EXT_timer_query

    GL_EXT_vertex_array

    GL_EXT_vertex_array_bgra

    GL_IBM_rasterpos_clip

    GL_IBM_texture_mirrored_repeat

    GL_KTX_buffer_region

    GL_NV_blend_square

    GL_NV_copy_depth_to_color

    GL_NV_copy_image

    GL_NV_depth_buffer_float

    GL_NV_conditional_render

    GL_NV_depth_clamp

    GL_NV_explicit_multisample

    GL_NV_fence

    GL_NV_float_buffer

    GL_NV_fog_distance

    GL_NV_fragment_program

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_framebuffer_multisample_coverage

    GL_NV_geometry_shader4

    GL_NV_gpu_program4

    GL_NV_half_float

    GL_NV_light_max_exponent

    GL_NV_multisample_coverage

    GL_NV_multisample_filter_hint

    GL_NV_occlusion_query

    GL_NV_packed_depth_stencil

    GL_NV_parameter_buffer_object

    GL_NV_parameter_buffer_object2

    GL_NV_pixel_data_range

    GL_NV_point_sprite

    GL_NV_primitive_restart

    GL_NV_register_combiners

    GL_NV_register_combiners2

    GL_NV_texgen_reflection

    GL_NV_texture_compression_vtc

    GL_NV_texture_env_combine4

    GL_NV_texture_expand_normal

    GL_NV_texture_rectangle

    GL_NV_texture_shader

    GL_NV_texture_shader2

    GL_NV_texture_shader3

    GL_NV_transform_feedback

    GL_NV_transform_feedback2

    GL_NV_vertex_array_range

    GL_NV_vertex_array_range2

    GL_NV_vertex_program

    GL_NV_vertex_program1_1

    GL_NV_vertex_program2

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_NVX_conditional_render

    GL_NV_vertex_buffer_unified_memory

    GL_NV_shader_buffer_load

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_lod

    GL_SGIX_depth_texture

    GL_SGIX_shadow

    GL_SUN_slice_accum

    GL_WIN_swap_hint

    WGL_EXT_swap_control

    Depth clamping disabled, enabling to allow capability test.

    Core Depth clamping not available.

    Extension Depth clamping not available.

    GLSL version: 1.40 NVIDIA via Cg compiler

    GLSL max vertex uniforms: 4096 (4096)

    GLSL max fragment uniforms: 2048 (2048)

    GLSL max varyings: 60 (60)

    Loaded vertex shader shader.white.vertex

    Loaded pixel shader shader.white.fragment

    Updated attributes for 'program.white': 1 active

    Updating uniforms for 'program.white'

    Updated uniforms for 'program.white': 0 active (1)

    Loaded program program.white

    Loaded material material.mesh.default

    Loaded vertex shader shader.skin_tex0.vertex

    Loaded pixel shader shader.tex0+light.fragment

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_tex0': 6 active

    Updating uniforms for 'program.skin_tex0'

    Single: bones : loc 0 : type 35666 : size 200

    Single: tex0 : loc 200 : type 35678 : size 1

    Updated uniforms for 'program.skin_tex0': 2 active (24)

    Loaded program program.skin_tex0

    Loaded material material.mesh.skin

    Loaded vertex shader shader.skin_solid.vertex

    Loaded pixel shader shader.col.fragment

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_solid': 4 active

    Updating uniforms for 'program.skin_solid'

    Single: bones : loc 0 : type 35666 : size 200

    Updated uniforms for 'program.skin_solid': 1 active (2)

    Loaded program program.skin_solid

    Loaded material material.mesh.skin_solid

    Loaded pixel shader shader.tex0+light+rarity.fragment

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_tex0_rare': 6 active

    Updating uniforms for 'program.skin_tex0_rare'

    Single: bones : loc 0 : type 35666 : size 200

    Single: rarity : loc 200 : type 35666 : size 1

    Single: tex0 : loc 201 : type 35678 : size 1

    Single: time : loc 202 : type 35666 : size 1

    Updated uniforms for 'program.skin_tex0_rare': 4 active (26)

    Execution aborted at connection 0, iteration 0

    Run time 0s, local time Mon Nov 11 21:25:57 GMT 2013

    Destroying game window

    ====== FAILED ASSERT ======

    com.wurmonline.client.d: Unable to link program (program.skin_tex0_rare): class.iT: Fragment info

    -------------

    (0) : fatal error C9999: *** exception during compilation ***

    at com.wurmonline.client.d.b(SourceFile:61)

    at com.wurmonline.client.d.a(SourceFile:35)

    at class.iS.a(SourceFile:129)

    at class.by.a(SourceFile:83)

    at class.by.c(SourceFile:65)

    at com.wurmonline.client.h.run(SourceFile:1464)

    at java.lang.Thread.run(Unknown Source)


  6. Hmm... I think this needs some alterations...

     

    Good luck wurmdevs, ddosing game servers is like boxing vs blindfolded 5 year olds, easy and despicable. May the person who is doing it get diarrhea forevah and is forced to move his toilet seat in front of his or hers pc everywhere but in front of their PC... because they are banned from the interwebz forevah and evah... amen

    are you like 12 year old aswell ?

     


  7. same 


    Unexpected crash while playing The error was: <null>

     

    It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

     

    Contents of console.log:

    Time is Fri Sep 27 10:46:18 BST 2013

    Running client version 3.29-5378 [unstable]

     

    === System information ===

    Executing from C:\Documents and Settings\USERNAME\Desktop\

    Operating system: Windows XP (arch: x86, version: 5.1)

    Java version: 1.7.0_40 (Oracle Corporation) <http://java.oracle.com/>

    Jvm version: 24.0-b56 (Oracle Corporation) [Java HotSpot Client VM]

    Available CPUs: 2

     

    >>> Main thread exiting.

    Loading character tessa

    Loading config default

    Loading props file C:\Documents and Settings\USERNAME\wurm\configs\default\gamesettings.txt

    Loading props file C:\Documents and Settings\USERNAME\wurm\players\tessa\password.txt

    >>> LoginFrame queue entry exiting.

    Saving props file C:\Documents and Settings\USERNAME\wurm\players\tessa\password.txt

    Saving props file C:\Documents and Settings\USERNAME\wurm\configs\default\gamesettings.txt

    Loaded pack experimental.jar (r1)

    Loaded pack sound.jar (r1)

    Loaded pack pmk.jar (r1428)

    Loaded pack graphics.jar (r1508)

    Options up-to-date!

    Loading props file C:\Documents and Settings\USERNAME\wurm\players\tessa\playerdata.txt

    Loading props file C:\Documents and Settings\USERNAME\wurm\players\tessa\stats.txt

     

    Preparing to enable console logging.

    Now logging to C:\Documents and Settings\USERNAME\wurm\console.tessa.log

     

    === Wurm options ===

    animation_playback_self = 2

    auto_mipmaps_enabled = 2

    auto_run_source = 0

    cavedetail = 2

    censor_chat = false

    cloud_shadows = false

    collada_animations = 0

    color_black = 0.0,0.0,0.0

    color_cyan = 0.0,1.0,1.0

    color_error = 1.0,0.3,0.3

    color_fuchsia = 1.0,0.0,1.0

    color_green = 0.08,1.0,0.08

    color_grey = 0.5,0.5,0.5

    color_lime = 0.0,1.0,0.0

    color_maroon = 0.5,0.0,0.0

    color_navy_blue = 0.23,0.39,1.0

    color_orange = 1.0,0.5,0.0

    color_purple = 0.5,0.0,0.5

    color_red = 1.0,0.0,0.0

    color_royal_blue = 0.23,0.39,1.0

    color_silver = 0.75,0.75,0.75

    color_system = 0.5,1.0,0.5

    color_teal = 0.0,0.5,0.5

    color_white = 1.0,1.0,1.0

    color_yellow = 1.0,1.0,0.0

    compressed_textures = false

    compressed_textures_S3TC = true

    custim_timer_source = 1

    customTimer1 = -1|-1

    customTimer2 = -1|-1

    customTimer3 = -1|-1

    customTimer4 = -1|-1

    customTimer5 = -1|-1

    debug_mode = false

    depth_clamp_enabled = 1

    disable_select_all_shortcut = false

    display_settings = false:false:0:800:600:32:-1:false:true

    enable_debugs = false

    enable_shift_drag = false

    enable_vsync = false

    engine_multithreaded = 0

    event_log_rotation = 2

    exec_source = 0

    fast_yield = false

    fbo_enabled = 1

    fog_coord_src = 0

    font_antialias = 2

    font_bold = 11

    font_default = 11

    font_header = 24

    font_italian = 11

    font_monospaced = 11

    font_static = 11

    fov_horizontal = 70

    fps_limit = 50

    fps_limit_background = 25

    fps_limit_enabled = true

    game_client_thread_priority = 2

    glsl_enabled = 2

    gpu_skinning = true

    gui_opacity = 3

    gui_skin = 1

    has_read_eula = true

    hide_inactive_friends = false

    hide_menu_examine = false

    hide_menu_no_target = false

    hide_menu_spam_mode = true

    hide_menu_stop = false

    high_res_binoculars = false

    hint_texture_scaling = 0

    impColumn = true

    inverse_mouse = false

    irc_log_rotation = 2

    irc_notif = 0

    item_creature_render_distance = 2

    key_bindings_source = 0

    keyboard_layout = 0

    loadInventoryStartup = true

    local_list_in_event = true

    log_extra_errors = false

    log_gl_errors = false

    mark_text_read = true

    material_as_suffix = true

    max_texture_size = 0

    mega_texture_size = 2

    model_loader_thread_priority = 2

    model_loading_threads = 1

    multidraw_enabled = 2

    no_brightness = false

    no_terrain_render = false

    no_world_render = false

    non_power_of_two = 2

    occlusion_queries_enabled = 2

    offscreen_texture_size = 0

    other_log_rotation = 2

    outline_picking = true

    pbuffer_enabled = false

    player_texture_size = 0

    reflection_texture_size = 0

    reflections = 0

    release_context = false

    release_context_on_jogl_sleep = false

    remember_password = true

    render_distant_terrain = false

    render_glow = false

    render_sun_glare = false

    resident_models = false

    save_skills_on_quit = false

    screenshot_file_format = 1

    season_override = 0

    send_extra_tile_data = false

    setting_timestamps = true

    settings_version = 3

    shadow_level = 0

    shift_drag_default = 10

    showKChat = true

    show_body_in_inventory = true

    show_old_quickbar = false

    silent_friends_update = false

    skillgain_minimum = 3

    skillgain_no_alignment = true

    skillgain_no_favor = true

    skydetail = 0

    sound_al_gain = 15

    sound_buzzlevel = 2

    sound_cache_enabled = true

    sound_doppler_enabled = true

    sound_engine = 2

    sound_footstepslevel = 10

    sound_music_level = 5

    sound_play_ambients = false

    sound_play_buzz = false

    sound_play_combat = true

    sound_play_door = true

    sound_play_emotes = true

    sound_play_footsteps = false

    sound_play_music = false

    sound_play_weather = false

    sound_play_work = false

    stipple_enabled = true

    structure_render_distance = 2

    submit_client_data = 1

    terrain_bump = false

    terrain_res = 0

    test_attach_equipment = false

    test_mode = 0

    tile_transitions = false

    tiledecorations = 0

    togglePushToTalk = true

    treelist_outline = true

    trees = 0

    update_optional = true

    use_alpha_particles = false

    use_anisotropic_filtering = 0

    use_antialiasing = 0

    use_color_picking = true

    use_fast_clock_work_around = true

    use_fbo_color_picking = true

    use_fbo_reflections = true

    use_nagles_algorithm = false

    use_nano_timer = false

    use_non_alpha_particles = false

    use_phobia_models = false

    use_tree_models = false

    use_weather_particles = false

    vbo_enabled = 2

    viewport_bob = true

    water_detail = 0

     

    Setting up dotXSI Model Loader

    Setting up Collada Model Loader

    Executing C:\Documents and Settings\USERNAME\wurm\configs\default\keybindings.txt

    Translating legacy key ENTER to RETURN

    Translating legacy key PAGE_UP to PRIOR

    Translating legacy key PAGE_DOWN to NEXT

    Texture is too small to fit all font characters. Using fallback when needed. FontSize: 11

    Word filter loaded: 23

    Starting job manager with 2 worker threads

    >>> Launch queue entry exiting.

    Using LWJGL display 800:600:0:0 (false)

     

    Setting up OpenAL Sound Engine

    OpenAL version: 1.1 ALSOFT 1.15.1

    OpenAL renderer: OpenAL Soft

    OpenAL vendor: OpenAL Community

    OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

    Generating: 128 source channels.

     

    === OpenGL information ===

    LWJGL version: 2.9.0

    Adapter info: nv4_disp (6.14.13.2049)

    OpenGL vendor: NVIDIA Corporation

    OpenGL renderer: GeForce GT 220/PCIe/SSE2/3DNOW!

    OpenGL version: 3.3.0

    OpenGL extensions:

        GL_ARB_arrays_of_arrays

        GL_ARB_base_instance

        GL_ARB_blend_func_extended

        GL_ARB_clear_buffer_object

        GL_ARB_color_buffer_float

        GL_ARB_compatibility

        GL_ARB_compressed_texture_pixel_storage

        GL_ARB_conservative_depth

        GL_ARB_copy_buffer

        GL_ARB_copy_image

        GL_ARB_debug_output

        GL_ARB_depth_buffer_float

        GL_ARB_depth_clamp

        GL_ARB_depth_texture

        GL_ARB_draw_buffers

        GL_ARB_draw_buffers_blend

        GL_ARB_draw_elements_base_vertex

        GL_ARB_draw_instanced

        GL_ARB_ES2_compatibility

        GL_ARB_ES3_compatibility

        GL_ARB_explicit_attrib_location

        GL_ARB_explicit_uniform_location

        GL_ARB_fragment_coord_conventions

        GL_ARB_fragment_layer_viewport

        GL_ARB_fragment_program

        GL_ARB_fragment_program_shadow

        GL_ARB_fragment_shader

        GL_ARB_framebuffer_no_attachments

        GL_ARB_framebuffer_object

        GL_ARB_framebuffer_sRGB

        GL_ARB_geometry_shader4

        GL_ARB_get_program_binary

        GL_ARB_half_float_pixel

        GL_ARB_half_float_vertex

        GL_ARB_imaging

        GL_ARB_instanced_arrays

        GL_ARB_internalformat_query

        GL_ARB_internalformat_query2

        GL_ARB_invalidate_subdata

        GL_ARB_map_buffer_alignment

        GL_ARB_map_buffer_range

        GL_ARB_multisample

        GL_ARB_multitexture

        GL_ARB_occlusion_query

        GL_ARB_occlusion_query2

        GL_ARB_pixel_buffer_object

        GL_ARB_point_parameters

        GL_ARB_point_sprite

        GL_ARB_program_interface_query

        GL_ARB_provoking_vertex

        GL_ARB_robust_buffer_access_behavior

        GL_ARB_robustness

        GL_ARB_sample_shading

        GL_ARB_sampler_objects

        GL_ARB_seamless_cube_map

        GL_ARB_separate_shader_objects

        GL_ARB_shader_bit_encoding

        GL_ARB_shader_objects

        GL_ARB_shader_texture_lod

        GL_ARB_shading_language_100

        GL_ARB_shading_language_420pack

        GL_ARB_shading_language_include

        GL_ARB_shading_language_packing

        GL_ARB_shadow

        GL_ARB_stencil_texturing

        GL_ARB_sync

        GL_ARB_texture_border_clamp

        GL_ARB_texture_buffer_object

        GL_ARB_texture_buffer_range

        GL_ARB_texture_compression

        GL_ARB_texture_compression_rgtc

        GL_ARB_texture_cube_map

        GL_ARB_texture_cube_map_array

        GL_ARB_texture_env_add

        GL_ARB_texture_env_combine

        GL_ARB_texture_env_crossbar

        GL_ARB_texture_env_dot3

        GL_ARB_texture_float

        GL_ARB_texture_gather

        GL_ARB_texture_mirrored_repeat

        GL_ARB_texture_multisample

        GL_ARB_texture_non_power_of_two

        GL_ARB_texture_query_levels

        GL_ARB_texture_query_lod

        GL_ARB_texture_rectangle

        GL_ARB_texture_rg

        GL_ARB_texture_rgb10_a2ui

        GL_ARB_texture_storage

        GL_ARB_texture_storage_multisample

        GL_ARB_texture_swizzle

        GL_ARB_texture_view

        GL_ARB_timer_query

        GL_ARB_transform_feedback2

        GL_ARB_transform_feedback_instanced

        GL_ARB_transpose_matrix

        GL_ARB_uniform_buffer_object

        GL_ARB_vertex_array_bgra

        GL_ARB_vertex_array_object

        GL_ARB_vertex_attrib_binding

        GL_ARB_vertex_buffer_object

        GL_ARB_vertex_program

        GL_ARB_vertex_shader

        GL_ARB_vertex_type_2_10_10_10_rev

        GL_ARB_viewport_array

        GL_ARB_window_pos

        GL_ATI_draw_buffers

        GL_ATI_texture_float

        GL_ATI_texture_mirror_once

        GL_S3_s3tc

        GL_EXT_texture_env_add

        GL_EXT_abgr

        GL_EXT_bgra

        GL_EXT_bindable_uniform

        GL_EXT_blend_color

        GL_EXT_blend_equation_separate

        GL_EXT_blend_func_separate

        GL_EXT_blend_minmax

        GL_EXT_blend_subtract

        GL_EXT_compiled_vertex_array

        GL_EXT_Cg_shader

        GL_EXT_depth_bounds_test

        GL_EXT_direct_state_access

        GL_EXT_draw_buffers2

        GL_EXT_draw_instanced

        GL_EXT_draw_range_elements

        GL_EXT_fog_coord

        GL_EXT_framebuffer_blit

        GL_EXT_framebuffer_multisample

        GL_EXTX_framebuffer_mixed_formats

        GL_EXT_framebuffer_multisample_blit_scaled

        GL_EXT_framebuffer_object

        GL_EXT_framebuffer_sRGB

        GL_EXT_geometry_shader4

        GL_EXT_gpu_program_parameters

        GL_EXT_gpu_shader4

        GL_EXT_multi_draw_arrays

        GL_EXT_packed_depth_stencil

        GL_EXT_packed_float

        GL_EXT_packed_pixels

        GL_EXT_pixel_buffer_object

        GL_EXT_point_parameters

        GL_EXT_provoking_vertex

        GL_EXT_rescale_normal

        GL_EXT_secondary_color

        GL_EXT_separate_shader_objects

        GL_EXT_separate_specular_color

        GL_EXT_shadow_funcs

        GL_EXT_stencil_two_side

        GL_EXT_stencil_wrap

        GL_EXT_texture3D

        GL_EXT_texture_array

        GL_EXT_texture_buffer_object

        GL_EXT_texture_compression_dxt1

        GL_EXT_texture_compression_latc

        GL_EXT_texture_compression_rgtc

        GL_EXT_texture_compression_s3tc

        GL_EXT_texture_cube_map

        GL_EXT_texture_edge_clamp

        GL_EXT_texture_env_combine

        GL_EXT_texture_env_dot3

        GL_EXT_texture_filter_anisotropic

        GL_EXT_texture_integer

        GL_EXT_texture_lod

        GL_EXT_texture_lod_bias

        GL_EXT_texture_mirror_clamp

        GL_EXT_texture_object

        GL_EXT_texture_shared_exponent

        GL_EXT_texture_sRGB

        GL_EXT_texture_sRGB_decode

        GL_EXT_texture_storage

        GL_EXT_texture_swizzle

        GL_EXT_timer_query

        GL_EXT_transform_feedback2

        GL_EXT_vertex_array

        GL_EXT_vertex_array_bgra

        GL_EXT_import_sync_object

        GL_IBM_rasterpos_clip

        GL_IBM_texture_mirrored_repeat

        GL_KHR_debug

        GL_KTX_buffer_region

        GL_NV_blend_square

        GL_NV_conditional_render

        GL_NV_copy_depth_to_color

        GL_NV_copy_image

        GL_NV_depth_buffer_float

        GL_NV_depth_clamp

        GL_NV_ES1_1_compatibility

        GL_NV_explicit_multisample

        GL_NV_fence

        GL_NV_float_buffer

        GL_NV_fog_distance

        GL_NV_fragment_program

        GL_NV_fragment_program_option

        GL_NV_fragment_program2

        GL_NV_framebuffer_multisample_coverage

        GL_NV_geometry_shader4

        GL_NV_gpu_program4

        GL_NV_gpu_program4_1

        GL_NV_half_float

        GL_NV_light_max_exponent

        GL_NV_multisample_coverage

        GL_NV_multisample_filter_hint

        GL_NV_occlusion_query

        GL_NV_packed_depth_stencil

        GL_NV_parameter_buffer_object

        GL_NV_parameter_buffer_object2

        GL_NV_path_rendering

        GL_NV_pixel_data_range

        GL_NV_point_sprite

        GL_NV_primitive_restart

        GL_NV_register_combiners

        GL_NV_register_combiners2

        GL_NV_shader_buffer_load

        GL_NV_texgen_reflection

        GL_NV_texture_barrier

        GL_NV_texture_compression_vtc

        GL_NV_texture_env_combine4

        GL_NV_texture_expand_normal

        GL_NV_texture_multisample

        GL_NV_texture_rectangle

        GL_NV_texture_shader

        GL_NV_texture_shader2

        GL_NV_texture_shader3

        GL_NV_transform_feedback

        GL_NV_transform_feedback2

        GL_NV_vertex_array_range

        GL_NV_vertex_array_range2

        GL_NV_vertex_buffer_unified_memory

        GL_NV_vertex_program

        GL_NV_vertex_program1_1

        GL_NV_vertex_program2

        GL_NV_vertex_program2_option

        GL_NV_vertex_program3

        GL_NVX_conditional_render

        GL_NVX_gpu_memory_info

        GL_SGIS_generate_mipmap

        GL_SGIS_texture_lod

        GL_SGIX_depth_texture

        GL_SGIX_shadow

        GL_SUN_slice_accum

        GL_WIN_swap_hint

        WGL_EXT_swap_control

     

    GLSL version: 3.30 NVIDIA via Cg compiler

    GLSL max vertex uniforms: 4096 (4096)

    GLSL max fragment uniforms: 2048 (2048)

    GLSL max varyings: 60 (60)

    Loaded vertex shader shader.white.vertex

    Loaded pixel shader shader.white.fragment

    Updated attributes for 'program.white': 1 active

    Updating uniforms for 'program.white'

    Updated uniforms for 'program.white': 0 active (1)

    Loaded program program.white

    Loaded material material.mesh.default

    Loaded vertex shader shader.skin_tex0.vertex

    Loaded pixel shader shader.tex0+light.fragment

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_tex0': 6 active

    Updating uniforms for 'program.skin_tex0'

      Array : bones : loc 0 : type 35666 : size 200

      Single: tex0 : loc 200 : type 35678 : size 1

    Updated uniforms for 'program.skin_tex0': 2 active (42)

    Loaded program program.skin_tex0

    Loaded material material.mesh.skin

    Loaded vertex shader shader.skin_solid.vertex

    Loaded pixel shader shader.col.fragment

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_solid': 4 active

    Updating uniforms for 'program.skin_solid'

      Array : bones : loc 0 : type 35666 : size 200

    Updated uniforms for 'program.skin_solid': 1 active (2)

    Loaded program program.skin_solid

    Loaded material material.mesh.skin_solid

    Loaded pixel shader shader.tex0+light+rarity.fragment

    Bind attribute: vIndex

    Bind attribute: vWeight

    Updated attributes for 'program.skin_tex0_rare': 6 active

    Updating uniforms for 'program.skin_tex0_rare'

      Array : bones : loc 0 : type 35666 : size 200

      Single: rarity : loc 200 : type 35666 : size 1

      Single: tex0 : loc 201 : type 35678 : size 1

      Single: time : loc 202 : type 35666 : size 1

    Updated uniforms for 'program.skin_tex0_rare': 4 active (44)

    Loaded program program.skin_tex0_rare

    Loaded material material.mesh.skin_rare

    Loaded vertex shader shader.static_tex0.vertex

    Updated attributes for 'program.static_tex0': 4 active

    Updating uniforms for 'program.static_tex0'

      Single: tex0 : loc 0 : type 35678 : size 1

    Updated uniforms for 'program.static_tex0': 1 active (41)

    Loaded program program.static_tex0

    Loaded material material.mesh.static

    Loaded vertex shader shader.static_solid.vertex

    Updated attributes for 'program.static_solid': 2 active

    Updating uniforms for 'program.static_solid'

    Updated uniforms for 'program.static_solid': 0 active (1)

    Loaded program program.static_solid

    Loaded material material.mesh.static_solid

    Updated attributes for 'program.static_tex0_rare': 4 active

    Updating uniforms for 'program.static_tex0_rare'

      Single: rarity : loc 0 : type 35666 : size 1

      Single: tex0 : loc 1 : type 35678 : size 1

      Single: time : loc 2 : type 35666 : size 1

    Updated uniforms for 'program.static_tex0_rare': 3 active (43)

    Loaded program program.static_tex0_rare

    Loaded material material.mesh.static_rare

    Loaded vertex shader shader.tex0.vertex

    Loaded pixel shader shader.tex0.fragment

    Updated attributes for 'program.tex0': 2 active

    Updating uniforms for 'program.tex0'

      Single: tex0 : loc 0 : type 35678 : size 1

    Updated uniforms for 'program.tex0': 1 active (2)

    Loaded program program.tex0

    Loaded material material.mesh.tex0

    Loaded vertex shader shader.static_tex0_vertexlight.vertex

    Loaded pixel shader shader.tex0+col.fragment

    Updated attributes for 'program.vegetation': 4 active

    Updating uniforms for 'program.vegetation'

      Single: tex0 : loc 0 : type 35678 : size 1

    Updated uniforms for 'program.vegetation': 1 active (63)

    Loaded program program.vegetation

    Loaded material material.mesh.vegetation

    Launching dotXSI Model Loader threads

    Launching Collada Model Loader threads

    Starting workaround for fast running clocks

    Using LWJGL timer.

    Initialized mouse with 3 buttons.

    Experimental direct buffer cleaner init successful

    Startup Phase - Setting up..

    Initializing font texture for SansSerif (11). Texture Size: 256

    Initializing font texture for SansSerif (11, italic). Texture Size: 128

    Loading window positions from C:\Documents and Settings\USERNAME\wurm\players\tessa\windows_800x600.txt

    Loading props file C:\Documents and Settings\USERNAME\wurm\players\tessa

    f\windows_800x600.txt

    Gui initialized

    Startup Phase - Preparing terrain

    Loaded vertex shader shader.water.vertex

    Loaded pixel shader shader.water.fragment

    Updated attributes for 'program.water': 1 active

    Updating uniforms for 'program.water'

      Single: eyeCoord : loc 0 : type 35665 : size 1

      Single: normalTex : loc 1 : type 35678 : size 1

      Single: reflectionTex : loc 2 : type 35678 : size 1

      Single: windDirAndForce : loc 3 : type 35665 : size 1

    Updated uniforms for 'program.water': 4 active (6)

    Loaded program program.water

    Startup Phase - Connecting ..

    Disabling Nagles

    Writing to C:\Documents and Settings\USERNAME\wurm\players\tessa\logs\_Event.2013-09.txt

    Disabling Nagles

    Writing to C:\Documents and Settings\USERNAME\wurm\players\tessa\logs\_Friends.2013-09.txt

    Writing to C:\Documents and Settings\USERNAME\wurm\players\tessa\logs\Alliance.2013-09.txt

    Login successful

    Executing C:\Documents and Settings\USERNAME\wurm\configs\default\autorun.txt

    Starting update of login splash image...

    Writing to C:\Documents and Settings\USERNAME\wurm\players\tessa\logs\CA_HELP.2013-09.txt

    Execution aborted at connection 1, iteration 0

    Run time 0s, local time Fri Sep 27 10:46:59 BST 2013

    Destroying game window

    ====== CLIENT CRASH ======

    Unexpected crash while playing

    java.nio.BufferUnderflowException

    at java.nio.HeapByteBuffer.get(Unknown Source)

    at class.k.a(SourceFile:2926)

    at class.k.b(SourceFile:2946)

    at class.k.a(SourceFile:2701)

    at class.mH.c(SourceFile:534)

    at class.k.a(SourceFile:197)

    at com.wurmonline.client.h.e(SourceFile:328)

    at com.wurmonline.client.h.run(SourceFile:1464)

    at java.lang.Thread.run(Unknown Source)

  8. i found this while trading with a trader trying to take rubbish from it with silver rings

     

    Congratulations, you found a bug in the test client: <WARNING: Price change in item update!>

     

    Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

     

    Contents of console.log:

    Time is Tue Aug 27 22:22:46 BST 2013

    Running client version 3.27-5183 [unstable]

     

    === System information ===

    Executing from C:\Users\USERNAME\Desktop\

    Operating system: Windows 7 (arch: x86, version: 6.1)

    Java version: 1.7.0_25 (Oracle Corporation) <http://java.oracle.com/>

    Jvm version: 23.25-b01 (Oracle Corporation) [Java HotSpot Client VM]

    Available CPUs: 4

     

    >>> Main thread exiting.

    Loading character biggibbo

    Loading config default

    Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

    Loading props file C:\Users\USERNAME\wurm\players\biggibbo\password.txt

    >>> LoginFrame queue entry exiting.

    Saving props file C:\Users\USERNAME\wurm\players\biggibbo\password.txt

    Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

    Loaded pack experimental.jar (r1)

    Loaded pack sound.jar (r1)

    Loaded pack pmk.jar (r1428)

    Loaded pack graphics.jar (r1484)

    Options up-to-date!

    Loading props file C:\Users\USERNAME\wurm\players\biggibbo\playerdata.txt

    Loading props file C:\Users\USERNAME\wurm\players\biggibbo\stats.txt

     

    Preparing to enable console logging.

    Now logging to C:\Users\USERNAME\wurm\console.biggibbo.log

     

    === Wurm options ===

    animation_playback_self = 2

    auto_mipmaps_enabled = 2

    auto_run_source = 0

    cavedetail = 2

    censor_chat = true

    cloud_shadows = false

    collada_animations = 0

    color_black = 0.0,0.0,0.0

    color_cyan = 0.0,1.0,1.0

    color_error = 1.0,0.3,0.3

    color_fuchsia = 1.0,0.0,1.0

    color_green = 0.08,1.0,0.08

    color_grey = 0.5,0.5,0.5

    color_lime = 0.0,1.0,0.0

    color_maroon = 0.5,0.0,0.0

    color_navy_blue = 0.23,0.39,1.0

    color_orange = 1.0,0.5,0.0

    color_purple = 0.5,0.0,0.5

    color_red = 1.0,0.0,0.0

    color_royal_blue = 0.23,0.39,1.0

    color_silver = 0.75,0.75,0.75

    color_system = 0.5,1.0,0.5

    color_teal = 0.0,0.5,0.5

    color_white = 1.0,1.0,1.0

    color_yellow = 1.0,1.0,0.0

    compressed_textures = false

    compressed_textures_S3TC = false

    custim_timer_source = 1

    customTimer1 = -1|-1

    customTimer2 = -1|-1

    customTimer3 = -1|-1

    customTimer4 = -1|-1

    customTimer5 = -1|-1

    debug_mode = false

    depth_clamp_enabled = 1

    display_settings = false:false:0:800:600:32:-1:false:true

    enable_debugs = false

    enable_shift_drag = false

    enable_vsync = false

    engine_multithreaded = 0

    event_log_rotation = 2

    exec_source = 0

    fast_yield = false

    fbo_enabled = 1

    fog_coord_src = 0

    font_antialias = 2

    font_bold = 11

    font_default = 11

    font_header = 24

    font_italian = 11

    font_monospaced = 11

    font_static = 11

    fov_horizontal = 75

    fps_limit = 60

    fps_limit_background = 30

    fps_limit_enabled = true

    game_client_thread_priority = 2

    glsl_enabled = 0

    gpu_skinning = true

    gui_opacity = 3

    gui_skin = 1

    has_read_eula = true

    hide_inactive_friends = true

    hide_menu_examine = false

    hide_menu_no_target = false

    hide_menu_spam_mode = true

    hide_menu_stop = false

    high_res_binoculars = false

    hint_texture_scaling = 1

    impColumn = true

    inverse_mouse = false

    irc_log_rotation = 2

    irc_notif = 0

    item_creature_render_distance = 0

    key_bindings_source = 0

    keyboard_layout = 0

    loadInventoryStartup = true

    local_list_in_event = true

    log_extra_errors = false

    log_gl_errors = false

    mark_text_read = true

    material_as_suffix = true

    max_texture_size = 0

    mega_texture_size = 4

    model_loader_thread_priority = 2

    model_loading_threads = 1

    multidraw_enabled = 2

    no_brightness = false

    no_terrain_render = false

    no_world_render = false

    non_power_of_two = 2

    occlusion_queries_enabled = 2

    offscreen_texture_size = 0

    other_log_rotation = 2

    outline_picking = true

    pbuffer_enabled = false

    player_texture_size = 0

    reflection_texture_size = 0

    reflections = 0

    release_context = false

    release_context_on_jogl_sleep = false

    remember_password = true

    render_distant_terrain = false

    render_glow = false

    render_sun_glare = false

    resident_models = false

    save_skills_on_quit = false

    screenshot_file_format = 1

    season_override = 0

    send_extra_tile_data = false

    setting_timestamps = true

    settings_version = 3

    shadow_level = 0

    shift_drag_default = 10

    showKChat = true

    show_body_in_inventory = true

    show_old_quickbar = true

    silent_friends_update = false

    skillgain_minimum = 3

    skillgain_no_alignment = true

    skillgain_no_favor = true

    skydetail = 0

    sound_al_gain = 13

    sound_buzzlevel = 2

    sound_cache_enabled = true

    sound_doppler_enabled = true

    sound_engine = 2

    sound_footstepslevel = 10

    sound_music_level = 5

    sound_play_ambients = true

    sound_play_buzz = true

    sound_play_combat = true

    sound_play_door = true

    sound_play_emotes = true

    sound_play_footsteps = true

    sound_play_music = true

    sound_play_weather = true

    sound_play_work = true

    stipple_enabled = true

    structure_render_distance = 0

    submit_client_data = 1

    terrain_bump = false

    terrain_res = 0

    test_attach_equipment = false

    test_mode = 0

    tile_transitions = false

    tiledecorations = 1

    togglePushToTalk = true

    treelist_outline = true

    trees = 0

    update_optional = true

    use_alpha_particles = false

    use_anisotropic_filtering = 0

    use_antialiasing = 0

    use_color_picking = true

    use_fast_clock_work_around = true

    use_fbo_color_picking = true

    use_fbo_reflections = true

    use_nagles_algorithm = false

    use_nano_timer = false

    use_non_alpha_particles = false

    use_phobia_models = false

    use_tree_models = false

    use_weather_particles = false

    vbo_enabled = 2

    viewport_bob = true

    water_detail = 0

     

    Setting up dotXSI Model Loader

    Setting up Collada Model Loader

    Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

    Translating legacy key ENTER to RETURN

    Translating legacy key PAGE_UP to PRIOR

    Translating legacy key PAGE_DOWN to NEXT

    Texture is too small to fit all font characters. Using fallback when needed. FontSize: 11

    Word filter loaded: 23

    Starting job manager with 3 worker threads

    >>> Launch queue entry exiting.

    Using LWJGL display 800:600:0:0 (false)

     

    Setting up OpenAL Sound Engine

    OpenAL version: 1.1 ALSOFT 1.15.1

    OpenAL renderer: OpenAL Soft

    OpenAL vendor: OpenAL Community

    OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

    Generating: 128 source channels.

     

    === OpenGL information ===

    LWJGL version: 2.9.0

    Adapter info: igdumd64 (null)

    OpenGL vendor: Intel

    OpenGL renderer: Intel® HD Graphics

    OpenGL version: 2.1.0 - Build 8.15.10.2622

    OpenGL extensions:

        GL_EXT_blend_minmax

        GL_EXT_blend_subtract

        GL_EXT_blend_color

        GL_EXT_abgr

        GL_EXT_texture3D

        GL_EXT_clip_volume_hint

        GL_EXT_compiled_vertex_array

        GL_SGIS_texture_edge_clamp

        GL_SGIS_generate_mipmap

        GL_EXT_draw_range_elements

        GL_SGIS_texture_lod

        GL_EXT_rescale_normal

        GL_EXT_packed_pixels

        GL_EXT_texture_edge_clamp

        GL_EXT_separate_specular_color

        GL_ARB_multitexture

        GL_EXT_texture_env_combine

        GL_EXT_bgra

        GL_EXT_blend_func_separate

        GL_EXT_secondary_color

        GL_EXT_fog_coord

        GL_EXT_texture_env_add

        GL_ARB_texture_cube_map

        GL_ARB_transpose_matrix

        GL_ARB_texture_env_add

        GL_IBM_texture_mirrored_repeat

        GL_EXT_multi_draw_arrays

        GL_NV_blend_square

        GL_ARB_texture_compression

        GL_3DFX_texture_compression_FXT1

        GL_EXT_texture_filter_anisotropic

        GL_ARB_texture_border_clamp

        GL_ARB_point_parameters

        GL_ARB_texture_env_combine

        GL_ARB_texture_env_dot3

        GL_ARB_texture_env_crossbar

        GL_EXT_texture_compression_s3tc

        GL_ARB_shadow

        GL_ARB_window_pos

        GL_EXT_shadow_funcs

        GL_EXT_stencil_wrap

        GL_ARB_vertex_program

        GL_EXT_texture_rectangle

        GL_ARB_fragment_program

        GL_EXT_stencil_two_side

        GL_ATI_separate_stencil

        GL_ARB_vertex_buffer_object

        GL_EXT_texture_lod_bias

        GL_ARB_occlusion_query

        GL_ARB_fragment_shader

        GL_ARB_shader_objects

        GL_ARB_shading_language_100

        GL_ARB_texture_non_power_of_two

        GL_ARB_vertex_shader

        GL_NV_texgen_reflection

        GL_ARB_point_sprite

        GL_ARB_fragment_program_shadow

        GL_EXT_blend_equation_separate

        GL_ARB_depth_texture

        GL_ARB_texture_rectangle

        GL_ARB_draw_buffers

        GL_ARB_color_buffer_float

        GL_ARB_half_float_pixel

        GL_ARB_texture_float

        GL_ARB_pixel_buffer_object

        GL_EXT_framebuffer_object

        GL_ARB_draw_instanced

        GL_ARB_half_float_vertex

        GL_EXT_draw_buffers2

        GL_WIN_swap_hint

        GL_EXT_texture_sRGB

        GL_EXT_packed_float

        GL_EXT_texture_shared_exponent

        GL_ARB_texture_rg

        GL_ARB_texture_compression_rgtc

        GL_NV_conditional_render

        GL_EXT_texture_swizzle

        GL_ARB_sync

        GL_ARB_framebuffer_sRGB

        GL_EXT_packed_depth_stencil

        GL_ARB_depth_buffer_float

        GL_EXT_transform_feedback

        GL_EXT_framebuffer_blit

        GL_ARB_framebuffer_object

        GL_EXT_texture_array

        GL_ARB_map_buffer_range

        GL_EXT_texture_snorm

        GL_INTEL_performance_queries

        GL_ARB_copy_buffer

        GL_ARB_sampler_objects

        GL_NV_primitive_restart

        GL_ARB_seamless_cube_map

        GL_ARB_uniform_buffer_object

        GL_ARB_depth_clamp

        GL_ARB_vertex_array_bgra

        GL_ARB_draw_elements_base_vertex

        GL_EXT_gpu_program_parameters

        GL_ARB_compatibility

        GL_ARB_vertex_array_object

     

    Loaded material material.mesh.default

    Loaded material material.mesh.skin

    Loaded material material.mesh.skin_solid

    Loaded material material.mesh.skin_rare

    Loaded material material.mesh.static

    Loaded material material.mesh.static_solid

    Loaded material material.mesh.static_rare

    Loaded material material.mesh.tex0

    Loaded material material.mesh.vegetation

    Launching dotXSI Model Loader threads

    Launching Collada Model Loader threads

    Starting workaround for fast running clocks

    Using LWJGL timer.

    Initialized mouse with 3 buttons.

    Experimental direct buffer cleaner init successful

    Startup Phase - Setting up..

    Initializing font texture for SansSerif (11). Texture Size: 256

    Initializing font texture for SansSerif (11, italic). Texture Size: 128

    Loading window positions from C:\Users\USERNAME\wurm\players\biggibbo\windows_800x600.txt

    Loading props file C:\Users\USERNAME\wurm\players\biggibbo\windows_800x600.txt

    Gui initialized

    Startup Phase - Preparing terrain

    Startup Phase - Connecting ..

    Disabling Nagles

    Writing to C:\Users\USERNAME\wurm\players\biggibbo\logs\_Event.2013-08.txt

    Disabling Nagles

    Writing to C:\Users\USERNAME\wurm\players\biggibbo\logs\Alliance.2013-08.txt

    Writing to C:\Users\USERNAME\wurm\players\biggibbo\logs\_Friends.2013-08.txt

    Login successful

    Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt

    Starting update of login splash image...

    Finished loading new login splash image!

    Saving window positions to C:\Users\USERNAME\wurm\players\biggibbo\windows_800x600.txt

    Saving props file C:\Users\USERNAME\wurm\players\biggibbo\windows_800x600.txt

    Loading window positions from C:\Users\USERNAME\wurm\players\biggibbo\windows_1366x706.txt

    Loading props file C:\Users\USERNAME\wurm\players\biggibbo\windows_1366x706.txt

    Initializing font texture for SansSerif (11, bold). Texture Size: 128

    Initializing font texture for SansSerif (24, bold). Texture Size: 256

    Writing to C:\Users\USERNAME\wurm\players\biggibbo\logs\_Combat.2013-08.txt

    Writing to C:\Users\USERNAME\wurm\players\biggibbo\logs\_Local.2013-08.txt

    Writing to C:\Users\USERNAME\wurm\players\biggibbo\logs\_Skills.2013-08.txt

    Execution aborted at connection 1, iteration 84209

    Run time  1h 47m, local time Wed Aug 28 00:11:06 BST 2013

    Destroying game window

    ====== FAILED ASSERT ======

    com.wurmonline.client.d: WARNING: Price change in item update!

    at com.wurmonline.client.d.b(SourceFile:61)

    at com.wurmonline.client.d.a(SourceFile:35)

    at class.ak.a(SourceFile:326)

    at class.j.a(SourceFile:2389)

    at class.k.a(SourceFile:952)

    at class.mu.c(SourceFile:534)

    at class.k.a(SourceFile:196)

    at com.wurmonline.client.h.e(SourceFile:328)

    at com.wurmonline.client.h.run(SourceFile:1464)

    at java.lang.Thread.run(Unknown Source)

  9. nexpected crash while launching login The error was: <For input string: "r">

     

    It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

     

    Contents of temporary launch log:

    Time is Fri Aug 23 19:12:52 BST 2013

    Running client version 3.27-5183 [unstable]

     

    === System information ===

    Executing from C:\Documents and Settings\USERNAME\Desktop\

    Operating system: Windows XP (arch: x86, version: 5.1)

    Java version: 1.7.0_25 (Oracle Corporation) <http://java.oracle.com/>

    Jvm version: 23.25-b01 (Oracle Corporation) [Java HotSpot Client VM]

    Available CPUs: 2

     

    >>> Main thread exiting.

    Loading character tessa

    Loading config default

    Loading props file C:\Documents and Settings\USERNAME\wurm\configs\default\gamesettings.txt

    Loading props file C:\Documents and Settings\USERNAME\wurm\players\tessa\password.txt

    ====== CLIENT CRASH ======

    Unexpected crash while launching login

    java.lang.NumberFormatException: For input string: "r"

    at java.lang.NumberFormatException.forInputString(Unknown Source)

    at java.lang.Integer.parseInt(Unknown Source)

    at class.lq.b(SourceFile:45)

    at class.kr.c(SourceFile:220)

    at class.lx.<init>(SourceFile:127)

    at class.lB.run(SourceFile:979)

    at java.awt.event.InvocationEvent.dispatch(Unknown Source)

    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)

    at java.awt.EventQueue.access$200(Unknown Source)

    at java.awt.EventQueue$3.run(Unknown Source)

    at java.awt.EventQueue$3.run(Unknown Source)

    at java.security.AccessController.doPrivileged(Native Method)

    at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

    at java.awt.EventQueue.dispatchEvent(Unknown Source)

    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)

    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)

    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)

    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

    at java.awt.EventDispatchThread.run(Unknown Source)