Manik

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Manik last won the day on August 24 2022

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About Manik

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  1. Looking for 1k concrete delivered by waggoneer on Pristine, or by boat to the Blossom starter deed.
  2. Winner at 6.2g.Thanks for the bidding everyone and congrats Synjor.
  3. 3 days left to get one of wurm's rarest and no longer obtainable items!
  4. Man, that is really tempting Ciray, but deed tokens unfortunately don't accept thoughtful memories. 😥
  5. Starting bid: 4g Increment (minimum): 10s Buyout: NA Sniper Protection: 2 hour Private Bids: No Current Bid: Synjor - 4g https://www.wurmpedia.com/index.php/Wand_of_the_seas
  6. Farewell Old UI

    Ayyy...you lookin real good new UI...come here often?
  7. My attraction to PvP (especially full loot) games has always been the sense of community it builds among its members. Its more of a struggle to survive in a competitive environment and that usually bands players together in a effort to bring each other up. A lot of the times you are only as strong as your weakest link in these styles of play. I have never seen so many things given away or resources shared, etc as I have when playing with a group of dedicated group who share a common goal. Which is ironic because we often get labeled as the exact opposite. - Balance is absolutely possible in a open world pvp setting, it just needs to be actively evaluated and tweaked and changed with the times and the decisions need to be made by people who understand the PvP mechanics. It is hard to implement mechanics that cater to both play styles. I don't think its possible to do this. - PvE will almost never produce the same team working results as PvP will because of the lack or urgency in a more laid back PvE settings. - PvE will never be able to replicate what a PvP player seeks. You might grab a portion of the population but not the entirety.
  8. We are talking about all this on a much larger scale considering steam release. It will be a nightmare to enforce RMT just like it is a pain in other games. Policy will be posted, GMs will investigate, some will get caught, others will not. Getting onto steam requires it, so it becomes policy. Of course it can never be 100% enforced in this game or any other.
  9. I always wondered why permissions could not be set on a trader. Too hard to code? I know nothing about this. I do know it has always been pretty lame that we had to lock up traders in buildings specifically designed to protect them from others. I have also been curious why so many people don't do this though and continuously have their traders drained.
  10. Yea, that is without a doubt the way I would prefer to play. It is why I always tried to play on PvP servers...it gives people a sense of community and purpose. But your not going to force people into that mindset. A lot of people play to shape their own place in the world.