GroeneAppel

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Everything posted by GroeneAppel

  1. At start of the new northern servers a lot of things went wrong. People could not log in, servers were laggy etc. This is the compensation for that time. I do hope that we compensation in (non tradable) sleep powder.
  2. Bumping this once more. There's zero reason that we can't combine leather, or at the very least turn a hide into a leather in a single craft. It makes no sense that crafting leather reduces the hide weight, instead of converting the whole thing. This is a much needed QoL change.
  3. Yes +1. Reality is that Epic is essentially dead, besides a few hardcore players . Any newbie who goes there is going to be a lost cause. Remove Epic and Chaos from the spawn board, if players want to go there they can make a portal/sail.
  4. 1. Yes sure, makes full sense for players to be able to use a tower for observation. 2. Being a little paranoid are we? Sure, but instead bind it to a deed. We already have deed twitter alarms for pvp. A deed log for both pvp and pve works fine with me. Have it trigger when people enter perimeter, gives the perimeter option much more use. +1 for a change
  5. That's a neat idea, but it goes too much against the lore/setting if you ask me. In the end the differences between WL & BL keeps things much fresher. It helps making people think that they are part of their group and have it call their roots. I'm aware that it makes things harder to balance, but it's also far more fun this way. To give an example of a game where they followed your path: Look at Planetside 2. Originally that game had very diverse factions. With the release of the second game that got reduced, but still had differences. As the years progressed one update after another slowly pushed the factions in similarity. Now factions have many similar functions and weapons and things are a lot more stale. Not to mention: Faction loyality is barely a thing anymore. I'd hate to see Wurm go down the same path. Keep it unique, keep it fresh. Edit: Great idea. That will promote play on the pvp servers. People can still fetch their rites from pve, but spend it on the pvp server instead. Good thinking.
  6. +1 Providing marks instead of plain SB is a great idea. People value sleep bonus in different ways, and wih marks there is far more to choose from. Concerning the worries around people being able to crash the market with SB: I did do a suggestion on untradable sleeping bonus here: But perhaps the better question to ask is if the loyality shop should provide sleeping powder in the first place. Have the mark shop give straight up sleep bonus instead. That will prevent any market dumping.
  7. This suggestions is eh. I won't -1 it, but it's so low on the priority list i'm not going to +1 it either. It could be a fancy little feature where you set up a duel with somoene and it shows up when doing archeology or something. But right now you can do the same thing but just write a book on it ingame instead. If you wish to store that book somewhere you can build a public library. Up to the player. Also it sounds like you should consider moving to Defiance or Chaos. You'd have more freedom there to stab your neighbour if you don't like the way they look at you.
  8. Instead of making a new suggestion i'll just bump this one up. +1 There's no reason not to be able to combine leather. Especially since other skills already let you do this using either a BSB or combining it in a forge. Nor is there any reason for rivets to be hot before combining. It's just a bigger pile of rivets. Feels more as an oversight if anything else.
  9. +1 But give the newbies a way to suggest things too. A good new player experience is important in a niche game like Wurm.
  10. +1 I can see the requirements for mailing logs be reduced to a regular mailbox, making it in line with ore lumps. This let's you send the occasional log to some crafter. Since regular pricing applies it's unlikely to ever be profitable to send larger amount of logs over the mail.
  11. Eating good food does not make you work faster. This makes no sense in real life and it makes no sense in a video game such as Wurm Online. What would make more sense is that food helps you recover stamina faster, or reduces the amount of stamina used on when doing actions. But hey! Wurm already does this. So yet again, this idea has no place in Wurm. So again -1
  12. Your actions take less time as your skill gets higher. It also takes less time when using the proper tools with enchants. -1 to your suggestion.
  13. I agree that linking should offer some benefit for the person who is the link. A reduced channeling tick, suitable for their level, would probably work best. But i'm sure that somoene can come up with something better.
  14. -1 Ash is already easy to get. Clean your ovens, make campfires and above all make coal piles.
  15. Object: Both a new form of a reward and a QoL item. Ethereal sleep powder, or ESP in short is a new item that functions exactly like regular sleep powder, with two exceptions. - The powder is completely untradable and undroppable. - The powder will vanish after a set amount of time has passed. Texts: When attempting to drop the following message is displayed: "An unknown force prevents you from dropping this item! You feel that this object is truly meant to be only for you." When a set amount of time has passed the following message is displayed: "The ethereal powder vanishes right before your eyes!" Upon examining: "This ethereal powder, when consumed, will give 1 hour sleep bonus." "You feel that this ethereal powder will vanish if not used before XX/XX/XXXX XX:XX" Uses/Reasoning: Currently whenever a rite is about to be cast, or a when the dev team gives players sleep bonus for server outage, we get to see plenty of people try and frantically burn their sleep bonus and plan accordingly so they don't waste any. We also always see a few unlucky players who happen to forget a rite was casted, pray at an altar and waste hours of sleep bonus because they already had some. Ethereal sleep bonus here acts as a QoL item to repel the above mistakes and needed rush, and let's people use their powder when they see fit, but within a reasonable time limit. When praying at an altar(or instead having it just spawn in your inventory on loggon), or receiving compensation from the dev team. Players would now receive Ethereal powder which they can use whenever they like, provided it is within eg a month. Since the powder is untradable/undroppable players the sleep bonus is still only for that specific player and since the powder has an expiration date, it can not be hoarded. In addition this powder would form an excellent reward for future missions on both pvp and pve servers. This reward would truly only be for the person who does the mission and would not just dissapear into the pockets of a player who happens to buy every sleep powder in town. On pvp servers the powder offers the benefit of being undroppable, and thus somoene who risks his life and completes a mission, but dies. Will at the very least get to keep a powder. Conclusion I feel that this item would play a great role as a mission reward and will make many players happy as they can no longer make accidental mistakes, or be forced to franticly burn out their SB. Especially the more casual player will probably enjoy this, as they just don't have the hours to play and rush to use all their sleep bonus.
  16. I've seen people suggest the increased passive skillgain over time. That idea get's a big +1 from me. That is absolutely the way to go in terms of getting people to imp on pvp Defiance instead of pve. Just make sure the passive skillgain takes a good 72 hours to increase to it's maximum. Priests are a different bag. Right now priests are extremely powerfull on the field and there's nothing you can do against one as a non priest. The damage bonus and free res stone for mag priests are the biggest annoyance, but the CR buff for BL priests also falls under this. Even without the passives priests will still win out because of their spell advantage. Getting hit by a fireheart is no joke, and I can't imagine it is pleasant for the local MR/JK player to watch their horses get slowed down by a ranged absorb health cast. Let's also not ignore Fo priests who might just enter the battlefield with no armor because a cheap spell gives them all the armor they need. I feel that priests need a little nerf to their presence on the field, because there's little reason not to be a priest right now. Perhaps a nerf to the passives would even things out, or some trinkets for regular players to better deal with the huge advantages priesthood brings right now.
  17. Keep it random as it is. Let's not have another thing to roll for. Not to mention that this would mean that the stone drops on the grave, so if you lose the fight you don't even get the damn affinity.
  18. Yes the prayer requirement needs a change badly. This requirement really feels like the result of somoene throwing a random skill requirement on the table and having no idea how hard it actually is. Not to mention there already is a task related to the skill: "Receive 100 gems by prayer" Why not replace it with an actual usefull task: "Enchant 2500 items" That would take a while, but at least let the priest in question produce some usefull items.
  19. Yeah sure why not. Paving that many tiles deserves an award. +1
  20. I remember days long past where logging in had a good chance of crashing your client. This little mechanic made sure that you wouldn't die if that happened. It should probably stay in, since pressing a single key on loggon prevents it.
  21. Yes +1. This doesn't affect the hardcore players much, if at all. Casuals however will find that they can suddenly farm food properly even if they log in once a week. I'm typically against making things easier, but this is a QoL that'll help casual players stick with the game.
  22. So you are right that allowing old players into new servers is a bad idea. However that issue was already taken care of: Namely the southern servers cannot reach the northern servers and vica versa. The difference between Melody and Cadence is around a month or so, which is negligible. If you really would like to see the difference between old and new, then why not visit Xanadu with an alt and ask around. Other than that, any form of moving skill limit is overly complicated and pointless. New servers are instead simply not linked to one another and only linked after a year or so. So again. -1.
  23. That's not how this should work and you know it. There is no way to realisticly always keep that distance from another, unless you forever sit on deed. And you should not expect others to keep '3-4 tiles away' from another. Please do that irl, but not ingame. Again a community variant for this exists, and if it were ever to make it ingame it would be opt-in and not opt-out. Players deserve their privacy.