Mark

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Everything posted by Mark

  1. I don't understand why you just don't do what Mojang does and have an account, the launcher logs into it and the game verifies your credentials and you launch from there. No need for Steam or any other service.
  2. I want to buy it, but I am on Linux, so I have to wait and see if they make a Linux version on Steam. I really can't believe a game that runs on Java won't be available for anything but Windows because of how Steam ships things. Unbelievable.
  3. The human species has lived without metal for millions of years and had tools and shelters that never needed any iron or metals of any kind. In Wurm, though, apparently we're not that resourceful. We need far more non-metal options in all crafting areas, mostly housing and weapons. Bone armor would be cool too, or wood.
  4. I remember back a few years when they tried an AI fix and all the animals ended up in pools at the bottom of pits. Surely they can do better.
  5. This is on the west coast of Xanadu. Might want to work on creature AI next.
  6. Traders don't impact my play at all. I could care less. I don't see what all the hullabaloo is about.
  7. So you want to cause tree genocide because you don't like those trees? What a nice guy.
  8. I think you're full of crap on all accounts, Eyesgood. 1 - You don't need alts to experience the whole game, having a priest is completely unnecessary. I have been playing since day one for years with no priest, ever. I don't feel I am missing a thing. Also, you don't need benefits of free to play, as that is meant to be a trial of Wurm. 2 - It's not pay to win, at all. We all have to grind skills, and as I think of it, who do I need to "win" against? I'm in competition against no one. You have 80+ in skills? Doesn't impact me at all. 3 - I prefer a game I have to discover instead of looking everything up, makes it more fun when I find something out. 4 - Yeah, they could advertize more, but honestly, Wurm is a very niche game, and it doesn't really pay to get a ton of people to join who only a tiny fraction will stay on (4Chan invasion anyone?).
  9. Your thread hasn't seen any action since February, so I started a new one.
  10. You just stated all of the terrible systems in place already I ranted against in my post. How is this a good system? And no, I don't want quests. I just want something better for my time investment I can afford.
  11. The game world is huge. Finding people online and with goods that can be mailed is a pain, we all play at different times and in different time zones. Using the forums is ridiculous, and goes back to the ship by mail problem because, let's face it, we have too many maps and the travel times are atrocious. Merchants and Traders? Running all over for days and days hunting towns and markets for the thing you might want is the most idiotic thing in this game. I live high on a mountain. Others live on remote islands or far from others. Heck, everyone lives as far from others as possible. We should be able to build an Auction Building, finalize it with say some silver and an Auctioneer pops into it and you can buy and sell across all servers, with delivery time dependent on how far away the buyer is. You (Code Club AB) takes a small percentage of the sale and look, you have a steady cash flow, we get what we want and we can get back to playing and crafting instead of traveling.
  12. No idea what that means...I am new to HTML. Edited the OP to reflect the game's release!
  13. Thanks everyone! The Steam version will have way more features, and I will post updates often. I was toying with making it so you collect resources to do custom updates to your base, but it would take away from the old-school arcade feel. Also, I will edit the OP to link to my studio's Facebook page.
  14. Well, a Wurmian has made an arcade-style game. Who? Me! Its an Android game now on Google Play! Website Site's Facebook Page for comments You can get the game HERE for only 99 cents!
  15. I've been working with Unity a lot lately, and I am a budding indie dev with it. I would love to help port the client to Unity. Here's a canopy bed and apple tree pulled into Unity on a base terrain with the Wurm grass texture in 5 minutes: (Yes, I am using Unity in Ubuntu, I'm just boss like that). You could use a voxel/marching cubes asset from the store for your terrain, and that would give everyone that cries for true 3D map what they want and open up so many possibilities for your development. Some examples are: https://www.assetstore.unity3d.com/en/#!/content/8131 http://forum.unity3d.com/threads/terrainengine-marching-cubes-infinite-procedural-smooth-terrain.174595/ TerrainEngine is by far the most sought after and powerful (even boasts flowing volumetric fluids such as water) but has a hefty (around $3000) price tag. Using Unity so so much easier than any engine I have used, including Unreal. With Unity, bridges would have been so much easier to implement. The engine would handle all your physics calculations, lighting, everything. You could focus on game development and content without having to code all of the engine yourselves. If you switched to Unity, not only would Wurm still be available on PC, Linux and Mac, but also be native code. Then, you could port it to Android, iOS, XBox, PS4, etc. I want to help. I made a small arcade game called Base Defender (now I am calling it Ardalon) you should check out: https://www.dropbox.com/s/tsapc0yf04pgtmd/Base%20Defender%20004%20Setup.exe?dl=0 I didn't intend on this being an application to join Wurm, but it quickly morphed into it.
  16. Could do like Minecraft and make snow and rain come down in columns over each tile. Then you could make it not snow or rain indoors.
  17. This looks like more of a rant than a suggestion. Wurm is different than most games and that's good. We need different. Just looks like you need to be patient and learn the game.
  18. This kind of comment just keeps grinding me every time I read it. Not a 3D game? Do you have any idea what you are talking about? Difference between a 2D and 3D game is a 2D game lacks depth. 2D games use sprites with a height and a width, just images laid out on a canvas. Wurm is a 3D game, you have this little thing called depth and it uses 3D models. and EVERY game besides some with a voxel or marching cubes map use heightmaps. Can you look up, down, left, right, or behind yourself? Oh, up? Yes, you can look up, that's 3D. Can you fall off a cliff and bounce down the mountainside? Oh, did I say fall? Look, 3D. First person shooters use hightmaps. World of Warcraft, sorry, heightmaps. Everquest 1 and 2, oh look, heightmaps. Are these not 3D games because they use hightmaps? Yeah, yeah they are. Know what Wurm lacks? Features, like jumping, flying and swimming. Before anyone else says this is not a 3D game, think before you type. Don't ask for 3D, ask for FEATURES. Ask for flying, jumping and swimming.
  19. Time for me to chime in. I have been using Unity and learning it for a while now. I have looked at and fiddled with many other engines, including Unreal. If you are looking for a user-friendly, cross-platform engine, Unity is hands down the best option. Sure, Java works on every desktop, but Unity can port to iOS, Android, Linux, PS4, XBoxOne, etc. In short, everything. Everything is modular in Unity, and with their drag-and-drop editor and ease of use (and I have to be biased, I prefer C#) Unity is very user-friendly and helps foster a fast work flow. As far as the terrain goes, Unity can do it, as you can draw polygons and objects with pure code. It can handle the terrain, there are even a handful of marching cube/voxel based systems on the Asset Store you should look at, for those that want "True 3d" (a phrase that bugs the crap out of me. In response to the posts above about multi-threading, Unity 5 is coming out that has both a 64-bit editor AND multi-threading. They are also revamping the entire multi-player code to support MMO design. Its worth another look. I would love to help with the change if Unity was decided on. Another option is JMonkeyEngine. Its Java and has an entire development team working on the engine, so you can let them worry about optimizations, physics, etc and focus on your game. I have seen hat JMonkey can do and it very impressive. Best of all, its 100% open source and free.
  20. Yeah, this is what it does for me as well. Not sure why some don't. Maybe an Epic bug?
  21. How so? You would just have to re-do the GUI to support smaller screans, and add support for touch. Lastly, make calls to OpenGLES instead of base OpenGL.
  22. Hmm, like your merchant or deed? That would require a plugin supported by the devs, of course, as right now you have to log into the game and go to said merchant or deed.
  23. 14 pages, wow. Its a game, with no real history or geography to even link darker colored people to. Not that I am against more options, I would love it. I'd also like to play a gnome, or minotaur, or a goblin (we have those). Give me more options! Or, keep it like it is, its fine. According to the sparse lore, all of us on these islands are colonists from one place where the two nations of Mol-Rehan and Jenn-Kellon are fighting. so it stands to reason only Caucasian-like people would be found here. Now, if Rold would add some natives as NPCs then allow those skin tones, that would make it all better, right?
  24. I'm pretty decent with java right now, and am learning Android development. I am sure this has been asked before, but I didn't get anything when searched. How about an Android client? I'd be glad to sink my teeth into it!