Mark

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About Mark

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  • Birthday 12/23/1970

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  1. If this is the case, why was that never communicated clearly to anyone?
  2. That's just completely retarded and if that's a feature, it SHOULD have been mentioned.
  3. Sorry to necro a thread, but this just happened to me. I spent days making all the mats, attaching and creating my tower (I don't allow deeds on my server) just to have the tower gone the next time I start the server. I made a new tower with my GM alt and restarted the server, poof, no more tower. This is game-breaking. A guard tower takes some serious effort to make and having it just vanish on server restart is a reason not to play. This needs to be looked into right now.
  4. Or when you guys are finally going to address the WU skill gain for mining, meditation and the like? Its still horribly low.
  5. No, I am not. I don't want a mod, which is hack-ish. I want a feature I can use in the launcher itself. I use no mods.
  6. In Wurm Unlimited, it would be nice to have flags on the server to disable priest restrictions.
  7. [CLOSE PLEASE]

    Originally, I made the server for just myself. I am going to rename it. Apparently I am an idiot and the word meant something else in my mind...
  8. [CLOSE PLEASE]

    No one will be interested, and I can't keep this computer on all night. Bad idea. Close please.
  9. Currently, the stamina drain while casually piloting a large cart, or riding a horse is way too much. Why does it tire me out so much to sit on a bench and hang onto horse reigns? We domesticated horses to make travel easier, and increase the time between rests, and yet in Wurm, I have to rest every 100 yards or so to get my stamina back. This has been going on since the inclusion of horses and needs to be addressed.
  10. You did get something, the experience, the skill gain, the fun, the community banding together for a common goal. Why does it always have to be about what material items you got or didn't get? If you aren't feeling rewarded by them, stop going to them.
  11. I'm sorry, but boo hoo. This isn't WoW where you only get things from killing things, this is Wurm where we make all our own gear, the reward should be the event, not the shiny at the end. Make your own shiny.
  12. 3D Wurm

    What does this have to do with the conversation? Plus, that's one huge wall of text, break it up. Never heard of a paragraph?
  13. 3D Wurm

    It can be done, even in Java. Minecraft does it pretty well. As stated earlier though, it would require a complete re-write of the server and client, as the current terrain and cavern systems would have to be ditched and are probably so ingrained into the code that a re-write would be the only solution. I would suggest writing the server in C++ and keep the client in Java, or use Unity (I can help with that) or Unreal Engine.
  14. 3D Wurm

    Please, stop using the phrase "3D" to mean you want volumetric terrain and caves. From a developer's standpoint, or anyone who knows what 3D means, you sound ignorant and it grinds my gears. It's like people calling the case of all your computer a CPU, it's amazing people still do that. 3D means the graphics have height, length and depth, so Wurm is 3D. ALL GAMES like Call of Duty, World of Warcraft and the old Tomb Raider are 3D games, as their graphics are NOT flat images drawn on the screen. Games like the old Ultima Online are 2D, as they have images for graphics and nothing more, and the new Ultima (can you even use that phrase anymore?) has yes, 2.5D, as they have 3D graphics on a 2D flat images map. Wurm is a 3D game that uses a variable heightmap that's streamed from the server which your client then draws in realtime (this is why you get that odd lag from time to time). It, and all the avatars and objects in the game have height, length and depth. So Wurm is a 3D game. What you want are features, like jumping, or volumetric (voxel-like, or marching cubes) terrain. Ask for that, not "true 3D" because you sound stupid.
  15. I like to explore, and not know what is around the next bend, and the maps on WU don't lend themselves to exploration. Granted, with the tools made by the community (so maybe this is a community suggestion too), having an option to create a random map we don't see until we log in and explore would be a cool option. 1 - Select random map on the server window. 2 - Press the Generate button 3 - Wait for the program to create a random land 4 - Log in and explore! You could go a step further and take Wurm Online to the next level and procedurally create a new map, nay, an entire planet for us to explore. Not knowing what is around the next corner, or over the next hill would be amazing, and there would never be a cry of "there's no land to deed." Thoughts on either?