To allow for easier spread and ensure players of all time zones can attend one, the Melody rift will be delayed by 12 hours


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About TorakTu

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  1. It is easier to just copy and paste this from the other post. --------- Please read this thread, I too had a problem with Paypal, and you will see the nasty responses I have recived. The moderators who watch these forums are not doing a good job. I am glad I left wurm. If you want to know more about what happened, read this thread. All of it please. />
  2. Please read this thread, I too had a problem with Paypal, and you will see the nasty responses I have recived. The moderators who watch this forums are not doing a good job. I am glad I left wurm. If you want to know more about what happened, read this thread. All of it please. />
  3. Wow, I found all this in my email. I hadn't even looked at this until now. Seems you all have a totally wrong idea about what is going on with PayPal. You calling me a troll. I left peacefully, asking the forum mods to delete my account. They eventually said they could not. Then people started to ask ME questions. Who is the troll here ? definately NOT ME. I am reading all your comments here, and I see you who made nasty remarks here are the actual TROLLS. Which by the way is against the rules of this forum. On another note, those here on this thread who were actually helpful, I do know about a seperate bank account. But to do that all for a game ? Made no sense. It was just better to leave. To use a card that you can just put money into, doesn't work, Paypal wants you to verify this info.. meaning they want your personal info before you can use it. I also have read other posts on this forum from others who have had simular problems and / or do fully understand what I went through. And after reading this thread, I am so disgusted with WURM now, I am glad I left. The product of people with these kinds of nasty comments toward me is totally uncalled for. For those who truely were helpful and wanted to know more of what is going on, here is the proof of others having similar issues. Not everyone trust Paypal, and with good reasons. Unlike the people here who can do nothing but spit out nasty comments. http://forum.wurmonl...paypal-account/ And this is from one of the Chat mods for this forum : http://forum.wurmonl...ge__hl__paysafe TorakTu
  4. Hmm.. That is an option. I could always start another account if Rolf does add another way to use a credit / debit card. Thanks for the info. EDIT UPDATE : Can you post me the link to either one of their profiles. Neither name is coming up in the members list. Thank you.
  5. Hey, at least you guys tried to help. I appreciate it.
  6. And that's fine. But paypal is now blocked. The topic here is delete my account because there is no way to play this game without paypal in the way, that is, IF I don't want to be charged double by the rewards that Rolf and his team setup. And no, I do not fall for the email tricks.
  7. Its great that your account has not been touched. But I did physically go to my bank to talk to them about it. They blocked it after they saw what happened. I do not blame them and I am grateful to my bank for keeping an eye on my account. Oh and the money that PayPal DID steal from me.. was returned to me.
  8. I have tried. It will NOT let you use a credit card if you have blocked paypal. As for your other statement, it is Rolf and his team whom is responsible for all transaction access. If they set it up this way, they are responsible. If they are choosing to charge double, they are responsible. I am choosing not to play because it costs me 4 times as much each month compared to your 1.5 times a month. So if you think its fair then you obviously are just trolling. There is a lot more to it then that. They recently got hacked.. their database was. I got an email saying I was hacked BY THEM. I logged in and boom, all info was changed and it was proven hacked. So I totally blocked them with my bank. They also own Ebay. And they too were hacked. Look this info up. Its all over. And in case you just "can't find it".. here... Official Nasdaq website. Oh and that story was written in November. There has been proof all over that it did, and still continues. So if your one who has never been hacked, your lucky.
  9. Look again, the credit card still must go through paypal for them to process it. I have blocked paypal from my bank. So now my credit card wont go through. So while your paying a permium that covers two months, I am paying monthly if I use the rewards system. While you pay once a month for your token, I am paying double a month for my token. And rewards lets you use your credit card. But you are charged double the amount to use it. Its not right.
  10. It costs me double to play this game when I use the rewards and I will not have anything to do with paypal. The token would cost me double, as well as my premium membeship. I didn't realize that Rolf would charge double for everything, if you do not use paypal. That just isn't right. So please juse delete the account. Thank you. TorakTu
  11. Crashed with the red screen. Told me to post this. Here you go. Its 12:45 AM Eastern USA time. Server : Elevation Its crashing repeatedly. Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Tue Dec 18 20:17:17 EST 2012 Running client version 3.1.76-4485 [unstable] === System information === Executing from C:\Windows\system32\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.7.0_09 (Oracle Corporation) <> Jvm version: 23.5-b02 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 >>> Main thread exiting. Loading character TorakTu Loading config ULTRA Loading props file C:\WURM\configs\ULTRA\gamesettings.txt Loading props file C:\WURM\players\TorakTu\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\WURM\players\TorakTu\password.txt Saving props file C:\WURM\configs\ULTRA\gamesettings.txt Loaded pack experimental.jar (r1) Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1103) Loaded pack graphics.jar (r1113) Options up-to-date! Loading props file C:\WURM\players\TorakTu\playerdata.txt Loading props file C:\WURM\players\TorakTu\stats.txt Preparing to enable console logging. Now logging to C:\WURM\console.TorakTu.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false cloud_shadows = true collada_animations = 4 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 display_settings = false:false:0:1280:720:32:-1:false:true eigc_enabled = false enable_debugs = false enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 17 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 17 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = true log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 3 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_guest = false player_texture_resolution = 2 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 0 season_override = 0 setting_timestamps = true settings_version = 3 shadow_level = 4 shift_drag_default = 10 showKChat = true silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 2 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 4 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 1 use_antialiasing = 1 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\WURM\configs\ULTRA\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1280:720:0:0 (false) Launching dotXSI Model Loader threads Launching Collada Model Loader threads Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.14 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points Generating: 128 source channels. === OpenGL information === LWJGL version: 2.8.5 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx ( OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 660 Ti/PCIe/SSE2 OpenGL version: 4.3.0 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_bindless_texture GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.30 NVIDIA via Cg compiler Server response: Invalid request. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Setting up.. Initializing font texture for SansSerif (17). Texture Size: 512 Initializing font texture for SansSerif (17, italic). Texture Size: 256 Loading window positions from C:\WURM\players\TorakTu\windows_1280x720.txt Loading props file C:\WURM\players\TorakTu\windows_1280x720.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\WURM\players\TorakTu\logs\_Event.2012-12.txt Disabling Nagles Login successful Executing C:\WURM\configs\ULTRA\autorun.txt Starting update of login splash image... Finished loading new login splash image! Saving window positions to C:\WURM\players\TorakTu\windows_1280x720.txt Saving props file C:\WURM\players\TorakTu\windows_1280x720.txt Loading window positions from C:\WURM\players\TorakTu\windows_1920x1018.txt Loading props file C:\WURM\players\TorakTu\windows_1920x1018.txt Writing to C:\WURM\players\TorakTu\logs\_Combat.2012-12.txt Writing to C:\WURM\players\TorakTu\logs\_Skills.2012-12.txt Writing to C:\WURM\players\TorakTu\logs\MGMT.2012-12.txt Writing to C:\WURM\players\TorakTu\logs\Jenn-Kellon.2012-12.txt Writing to C:\WURM\players\TorakTu\logs\PM__Kishar.2012-12.txt Writing to C:\WURM\players\TorakTu\logs\PM__Smeagain.2012-12.txt Null XSI_Image for "" in RootTemplate . Loading model anyway.. No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 Writing to C:\WURM\players\TorakTu\logs\GL-Jenn-Kellon.2012-12.txt No mapping found for hair0 No mapping found for hair0 No mapping found for hair7.female Writing to C:\WURM\players\TorakTu\logs\_Local.2012-12.txt No mapping found for hair0 No mapping found for hair7.female No mapping found for hair7.female No mapping found for hair7.female No mapping found for hair7.female Game loop broken due to exception An existing connection was forcibly closed by the remote host at Method) at Source) at Source) at Source) at Source) at class.lz.c(SourceFile:504) at class.k.a(SourceFile:195) at com.wurmonline.client.h.e(SourceFile:316) at at Source) Startup Phase - Disconnected, trying to reconnect... Disabling Nagles Disabling Nagles Login successful No mapping found for hair7.female No mapping found for hair7.female Execution aborted at connection 2, iteration 178806 Run time 4h 19m, local time Wed Dec 19 00:37:53 EST 2012 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.NullPointerException at class.bW.a(SourceFile:489) at class.bW.e(SourceFile:188) at class.bI.b(SourceFile:727) at class.bK.a(SourceFile:443) at at at at com.wurmonline.client.h.e(SourceFile:316) at at Source)
  12. Also as a passenger, you will be forced to relog once your crossing from one server to another. At least that is what it used to do to me. I would have to relog every time. If this has been fixed, I'll have to test that. ( Speaking about Epic servers only here .. from experience. Not tried server crossing on any other server cluster. )
  13. Ahh ok.. well.. ok.. no worries. as long as there is a way to pay for the game. Thank you for your tremendious patience and help. You should be a MOD here if your not already.
  14. That REWARDS site uses the SAME broker as notch, so I was able to get my credit card to work there. Now I am just waiting on it to show up in my account so I can use it as premium. Thank you ALL for your help here. And thank you for taking the time to be patient enough to help me. I have a hard time with this stuff. Again, thank you. Now, I just have to wait for it I guess ? Not sure how it works yet. Just got this message. Are you saying that I will get the silver in world ? And if so, It will cost me double the silver to get premium time ??