yancy

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About yancy

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  1. I wonder how catapults will interact with multi-story buildings.
  2. I've always viewed it as a roll of the 104 sided dice. If that's the case, dispelling is a waste of favor and you're just unlucky when you fail to improve. I'd love to be proven wrong.
  3. Wow, I had no idea you could get out of blocked mines now. That's a very good thing.
  4. Ships inside carts

    I think that one of the reasons may be to prevent people from bringing nearly completed catapults on raids. If unfinished catas don't fit, people can't come to your deed with a cata that is one rope short of completion. Just a guess.
  5. Has nothing to do with converting. Last I checked all of the alliance is having this issue, myself included.
  6. I can see the color difference in that picture. Probably not too friendly to people with color blindness though.
  7. I think I know what you mean. What I used to see in that situation is a timer that never completes (firing the queued up arrow). I've never noticed I can't un-equip the bow at this point. You can perform any other action to kill that timer. I tend to 'no target' the ground and that clears up the action. It looks like they may have fixed the timer, but the bow still thinks it's in use. It's a workaround, and the bug should be looked at, but in the meantime I think that 'no target'ing the ground might fix your problem.
  8. And it was a long, hard fight for that one.
  9. Oh, an invisible villager. He's probably invincible too, since he'll be hard to target.
  10. I've always kept 1 or 2 horses in 1x2 enclosures and plant crops in them. This works fine and keeps them from getting diseased, however it is a lot of work to build the individual pens. Once built, I check daily to see if the crops have been eaten and replant as needed.
  11. Accidentally crossed the border while momentarily afk sailing. I was leading two horses. It took me about 25-30 minutes to get those two horses led again and to go back about my business. This is because of: 1. the need to log off at every crossing for several minutes to leave the world in order to fix the boat bug. 2. the fact that you do not cross over to the same exact point when switching from one server to the other and back. When I returned to my original server, I was at least 20 tiles from the horses I was leading. 3. Horses can stand on the very edge of the server. This is annoying when you cross servers before you can get close enough to lead the horse. It was a frustrating half hour or so. I had disembarked my boat when I crossed accidentally a second time (trying to lead the horse). By the time I got back to my original server I was 20 tiles or so (again) from the horses and boat. A friend had to come save me because I nearly drowned trying to get back to them. Suggestions: Make horses averse to borders. As in, they flee from the edge of the server, rather than what we have now. They almost seemed to be attracted to it. Fix the teleporting server crossing bug that makes you have to logoff for /lotime. Line up server crossings. So that when I cross to a new server and back to the original, in straight line, I'm in the exact same spot I crossed over from in the beginning. If any of this is unclear, I can draw a picture for you. Let me know.
  12. This thread makes me think I should draft up some rules....
  13. DOUBLE DOORS!!!

    Do they take two locks?
  14. Idea

    For crying out loud, have some common courtesy, man. No suggestion is retarded - it's just someone else's idea that you don't like. Suggestions can be retarded, but only if the suggester is held up by a late bus or something. I don't think it's impossible for this idea to be implemented, as devs are able to fly over the land. If we wanted to make this accurate to the time period though, it should be a glider. You have to be on a mountain or something very high to launch, and you have a super small chance of not plummeting to your death. I don't think it's worth the time to implement.