Corrax

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Everything posted by Corrax

  1. This problem was fixed with new client version (2.7.5e) Thanks! -Corrax
  2. Restarting game wont be good solution for a bug. It wont fix error in code permanently...if we go to that way 'fixing' bugs we wont do much after few months than jumping in and out game -Corrax ps. This is not big problem for me because im at freedom but there is game rule which forces us to report _all_ bugs. So im not here to complain, just following the rules and reporting a bug i found. http://wurmonline.com/forum/index.php?topic=10.0
  3. Hi, I think i found a bug when using love path skill refresh while swimming or climbing. When running out of stam or very low stam and then use refresh (while swimming or climbing) causes me to loss moving speed greatly for long time. I keep moving 'out of stam speed' even after i return normal terrain and regen full. Has occured now 3 times. First 2 time my speed returned normal after waiting about 15 minutes but now 3rd time today i've been waiting over 30 minutes but still cant run normal speed. Speed normally 11km/h on flat pave and when bugged 3km/h on flat pave. (Stam return normally when using skill and when stopping regen after climb/swim, but condition 'out of stam' seems to stay) /deved this, he told to post here. Move if at wrong place, thanks! EDIT: last time 'effect' occured needed 43 minutes waiting until it returned normal. -Corrax
  4. +1 Another topic already about this, maybe combine them? http://wurmonline.com/forum/index.php?topic=39783.0 -Corrax
  5. +1 I would really like to have lamps stay lit inside caves (on deed) all day. Kinda weird it even goes off during day time. Could this pointed to someone devs? Maybe it is a bug? Shouldnt be big trouble to make them stay lit.. -Corrax
  6. *sigh* who would have guessed this... -Corrax
  7. GM - please help!

    Well, first i say anyone who is able to buy computer + pay monthly internet connection + pay money for playing a game, should be able to pay 20s for server transfer. If that sounds much, i say, one should think where to spend money in common, like beer(?!), smoking(?!), movies etc. Those all cost something you know, but usually 'fun' you get for each spent € is normally much less than what you get in Wurm And second, when returning to game person used to play before (i've done that myself) i find it very hard to believe that the person dont read even update news or server news ( 20s transfer-fee reads there) before paying...its just weird, how did you know if game is even live anymore??? Pay 20s, no big deal (you can even try to work for that money in Wild). Sorry if im offending someone, but had to say this. -Corrax
  8. Huge +1 for new dyes. Looks just perfect! (maybe stone houses could be dyed so doors/bricks only?) +1 for improved performance, my cpu load is ~30% lower on unstable. +1 for stability, not a single crash so far (w7 64bit, nvidia). Stone fences look better now, but maybe little too bright textures?
  9. Yes, i have comodo firewall...anything to do with this?
  10. Hi! I get this error when trying to start client (tested both stable and unstable). Usually takes 5-15 times to try before it launches to main window. I have nvidia graphics / Windows 7 64bit / Java 6 update 21 / All drivers are updated last week. When game finally starts it works just fine, no crashes. http://img265.imageshack.us/img265/3746/bugwf.png
  11. Got this today http://img826.imageshack.us/img826/1051/hotthoughts.jpg
  12. This bug is still open! Today our priest mended my stone chisel (ql68, dmg 19.35). Relogged after that and damage was back but ql dropped -> Ql66, dmg 19.35. Please, could you even try to fix this? -Corrax The Annoyed
  13. Hi! Yesterday (13.8) I asked our village priest to mend my shovel (QL73,62) which was damaged 20,73 points. She did it and shovel end up QL71,62 and damage 0,73. I get to bed sleeping. Logged back today (14.8) and my shovel was QL71,62 AND DAMAGE 20,73 points!!! How is this possible? I lost QL and damage come back while i was sleeping in bed?! > -Corrax
  14. +1 to Artashes outlaw system. It gives me a possibility to defend my 'spot' fair way, but not making freedom too much wild. Little offtopic but decay on deed is too high imo. Chests / bins / carts / other items should be protected better (on deed, off-deed decay is fine).
  15. Guys: Dadd -Hes just the best. Artashes -Very helpful. Girls (i know the rule n.37, but anyway:) Dottie Rosie
  16. +1 Artashes. That outlaw status sound good.
  17. +1 Magic scrolls really sound good and letters too! Maybe some power limit to scroll enchant, like max 50?
  18. Hello! Wurm have now crashed few times and i dont know whats the reason. Im using Windows 7 64bit and i have 4Gb memory. Im playing at GV. Congratulations, you found a bug in the test client: <FBO not bound.> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: Time is Mon Apr 05 21:11:24 EEST 2010 Running client version 2.7.1b === System information === Executing from C:\Users\XX\Desktop Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.6.0_18 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 16.0-b13 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 3 >>> Main thread exiting. Loading character Corrax Loading config default Loading props file E:\Wurm\configs\default\gamesettings.txt Loading props file E:\Wurm\players\Corrax\password.txt >>> LoginFrame queue entry exiting. Saving props file E:\Wurm\players\Corrax\password.txt Saving props file E:\Wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r192) Loaded pack graphics.jar (r284) Loading props file E:\Wurm\players\Corrax\stats.txt >>> Launch queue entry exiting. Preparing to enable console logging. Now logging to E:\Wurm\console.Corrax.log === Wurm options === allow_async_awt_events = true animation_playback_self = 0 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = true cloud_shadows = true compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = true:false:0:1920:1080:32:60:true engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_bold = 11 font_default = 14 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 35 fps_limit_background = 20 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 4 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 2 impColumn = true inverse_mouse = true irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false material_as_suffix = true max_texture_size = 3 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 2 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = true render_sun_glare = true resident_models = false save_skills_on_quit = true screenshot_file_format = 1 setting_timestamps = true settings_version = 1 shadow_level = 4 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sleep_on_awt_drag = false sound_al_gain = 5 sound_buzzlevel = 1 sound_engine = 1 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 4 submit_client_data = 0 temporary_jogl_maximize_override = false terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 4 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 treelist_outline = true trees = 4 update_optional = true use_anisotropic_filtering = 4 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = true use_smooth_points = true use_smooth_polygons = true use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing E:\Wurm\configs\default\keybindings.txt Word filter loaded: 23 >>> Game launcher thread exiting. Setting up Sonar Sound Engine === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.3 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTS 250/PCI/SSE2 OpenGL version: 3.2.0 Colorbits: 8, 8, 8, 8 Stencilbits: 0 Depthbits: 24 Texture units: 4 AUX buffers: 4 Max GL Lights: 8 OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 1.50 NVIDIA via Cg compiler Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Setting up.. Loading window positions from E:\Wurm\players\Corrax\windows_1920x1080.txt Loading props file E:\Wurm\players\Corrax\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to E:\Wurm\players\Corrax\logs\_Event.2010-04.txt Writing to E:\Wurm\players\Corrax\logs\PA_HELP.2010-04.txt Login successful Executing E:\Wurm\configs\default\autorun.txt Starting update of login splash image... Writing to E:\Wurm\players\Corrax\logs\_Friends.2010-04.txt Finished loading new login splash image! Writing to E:\Wurm\players\Corrax\logs\Freedom.2010-04.txt Writing to E:\Wurm\players\Corrax\logs\_Skills.2010-04.txt Writing to E:\Wurm\players\Corrax\logs\_Combat.2010-04.txt Writing to E:\Wurm\players\Corrax\logs\_Local.2010-04.txt Writing to E:\Wurm\players\Corrax\logs\PM__Eleyna.2010-04.txt Exception in thread "Thread-126" java.lang.OutOfMemoryError at sun.misc.Unsafe.allocateMemory(Native Method) at java.nio.DirectByteBuffer.<init>(Unknown Source) at java.nio.ByteBuffer.allocateDirect(Unknown Source) at class.gr.a(SourceFile:55) at class.ex.a(SourceFile:25) at class.fn.a(SourceFile:47) at class.bi.a(SourceFile:102) at class.bi.a(SourceFile:29) at class.fj.run(SourceFile:209) Exception in thread "Thread-127" java.lang.OutOfMemoryError at sun.misc.Unsafe.allocateMemory(Native Method) at java.nio.DirectByteBuffer.<init>(Unknown Source) at java.nio.ByteBuffer.allocateDirect(Unknown Source) at class.gr.a(SourceFile:55) at class.ex.a(SourceFile:25) at class.fn.a(SourceFile:47) at class.bi.a(SourceFile:102) at class.bi.a(SourceFile:29) at class.fj.run(SourceFile:209) Performing the requested terrain refresh Performing the requested terrain refresh FBO turned incomplete: 36061 (0x8cdd) Execution aborted at connection 1, iteration 245192 Run time 2h 8m, local time Mon Apr 05 23:20:27 EEST 2010 ====== FAILED ASSERT ====== class.bL: FBO not bound. at class.bL.b(SourceFile:61) at class.bX.a(SourceFile:131) at class.dl.b(SourceFile:1066) at com.wurmonline.client.f.d(SourceFile:259) at com.wurmonline.client.f.run(SourceFile:1386) at java.lang.Thread.run(Unknown Source)