rsdworker

Members
  • Content Count

    14
  • Joined

  • Last visited

Community Reputation

2 Neutral

About rsdworker

  • Rank
    Villager

Accounts

  • Acc1
    rsdworker
  1. i liked it its looks good idea but i prefer keys for rentable rooms/house with ownership paper so the expiry would be rent goes in arrears then ownership just vanishes and reverts back to owner who owns the building eg Mayor of city also able set paper not be transferable to other persons also able to set mail the ownership papers to person that is tranfering or renting etc - once its mailed to person then person gets a paper that confirming the transfer is done
  2. i liked it but some lockable - eg not for public should have key to it - for example only temporay access like 10 minute access so key is ideal for locked items
  3. i liked renting rooms - its would create the people who staying - example inns and boarding houses people can setup keys to give to them as they pay weekly so example Master key (Owner + Managers) this allows to open any doors overriding any locks/permission that player has set to Renter room/house key (paying players) key opens the doors that key are set in also allows renter to unlock/lock the permissions for others eg friends or something else - also can set expiry date for rent - hovering over the key will show when its due to pay rent if renter has unpaid rent and key will show rent is due or overdue if its hovered over the key also landlord could mail to renter to remind the rent or eviction once renter evicted - the key in inventory will show evicted and player has to return key to landord but alternatly the keys can be automaticlly returned to landlord Pay token - simllar to renter key but used once to enter and exit the rooms or house can be set to entry or exit or both to avoid trapping people on entry only - the other exit door set one way but pay token does not have permissions to change locks for others eg friends Pay door - pay door - players has to pay fee to enter (another door has to set the free exit) One way door - player enter in one direction and cant go back in other direction
  4. i need know what happening because i tried to connect to WURM - its seems more issues still there
  5. well i quitted because poor tutuorials and poor wayfinding - i got lost and even hard to make Maps: - please do make them but has be craftable (simllar to minecraft) and once the map is done its can be used or sold to travellers or people (can be hanged up on wall) Tutorial - could teach us how build a basic house and some few things finding village or city with spaces to recuit new people its very hard - i quitted because lack of people near me if those would be impemnted then i would come back
  6. its needs double doors and also stairs?
  7. i tried today its won't work - its very puzzling that its should work Java Plug-in 10.13.2.20 Using JRE version 1.7.0_13-b20 Java HotSpot(TM) Client VM User home directory = C:\Documents and Settings\pre installed user ---------------------------------------------------- c: clear console window f: finalize objects on finalization queue g: garbage collect h: display this help message l: dump classloader list m: print memory usage o: trigger logging q: hide console r: reload policy configuration s: dump system and deployment properties t: dump thread list v: dump thread stack x: clear classloader cache 0-5: set trace level to <n> ---------------------------------------------------- Match: beginTraversal Match: digest selected JREDesc: JREDesc[version 1.7+, heap=-1--1, args=-Djava.security.policy=applet.policy, href=null, sel=false, null, null], JREInfo: JREInfo for index 0: platform is: 1.7 product is: 1.7.0_13 location is: http://java.sun.com/products/autodl/j2se path is: C:\Program Files\Java\jre7\bin\javaw.exe args is: null native platform is: Windows, x86 [ x86, 32bit ] JavaFX runtime is: JavaFX 2.2.5 found at C:\Program Files\Java\jre7\ enabled is: true registered is: true system is: true Match: ignoring maxHeap: -1 Match: ignoring InitHeap: -1 Match: digesting vmargs: -Djava.security.policy=applet.policy Match: digested vmargs: [JVMParameters: isSecure: false, args: -Djava.security.policy=applet.policy] Match: JVM args after accumulation: [JVMParameters: isSecure: false, args: -Djava.security.policy=applet.policy] Match: digest LaunchDesc: https://dl.dropbox.com/u/67758055/Wurm/HouseCalc/launchCalc.jnlp Match: digest properties: [] Match: JVM args: [JVMParameters: isSecure: false, args: -Djava.security.policy=applet.policy] Match: endTraversal .. Match: JVM args final: -Djava.security.policy=applet.policy Match: Running JREInfo Version match: 1.7.0.13 == 1.7.0.13 Match: Running JVM args match the secure subset: have:<> satisfy want:<-Djava.security.policy=applet.policy>
  8. i hope you did find out what was problem
  9. ok i have log Time is Wed Dec 05 05:46:10 GMT 2012 Running client version 3.1.75 === System information === Executing from C:\Documents and Settings\USERNAME\My Documents\Downloads\ Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.7.0_09 (Oracle Corporation) &lt;http://java.oracle.com/> Jvm version: 23.5-b02 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 2 >>> Main thread exiting. No game settings found, assuming new install: C:\Documents and Settings\USERNAME\wurm\gamesettings.txt Loading character rsdworker Could not find character 'rsdworker', creating it. Loading config default Could not find config 'default', creating it. Loading props file C:\Documents and Settings\USERNAME\wurm\players\rsdworker\password.txt Failed to load properties file: C:\Documents and Settings\USERNAME\wurm\players\rsdworker\password.txt java.io.FileNotFoundException: C:\Documents and Settings\USERNAME\wurm\players\rsdworker\password.txt (The system cannot find the file specified) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at class.kX.a(SourceFile:188) at class.jk.c(SourceFile:215) at class.kq.<init>(SourceFile:120) at class.ks.run(SourceFile:793) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) >>> LoginFrame queue entry exiting. Saving props file C:\Documents and Settings\USERNAME\wurm\players\rsdworker\password.txt Saving props file C:\Documents and Settings\USERNAME\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack graphics.jar (r1033) Options up-to-date! Loading props file C:\Documents and Settings\USERNAME\wurm\players\rsdworker\stats.txt Failed to load properties file: C:\Documents and Settings\USERNAME\wurm\players\rsdworker\stats.txt java.io.FileNotFoundException: C:\Documents and Settings\USERNAME\wurm\players\rsdworker\stats.txt (The system cannot find the file specified) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at class.kX.a(SourceFile:188) at class.jk.a(SourceFile:417) at class.kq.c(SourceFile:686) at class.kt.actionPerformed(SourceFile:882) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Preparing to enable console logging. Now logging to C:\Documents and Settings\USERNAME\wurm\console.rsdworker.log === Wurm options === animation_playback_self = 1 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = true cloud_shadows = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false display_settings = false:false:0:800:600:32:-1:false:false eigc_enabled = false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_guest = false player_texture_resolution = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up dotXSI Model Loader Setting up Collada Model Loader Copied default file /keybindings.txt to C:\Documents and Settings\USERNAME\wurm\configs\default\keybindings.txt Executing C:\Documents and Settings\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Copied default file /badwords.dat to C:\Documents and Settings\USERNAME\wurm\configs\default\words.dat Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 800:600:0:0 (false) Launching dotXSI Model Loader threads Launching Collada Model Loader threads Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.13 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFTX_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_loop_points AL_SOFTX_non_virtual_channels Generating: 128 source channels. === OpenGL information === LWJGL version: 2.8.3 Adapter info: nv4_disp (6.14.12.9610) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 8600 GT/PCIe/SSE2/3DNOW! OpenGL version: 3.3.0 OpenGL extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 16384x16384 textures not supported, downscaling. 8192x8192 textures not supported, downscaling. GLSL version: 3.30 NVIDIA via Cg compiler Server response: Invalid request. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 8 buttons. Could not load splash image, using fallback. java.io.IOException: No splash screen, probably first game launch. at class.kG.<init>(SourceFile:187) at com.wurmonline.client.j.run(SourceFile:1339) at java.lang.Thread.run(Unknown Source) Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 No positions file for 800x600 No position data stored for fightwindow No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for achievementWindow No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for healthbar No position data stored for missionprogress No position data stored for target No position data stored for toolbelt No position data stored for compass No position data stored for timers No position data stored for helpbutton No position data stored for menuwindow No position data stored for trade Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Documents and Settings\USERNAME\wurm\players\rsdworker\logs\_Event.2012-12.txt Login successful Copied default file /autorun.txt to C:\Documents and Settings\USERNAME\wurm\configs\default\autorun.txt Executing C:\Documents and Settings\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Writing to C:\Documents and Settings\USERNAME\wurm\players\rsdworker\logs\CA_HELP.2012-12.txt Finished loading new login splash image! Writing to C:\Documents and Settings\USERNAME\wurm\players\rsdworker\logs\GL-Freedom.2012-12.txt
  10. i have issue when i try to enter the WURM - its keeps freezing after welcome back message - any ideas what was causing this problem?