Roger Hellers
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Everything posted by Roger Hellers
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You are again asking for a nerf to a play-style without giving any advantage in return. In return i would suggest removing any and all drops or skill gains from animals off deed so hunters can start breeding and stop whining. </sarcasm> The only nerf would be that you have to sacrifice some deed space for animals. Probably not as much as 2 tiles for 1 horse, but 1 tile for 1 or 2 horses. Besides keeping them off deed would make it so they need more grooming which means more skill gain so you'd actually be gaining something instead of loosing. Oh and I am a breeder myself not a hunter so feel free to remove all those drops. The problem remains the same hoarders (not herders, those who actually care for their animals and keep a reasonable herd) are directly influencing others playstyles as well. So yes a limitation will have to be brought in 1 way or another. I'd rather see a solution like the above where sacrificing some deed space keep the animals needs the same as now than a solution where it all gets a lot harder.
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Taking away the need to care for your animals is not good. If you don't want / can take care of them you should not be keeping them. The feeding trough is a nice idea though. Perhaps not a 3x3 area but a bigger (deeded) area with the same amount of points max (for example it check a 9x9 area but can only give 10 point maximum). This would allow placing the troughs on the edges of an animal pen instead of smack in the middle with actually increasing the gain from a single trough. If a trough is present it should also be the first place animals would eat from (although this would most likely require additional code changes to animal behaviour) In order to help counter the current herding situation the trough would keep the disease and death rate as is. A lack of a trough should lead to animals getting diseased much faster, dying faster and requiring additional feeding and grooming. People who need to keep a herd of animals for leather working, cooking etc can keep it at the current levels of care on their deed. If taken off-deed the animals would require additional care. This could (hopefully should) decrease the number of large herds which aren't being cared for because people have them because they can, while keeping the tended herds at the same levels.
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Making wurm a little more travel friendly
Roger Hellers replied to randnar's topic in Suggestions & Ideas
Making sure you have some decent food and a way to prepare it seem pretty essential to me. When travelling a lot people are already spending much less time on other crafting activities. It would be nice they'd get a little help with it. And no I am not a nomad in Wurm. I like having my town around too much. I do however feel that if you want play a nomadic life you should be able. As you said it is still a game and it would be nice if you'd be able to play a somewhat different style without being completely shafted. Yes that still need to deal with the way they life, it's not like this would make it so it's just as effective as living in a single place. -
Making wurm a little more travel friendly
Roger Hellers replied to randnar's topic in Suggestions & Ideas
Sounds like a good idea. Wurm is quite unfriendly when it comes to living a nomadic lifestyle and for a game which is a sandbox game that's not good. Perhaps a small oven could be added as well. Would only fit 2 bowls (or something similar) but would provide better heating of stuff inside than a campfire. It would also provide a much more stable QL fire, unlike campfires. Another sweet thing would be a "portable" potted field. Grows slower than a regular field tile and has a lower max harvest (like 4 instead of 6 at around 60 skill, etc). All things take makes it easier to live a nomadic life but still makes it more efficient to be in a single place /village. -
Yes he is right on that. Wurm will likely always have a small player base. However I find it a good thing, not because I like a small player base but because Wurm is actually different and provides a challenge.
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Nothing is Wurm is after fast, that's a simple fact. Sure mining timers and such go down, but at the same time you need way more resources to gain any skills. Same thing goes for cooking it's not a 15 minute task for higher people to make food for a week. Tending fields takes time every day and then you still need meat, fish, etc. Yes, it the beginning it may be harder to get used enough to the way things work and stuff takes a little more time. But every game has a learning curve. The only difference is that Wurm has a decent one while most other MMO's got bugger all. They are designed to appeal to the instant gratification crowd and that crowd fails in games like Wurm. Also Wurm is way harder on the solo player. It encourages teamwork especially when at the start of your Wurm life. Join a village or even travel with another nomad and help eachother to make a tough life a little easier. It's a tough life in Wurm and a slow one usually and if that doesn't appeal to you I am afraid you may have chosen the wrong game.
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Off deed is not a good idea. Gives griefers another option, think what would happen is someone just for the fun of it make 500 collars and puts one on each and every animal they encounter. Yes it would be awesome if your new animals would be protected on their way home. But not this way, the grieving posibility outweights the benefit.
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Interesting idea as long as it only works on deed. Outside of a deed it should have not effect at all. Because if this would work off deed it opens up a whole new can of grieving.
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Mixed. If alone almost exclusive chain except for the chest piece. When going in a group with villagers I wear studded or none as I am a flanker then (cause the maul can use the speed bonus from little or no armor ).
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Easy Vynora priest can still do woodcutting
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As MasterGeldrin pointed out stuff inside a house decays slower, just like items in a container. But the same goes off-deed as well. So yes the deed itself only helps the buildings and walls. The other benifits are also present off-deed. However the deed does help protect your stuff as there are settings for who can do things on your deed.
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"On Deed decay stop" only works for walls and building if there is enough upkeep in the coffers (over 1 month). Everything else decays at the same rate as usual iirc. Throwing you deed over a lot of water tiles only takes away otherwise easier usable deeded tiles. It also makes it harder to expand in the direct of the water and the opposite side. A.e. water directly on your west border makes expanding you deed size on the west/east much harder to do.
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-1 Everyone chooses his own spot to live. If clay is far or on a spot you don't want it anymore you only have yourself to blame. To only thing which would be nice is the ability to lower clay tiles. As the inability to lower it can be annoying, however relocation shouldn't be an option.
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+1 for this idea. Signs and lamps belong in the same category as houses and walls if you ask me. They should benefit from the same no decay bonus if enough upkeep is provided.
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Bartering goods for goods never is about coin though This would work with this suggestion as well. It displays the price when you drag the item in the trade from the trader, doesn't it? (Not 100% sure atm and can't check) Why not ask for a confirmation if the deal is in the trader favor. The puzzlers or those who want to get the most out of a deal can decline. Those who want the deal anyway can do so as well.
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sanding it would also be an option if you do not want any trees growing on it
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I wasn't even implying they'd get it all for free. I mentioned the labot which how limited they'll find a use for. It could be bad for the amount of people going prem because of the change which was my point in the previous post. Should have probably made it a bit more clear. Yes there are things you can't do. Like riding a horse, or a boat (but just about all of them are a laugh anyway) or building a stone house, making certain items, going priest (which is a mayor limiting thing to do so mainly for alts atm I think). But out of all those the riding and going priest is the only thing you could not get through helping a premmer. Sure you won't get eveything fast but I think a some or alot of people will rather wait a while instead of spending RL money (I bet quite a few people would sta F2P-ers no matter how much incentive there is. But that's a guess on my part). Guess this can go both ways. For you it was an incentive to go prem. For others it may be a incentive to play longer for free, as it takes them longer to complete what they are doing. Guess the point I am trying to make overall is that: This seeing what can be done and being part of it will not only work as an incentive to go premium. For some people it will act as a deterrant as per reasons above/previous post.
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This is another thing which is funny if non-prems come over. Why would I pay for a game when I can already see / get / and help with everything there is in the game. Want a stonehouse as non-prem? Just ask a premmer to help in return for labor. The incentive of being able to do everything as a premmer is removed cause I can just get a premmer to do things for me while I still do not pay. Sure I won't be making the good stuff but I can still do anything, see anything and help with anything in the game.
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I wonder how things like dropping a deed will be worked out if there happens to be an no-prem users house in the way. 1) The non-prem house is insta boomed and the deed is placed. 2) The non-prem house disrupts the ability to place the deed. Option 1: The customer gets his rights placed higher than the non-customer. He get's what he paid for. Of course non-customers are going to dislike this, but might make them go customer (in order to prevent the boom). Option 2: The customer looses his privilages over the non-customer. In all honousty this is the worst of the two if you ask me. Is there any possiblity that Rolf could give us a bit more insight into this? Just saying they are coming over leaves so many blanks
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Currently I no opinion yet. There is not enough info. It all depends on the way Rolf implements this. As I said in the thread http://wurmonline.com/forum/index.php?topic=36981.0 And yes I am one of the people who said it could lead to a lot of people leaving in that thread. I did no say it would happen. But as long Rolfs does not specify how he plans on implementing it it's not possible to form an well informed opinion. One example of info: If the plans are to allow them to roam all over the land. I'd strongly disagree. If they can only play in a certain area (where Premmer could help) I'd agree.
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I'm hoping they're going to be limited to a certain area. So the damage they can/will do is limited. If not there's a good chance I'd quit playing Wurm. Not to interesting in shacks all over the nice area I'm residing. Junk lying around everywhere, crumbling buildings etc. Or the other junk happening on GV, it's pretty much just going to move the problem to a new server with the addition of their junk staying around for longer. I find it a rather bad decision to not have a vote on this subject on the freedom server when you log in (Yes I said on the freedom server as those are the people affected) before implementing this. Rolf says it should be good for the game. But if a large portion of the current population would quit because of this he's achieving the oppposite. Doing an onforum poll (which has been done) imo says nothing. GV'ers, wilders and non-players can cast a vote just the same. *edit* This subject has been discussed a few times already. Which is the mean reason I find it strange to not have seen some "official" poll discussion etc. It has shown to be a touchy subject for a lot of people both against and for it. I guess more information on how Rolf is planning on implementing could turn people to either side as well. */edit*
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Opening info screen for GV logins
Roger Hellers replied to Othob Rithol's topic in Suggestions & Ideas
Perhaps add a minimum timer before the page is closed/can be closed? So people are more inclined to read at least a portion of it. As many people just tend to click and not bother (just like with EULA on a lot games). Sure, people may get annoyed by it if they see if every single day for a year but you only need to go Prem to get rid of it : Also adding custom loading screen to GV might help slightly. Shots of places build on premium servers. This would have to be mentioned as ingame footage on a Prem server. -
SE below Crystal Lake: Yandina is gone 42x,52y Jebs place gone 42x,53y I believe mottistone is gone too (about99% sure) 45x,52y New deed Elin's Legacy is at 42x,53y (on the coastline, 42.5x as it where)
