Roger Hellers
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Posts posted by Roger Hellers
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the point is no one will put a deed on rock
Deed rock and surface mine the settlement. It's what I am doing, saying no one will deed rock is wrong.
My deed was completely created on directly on the rock layer, it's a nice challenge.
I could honestly care less what my features are, I wouldn't even care if my skills were permanently capped at 20. My beef here is that the rules vary according to who gives the most money in whatever form it may be.
The rules are the same for all, they don't vary. Everyone abides by the same rules, all prems can get a deed or skip it, it doesn't change the rules as you claim. It merely varies their level of protection/ability to control land.
If you build outside of a deed there are limits and dangers to it. Everyone should know this but i am not sure the tutorial covers this.
Also it seems a lot of people instantly forget the very first part of the fcc:
Freedom Code of Conduct
The FCC is not a set of rules.
The FCC does not protect you or your assets, it is simply a guide of conduct that the players of freedom expect everyone to abide by.
This is literally what it start with.
The rule only covers breaking into a enclosure which is maintained. Not against being deeded (or rather perimetered) over.
The only thing I could see as needed is an addition to the FCC about the fact a deed could still force you to move.
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An alt would be a character this is not your main. Also defined as a mule. There are other MMO definitions.
If you and your wife are two different people, you would need to register as two different people. Other games do the exact same thing. The way to distinguish is normally by credit card. You pay for your account (a specific e-mail) with a specific credit card. Your wife would have her own specific e-mail (which I assume she does anyway) and she could pay with another credit card. The system has been done and has been utilized before. It works in other games (though they are a much smaller playbase).
Some people already reacted to this but another important thing has not been said about this either.
This would force people to use different payment routes even though they may not need / want to. It would be rediculous for a husband and wife to have to use 2 sperate banking accounts to pay for a game they both play.
Just because the money comes from a single bank account does not mean it's only one person playing.
You can't stop alts, they will happen, at least currently everyone can use them.
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Deed info is for the deed owner or anyone who has been given the rights to see it.
Bluntly put: as an outsider it is none of your business.
If you think a deed is going to disband just keep checking it every now and then.
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A good sword does not make a good swordsman you need some training dummy.
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This suggestion, like others before it that concerns mass production of any sort, all suffer from the same problem: they make the previous item used to make the product obsolete. This is something that does not exist in wurm; every tool has a unique purpose, and there is no substitute for it. Only a spindle makes cotton strings, only an anvil makes nails, and only a saw makes planks, there is no other way.
This system permeates the game, and to step away from it at this point might be a mistake.
This is not complete true, some thinns can be made in several ways. Making kindling, making a campfire, etc. Granted these usually aren't the type that is needed in large quantaties.
However, i do feel that machines could have a place in wurm without resorting to making anything else obsolete by having said machines add to the functionality of the existing tools....
....Simply, to make such machines provide different "buff auras" related to their function.
This is an interesting idea. And could work well.
Another idea is to require an operator. To use the sawmill as example.
Jack fills the inputcontainer (screen), QL is averaged (BSB style) and will take only 1 woodtype at a time. Jack can then right click and select either "produce boards" or "produce shafts". After this an amount is selected ranging from 1 to 20. This is to ensure a user doesn't put in enough for 10000 and just goes afk so number could vary, although this can be achieved by limiting the input containers size.
Jack has to stay stationary and cannot take any other action or the process cancels. If the action is cancelled for any reason no output is produced at all nor are any resources consumed. The duration of the process is determined by jacks skill. The QL of the output is determined by the QL of the logs capped by jacks skill if it's lower.
The idea behind this is that it reduces the amount of clicking required by the user without enabling massproduction without regular interaction.
Additional limitations could be:
- no skill gain in a.e. woodcutting (but maybe very low gain in engineering skill)
- no enchant to increase production speed
- reduced output QL
- requiring "maintenance" (need x items in inventory and x skill in engineering right click maintain) otherwise machinery can explode and critically damaging the operator
- animals within x tiles of machinery won't breed because they're freaking out

- no reduction in time based on skill but always the base time
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*just something that popped into my head when scanning this thread so not really indepth idea yet*
I like the gravel (current method just plain rock shard) first, brick afterwards approach for cobblestone roads. Leave slabs as is, they are already resource heavy compared to the other 2 (if really needed only add the gravel part).
On top of this implement a skill requirement for cobblestone and slabbed tiles a.e. 15 skill allows you to pave cobblestone and 30 allows slabs.
This does not increase the actual difficulty at later stages but people had to grind hard enough to be able to terraform and pave anyway. It does however make it harder at the beginning.
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Would be great to make it optional, personally I hate that real life calendar affect a game that have its own calendar and seasons. It spoils the immersion. If you want seasons let it follow the in game year.
+1 making it optional would be great. people can then turn it of for any reason. some don't care about chrismas or halloween, others like you feel it kills the immersion, and then there is the crowd who might find it offensive that you do this for certain religous holidays but not for others.
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I like Kyrmius' idea. But indeed, 24 hours is a bit harsh. 4 hours maybe. But with the skill gain requirement, this one is a great suggestion!
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didn't you hear, you are premium and therefore using the exploit that needs fixing
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However, we need a solution that is FAIR, BALANCED, and LOGICAL. No one should be targeted with an update especially not an entire ESSENTIAL group of wurm.
The hard limit of protected animals on protected deeds would then become the Citizen population limit (Size and numbers of deeds) by existing deeds. I am not suggesting only 1 animal per player. I am suggesting that each deed's number of pets is equal to its number of citizens. So a very skilled AH player becomes the breeder of the deed and could Care For the maximum amount of pets his AH skill allows for. And All of his fellow citizens could add to the heard until the max is reached.
How is it fair that a f2p get's the same amount of animals (just 1) as a premium player. A premium actually pays for the game that's why they get the full version. They should have be able to keep more animals than a non paying player.
I have 45+ AH but this would make it so that I can't even secure 2 breeding animals when I take a small break (with premium time still up). I pay for my deed, i pay for my premium time.
Your proposed solution isn't one because of the fact that you propose to limit premium players in favor of f2p which is plain wrong.
The f2p are the ones that should be limited in the amount or it should be complete removed from them. They are playing a limited version of Wurm not the full paid for version! (It's not a trial I know it's a limited version).
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A BSB for liquids that is made of clay would be amazing.
Well that would be a bit complicated I think.
At the moment two types of liquid cannot share a container, so how would a liquid bsb seperate the two? Only thing I could think of is using other containers to divide the liquids which then get BSB'd.
I just don't see how wurm mechanics could support it.
It would work without the check if it's different types of liquid.
In the LSB it would have 1 slot for each type of liquid.
It's actually not so complicated.
The check on a rergular container is most likely for realism. A glass can not hold milk and water e.a. without it mixing, 2 glasses can. A LSB would be seen as several barrels tied together with the decay removal properties of a BSB.
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So you how is a divorse handled?
If one is a mayor they both get half the deed setting? Money is split equally?
Not to mention how are going to make the ceremony in such a way it is not offending to anyone.
Different cultures different wedding cermony / traditions, so insulting someone is easier than it seems.
This is something for a game which has plenty of developers time, not for Wurm. Time should be spend on bug fixing, balancing, usefull new features.
Not on a pretty message when examining someone, because it is not just a message. It means adding coding for marriage creation, marriage dissolving, adjusting examine code and possibly more.
I've heard the "it's just a message" plenty of times during my work and people often fail to understand the amount of work that can be required under the hood.
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ofcourse such question would occur.
1. Its not alwais about the money
It is about the money, it's Rolf's income to feed his familiy. Believing otherwise just means you're fooling yourself.
Please any argument about taking a break and returning 3 months later is idiotic, why should any amount of land be reserved for you for an undetermined time whne others could use it. Especially when deed upkeep prices are a joke on freedom.
Simple the land was paid for. And it's not an undetermined time, it's actually know to the minute, just not by you.
And there are plenty of reason why a break and returning later is a good argument. RL > wurm plain and simple.
This is just another, i can't find land and don't want to search thread.
-1 to the whole idea.
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-1.
As said by people before one can already RP this kind of stuff.
There is no need for coding time to be wasted on something which doesn't need a game-mechanic. There's a lot more interesting things that should be done first.
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If we remove unfinished slabs which unfinished item is next? All of them so we need get an unfinished item anymore?
And 10-15 minutes of finishing like you posted is a rarity, a streak of bad luck. I have yet to have a slab take more then 5 minutes to finish if even that much.
I prefer the unfinished ones as well like others because they are easier to transport.
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There's plenty of spots to settle.
I recently moved myself after the old spot got dull. It took me 1 evening to find a good place to settle. I settled on the coast line on a large rocky area. I know not everyone will like such a spot but i wanted a challenging deed area. I have clay within 30 minutes sailing and no tar around. Is it perfect? Not really but it's good enough for me.
However I also come across several dirt areas which could be settled. Some with clay or other resources close some not, but all at the coastline.
The real problem isn't so much that there is no place left. The real problems are:
- certain people don't want to search for one,
- certain people want a golden spot with everything within 20 preferbly 10 tiles of their deed,
- certain people want to life on the coastline come hell or high water,
- certain people don't want an area which has been settled before as it has already been flattened or prearranged.
- certain people don't want another deed within 50 or more amount of tiles of their deed.
And then there are those who want all of the above.
If at some point in the future Rolf does decide it is too crowded then a map reset is never the way to go. Adding a new server is the only option IMHO. A map reset will not only clear the world it's will most likely also clear Rolf's income a tad because of long playing people leaving as hundreds of hours get thrown away.
You could say it's only fair to those who recently started but that's not fair to older players. You think WoW or any other MMO would do well if they restart all accounts because a few new ones are made? Doubtfull, they'd add a new world to spread the playerload.
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I can understand why we should be limited in the number of things that can be moved from one place to another. After all, you can't dig a massive hole in RL in shovel fulls, and then dump the whole load in one go into a pickup. However, moving from pile to inventory to container (or wherever) is annoying. Perhaps, if we could drag from the item pile to the container, it would automatically move the largest amount possible for your strength? This should ignore the inventory number limit as it's not going into your inventory, but it should still take into account the weight you're carrying/holding.
Edit for spelling
True.
But in RL you'd throw it in a container to begin with if possible and not make a pile of it first (or stuff it in your pockets). However that would mean designating a container as target instead of your inventory which is another thing all together.
I understand that in RL we are limited by what we can carry. I don't think this should be used as a reason to limit this functionality in a game however. Putting a limit on it does not improve anything, it merely adds unneeded extra clicks.
I also don't see it as something which adds to the feeling of achievement. When surface mining a settlement area the flattening and other modelling the rockface gives a sense of achievement. The storing of rockshards in containers (before adding in a BSB) is merely tedious.
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+1
this would cut down on the amount of unneeded clicks and reduce the chance of RSI.
This code does already exists in the implementation of FSB & BSB would be nice if this could be expanded to other areas.
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Priests can already do loads of stuff.
My priest makes pretty much all the bricks in town, planks, shafts, some of the low ql tools, etc. There's also the tending of the fields, animals to take care of and forestry. She also does hunting and fishing for food.
During the hours I play I never run out of things to do with my priest usually I have stuff left to do when my time runs out.
I see no need to add even more things for priests to do (with the possible exception of resource gathering). I knew I'd be limiting myself when I decided to priest up but that's choice I made myself.
As said before becoming a priest is a choice not a requirement.
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Took a stab at elin's, Roger. Shout if it's wrong at all.
It's close enough. It's actually on the grey rock area, but it's a good indication.
*edit* There's 3 more deeds on the island which i'll try and get some coords for in the near future.
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Only suggestion I have atm is don't put too many different topics in a single video.
Getting started part 2 for example covers a big list of indepedent topics. Splitting this is up could make it easier to understand especially for those who do not speak english as first language.
So e.a. split up in 3 parts:
- prem vs non-prem.
- permission management and the items which have this property.
- items, items ql and trading.
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+1 this is needed indeed. A small addition as well is terrain effecting animals just like players.
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sea ridge no longer exists 10y 61x.
elin's retreat is located slightly left of it on the rock.
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as for paying for the perimeter, well, you dont own that land, you are paying for the option to extend your deed there later on by preventing someone else from deeding it, nothing else. that other player has the same right to build a road there as you do to ignore the land entirely. Until you make it an actual deeded tile, its still wilderness. perimeter is not ownership.

off deed area you think you're safe? well you're not!
in Independence
Posted
I'm not offended at all. Just wanted to show that it does happen but likely not as often as a deed on dirt.
It actually has some nice perks. I have close to a dozen iron veins (and I think a zinc and copper) on deed. "Downside" is that terraforming takes a lot longer, although i don't really see it as a downside.