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Lei last won the day on August 26 2017

Lei had the most liked content!

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About Lei

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  • Birthday 09/30/1992

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    Astramere, H22 Cadance


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  1. Wurm is a world of many skills. We use these skills to find a place to live, improving your home and lands, and making your place in the community both local and global. But there is also a whole world that was here before we arrived. And not just one world, a universe. Wurm is not Earth, its an entirely different realm. With different planets full of different creatures, all governed by Gods unique to this place. All of this should have lore, right? Stories from people before us. Stories from maybe the Gods themselves. We can find a little bit of information in the texts given to use in religion. Just enough info to imply there is more to this than a sandbox that the players create. Even the monsters here on our planet of Wurm. Trolls, lava fiends, goblins - all humanoid creatures. Surely they have some intelligence, some culture. But the game doesn't give us any information about that. They're just simple monsters to slay. We have to use our imagination - and that's fine for some. But wouldn't it be even more interesting if there was a universal way to this world? To the creatures themselves? Maybe Trolls could have a language that the player could decipher. Maybe Goblins could be convinced to engage in trade and commerce with the humans. All of this building on defining the world of Wurm. Rifts open, sending monsters from another world, Jackal, and yet we still don't know why. Clearly if they can travel between planets, they are very sentient and intelligent. Logically we could definitely communicate with at least those creatures if we could just convince them to stop fighting us. And who knows, maybe they hold information about the universe we all exist in. Information about the Gods, and even greater access to new magics. Sorry, I got carried away. All of this is just examples, things in the world of Wurm that could be improved upon to add detail to our in game environment. While Wurm Online is the ultimate sandbox, and a place the players create, we could be creating a civilization in a world that has ancient history and culture. I suggest that the developers give the game a real story in which we make our own!
  2. Are these still available? I'm interested in the pickaxe skin, message Leiphy if still available please! Thanks!
  3. Cadence Community Map

    Nov 20, 2020 5:52:52 AM - upkeep disbanded Lunarmines LunarMines (3270, 1607) disbanded, please remove from map Thanks!
  4. Cadence Community Map

    The cave canal from Serpent's Pass bay to Spectral Lake is nearing completion. The canal is passable by all boats, as it is 20 dirts deep. From 3230, 1276 To 3229, 1328 Thanks!
  5. Cadence Community Map

    Troll's Vintage (3202, 1323) has been disbanded and can be removed from the map
  6. Cadence Community Map

    Rising Sun (3209,1269) was renamed to Astramere under new ownership! Thanks!
  7. Cadence Community Map

    Scarborough (3138, 1381)
  8. We moved because the area we had settled on Harmony was a bit crowded to say the least. Found a huge area on Cadence on the Waterfront, my nearest neighbor is outside of local chat! Very nice new server!
  9. Scarborough - (1291, 414)
  10. Great response, Keenan! Thanks so very much, that is exactly what I wanted to hear. The run down of the past few months make sense, but its even more understandable hearing it from someone on the team, especially you. Everyone on Wurm Unlimited is super excited for this update and I for one am very excited to hear it is very soon on the way. The dev team gets a lot of slack sometimes, but the past few years of updates have been especially amazing. The player base is very involved in the progress and development of the game, and that's a huge reason why I love Wurm so much. It's kept me here these last seven years, and I am sure many more to come! Keep up the great work!
  11. I figured as much, but wanted to hear it from the horses mouth! We've been discussing it a lot lately in my unlimited circle. Thanks so much for responding quickly Retro, you are the man!
  12. Today marks the 168th day we've gone without an update for Wurm Unlimited, just short of six months. While I know a lot is coming down the pipeline as far as updates from Wurm Online, I'm just curious, is there any news about when our next update will be? Many of us over here are very excited for what's been added and are very hungry to get our hands on the new patches! Any news is good news, we'd just like to have some sort of timeline to quantify the time we have to suffer the wait! Devs, Retro, is there any news on this front?
  13. +1 --- All your suggestions are amazing ideas, but need to be well thought out. I'll take your water suggestion idea, and simplify it. I'd love to have water tables at different elevations, not just at water level zero. They could be added in a "natural spring" type of system, where randomly around the terrain, water tables could be generated in a small, defined area, allowing for high-mountain ponds, lakes, and "streams". Digging near them could be made a little limited as the smaller water tables wouldn't go until the end of the map like the zero water table does, and digging near them would expose the unnatural edges of the water table game object. Maybe you could get some sort of error message like "The action would drain the pond". Flowing water, of course, would be more difficult to add and require a complete rework of the existing water system. While this wasn't what you were asking for, and what we all would hope for, I'd settle for at least something like this! Surely random little water tables called natural springs could be added at random elevations!