Ricowan

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Everything posted by Ricowan

  1. Hey, at least they didn't use your recipe to advertise the contest, then leave it out of the voting.
  2. Why would hell horse barding burn up any more than you do when you're riding one bare back??
  3. Three corn casserole!! 1 can of whole kernel corn, 1 can of creamed corn, 1 package of corn bread mix, 1 cup sour cream, 2 cups of shredded cheddar cheese. Mix everything except 1/2 cup of the cheese together in an oven safe casserole dish, bake until delicious, sprinkle the remaining cheese on top for the last five minutes or so.
  4. I can see both sides of this, but with the current recipe list it's equivalent to saying "We have an awesome combat system in our game, and we've included recipes for a dagger, some blade blanks, basic cloth, and a leather left sleeve, but you will need to define the rest of the weapons and armor recipes yourselves."
  5. Awesome! The original SWG is where my gamer name comes from.
  6. Think of it this way... Freedom is not a PvP kingdom. Freedom is the default for PvE servers that don't have kingdoms. If you want PvP on a single non-home server, Freedom can't be one of the kingdom choices.
  7. The way I understand it, json recipes for WU should be posted here, no need for spoilers. WO recipes should be posted to the other forum thread, one recipe per spoiler. I don't think it matters if the WU json was derived from WO or not. The json should be posted in this thread.
  8. I honestly believe that heavy advertising would be detrimental in the long run. The vast majority of gamers today can't stand the kind of game play you get from Wurm Online and Unlimited. They want instant gratification, not years long commitment, and they are quick to post scathingly negative reviews. Too many negative reviews might actually turn away those few gamers that haven't yet tried the game but might enjoy it. The best way to attract new players to Wurm is word of mouth, in my opinion.
  9. Wurm terrain is based on a heightmap. It's a square grid of points. It doesn't matter what the elevation (Z) of each point is, the corner is always at the same horizontal coordinates (X,Y). You cannot move a corner north or south, you can only move it up or down. This means it's not possible to move one corner on top of another corner, and that's what would be required to make vertical walls.
  10. +1 The deed owner should be able to destroy any structure on-deed in one action. Not bash, destroy. If you destroy something by accident, re-build it.
  11. Hi Eject, I think you're going about this the wrong way. What you need to do is download the SOURCE files, edit those, then compile. There's no need to decompile the jar when the source files are already available. Also note that you must reference the ServerModLauncher files when compiling mods to be used with it. How to do this will vary depending which IDE you use. Here's what I would do: 1) Download the source for the server mod loader and extract it to a new folder. 2) Navigate to the /modules/mods/announcer folder, edit the necessary source files found in the src folder structure using any capable text editor. 3) Compile using Maven from the announcer folder (or from the main server mod loader folder, to recompile the entire thing). 4) Compiling creates a "target" folder that will have the new version of the announcer mod in it. Copy that to your server. This is an easy way to do simple changes to existing mods when the source is available. It doesn't provide an easy way to debug your changes if you're doing complex code updates though. For that you would need to import the source into a Java IDE and link the necessary libraries yourself.
  12. Here's an online version: https://www.shodor.org/stella2java/rgbint.html
  13. Both the Server mod loader and the Client mod loader forum posts have clear instructions on how to install them, including the sample mods. They're even listed under a header called "Instructions"!! All other mod loader compatible mods go in the same place as the ones that come with each mod loader. Note that client mod loader only works with the client, and server mod loader only works with the server.
  14. Looks like it was just the dlls, the server.jar didn't update.
  15. Also, fur should be able to be crafted into a pelt.
  16. HTC Vive

    I have one, and certain game genres are awesome (Arizona Sunshine is a ton of fun), but MMO's really won't work in room scale or standing... even seated, how do you type and interact with all the menus without seeing your desktop? Voice chat is fine for player to player communication, but there's a lot of typed-in commands in this genre that are difficult to move to pointer-clicks.
  17. Thanks Talor, but my question is about drinking water from a water skin, barrel, amphora, etc. How does your mod know what source was used to fill the vessel? If I fill a water skin from the ocean, and then drink from the water skin, I will get diseased? If I fill the water skin from a fountain, I will NOT get diseased? What happens if the water skin still had some water from the ocean, the topped off from a fountain? Is the water itself different from each source? Would there be two water entries in the water skin in the last scenario?
  18. If I fill a vessel from a fountain, is the water still safe to drink?
  19. I think it should be an option on the player manage screen to "Affinity Suicide". It kills you, with the normal penalties for dying, and removes your affinity (or a random one if you have more than one, but why would you do this if you have more than one?). Then, same as if you were killed in PvP and lost your only affinity, the game will assign a new one after a time.
  20. You still need different characters per deed. Every one of the characters you create on your server has the same SteamID. That's what this mod is about.
  21. Online Map Viewer

    Yes, this one only requires some config settings and running the jar. Hope you got it running!
  22. AutoSort mod

    The one you linked to in your first post probably hasn't been compiled against the newest version of Ago's mod launcher. You'll need to re-compile it with the latest.