Ricowan

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Everything posted by Ricowan

  1. If those fields contain real-world datetime values, you can do this: UPDATE `BODYPARTS` SET `LASTMAINTAINED` = NOW(); I would do this with a copy of your server first, just to be safe.
  2. This is a situation CC devs can't win. Most people want a modern game to take advantage of their modern hardware, old timers want the game to run on "any old computer". I guess they have to target the larger player base and leave behind anyone who can't/won't upgrade.
  3. [RELEASED] Live Map

    This is caused by the new types of reinforced walls and the fact that the default color is pink instead of dark_grey. I would suggest a quick change making the default color be dark_grey, the same as the regular cave wall. If you want to get more detailed map colors, you'll need to add mappings for TILE_CAVE_WALL_SLATE_REINFORCED, TILE_CAVE_WALL_POTTERY_REINFORCED, etc. I'm struggling with Maven on the new version of the client loader so I don't have a fixed jar yet.
  4. This game is almost entirely "in memory", nothing is saved to disk on a regular or real-time basis. The game dumps everything to disk on shutdown, so any changes (database or otherwise) have to be applied or queried after shutting down the server.
  5. Just to give you an idea of why it's a bad idea... The game is based on a coordinate system, everything has a location based on the map coordinates. You could cut out your section and turn it into a 1024x1024 map, but that means all of your buildings, items, creatures, etc. now have the wrong coordinates stored in the database for them. It could be possible to run scripts updating all of that stuff in the database, but the chances of messing up and getting it wrong are very high, especially if you're not familiar with database scripting. My suggestion would be to start over, make the map size you like (maybe even import part of your current map, which would include existing terraforming/mining if you do it right). Then use a GM account to rebuild everything to the point where you're at now. Also, the treasure map mod can be configured to have a lower maximum distance, so that might help too.
  6. Sign Font

    This would be a client-side change, either a mod or directly changing the font in the client jar.
  7. If you're using Windows... Open the calculator application, switch to Scientific mode. Enter 500, then click the Log button. Divide that answer by 50. (0.05397940008672037609572522210551) Click the 10x button. (1.1323466513027153247007089600946) Round it down to a few decimal places. 1.13 should get you close to the desired ratio of 50ql for 500 lumps.
  8. Change your desktop resolution to 1920x1080, play Wurm, change it back when you're done. Easy!
  9. What about... - a spell that has a long cool-down, but allows the caster to discover a random, previously unknown (to the caster) cooking recipe. - a spell that allows you to change the name of a bred animal. - a spell that removes one random affinity from a target player. The target player would have to accept the spell via dialog box. This would work exactly as if an affinity was lost to PvP death.
  10. Thanks Budda, this is awesome. Hopefully this is setting the stage for more javadocs being released in the future!
  11. Hmm... The server that I host my test WU server on doesn't even have the Steam client installed on it. The dedicated WU server will never be updated unless I manually update it. I assumed that's how most people do it, but I self-host so... Sorry about the confusion.
  12. The standalone server never has to be updated. The problem is the client, not the server. These are two separate things.
  13. I don't know about DDS, sorry, but I can answer your other questions. Textures are client side, not on the server, so yes only you will be able to see the modifications you make to them. And yes, you will have to re-apply your changes every time the graphics.jar is updated.
  14. Caption: "PvP is broken!" *SMACK* "PvP is broken!" *SMACK* "PvP is broken!" *SMACK* "PvP is broken!"
  15. Nobody was mad but you... one person suggested you make your code *more* readable, he or she didn't say they couldn't read it. And yes, getting mad, deleting your pull request, and stating you will no longer contribute all because one person gave you a helpful formatting suggestion is the very definition of a tantrum.
  16. You do not get a bounty reward for building roads and guard towers on this server. You submit a post on their web site, and a GM will review what you've built and give you the coins personally. This is not part of any bounty mod.
  17. [RELEASE] UI Reskin

    Thanks! To be honest, I'm surprised there aren't more of these texture packs. I'm a coder, there are a lot of artistic people playing Wurm that could do a much better job than me.
  18. The IP addresses you listed are local IP's, they are not external IP's. Nobody outside your local LAN can see those IP's. If you can remote into one of the servers, open a browser there and search Google for "What is my IP". This will show you what each server's external IP Address is.
  19. Look for the sound.jar file in the "Wurm Unlimited\WurmLauncher\packs" folder where your steam files are located. Open that jar with 7-zip or similar archive application. Find the "021-Environment-caves" folder inside the jar, extract the .ogg files to your music folder. Ogg files can be played in WinAmp and other music players without conversion. All the files in the sound.jar can be played this way too. Enjoy!
  20. [RELEASE] UI Reskin

    The zip link in the original post has been updated. I'm not entirely happy with the new player UI but it will work for now.
  21. [RELEASE] UI Reskin

    Working on it! I probably won't get it done today though. I seem to not be able to stop playing long enough.
  22. No worries Retro, all in good fun. I voted for the pancakes so I'm happy.