Nacka

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About Nacka

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  1. Topographical Map

    I would absolutely love to make one but i have no clue where to start. I also do not have any programs to do so. Any program suggestions?
  2. Topographical Map

    Well, yes and no.. here is an example of what i am sorta talking about
  3. Topographical Map

    Has anyone ever made one? A map that shows no deed names or anything like that, just the topography, with elevation lines and all. Also on the same note, has anyone ever made a sea chart?
  4. If you ride a large cart into the low hedges you get knocked off of it and you cart is then stuck in them.
  5. I would also be interested in armor types affecting weapon type damage. For example, chain mail would be highly resistant to slashing type of weapons compared to piercing weapons which would go through it like butter.
  6. I disabled GLSL shader support with no results. My avatar still hovers around, doors do not open ect. Time is Fri Dec 14 11:18:15 PST 2012 Running client version 3.1.76-4476 === System information === Executing from /Users/USERNAME/Desktop/ Operating system: Mac OS X (arch: i386, version: 10.6.8) Java version: 1.6.0_37 (Apple Inc.) Jvm version: 20.12-b01-434 (Apple Inc.) [Java HotSpot Client VM] Available CPUs: 4 >>> Main thread exiting. Loading character Nacka Loading config default Loading props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Loading props file /Users/USERNAME/wurm/players/Nacka/password.txt >>> LoginFrame queue entry exiting. Saving props file /Users/USERNAME/wurm/players/Nacka/password.txt Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Loaded pack sound.jar (r1) Loaded pack graphics.jar (r1103) Options up-to-date! Loading props file /Users/USERNAME/wurm/players/Nacka/playerdata.txt Loading props file /Users/USERNAME/wurm/players/Nacka/stats.txt Preparing to enable console logging. Now logging to /Users/USERNAME/wurm/console.Nacka.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false cloud_shadows = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 0 display_settings = false:true:0:800:600:32:-1:false:false eigc_enabled = false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 0 gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_guest = false player_texture_resolution = 2 reflection_texture_size = 1 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 2 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 0 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = false use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing /Users/USERNAME/wurm/configs/default/keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1280:800:0:0 (false) Launching dotXSI Model Loader threads Launching Collada Model Loader threads Setting up OpenAL Sound Engine OpenAL version: 1.1 OpenAL renderer: Software OpenAL vendor: Apple Computer Inc. OpenAL extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER Generating: 128 source channels. === OpenGL information === LWJGL version: 2.8.5 Adapter info: null (null) OpenGL vendor: Intel Inc. OpenGL renderer: Intel HD Graphics 3000 OpenGL Engine OpenGL version: 2.1 APPLE-1.6.38 OpenGL extensions: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_packed_depth_stencil GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float Depth clamping disabled, enabling to allow capability test. Core Depth clamping not available. Extension Depth clamping not available. Server response: Internal error. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txt Loading props file /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to /Users/USERNAME/wurm/players/Nacka/logs/_Event.2012-12.txt Disabling Nagles Writing to /Users/USERNAME/wurm/players/Nacka/logs/Alliance.2012-12.txt Writing to /Users/USERNAME/wurm/players/Nacka/logs/_Friends.2012-12.txt Writing to /Users/USERNAME/wurm/players/Nacka/logs/CA_HELP.2012-12.txt Login successful Executing /Users/USERNAME/wurm/configs/default/autorun.txt Starting update of login splash image... Finished loading new login splash image! Writing to /Users/USERNAME/wurm/players/Nacka/logs/GL-Freedom.2012-12.txt Writing to /Users/USERNAME/wurm/players/Nacka/logs/Freedom.2012-12.txt Time is Fri Dec 14 11:33:53 PST 2012 Performing final cleanup after playing 2m Quitting eigc cleanly Saving props file /Users/USERNAME/wurm/players/Nacka/playerdata.txt Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Saving props file /Users/USERNAME/wurm/players/Nacka/stats.txt Saving window positions to /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txt Saving props file /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txt Destroying game window Shutting down OpenAL subsystem. Running garbage collector... XSI Model Loader Thread exited. Collada Model Loader exited. Running finalization... Collada Model Loader exited. XSI Model Loader Thread exited. Fast Clock Workaround Thread exited. Goodbye. Exit. WARNING: OpenAL was already stopped.
  7. Toolbox

    I would use the backpack but tools like the saw or axe will not fit into it. So if you have a small tool box, maybe like a max of 5 tools will fit into it. Name it your carpentry box then when you are going to go make a house you just nab your carpentry tool box and your off.
  8. Freezing

    In the past (before the 1.0 update) my game has always frozen up on me every now and then. I would play all day with it only happening once every 6 or so hours. However, recently (after 1.0 update) my game freezes up on me every 5-20 minutes. Wurm online is almost unplayable now for me. I am a mac user and i have many issues with the game that has never been fixed but i do not mind, I can still play with all of those bugs. I will have to quit Wurm if this constant freezing is not fixed, please help. Here is my console.log Time is Thu Dec 13 19:29:38 PST 2012 Running client version 3.1.76-4476 === System information === Executing from /Users/USERNAME/Desktop/ Operating system: Mac OS X (arch: i386, version: 10.6.8) Java version: 1.6.0_37 (Apple Inc.) Jvm version: 20.12-b01-434 (Apple Inc.) [Java HotSpot Client VM] Available CPUs: 4 >>> Main thread exiting. Loading character Nacka Loading config default Loading props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Loading props file /Users/USERNAME/wurm/players/Nacka/password.txt >>> LoginFrame queue entry exiting. Saving props file /Users/USERNAME/wurm/players/Nacka/password.txt Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Loaded pack sound.jar (r1) Loaded pack graphics.jar (r1100) Options up-to-date! Loading props file /Users/USERNAME/wurm/players/Nacka/playerdata.txt Loading props file /Users/USERNAME/wurm/players/Nacka/stats.txt Preparing to enable console logging. Now logging to /Users/USERNAME/wurm/console.Nacka.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false cloud_shadows = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 0 display_settings = false:true:0:800:600:32:-1:false:false eigc_enabled = false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_guest = false player_texture_resolution = 2 reflection_texture_size = 1 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 2 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 0 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = false use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing /Users/USERNAME/wurm/configs/default/keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1280:800:0:0 (false) Launching dotXSI Model Loader threads Launching Collada Model Loader threads Setting up OpenAL Sound Engine OpenAL version: 1.1 OpenAL renderer: Software OpenAL vendor: Apple Computer Inc. OpenAL extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER Generating: 128 source channels. === OpenGL information === LWJGL version: 2.8.5 Adapter info: null (null) OpenGL vendor: Intel Inc. OpenGL renderer: Intel HD Graphics 3000 OpenGL Engine OpenGL version: 2.1 APPLE-1.6.38 OpenGL extensions: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_packed_depth_stencil GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float Depth clamping disabled, enabling to allow capability test. Core Depth clamping not available. Extension Depth clamping not available. GLSL version: 1.20 Server response: Internal error. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txt Loading props file /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to /Users/USERNAME/wurm/players/Nacka/logs/_Event.2012-12.txt Disabling Nagles Writing to /Users/USERNAME/wurm/players/Nacka/logs/Alliance.2012-12.txt Login successful Executing /Users/USERNAME/wurm/configs/default/autorun.txt Starting update of login splash image... Writing to /Users/USERNAME/wurm/players/Nacka/logs/_Friends.2012-12.txt Writing to /Users/USERNAME/wurm/players/Nacka/logs/CA_HELP.2012-12.txt Finished loading new login splash image!
  9. I have the same issue with the mac
  10. Yeah it would be silly to have a collision box on low hedges, you would be able to step over them if we are being realistic.
  11. A container that acts like a backpack in the idea of a carry able storage device. The tool box can hold any type of tool regardless of its size (within reason of course). The idea behind this is so you can have designated tool boxes for different jobs. Say you are a carpenter and mason, you would have two toolboxes. One for carpentry and one for masonary. This way you can only take the tools you need with you according to the job. You no longer would have to rummage through chests to find all your tools just to find out you forgot that one. Ideas, suggestions?
  12. Here is my console.log Time is Thu Dec 13 11:27:00 PST 2012 Running client version 3.1.76-4476 === System information === Executing from /Users/USERNAME/Desktop/ Operating system: Mac OS X (arch: i386, version: 10.6.8) Java version: 1.6.0_37 (Apple Inc.) Jvm version: 20.12-b01-434 (Apple Inc.) [Java HotSpot Client VM] Available CPUs: 4 >>> Main thread exiting. Loading character Nacka Loading config default Loading props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Loading props file /Users/USERNAME/wurm/players/Nacka/password.txt >>> LoginFrame queue entry exiting. Saving props file /Users/USERNAME/wurm/players/Nacka/password.txt Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Loaded pack sound.jar (r1) Loaded pack graphics.jar (r1100) Options up-to-date! Loading props file /Users/USERNAME/wurm/players/Nacka/playerdata.txt Loading props file /Users/USERNAME/wurm/players/Nacka/stats.txt Preparing to enable console logging. Now logging to /Users/USERNAME/wurm/console.Nacka.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false cloud_shadows = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 0 display_settings = false:true:0:800:600:32:-1:false:false eigc_enabled = false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_guest = false player_texture_resolution = 2 reflection_texture_size = 1 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 2 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 0 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = false use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing /Users/USERNAME/wurm/configs/default/keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1280:800:0:0 (false) Launching dotXSI Model Loader threads Launching Collada Model Loader threads Setting up OpenAL Sound Engine OpenAL version: 1.1 OpenAL renderer: Software OpenAL vendor: Apple Computer Inc. OpenAL extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER Generating: 128 source channels. === OpenGL information === LWJGL version: 2.8.5 Adapter info: null (null) OpenGL vendor: Intel Inc. OpenGL renderer: Intel HD Graphics 3000 OpenGL Engine OpenGL version: 2.1 APPLE-1.6.38 OpenGL extensions: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_packed_depth_stencil GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float Depth clamping disabled, enabling to allow capability test. Core Depth clamping not available. Extension Depth clamping not available. GLSL version: 1.20 Server response: Internal error. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txt Loading props file /Users/USERNAME/wurm/players/Nacka/windows_1280x800.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to /Users/USERNAME/wurm/players/Nacka/logs/_Event.2012-12.txt Disabling Nagles Writing to /Users/USERNAME/wurm/players/Nacka/logs/Alliance.2012-12.txt Writing to /Users/USERNAME/wurm/players/Nacka/logs/_Friends.2012-12.txt Writing to /Users/USERNAME/wurm/players/Nacka/logs/CA_HELP.2012-12.txt Login successful Executing /Users/USERNAME/wurm/configs/default/autorun.txt Starting update of login splash image... Finished loading new login splash image! class.hX: ERROR: 0:12: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:19: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:24: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:25: 'assign' : cannot convert from 'const int' to 'float' class.hX: ERROR: 0:12: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:19: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:24: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:25: 'assign' : cannot convert from 'const int' to 'float' at class.hU.a(SourceFile:205) at class.hU.b(SourceFile:78) at class.hW.(SourceFile:26) at class.hW.a(SourceFile:99) at class.bN.b(SourceFile:252) at class.bN.e(SourceFile:177) at class.bI.b(SourceFile:699) at class.bK.a(SourceFile:443) at class.bv.b(SourceFile:2408) at class.bv.a(SourceFile:2274) at class.bv.d(SourceFile:1559) at com.wurmonline.client.h.e(SourceFile:316) at com.wurmonline.client.h.run(SourceFile:1363) at java.lang.Thread.run(Thread.java:680) class.hX: ERROR: 0:17: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:29: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:30: 'assign' : cannot convert from 'const int' to 'float' class.hX: ERROR: 0:17: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:29: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:30: 'assign' : cannot convert from 'const int' to 'float' at class.hU.a(SourceFile:205) at class.hU.b(SourceFile:78) at class.hW.(SourceFile:26) at class.hW.a(SourceFile:99) at class.bN.b(SourceFile:252) at class.bN.e(SourceFile:177) at class.bI.b(SourceFile:699) at class.bK.a(SourceFile:443) at class.bv.b(SourceFile:2408) at class.bv.a(SourceFile:2274) at class.bv.d(SourceFile:1559) at com.wurmonline.client.h.e(SourceFile:316) at com.wurmonline.client.h.run(SourceFile:1363) at java.lang.Thread.run(Thread.java:680) class.hX: ERROR: 0:17: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:33: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:34: 'assign' : cannot convert from 'const int' to 'float' class.hX: ERROR: 0:17: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:33: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:34: 'assign' : cannot convert from 'const int' to 'float' at class.hU.a(SourceFile:205) at class.hU.b(SourceFile:78) at class.hW.(SourceFile:26) at class.hW.a(SourceFile:99) at class.bN.b(SourceFile:252) at class.bN.e(SourceFile:177) at class.bI.b(SourceFile:699) at class.bK.a(SourceFile:443) at class.bv.b(SourceFile:2408) at class.bv.a(SourceFile:2274) at class.bv.d(SourceFile:1559) at com.wurmonline.client.h.e(SourceFile:316) at com.wurmonline.client.h.run(SourceFile:1363) at java.lang.Thread.run(Thread.java:680) Writing to /Users/USERNAME/wurm/players/Nacka/logs/GL-Freedom.2012-12.txt Writing to /Users/USERNAME/wurm/players/Nacka/logs/Freedom.2012-12.txt Writing to /Users/USERNAME/wurm/players/Nacka/logs/_Skills.2012-12.txt Writing to /Users/USERNAME/wurm/players/Nacka/logs/_Local.2012-12.txt Initializing font texture for SansSerif (11, bold). Texture Size: 128 WARNING: Unstable clock (from 1355428368454 to 1355428367635)