Omar

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Everything posted by Omar

  1. Probably been reported but just in case you weren't aware - Hitched hellhorses attacking you randomly all the time is reeeeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaallllllllllllllllllllllllllllllllllllllllllyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy f'n annoying.
  2. Storage containers alphabetized by default. Storage containers (all, crates, bsb, rafts, wagons etc) have group tabs like player inventory.
  3. Yes sorry about that. Have replied. Auction closed, Congrats Aleck.
  4. Higher skilled players hate building towers because they get nothing from it. Lower mistakenly think it's good skill gain, at least they do get something, and seem to get a sense of achievement. Personally I hate going around a map with a lot of towers. This and I've always argued for game rules that advantage casual and new players are the reasons I'm against tower capping, I think it's not a really horrible change but I'm against it. If you wanted to make the game less tedious, I propose changing all gods to have the same saccing favor from butchering products as Libilia or all gods to have every favor bonus (advantage to enemies, don't ever say I only argue for my kingdom 😛 )
  5. What if there's only 1 or 2 end gamers in a kingdom? Should they have to leave the starter to play solo? Or should they quit to freedom then there's no experienced players to try to build a kingdom up? Maybe that's what you are intending? I think trebs would need a nerf if we didn't have the current starter area rules.
  6. Yes, seems if the god doesn't get teleported home - if they're already there, their timer doesn't get reset. I believe it's unintended. Close enough. It's not 2 missions for a move, more like 9.
  7. Do the tiles RNG every scenario? No. Is body strength RNG every scenario? No. Mag starts with +10bs at the start of the server.
  8. On the 25th after a new scenario started, Fo did 2? missions then moved. The gods should start with 3 days to move, each mission taking off 8 hours. During the previous scenario Libilia was on on the home tile of Fo, left the tile and lost the fight, making Fo win. I think this fight bugged out Fo not resetting his move timer. Fo has gathered the Wild Eyes required at The Myriad. Fo now controls the Demons from Sol! 1:26 PM · Mar 25, 2023 Fo received help from Defiance. 3/25/23 536 1:36 PM · Mar 25, 2023 Fo received help from Defiance. 3/25/23 85 2:08 PM · Mar 25, 2023 Fo enters Humid Hills 2:26 PM · Mar 25, 2023
  9. WTS Empyrean Lumps COD, All only, for best offer over 5s Post, forum pm or pm me ingame - Zzzomar
  10. ----- Dreamblood ------ Coolest name and fastest horse in the Northern Freedom Isles of Wurm! Never been ridden, needs breaking in Female. Adolescent. 5 speeds + easier to tame combat trait. Delivered to any coastal spot on NFI Starting bid: Any Increment (minimum): 1s Reserve: None but reserve the right to withdraw the auction if interest is low at this time. Sniper protection: 12 hours Buyout: None Private bids: None accepted, please post your bids publicly on here.
  11. That wouldn't prevent any of the problems about deed switching I listed.
  12. Take your lies elsewhere, BL do not have anything like 40 active players. And not 40 fighters. Refer back to my post about "post names of pvp ready fighters that we have or STFU". You could try, then compare that list to JK, it will be 1/10 of the fighting power. Please stop posting you are either lying or ignorant of how things are.
  13. I don't like tower capping at all now, unless there's some feature to slow it - reason is it helps the dominant kingdom to much. Can't use enemy alts for pvp purposes so they shouldn't be bashing towers, unless some KvK fighting, hopefully less now with PMKs (although it seems some players are "playing as just the alt" to get around this rule). NPC tower defenders should need to be all killed otherwise they'll just be kited, so 2 players could cap a tower. What's happening with the deed 'kingdom switching' abuse issue? What's to stop a faction in our kingdom and alliance dropping a deed close to us then having it join a PMK? A new PMK group should not be able to convert existing deeds. What happens if only half the kingdom wants to make a PMK? Cluster fck of deeds and territory. Or a traitor mayor converts stealing the kingdoms territory.
  14. Could leave off the 24hr timer for PMK intro. Yeah no limit on capping, just couldn't go around capping the whole map. Could leave bashing in. 100% you should be able to bash your own towers.
  15. That's great, but why did it take so long? Why do I have to go to a token to give you my money for prem? You don't want it?
  16. Nice, yeah capping en masse is a problem. I was thinking something like - Tower cap becomes available after 24hrs of touching your influence (+10? tile between influences / blocking radius). This stops random capping all over the place as well.
  17. Could temp allow mayors to convert.
  18. Can we please have clarification on this? Currently there are restrictions on converting enemy deeds to stop abuse. Will PMKs be allowed to convert any deed, anywhere?
  19. If there is or has been any group that used the starter as a safe base whilst winning lots of fights / Hota / Depo / Missions on the mainland, then there would be a point to raise about starter areas. There isn't and has not been. There are new and casual players that aren't getting into PvP. We think instability in the kingdoms has not helped, PMKs and King changes hopefully help. If any a 10%+ skillgain outside starter or something like that. Restrictions will make people play even more on freedom.
  20. So what's your point? Many JK players called it a problem and made suggestions to nerf the ###### out of starter areas. My issue is with these proposals to allow things like 6hr raid windows, I believe players in your group are making completely selfish ridiculous suggestions.