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Everything posted by Omar

  1. Yeah removing half the game (deed raiding/pvp etc) is the same as pvp tweaks. Yawn.
  2. The way it should be. What do you want surety of numbers before you fight? The rest of your points it's; you want pvp to go the the way you want, to suit your play style. Adapt. Or make it happen, the situation on the map is not set in stone.
  3. ---- Opening Special: 20c Tools while stocks last --- 60ql Iron 25c: Hammer, Pickaxe, Hatchet, Saw, Shovel, Needle, Leather Knife, Scissors, Awl, Crowbar, Trowel, File, Rake, Chisel. Oak Tools 60ql 20c: Mallet, Spindle, Clay shaper. Oak Grooming Brush 60ql / 20c -- 16.7ql /10c Oak Rope Tool 50ql / 40c -- 30ql / 20c By order, pickup L14/15 Harmony.: Large Crates 20c Pm ingame: Zzzomar for fast mail Or forum message me for hopefully less than 12hr service
  4. The depo is spawning in the south (looks like same area) everytime, I think 5 or 6 times in a row.
  5. What is that 6 times in a row in the south for the depo? WTF is going on?
  6. Getting SP from mobs seems a little too rare. For me, having the portals ruins Defiance, players don't treat Defiance like their home. Skilling on pve then come over for pvp or get lazy and don't come over I don't see any draw cards for interested folks to come over. We all know what PvEers are like (most of us have made the same mistake), they think they need to skill up well, before coming to a pvp server (when it would be advantages to come with lower skills), My expectation for this server to be successful is very low
  7. Posteh the eternal noob.
  8. The changes are not working, even more pvpers are living on pve to skill, leading to a cycle of lower activity ""66 other players are online. You are on Defiance (569 totally in Wurm)"".
  9. Horses bug.

    Old bug but I feel the local lag it creates is worse.
  10. Jenn-Kellon Defiance is recruiting real gamers!
  11. Currently when opening a tunnel into rock, the second lowest corner snaps down to be level with the lowest corner making a flat opening, however the top corners stay (usually) at an ugly angle. Forcing (most tidy builders) to clear three tiles of dirt above the tunnel entrance and surface mine down where the top of the tunnel is so it looks good when you open the tunnel, that's 8 corners of dirt times about 30 = 240 dirts to be dug, then usually replaced and surface mining just to make the top of a tunnel flat Eliminate this by making the highest corner snap to the second highest corner when the tunnel is created.
  12. NFI have sleep bonus from weekly rites, safe high value tools, Vyn bonus, PoK bonus, selling stuff for sleep powder, safe resource gathering. Why would anyone skill and live on Defiance? A few SP from depos or hunting isn't going to cut it.
  13. Lack of decay is a core problem? why?
  14. Your kingdom is alerted in event tabs when an enemy kingdom steps onto a battle camp, it will not say what kingdom but will say which battle camp. This message cannot happen more than once every 30 minutes. Building inside battle camps when you have it claimed still provide all the protections from before. Camp your Kingdom owns or any camp? What building protections? F### champs, leave them out imo. And F#*% meditation skilling even more FFFFFFFFFFfffffffffffffffffffffffFFFFFFFFFFFFfFFffff REEEEEEEEEE It's a nice idea, a bonus for long term play and gives variation in character's abilities but I got better things to do with my life. It should be a free 5x skill tick every day you log in. Shield bash will have a separate easier roll to just cancel actions that may be interrupted I like this. I like the changes but I think there should be more focus on advantages to living on the pvp servers not just pvp. 1. Players can grind with high ql rare enchanted tools and Vyn bonus and sell stuff on pve for SP, then barely live on pvp and I can't raid their tools 2. A player thinking about pvp may see pvp as to far in the future, so the Depo/Hota is not really an incentive to come over, a general skill gain bonus or affinities gain chance or something may be better.
  15. +1 Cart etc. and animals should be direct drop dismount only. I don't favor timer at all, yuck
  16. My wife asked me why this game is all numbers :S Then I found myself making Walnut Crates because the name Walnut is the shortest word so I can see the description I give them without opening the box so far across my screen. Yes I know you can make the text smaller, I have previously played a long time with it small, still kinda the same problem and then its tiny writing My idea is to look at space optimizing of the item windows (inventory, containers etc.) so they can be resized smaller to take up less screen space. Currently to view item count and description you need to expand the box wide to view all the information, with multiple containers open the screen gets busy and looks more like a spreadsheet game 1. Make the name, QL, weight, Dmg columns resizable. 2. Nesting of groups could expand less to the right. 3. The item count in brackets could be before the written description, the icon is already there so maybe don't need to view the word. 4. Could also allow player entered description before the game description on items. Random inventory pic to help visualize
  17. Yeah, we should be able to play Steam made chars using the old client app at least.
  18. Very cool server, thanks Hakameda!
  19. send me a pm if still interested thanks