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About Demonix

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  1. Put me down as primarily blacksmithing, but I'll imp anything at a forge to help the higher skill guys out.
  2. -1 you want coal, make a pile or buy it.
  3. Did someone say coal? I have the following qualities and amounts available: q12.17, 307 pieces q24.82, 431 64 pieces q35.70, 527 pieces SOLD q44.54, 403 pieces q 52.51, 58 pieces Prices are 40i per piece up to q30, 50i per piece above. I have the ability to make deliveries, but i do not know deli that well and will be coming from freedom, so if you guys have a marketplace, i can certainly meet buyers there. Please either send me a PM here or contact me in game (same name).
  4. Hey, i've been running wurm rock solid for months until today. below is a copy of the error log: Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Sun Aug 21 17:41:11 EDT 2011 Running client version 3.0.1 === System information === Executing from C:\Program Files\Mozilla Firefox Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.6.0_26 (Sun Microsystems Inc.) &lt;> Jvm version: 20.1-b02 (Sun Microsystems Inc.) [Java HotSpot Client VM] Available CPUs: 4 >>> Main thread exiting. Loading character demonix Loading config default Loading props file D:\wurm\configs\default\gamesettings.txt Loading props file D:\wurm\players\demonix\password.txt >>> LoginFrame queue entry exiting. Saving props file D:\wurm\players\demonix\password.txt Saving props file D:\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r552) Loaded pack graphics.jar (r622) Options up-to-date! Loading props file D:\wurm\players\demonix\stats.txt Preparing to enable console logging. Now logging to D:\wurm\console.demonix.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:1024:768:32:-1:false:false enable_debugs = false enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_guest = false reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = true screenshot_file_format = 1 setting_timestamps = true settings_version = 3 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = false sound_play_buzz = false sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 1 toolSlot1 = 232328840348162 toolSlot10 = -1 toolSlot2 = 169090916287746 toolSlot3 = 276364502500610 toolSlot4 = 60621483672834 toolSlot5 = 224720775546114 toolSlot6 = 234209549485314 toolSlot7 = -1 toolSlot8 = -1 toolSlot9 = -1 treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing D:\wurm\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1024:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.12.854 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXTX_loop_points AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic Generating: 128 source channels. === OpenGL information === LWJGL version: 2.6 Adapter info: nv4_disp ( OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTS 250/PCI/SSE2 OpenGL version: 3.3.0 OpenGL extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 3.30 NVIDIA via Cg compiler Server response: Success. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 8 buttons. Startup Phase - Setting up.. Loading window positions from D:\wurm\players\demonix\windows_1024x768.txt Loading props file D:\wurm\players\demonix\windows_1024x768.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to D:\wurm\players\demonix\logs\_Event.2011-08.txt Disabling Nagles Login successful Executing D:\wurm\configs\default\autorun.txt Starting update of login splash image... Setting up Collada Model Loader Finished loading new login splash image! Writing to D:\wurm\players\demonix\logs\_Friends.2011-08.txt Writing to D:\wurm\players\demonix\logs\CA_HELP.2011-08.txt Writing to D:\wurm\players\demonix\logs\Village.2011-08.txt Null tile type: -14 at (150,85)! Please let client developers know! Null tile type: -11 at (12,77)! Please let client developers know! Writing to D:\wurm\players\demonix\logs\Freedom.2011-08.txt Execution aborted at connection 1, iteration 7810 Run time 2m, local time Sun Aug 21 17:43:44 EDT 2011 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Unknown Source) at java.nio.HeapByteBuffer.getShort(Unknown Source) at class.j.a(SourceFile:801) at class.jd.c(SourceFile:536) at class.j.a(SourceFile:182) at com.wurmonline.client.j.d(SourceFile:302) at at Source)
  5. Mhm. Did you read the part about retention of the player base? Actually I did a pretty bad miscalculation : Wild 5704 left out of 6330 Premium , ie only 1 out of 10 players is still premium (or 9.92% aprox) Freedom 4338 left out of 6183 Premium , ie only 3 out of 10 players is still premium (or 29.84% aprox) Retention is the number of players the server is able to keep , out of 6330 premium players that have been on the server (unsure if thats total or just an yearly average) only 626 is currently premium players there. It's hard to say if that also includes transfers between servers (likely) but the point is that the server is unable to keep premium players over time there wheras Freedom is more likely to keep its playerbase. I personally really doubt that it has much too do with the "spawn" option and much more to do with the current state of affairs of wild server , but to be honest it also seems Premium has its problems as well and is in dire need of a new server so that Rolf does not risk loosing any more customers. This goes a little off topic, but freedom doesn't need a new server, it needs an equivalent transport system to boats for the interior sections. Having access to a waterway greatly increases your selling options, so we either need an equivalent land based technology or the ability to make canals w/ water to create new trade routes into the interior of freedom.
  6. Did a search and didnt see it suggested, so here goes: Is there any way we could get a more precise reading on the amount of fuel left in a fire/lamp/lantern? It would be nice to know instead of getting paranoid and examining an item constantly. Heck, you could even tie the ability to firemaking, with higher skill giving more detail about the fuel left, type and effect.
  7. That is an opinion It doesn't draw you to the game, you cannot say it doesn't draw other people No. Its not opinion. It is, since some people are still drawn to pvp. So your statement is either an opinion or plain wrong. I'm sorry, you guys cant seem to separate what I am saying from your personal interests. The major draw for wurm is the PvE, crafting and Terraforming and virtual world aspects. This does not mean that some people are not drawn to its PvP features. I NEVER said that was not the case. Not sure how it can be made more clear. His statement was blanket, and did not include "Some" or "Me". Those words make a great deal of difference. Yet again, what is or is not a "major draw" is opinion. Why don't you understand? If you had said something like "most players don't come here for the pvp loot", that would be fine, and I would agree. But you didn't, you seem to think because you do not like pvp/loot therefore it's impossible to be enjoyed. You're dragging this entire thread off track simply by posting an antagonistic 2-word reply, shouldn't you know better? And again. V The funny part here is I see Mr. Bloodworth on other boards where PVP in MMOGs is discussed -extensively- with other MMOG designers and players. The points he has put forth have generally been agreed to be important factors in the failure or success of a pvp game. Seeing someone with a name like derp trying to refute these arguments with "Well, that's just your opinion, man" is the height of internet debate. People need to look past their own interests in the game and look to the game's long term survivability. PvP in Wurm is pointless and ridiculously punitive (which is why it interests me not in the slightest). How can we fix that?
  8. Hey, just seeing if you guys are still around. I tried ATiTD first, but they hate new players even more than you guys here in Wurm. Anyway, i'm getting the itch to start coaling again, let me know if you are still active.
  9. same problem here as of 7:03 PM EST
  10. Yeah, this was a cute idea, but the change in perspective makes it very difficult to do anything. Please revert this change ASAP.
  11. Reporting in on this one as well. I had coal piles that were working now seem frozen in time, and new ones are stuck as well. The ones that were working were up long enough for decay to set in on the produced items. I'd say some of the piles have been up for 3 or 4 RL days.
  12. Just general info; population, settlement changes, problem beasties, that sort of thing. Anything that would be helpful in allowing me to find it would be nice too
  13. Does anyone have any info on the areas around silent hill, mist, or tiger settlements? I was thinking about moving down that way. Thanks!